Obvious exits: -N -E -S -W
< 298h/298H 41v/112V Pos: standing >
.......**
......M.^^^
..M......^^MM
.........^^MM
M+++++@++^MMM
......*^^MMMM
.....**^MMM^^
..***^^MMM^
***^^^MM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)
< 298h/298H 41v/112V Pos: standing >
......***
.....M.^^^M
.M......^^MMM
........^^MMM
+++++M@+^MMM^
.....*^^MMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 298h/298H 41v/112V Pos: standing >
.....***^
....M.^^^MM
M......^^MMM^
.......^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^M.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 298h/298H 42v/112V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Shattered bits of ice are scattered about the area.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of a Human is lying here.
A large wooden sign stands here.
< 298h/298H 42v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 42v/112V Pos: standing >
You shout 'yawn'
< 298h/298H 43v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 43v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 44v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 44v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A father duck with a bright green head watches the ducklings.
< 298h/298H 44v/112V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 44v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 45v/112V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 298h/298H 45v/112V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 298h/298H 45v/112V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 46v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a beautiful pegasus is lying here.
The corpse of a Human is lying here.
The corpse of the wandering merchant is lying here.
The corpse of a small dog is lying here.
< 298h/298H 47v/112V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A pitted sapphire tower shield lies here on the ground.
A leather waterskin has been tossed here.
A large wooden torch has been discarded here.
< 298h/298H 47v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
The happy woman who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.
< 298h/298H 48v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a beautiful pegasus is lying here.
The corpse of a Human is lying here.
The corpse of the wandering merchant is lying here.
The corpse of a small dog is lying here.
< 298h/298H 50v/112V Pos: standing >
It appears to be the corpse of Jan.
an ermineskin backpack
the masters quiver (glowing)
a stony granite face (glowing)
a massive broad-bladed claymore
a burnished couatl-hide bracer
a pair of silverish githyanki gauntlets [superior]
a misshaped dragonscale wristguard from Tribal Oasis [87%]
a sparkling iron collar from Newhaven
a sinister flesh charm
a ring of despair [poor]
a ring of the weretor [superior] (glowing)
< 298h/298H 50v/112V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 52v/112V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 298h/298H 52v/112V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
< 298h/298H 52v/112V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 52v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A father duck who is close by below you.
< 298h/298H 53v/112V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
< 298h/298H 53v/112V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 298h/298H 54v/112V Pos: standing >
You quickly scan the area.
The halfling adventurer who is not far off to your north.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is not far off to your south.
A halfling guard who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A fuzzy duckling who is close by to your west.
A halfling guard who is close by to your west.
The halfling warrior who is in the distance to your west.
The small woman who is in the distance to your west.
A box turtle who is in the distance to your west.
< 298h/298H 54v/112V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 54v/112V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
The halfling warrior who is rather far off to your west.
The small woman who is rather far off to your west.
A box turtle who is rather far off to your west.
The young adventurer who is rather far off to your west.
A halfling guard who is in the distance to your west.
< 298h/298H 54v/112V Pos: standing >
Buzzle's Supplies and Fine Goods
Obvious exits: -N
Buzzle, the merchant, stands here selling goods.(Gold Aura)
< 298h/298H 55v/112V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 298h/298H 55v/112V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 56v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a beautiful pegasus is lying here.
The corpse of a Human is lying here.
The corpse of the wandering merchant is lying here.
The corpse of a small dog is lying here.
< 298h/298H 57v/112V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 298h/298H 57v/112V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 298h/298H 57v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 57v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 298h/298H 58v/112V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 298h/298H 58v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a beautiful pegasus is lying here.
The corpse of a Human is lying here.
The corpse of the wandering merchant is lying here.
The corpse of a small dog is lying here.
< 298h/298H 59v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
The happy woman who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling warrior who is a brief walk away to your west.
The small woman who is a brief walk away to your west.
A box turtle who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling logger who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 298h/298H 59v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 298h/298H 59v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 298h/298H 60v/112V Pos: standing >
You quickly scan the area.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A speckled duck who is not far off to your north.
A giant bee who is not far off to your north.
A father duck who is not far off to your north.
A halfling child who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A fuzzy duckling who is not far off to your east.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
A playful kitten who is close by to your south.
The halfling warrior who is not far off to your west.
The small woman who is not far off to your west.
A box turtle who is not far off to your west.
The young adventurer who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling logger who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
< 298h/298H 60v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
< 298h/298H 60v/112V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
A fuzzy duckling who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling warrior who is close by to your west.
The small woman who is close by to your west.
A box turtle who is close by to your west.
The young adventurer who is close by to your west.
A giant dragonfly who is in the distance to your west.
< 298h/298H 60v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)
A small box turtle ambles by.
A young halfling woman is here seeking adventure.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 298h/298H 61v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your west.
A halfling logger who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
A giant dragonfly who is rather far off to your west.
The wandering merchant who is in the distance to your west.
A lieutenant who is in the distance to your west.
The fisherman who is in the distance to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 298h/298H 61v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 61v/112V Pos: standing >
You quickly scan the area.
A young duck who is close by to your north.
A lieutenant who is close by to your north.
An elven merchant who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The halfling warrior who is close by to your east.
The small woman who is close by to your east.
A box turtle who is close by to your east.
The young adventurer who is close by to your east.
A fuzzy duckling who is in the distance to your east.
A halfling guard who is in the distance to your east.
A halfling logger who is close by to your west.
The Woodseer Quartermaster who is close by to your west.
The wandering merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The fisherman who is rather far off to your west.
< 298h/298H 61v/112V Pos: standing >
A lieutenant enters from the north.
< 298h/298H 62v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)
A small box turtle ambles by.
A young halfling woman is here seeking adventure.(Gold Aura)
< 298h/298H 63v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Alarm bells sound, signalling an invasion!
< 298h/298H 63v/112V Pos: standing >
The sun rises over the northern horizon.
Petalrich Lane
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 298h/298H 64v/112V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a beautiful pegasus is lying here.
The corpse of a Human is lying here.
The corpse of the wandering merchant is lying here.
The corpse of a small dog is lying here.
< 298h/298H 64v/112V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 64v/112V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 298h/298H 64v/112V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
< 298h/298H 65v/112V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
< 298h/298H 65v/112V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 298h/298H 65v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A father duck who is close by below you.
< 298h/298H 65v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 66v/112V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A father duck who is close by below you.
< 298h/298H 66v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A father duck with a bright green head watches the ducklings.
< 298h/298H 67v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 67v/112V Pos: standing >
You quickly scan the area.
A father duck who is close by above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
< 298h/298H 67v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 68v/112V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 298h/298H 68v/112V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Shattered bits of ice are scattered about the area.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of a Human is lying here.
A large wooden sign stands here.
A Thri-Kreen snaps into visibility.
Divine power encases you as you turn to battle evil.
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 294h/298H 69v/112V Pos: sitting >
< T: Jan TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
Alarm bells sound, signalling an invasion!
< 396h/400H 69v/112V Pos: sitting >
< T: Jan TP: sit TC:few scratches E: someone sta EP: few scratches >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
-=[A Duergar's mighty crush strikes you very hard.]=-
OUCH! That really did HURT!
< 342h/400H 69v/112V Pos: sitting >
< T: Jan TP: sit TC: small wounds E: someone sta EP: few scratches >
Someone parries your futile lunge at him.
A Thri-Kreen snaps into visibility.
Alarm bells sound, signalling an invasion!
< 342h/400H 69v/112V Pos: sitting >
< T: Jan TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
A Drow Elf snaps into visibility.
< 342h/400H 69v/112V Pos: sitting >
< T: Jan TP: sit TC: small wounds E: someone sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 140h/400H 69v/112V Pos: sitting >
< T: Jan TP: sit TC: nasty wounds E: someone sta EP: few scratches >
A beautiful pegasus suddenly attacks someone!
A beautiful pegasus suddenly appears a bit confused!
A beautiful pegasus misses someone.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's crush strikes you hard.]=-
-=[A Thri-Kreen's impressive slash seriously wounds you.]=-
A Thri-Kreen's fine slash grazes a beautiful pegasus.
You feel your skill in mounted combat improving.
A Thri-Kreen's impressive crush wounds a beautiful pegasus.
-=[A Thri-Kreen's crush strikes you hard.]=-
-=[A Thri-Kreen's impressive bludgeon strikes you very hard.]=-
-=[A Thri-Kreen's impressive bludgeon seriously wounds you.]=-
-=[A Thri-Kreen's mighty bludgeon hits you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
The world starts spinning, and your ears are ringing!