The death of [ 1 Paladin] Yzarthebold (Githzerai)

in The Ogre's Foot Lounge

from the perspective of [ 1 Paladin] Yzarthebold (Githzerai)


A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
[8] A large wooden torch has been discarded here.
[4] A stout cudgel carved from oak wood lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A two-handed sword, nearly six feet in length, lies here.
[6] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[4] A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 25h/25H 116v/124V Pos: standing >

< 25h/25H 117v/124V Pos: standing >
Defender
=========================================
A Defender is a multi-class Paladin/Warrior.

Warriors normally do not have any spells, so there is no change to how you
acquire/pray/cast your spells when you multiclass.

< 25h/25H 123v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 40 minutes
Received data: 0.0180 MB this session.
Send data:     0.0005 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (116 minutes)


< 25h/25H 124v/124V Pos: standing >
Yzarthebold appears to be Githzerai and is in excellent condition.
She's medium in size.


< 25h/25H 124v/124V Pos: standing >

Top Fraggers

   Cerif                                       44.10
   Nib                                         37.23
   Laz                                         31.94
   Saif                                        17.82
   Javok                                       15.48
   Tiu                                         15.03
   Noz                                         14.04
   Jov                                         13.35
   Obeen                                       12.96
   Znar                                        12.95


Lowest Fraggers

   Jubek                                       -8.87
   Gonskr                                      -8.19
   Anhur                                       -5.30
   Taishanos                                   -4.87
   Zlo                                         -4.55
   Choron                                      -4.24
   Steo                                        -3.71
   Cerz                                        -3.50
   Aretean                                     -3.38
   Anasazi                                     -3.27


< 25h/25H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 25h/25H 124v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >
You have just begun the trek to your next level!

< 25h/25H 124v/124V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
[2] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
[8] A large wooden torch has been discarded here.
[4] A stout cudgel carved from oak wood lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A two-handed sword, nearly six feet in length, lies here.
[6] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[4] A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 25h/25H 124v/124V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 25h/25H 123v/124V Pos: standing >
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 25h/25H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 122v/124V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 25h/25H 122v/124V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
[2] A spellbook lies here, discarded.
[14] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
[8] A large wooden torch has been discarded here.
[4] A stout cudgel carved from oak wood lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A two-handed sword, nearly six feet in length, lies here.
[6] A steel dagger has been tossed aside here.
[4] A steel short sword lies discarded here.
[4] A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 25h/25H 121v/124V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 120v/124V Pos: standing >
The door seems to be closed.

< 25h/25H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 121v/124V Pos: standing >
Ok.

< 25h/25H 123v/124V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 25h/25H 122v/124V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 25h/25H 122v/124V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 121v/124V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 121v/124V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 25h/25H 120v/124V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 25h/25H 120v/124V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 25h/25H 119v/124V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 119v/124V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[2] A double-bladed weapon lies here.

< 25h/25H 119v/124V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 25h/25H 118v/124V Pos: standing >
The door seems to be closed.

< 25h/25H 118v/124V Pos: standing >
The door seems to be closed.

< 25h/25H 119v/124V Pos: standing >
Ok.

< 25h/25H 121v/124V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A warm, still-beating heart of a hydra, lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
The bloody head of Blig lies here.
[2] A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A stout cudgel carved from oak wood lies here.
A small rune-covered stone protrudes from the ground here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 25h/25H 120v/124V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 25h/25H 123v/124V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[2] A double-bladed weapon lies here.

< 25h/25H 122v/124V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 121v/124V Pos: standing >

< 25h/25H 121v/124V Pos: standing >
A militia guard enters from the south.

< 25h/25H 123v/124V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 25h/25H 123v/124V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 25h/25H 122v/124V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 25h/25H 121v/124V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 25h/25H 120v/124V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 25h/25H 119v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 120v/124V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 25h/25H 119v/124V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 25h/25H 118v/124V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 118v/124V Pos: standing >

< 25h/25H 118v/124V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 122v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >
Yzarthebold appears to be Githzerai and is in excellent condition.
She's medium in size.


< 25h/25H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 41 minutes
Received data: 0.0247 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (115 minutes)


< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 41 minutes
Received data: 0.0252 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (115 minutes)


< 25h/25H 124v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >
Yzarthebold appears to be Githzerai and is in excellent condition.
She's medium in size.


< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 41 minutes
Received data: 0.0254 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (115 minutes)


< 25h/25H 124v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 42 minutes
Received data: 0.0255 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (114 minutes)


< 25h/25H 124v/124V Pos: standing >
Defender
=========================================
A Defender is a multi-class Paladin/Warrior.

Warriors normally do not have any spells, so there is no change to how you
acquire/pray/cast your spells when you multiclass.

< 25h/25H 124v/124V Pos: standing >

2nd CIRCLE:
bless                      

3rd CIRCLE:
armor                      
cure light                 
protection from evil       

4th CIRCLE:
cure blind                 
dispel evil                
remove poison              

5th CIRCLE:
cure serious               
invigorate                 
turn undead                

6th CIRCLE:
cure critic                
remove curse               

7th CIRCLE:
destroy undead             
soulshield                 

8th CIRCLE:
continual light            
cure disease               
heal                       

9th CIRCLE:
dharma                     
holy word                  

10th CIRCLE:
group heal                 
sanctuary                  

11th CIRCLE:
accelerated healing        
judgement                  

12th CIRCLE:
righteous aura             


< 25h/25H 124v/124V Pos: standing >

		Score information for Yzarthebold

Level: 1   Race: Githzerai   Class: Paladin Sex: Female
Hit points: 25(25)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 42 minutes
Received data: 0.0261 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (114 minutes)


< 25h/25H 124v/124V Pos: standing >
Skill
2h bludgeon                   14
2h slashing                    6
bandage                       19
bash                          18
blindfighting                 17
carve                          9
cleave                    (obtained at level 36)
clerical spell knowledge  (obtained at level 10)
climb                         19
double attack                 10
fishing                       18
guard                     (obtained at level 20)
kick                           5
meditate                      19
mount                         10
mounted combat            (obtained at level 10)
parry                         20
quick chant                   14
rescue                         5
retreat                       12
riposte                       14
salvage                       14
skewer                    (obtained at level 41)
swim                          11
switch opponents          (obtained at level 51)
triple attack             (obtained at level 56)
unarmed damage                20

< 25h/25H 124v/124V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 25h/25H 124v/124V Pos: standing >

< 25h/25H 124v/124V Pos: standing >
A rakshasa warrior snaps into visibility.
Out of nowhere, a rakshasa warrior stabs you in the back, RIP...