<floating about head>a dark yellow ioun stone[235h 33m 48s]
<worn as a badge> the mark of the saboteur made by Daweava
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn in ear> a brightly flaming earring of intelligence
<worn on face> The Radiant Charisma of Yzar the Bold
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn on body> the platemail of the DragonLord (magic)[235h 33m 48s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing) [89%]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of intelligence (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt> an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide (glowing)
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> Zorobabi's circular stone ring of agility
<worn on finger> Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[235h 33m 48s]
<worn on legs> greaves of cracked bluestone of wisdom (glowing)
<worn on feet> the boots of inertia (magic) (glowing)[235h 33m 48s]
......^^^MM
.M.....^^MMM^
++++MM+^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMM^^..
**^^^MM^M..
*^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
< 1101h/1101H 180v/180V Pos: standing >
Bimli scratches at an itch.
< 1101h/1101H 180v/180V Pos: standing >
< 1101h/1101H 180v/180V Pos: standing >
You attempt to give consent...
< 1101h/1101H 180v/180V Pos: standing >
You are now a member of Lrt's group.
< 1101h/1101H 180v/180V Pos: standing >
< 1101h/1101H 180v/180V Pos: standing >
Lrt gets a scroll of Numbla from his net of endless currents.
< 1101h/1101H 180v/180V Pos: standing >
Lrt recites a scroll of Numbla.
< 1101h/1101H 180v/180V Pos: standing >
< 1101h/1101H 180v/180V Pos: standing >
.....^^^M
......^^^MM
.M.....^^MMM^
+++MM++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMM^^..
**^^^MM^M..
*^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
< 1101h/1101H 180v/180V Pos: standing >
Score information for Nib
Level: 56 Race: Orc Class: Anti-Paladin Warrior Sex: Male
Hit points: 1101(1101) Moves: 180(180)
Coins carried: 0 platinum 8 gold 7 silver 7 copper
Coins in bank: 168873 platinum 0 gold 0 silver 0 copper
Playing time: 35 days / 15 hours/ 23 minutes
Received data: 0.0105 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: 74%
Title: La Resistance
Group Leader: Lrt
Status: Standing.
Stornogs Lesser Spheres Sanctuary Hellfire Soulshielded
Epic points(total): 6903(143581) Current task: find runestone of Myrloch Vale
Epic Bonus: Epic Points Bonus (7.49%)
Frags: +38.23 Deaths: 56
Consenting: Lrt
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 6200
Paladin auras: Battle Lust
Active Spells:
--------------
stone skin (4 minutes)
hellfire (15 minutes)
armor (19 minutes)
battle ecstasy (9 minutes)
roar of heroes (2 minutes)
< 1101h/1101H 180v/180V Pos: standing >
Lrt stops using the shadowy crown of damnation of regeneration.
< 1101h/1101H 180v/180V Pos: standing >
You sit down and relax.
Lrt gets a pile of coins from his net of endless currents.
< 1101h/1101H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - bleak foeman
(11th circle) 2 - apocalypse
(10th circle) 1 - hellfire
1 - vortex of fear
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
2 - battle ecstasy
( 7th circle) 3 - harm
( 6th circle) 2 - blindness
2 - curse
( 5th circle) 4 - invigorate
( 4th circle) 5 - dispel good
( 3rd circle) 3 - armor
1 - protection from good
And you are currently praying for the following spells:
2 seconds: ( 3rd) armor
8 seconds: (10th) hellfire
You can pray 6 1st and 6 2nd circle spell(s).
You continue your praying.
< 1101h/1101H 180v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1101h/1101H 180v/180V Pos: sitting >
You have finished praying for armor.
< 1101h/1101H 180v/180V Pos: sitting >
< 1101h/1101H 180v/180V Pos: sitting >
You stop meditating.
You get a fiery red potion from a large sack of stitched nebree skin.
< 1101h/1101H 180v/180V Pos: sitting >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.
Your eyes tingle.
< 1101h/1101H 180v/180V Pos: sitting >
< 1321h/1321H 180v/180V Pos: sitting >
You have finished praying for hellfire.
Your prayers are complete.
< 1321h/1321H 180v/180V Pos: sitting >
< 1321h/1321H 180v/180V Pos: sitting >
You clamber to your feet.
< 1321h/1321H 180v/180V Pos: standing >
< 1321h/1321H 180v/180V Pos: standing >
Score information for Nib
Level: 56 Race: Orc Class: Anti-Paladin Warrior Sex: Male
Hit points: 1321(1321) Moves: 180(180)
Coins carried: 0 platinum 8 gold 7 silver 7 copper
Coins in bank: 168873 platinum 0 gold 0 silver 0 copper
Playing time: 35 days / 15 hours/ 23 minutes
Received data: 0.0119 MB this session.
Send data: 0.0003 MB this session.
Compression ratio: 74%
Title: La Resistance
Group Leader: Lrt
Status: Standing.
Stornogs Lesser Spheres Sanctuary Hellfire Soulshielded
Epic points(total): 6903(143581) Current task: find runestone of Myrloch Vale
Epic Bonus: Epic Points Bonus (7.49%)
Frags: +38.23 Deaths: 56
Consenting: Lrt
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 6200
Paladin auras: Battle Lust
Active Spells:
--------------
detect invisibility (55 minutes)
vitality (14 minutes)
stone skin (4 minutes)
hellfire (15 minutes)
armor (19 minutes)
battle ecstasy (9 minutes)
roar of heroes (2 minutes)
< 1321h/1321H 180v/180V Pos: standing >
.....^^^M
......^^^MM
.M.....^^MMM^
++++M++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMMM^..
**^^^MM^^..
*^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
< 1321h/1321H 180v/180V Pos: standing >
Lrt dons the shadowy crown of damnation of regeneration on his head.
< 1321h/1321H 180v/180V Pos: standing >
Lrt puts a pile of coins into a net of endless currents.
< 1321h/1321H 180v/180V Pos: standing >
< 1321h/1321H 180v/180V Pos: standing >
..M..^^^M
......^^^MM
.M.....^^MMM^
+++MM++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMMM^..
**^^^MM^^..
*^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Bimli (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
< 1321h/1321H 180v/180V Pos: standing >
An enchanting song fills the area... it tugs on your soul.
< 1321h/1321H 180v/180V Pos: standing >
Lrt starts casting a spell called 'spirit armor'.
< 1321h/1321H 180v/180V Pos: standing >
Lrt completes his spell...
Lrt utters the words 'gsufuh abrazak'
Lrt points at you.
You feel protective spirits watching over you.
< 1321h/1321H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 1321h/1321H 180v/180V Pos: standing >
You quickly scan the area.
A sand spider who is almost out of sight to your east.
< 1321h/1321H 180v/180V Pos: standing >
.....***^
...M..^^MMM
.......^^^MM^
M......^^MMM^
+++MM+@^MMM^^
....*^PMMMM^^
...**^MMM^^^.
***^^MMMM^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1321h/1321H 178v/180V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
Bimli who is close by to your south.
Lrt who is close by to your south.
An elite Tharnadian warrior who is not far off to your west.
A tharnadian highway patrolman who is a brief walk away to your west.
< 1321h/1321H 178v/180V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
Bimli who is close by to your south.
Lrt who is close by to your south.
An elite Tharnadian warrior who is not far off to your west.
A tharnadian highway patrolman who is a brief walk away to your west.
< 1321h/1321H 178v/180V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of a Human is lying here.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(holy)(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here. (casting) (Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 177v/180V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Alarm bells sound, signalling an invasion!
< 1321h/1321H 175v/180V Pos: standing >
You quickly scan the area.
A father duck who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.
< 1321h/1321H 177v/180V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A father duck who is not far off above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
< 1321h/1321H 179v/180V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 178v/180V Pos: standing >
You quickly scan the area.
A father duck who is close by above you.
A Human who is not far off above you.
A beautiful pegasus who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The smiling cleric who is a brief walk away below you.
The scarred mage who is a brief walk away below you.
< 1321h/1321H 178v/180V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A father duck with a bright green head watches the ducklings.
Alarm bells sound, signalling an invasion!
A Human shouts in common 'reella>?'
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1321h/1321H 179v/180V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A Human (medium) sits atop a beautiful pegasus.(holy)(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1321h/1321H 179v/180V Pos: standing >
A Human shouts 'shuudm gove it up'
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
< 1321h/1321H 179v/180V Pos: standing >
A Human rides in on a beautiful pegasus from above.
< 1321h/1321H 179v/180V Pos: standing >
A Human leaves up riding on a beautiful pegasus.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
Bimli who is rather far off below you.
Nazz who is rather far off below you.
Lrt who is rather far off below you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 1321h/1321H 179v/180V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1321h/1321H 179v/180V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 178v/180V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 177v/180V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A halfling guard who is close by to your west.
A halfling guard who is not far off to your west.
A small dog who is a brief walk away to your west.
The wandering merchant who is a brief walk away to your west.
A beautiful pegasus who is in the distance to your west.
A Human who is in the distance to your west.
< 1321h/1321H 180v/180V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1321h/1321H 179v/180V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 178v/180V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A small dog lopes along waiting for its master.
A merchant wanders aimlessly.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1321h/1321H 177v/180V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your north.
A playful kitten who is not far off to your north.
A box turtle who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling guard who is close by to your east.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A beautiful pegasus who is close by to your west.
A Human who is close by to your west.
The halfling warrior who is a brief walk away to your west.
A box turtle who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling logger who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1321h/1321H 179v/180V Pos: standing >
A Human rides in on a beautiful pegasus from the west.
< 1321h/1321H 180v/180V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] A halo of white light descends upon a Human burning your soul.
Your bash knocks a Human to the ground!
You dive at a Human skewering him with your holy flamberge of the efreeti.
[Damage: 62 ]
< 1359h/1321H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 26 ] -=[Your impressive slash wounds a beautiful pegasus.]=-
The globe around your body flares as it bears the brunt of a beautiful pegasus's assault!
[Damage: 19 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 20 ] -=[Your slash strikes a Human.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Human.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 140 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
[Damage: 152 ] You wave the gases towards a beautiful pegasus and have the satisfaction of seeing him enveloped in flames.
[Damage: 86 ] Your wall of incendiary gases torches a small dog instantly, causing immediate death!
A small dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small dog's gurgling and choking signals his demise.
[Damage: 82 ] Your wall of incendiary gases torches the wandering merchant instantly, causing immediate death!
The wandering merchant is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the wandering merchant's last actions in this world.
[Damage: 41 ] You burned a Human.
[Damage: 224 ] Your fireball hits a Human with full force, causing an immediate death.
A Human's glittering bone ringmail from the Surface Realm of Duris melted from the intense heat!
A Human's black sapphire earring melted from the intense heat!
A Human's tarnished belt [poor] melted from the intense heat!
A Human is stunned!
A Human falls off his mount!
A Human is dead! R.I.P.
You receive your share of experience.