The death of [ 1 Paladin] Yzarthebold (Githzerai)

in The Ogre's Foot Lounge

from the perspective of [56 Scoundrel] Nibs La Resistance (Kobold)

<worn as a badge>    the mark of the saboteur made by Rolsek [69%]             
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        a tiny orb of obsidian (magic) [89%]             
<worn in ear>        a lightning earring [superior]
<worn on face>       mask of the flayed mind of dexterity (invis) (magic)
<worn around neck>   a gory string of cyclops eyes [poor] (magic)
<worn around neck>   a scarf of enhanced stealth (magic) [75%]             
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a large leather backpack
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the ceinture of giant strength of evil protection [superior] made by Daweava (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic) [63%]             
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  the bracer of Uz's alliance of strength [79%]             
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      a pair of stone gauntlets (glowing)
<worn on finger>     a steel ring with a pure red gem [superior] (magic)
<worn on finger>     a finely crafted brass ring (magic)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[233h 54m 29s]
<held>               the horn of the harbringer of destruction [superior] (magic) (glowing)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing)
<worn on feet>       boots of thundering might (magic) (humming)

 M^******....^+.  
 MM^***^@.^MM.+.  
 MMM*^*..^M^..+.  
 MM^^**..^M...++  
  MM^**.^M^^...   
   M^**M^M.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Golis sneaks in from the north.

< 861h/861H 291v/293V Pos: standing >
 
   ^+M++M+++++    
  *M+*^*.****.+   
 M^******....^+.  
 MM^***^P.^MM.+.  
 MMM*^*.@^M^..+.  
 MM^^**..^M...++  
 MMM^**.^M^^....  
  MM^**M^M.^...   
   M^^**^M^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Golis sneaks in from the north.

< 861h/861H 289v/293V Pos: standing >
 
   M+*^*.****.    
  ^******....^+   
 MM^***^..^MM.+.  
 MMM*^*.P^M^..+.  
 MM^^**.@^M...++  
 MMM^**.^M^^....  
 MMM^**M^M.^....  
  MM^^**^M^....   
   MM^^*.M....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Golis sneaks in from the north.

< 861h/861H 287v/293V Pos: standing >
 
   ******....^    
  M^***^..^MM.+   
 MMM*^*..^M^..+.  
 MM^^**.P^M...++  
 MMM^**.@M^^....  
 MMM^**M^M.^....  
  MM^^**^M^.....  
   MM^^*.M.....   
   MM^**...^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 861h/861H 291v/293V Pos: standing >
 
   ^******....    
  MM^***^..^MM.   
 MMMM*^*..^M^..+  
 MMM^^**..^M...+  
  MMM^**@PM^^...  
 MMMM^**M^M.^...  
   MM^^**^M^....  
    MM^^*.M....   
    MM^**...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -West

< 861h/861H 289v/293V Pos: standing >
 
 ^**..  
 ^*@P^  
 ^**M^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Golis sneaks in from the east.

< 861h/861H 287v/293V Pos: standing >
 
 ^*P.^  
 ^*@M^  
 ^^**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -South -West

< 861h/861H 291v/293V Pos: standing >
 
 ^*PM^  
 ^^@*^  
 M^^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Golis sneaks in from the north.

< 861h/861H 289v/293V Pos: standing >
 
 **M^M  
 ^P@^M  
 ^^*.M  
A Dark Forest with Tall Evergreens
Obvious exits: -East -South -West
Golis sneaks in from the west.

< 861h/861H 291v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 291v/293V Pos: standing >

< 861h/861H 291v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 291v/293V Pos: standing >

< 861h/861H 291v/293V Pos: standing >
 
 ^*P^M  
 ^^@.M  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Golis sneaks in from the north.

< 861h/861H 289v/293V Pos: standing >
You feel your skin soften and return to normal.

< 861h/861H 289v/293V Pos: standing >
 
 ^^P.M  
 ^*@..  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 861h/861H 291v/293V Pos: standing >
You are carrying: (6/13)
a bone lyre [71%]             
a portable hole
the legendary mandolin of revelations and forgetfulness (magic)
multi-colored glass flute of harmony (magic)
the legendary harp of peace and calming (magic)
a strange purple drum

< 861h/861H 291v/293V Pos: standing >
You feel your skin harden to stone.

< 861h/861H 291v/293V Pos: standing >
You get a disguise kit from a portable hole.

< 861h/861H 291v/293V Pos: standing >
You sing a song to lift the spirits high.
You finish your song.

< 861h/861H 293v/293V Pos: standing >
You start playing your horn of the harbringer of destruction [superior] and singing aloud.

< 861h/861H 293v/293V Pos: standing >
Autosaving...

< 861h/861H 293v/293V Pos: standing >
Golis gets a disguise kit from his bottomless bag of the illithids.

< 861h/861H 293v/293V Pos: standing >
You disguise yourself into a rakshasa.

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >
Golis starts disguising into a vampire.

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >

< 861h/861H 293v/293V Pos: standing >

< 861h/861H 293v/293V Pos: standing >

< 861h/861H 293v/293V Pos: standing >
 
 ^^*.M  
 ^*@..  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a vampire warlock is standing here, busy with his own matters.(Red Aura)

< 861h/861H 293v/293V Pos: standing >
 
 ^^*.M  
 ^*@..  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a vampire warlock is standing here, busy with his own matters.(Red Aura)

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >
 
 ^^*.M  
 ^*@..  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a vampire warlock is standing here, busy with his own matters.(Red Aura)

< 861h/861H 293v/293V Pos: standing >
You sing a song to lift the spirits high.

< 861h/861H 293v/293V Pos: standing >
A vampire warlock snickers softly.

< 861h/861H 293v/293V Pos: standing >

< 861h/861H 293v/293V Pos: standing >
 
 M^^*.  
 M^@M.  
 M^**.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 861h/861H 291v/293V Pos: standing >
You start playing your horn of the harbringer of destruction [superior] and singing aloud.

< 861h/861H 291v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 293v/293V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
 
 M^^*.  
 M^@*.  
 M^**.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a vampire warlock is standing here, busy with his own matters.(Red Aura)

< 861h/861H 293v/293V Pos: standing >
 
   MM^^**..^M.    
   MMM^**.^M^^.   
  MMMM^**M^M.^..  
    MM^^**^M^...  
     MM^@*.M....  
     MM^**...^..  
      M^**......  
      M^^*.^...   
      MM^*.^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 291v/293V Pos: standing >
 
 ^**M^  
 ^^@*^  
 M^M*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 289v/293V Pos: standing >
 
 ^**.^  
 ^*@M^  
 ^^M*^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -South -West

< 861h/861H 287v/293V Pos: standing >
 
 ^**..  
 ^*@.^  
 ^*MM^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 286v/293V Pos: standing >
 
 ^^**.  
 M^@M.  
 M^**M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the east.

< 861h/861H 285v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 286v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 286v/293V Pos: standing >
 
     M^******.    
   MMMM^***^..^   
 MMMMMMM*^*..^M^  
 MMMMMM^^**..^M.  
     MMM@**.^M^^  
    MMMM^**M^M.^  
      MM^^**^M^.  
       MM^^*.M.   
       MM^**..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 861h/861H 285v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 286v/293V Pos: standing >
You quickly scan the area.
You see nothing.

< 861h/861H 286v/293V Pos: standing >
 
      *M+*^*.*    
     M^******..   
   MMMM^***^..^M  
 MMMMMMM*^*..^M^  
 MMMMMM^@**..^M.  
     MMMM**.^M^^  
    MMMM^**M^M.^  
      MM^^**^M^   
       MM^^*.M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 285v/293V Pos: standing >
 
 M^***  
 MM@^*  
 M^M**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 284v/293V Pos: standing >
You sing a song to protect you from the world.

< 861h/861H 285v/293V Pos: standing >
 
 ^****  
 M^@**  
 MMM^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 285v/293V Pos: standing >
You quickly scan the area.
A magical yellowbird who is not far off to your east.

< 861h/861H 285v/293V Pos: standing >
 
       *M+**^*    
        ^++++++   
       *M+*^*.**  
      M^******..  
    MMMM@***^..^  
 MMMMMMMM*^*..^M  
 MMMMMMM^^**..^M  
      MMM^**.^M   
     MMMM^**M^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A vampire warlock sneaks in from the east.

< 861h/861H 285v/293V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
A magical yellowbird who is a brief walk away to your east.

< 861h/861H 286v/293V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 861h/861H 286v/293V Pos: standing >
 
  *M+*  
 M^@**  
 MMM**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 861h/861H 287v/293V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.

< 861h/861H 287v/293V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.

< 861h/861H 288v/293V Pos: standing >
You sing a song to protect you from the world.

< 861h/861H 290v/293V Pos: standing >
 
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^+++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)

< 861h/861H 291v/293V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 861h/861H 290v/293V Pos: standing >
Ok.

< 861h/861H 290v/293V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 861h/861H 289v/293V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 861h/861H 288v/293V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A large rat who is rather far off to your north.
A militia guard who is in the distance to your north.
A street sweeper who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 861h/861H 290v/293V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A large rat who is rather far off to your north.
A militia guard who is in the distance to your north.
A human merchant who is in the distance to your north.
A street sweeper who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 861h/861H 291v/293V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
*a vampire warlock is standing here, busy with his own matters.(Red Aura)

< 861h/861H 291v/293V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
A vampire warlock sneaks in from the south.

< 861h/861H 292v/293V Pos: standing >
You sing a song to protect you from the world.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
A vampire warlock sneaks in from the south.

< 861h/861H 291v/293V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 861h/861H 290v/293V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
A human merchant who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 861h/861H 291v/293V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
A vampire warlock sneaks in from the south.

< 861h/861H 292v/293V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A tharnadian thief-hunter who is in the distance to your south.
The shady youth who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A large rat who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A religious zealot who is rather far off to your west.
The doctor who is in the distance to your west.

< 861h/861H 292v/293V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A tharnadian thief-hunter who is in the distance to your south.
The shady youth who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A religious zealot who is rather far off to your west.
The doctor who is in the distance to your west.

< 861h/861H 292v/293V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 861h/861H 291v/293V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Githzerai (medium) stands here.(holy)(Gold Aura)

< 861h/861H 290v/293V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 861h/861H 290v/293V Pos: standing >
You snap into visibility.
[Damage: 111 ] A Githzerai makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in her back.
A Githzerai is dead! R.I.P.
You receive your share of experience.