<worn as a badge> the mark of the saboteur of endurance [63%]
<worn on head> the icecrown of the frost revenants (magic) (glowing)[101h 41m 38s]
<worn on eyes> the eyes of the High Forest (glowing) [49%]
<worn in ear> a tiny lightning enshrouded black earring of damage (magic)
<worn in ear> a golden scale dangling from a platinum chain of strength (magic) [78%]
<worn on face> mask of the flayed mind (invis) (magic)
<worn around neck> a necklace of dangling bones and relics of strength (magic) (humming) [73%]
<worn around neck> an amulet of creation [superior] (magic) (humming) [71%]
<worn on body> the chameleon suit of transformation [83%]
<worn about body> the cloak of the stalker (invis) (magic)[101h 47m 38s]
<worn on back> a well crafted backpack (magic)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca of damage (magic) (electrified) [72%]
<attached to belt> a glowing azure potion (magic) (glowing) [49%]
<worn on arms> the pauldrons of the tide [superior] (glowing) [82%]
<worn around wrist> the bloody eyeballs on a sinew [superior] [89%]
<worn around wrist> the bracer of Uz's alliance of damage [83%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> Zorobabi's circular stone ring of fire protection [poor] made by Rukkus [88%]
<worn on finger> a shiny crimson ring of damage (invis) (magic)
<primary weapon> Sunblade, longsword of Justice (magic) (electrified)[101h 47m 38s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic) (electrified)[101h 47m 38s]
<worn on legs> the leggings of a MaDMaN of agility (magic) [79%]
<worn on feet> a pair of shadowseed stone boots of endurance
A Githzerai leaves north.
A Dwarf leaves north.
< 851h/850H 189v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
< 851h/850H 189v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 851h/850H 188v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 189v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 851h/850H 188v/190V Pos: standing >
Nib sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Jodnan, the blacksmith stands here working his metals.
< 851h/850H 187v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A Dwarf enters from the west.
< 851h/850H 189v/190V Pos: standing >
Nib sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 188v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 189v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
Kroth sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
< 851h/850H 188v/190V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 851h/850H 188v/190V Pos: standing >
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 851h/850H 189v/190V Pos: standing >
Nib bravely steps in front of Kroth, shielding him from harm!
Nib avoids being bashed by the Tharnadian Quartermaster, who loses his balance and falls.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
< 851h/850H 189v/190V Pos: standing >
Nib anticipates the Tharnadian Quartermaster's attack and masterfully parries the incoming blow.
Nib snaps into visibility.
You quickly scan the area.
Jodnan who is close by to your north.
A young cleric who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 851h/850H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster is lying here, fighting Nib.
The town crier is standing here, eagerly awaiting to perform his duties.
< 851h/850H 189v/190V Pos: standing >
Nib avoids being bashed by a militia guard, who loses his balance and falls.
< 851h/850H 189v/190V Pos: standing >
Nib's impressive slash strikes the Tharnadian Quartermaster.
Nib's powerful slash strikes the Tharnadian Quartermaster very hard.
Nib's slash strikes the Tharnadian Quartermaster hard.
Nib's awesome slash causes the Tharnadian Quartermaster to grimace in pain.
Nib's powerful slash seriously wounds the Tharnadian Quartermaster.
Nib's slash seriously wounds the Tharnadian Quartermaster.
< 851h/850H 189v/190V Pos: standing >
A militia guard assists a militia guard heroically.
Nib avoids being bashed by a militia guard, who loses his balance and falls.
< 851h/850H 189v/190V Pos: standing >
Nib parries a militia guard's lunge at him.
Nib snaps into visibility.
< 851h/850H 189v/190V Pos: standing >
Nib anticipates the Tharnadian Quartermaster's attack and masterfully parries the incoming blow.
You assist Nib heroically.
You snap into visibility.
[Damage: 25 ] Your powerful slash enshrouds the Tharnadian Quartermaster in a mist of blood.
[Damage: 2 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking the Tharnadian Quartermaster!
< 851h/850H 189v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
Nib dodges a militia guard's attack.
< 851h/850H 189v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
The town crier recognizes Nib, and charges to attack!
The town crier suddenly attacks Nib!
The town crier suddenly appears a bit confused!
The town crier's feeble punch grazes Nib.
Nib's slash causes the Tharnadian Quartermaster to grimace in pain.
Nib's powerful slash hits the Tharnadian Quartermaster.
The Tharnadian Quartermaster is mortally wounded, and will die soon, if not aided.
Nib neatly performs a coup de grace and beheads the Tharnadian Quartermaster.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
You have killed 1 of 1 Human(s) for boon # 1402.
< 851h/850H 189v/190V Pos: standing >
Kroth gets a small pile of coins from the corpse of the Tharnadian Quartermaster.
< 851h/850H 189v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
Nib La Resistance (Orc)(medium) stands in mid-air here.
< 851h/850H 188v/190V Pos: standing >
Saving Znar.
< 851h/850H 190v/190V Pos: standing >
Kroth puts a small pile of coins into a bottomless bag of the illithids.
< 851h/850H 190v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A militia guard is lying here.
A militia guard is lying here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 851h/850H 189v/190V Pos: standing >
Nib sneaks east.
Alarm bells sound, signalling an invasion!
You follow Kroth.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 188v/190V Pos: standing >
You follow Kroth.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
< 851h/850H 189v/190V Pos: standing >
Nib sneaks north.
You follow Kroth.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
< 851h/850H 188v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 189v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kroth.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
The corpse of A tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a swarm of insects is lying here.
The corpse of a stray dog is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!
< 851h/850H 188v/190V Pos: standing >
You follow Kroth.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
< 851h/850H 189v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Kroth.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 851h/850H 188v/190V Pos: standing >
A Githzerai enters from the north.
< 851h/850H 190v/190V Pos: standing >
You follow Kroth.
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 851h/850H 189v/190V Pos: standing >
You follow Kroth.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
< 851h/850H 187v/190V Pos: standing >
Kroth sneaks south.
You follow Kroth.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 851h/850H 189v/190V Pos: standing >
Nib sneaks south.
Alarm bells sound, signalling an invasion!
You follow Kroth.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
The corpse of A tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a swarm of insects is lying here.
The corpse of a stray dog is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
*Kroth La Resistance (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Kroth's head.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
A Githzerai (medium) Arch Magus<:Clan Abrakadabra:> stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
< 851h/850H 188v/190V Pos: standing >
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Githzerai is knocked to the ground by Nib's mighty bash!
< 851h/850H 190v/190V Pos: standing >
You assist Nib heroically.
You snap into visibility.
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 3 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
[Damage: 7 ] Your slash wounds a Githzerai.
[Damage: 2 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 3 ] Searing bolts of black lightning flow forth from your the mystical longsword of Volo the Traveler, striking a Githzerai!
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 2 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 6 ] Your fine slash wounds a Githzerai.
[Damage: 1 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 1 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Nib snaps into visibility.
Nib's weak slash grazes a Githzerai.
Nib's feeble slash grazes a Githzerai.
Nib's feeble slash grazes a Githzerai.
Nib's weak slash grazes a Githzerai.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Nib deflects a Githzerai's blow and strikes back at him!
Nib snaps into visibility.
Nib's slash grazes a Githzerai.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell.
Kroth snaps into visibility.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Kroth completes his spell...
Kroth utters the words 'arieks shattering iceball'
Kroth points at a Githzerai.
Kroth's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Kroth starts casting an offensive spell called 'arieks shattering iceball'.
Kroth snaps into visibility.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Kroth snaps into visibility.
Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Githzerai.
Kroth's spell flows around a Githzerai, leaving him unharmed!
You snap into visibility.
[Damage: 3 ] Your crude slash grazes a Githzerai.
[Damage: 2 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 4 ] Your decent slash wounds a Githzerai.
[Damage: 2 ] Searing bolts of black lightning flow forth from your the mystical longsword of Volo the Traveler, striking a Githzerai!
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 3 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 1 ] Your weak slash grazes a Githzerai.
[Damage: 2 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
[Damage: 6 ] Your slash wounds a Githzerai.
[Damage: 3 ] Searing bolts of black lightning flow forth from your Sunblade, longsword of Justice, striking a Githzerai!
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Nib snaps into visibility.
Nib's crude slash wounds a Githzerai.
Nib's impressive slash strikes a Githzerai.
Nib's weak slash grazes a Githzerai.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell called 'greater spirit anguish'.
Kroth snaps into visibility.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A Dwarf enters from the east.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A Dwarf leaves north.
< 851h/850H 190v/190V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Kroth completes his spell...
Kroth utters the words 'ofzahzf gsufuh aiojugp'
Kroth points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Kroth's spiritual assault!
A Githzerai's well-used silver collar from Abandoned Elven Homestead. shattered in bits as the tortured body spasms and quivers!
A Githzerai's skin-wrapped emerald vambraces shattered in bits as the tortured body spasms and quivers!
A Githzerai's frost-rimed dragonscale leg plates from the Obsidian Citadel shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.