The death of [21 Mercenary] Lok (Dwarf)

in Inside the Eastern City Gates

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[205h 44m 53s]
<worn as a badge>    the mark of the saboteur made by Daweava
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[205h 44m 53s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of intelligence (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[205h 44m 53s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[205h 44m 53s]

Saving Nib.

< 1985h/1321H 153v/180V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!

< 1985h/1321H 158v/180V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A woman who is close by to your west.

< 1985h/1321H 160v/180V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Alarm bells sound, signalling an invasion!

< 1984h/1321H 167v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A commoner who is close by to your south.
A young cleric who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A woman who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1983h/1321H 169v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A commoner is standing here, minding his own business.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1983h/1321H 175v/180V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 1983h/1321H 176v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A young cleric who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The shady youth who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1982h/1321H 178v/180V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1981h/1321H 179v/180V Pos: standing >
The door seems to be closed.

< 1981h/1321H 179v/180V Pos: standing >
A Dwarf shouts 'so yoy luot a mowcie'
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1981h/1321H 179v/180V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1981h/1321H 180v/180V Pos: standing >
Ok.

< 1980h/1321H 180v/180V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 1979h/1321H 179v/180V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1979h/1321H 179v/180V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1976h/1321H 178v/180V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 1976h/1321H 177v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!

< 1975h/1321H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A young cleric who is not far off to your north.
A militia guard who is close by to your east.
A tharnadian illusionist who is rather far off to your east.
A stray dog who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 1975h/1321H 180v/180V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1974h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A tharnadian illusionist who is not far off to your east.
A stray dog who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A Dwarf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 1974h/1321H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A tharnadian illusionist who is not far off to your east.
A stray dog who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 1974h/1321H 179v/180V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A tharnadian illusionist stands here watching for intruders.

< 1972h/1321H 178v/180V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian illusionist's feeble punch grazes you.]=-
You feel unholy power coursing through your limbs!

< 1971h/1321H 178v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1971h/1321H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1971h/1321H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
 You attempt to flee...
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and west.
Obvious exits: -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A working commoner is here, shopping in the bazaar.(Gold Aura)
You flee northward!

< 1970h/1321H 150v/180V Pos: standing >
Saving Nib.

< 1969h/1321H 152v/180V Pos: standing >
A street sweeper leaves south.

< 1969h/1321H 154v/180V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
Alarm bells sound, signalling an invasion!

< 1969h/1321H 159v/180V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 1968h/1321H 160v/180V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1968h/1321H 161v/180V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A Dwarf (medium) stands here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1968h/1321H 166v/180V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian illusionist who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 1967h/1321H 168v/180V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's crude punch grazes you.]=-
You feel unholy power coursing through your limbs!

< 1960h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 You are fighting something else! Nevertheless, you attempt the bash...
[Damage:  1 ] Your bash knocks a Dwarf to the ground!

< 1960h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 You parry a Dwarf's lunge at you.
You snap into visibility.

< 1959h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 A tharnadian illusionist enters from the west.

< 1958h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
-=[A tharnadian illusionist's weak punch grazes you.]=-

< 1955h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 You feel your skin harden to stone.

< 1955h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-

< 1953h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage: 13 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 15 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage: 10 ] -=[Your fine slash wounds an elite guard.]=-
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 52 ] -=[Your powerful slash strikes an elite guard.]=-

< 1953h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You parry an elite guard's lunge at you.
You snap into visibility.
You suddenly see an elite guard's foot in your chest.

< 1951h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A tharnadian thief-hunter starts casting a spell called 'accelerated healing'.
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's feeble punch grazes you.]=-
You anticipate a Dwarf's maneuver and masterfully parry the attack.
You snap into visibility.

< 1950h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You dodge a bash from a militia guard, who loses his balance and falls.
You parry a militia guard's lunge at you.
You snap into visibility.

< 1949h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A militia guard watches the area, making sure the battle does not get out of hand.

< 1949h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You snap into visibility.
-=[A tharnadian illusionist's feeble punch grazes you.]=-
You parry a tharnadian illusionist's lunge at you.
A tharnadian illusionist starts casting an offensive spell.

< 1947h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 1947h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You parry an elite guard's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 25 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 26 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 20 ] -=[Your impressive slash wounds an elite guard.]=-
[Damage:  8 ] -=[Your fine slash wounds an elite guard.]=-

< 1946h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A militia guard enters from the south.

< 1946h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
-=[An elite guard's punch grazes you.]=-

< 1945h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!

< 1897h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You parry an elite guard's lunge at you.
You suddenly see an elite guard's foot in your chest.

< 1896h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
A militia guard misses you.
You snap into visibility.
You parry a Dwarf's lunge at you.
You snap into visibility.

< 1896h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist stands in mid-air here, fighting YOU!
A Dwarf (medium) sits here, fighting YOU!(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A militia guard is lying here, fighting YOU!
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 1895h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A Dwarf clambers to his feet.
You start chanting...
You snap into visibility.

< 1895h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
-=[A tharnadian illusionist's punch grazes you.]=-
You parry a tharnadian illusionist's lunge at you.
A tharnadian illusionist starts casting an offensive spell called 'hammer'.
A Dwarf attempts to flee.
A Dwarf leaves west.

< 1894h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  small wounds >
 You complete your spell...
[Damage: 319 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
[Damage: 58 ] You send a tharnadian illusionist reeling with your word of power.
[Damage: 35 ] You send a tharnadian thief-hunter reeling with your word of power.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
[Damage: 319 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
[Damage: 60 ] You send a militia guard reeling with your word of power.
[Damage: 308 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 57 ] You send an elite guard reeling with your word of power.
[Damage: 57 ] You send an elite guard reeling with your word of power.
[Damage: 58 ] You send an elite guard reeling with your word of power.
You parry a militia guard's lunge at you.
You suddenly see a militia guard's foot in your chest.
You anticipate a tharnadian thief-hunter's maneuver and masterfully parry the attack.
You parry a tharnadian thief-hunter's lunge at you.
A Dwarf enters from the west.

< 1893h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 12 ] -=[Your fine slash wounds an elite guard.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 86 ] You wave the gases towards a Dwarf and have the satisfaction of seeing him enveloped in flames.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 110 ] You wave the gases towards a tharnadian illusionist and have the satisfaction of seeing him enveloped in flames.
[Damage: 51 ] You wave the gases towards a tharnadian thief-hunter and have the satisfaction of seeing him enveloped in flames.
[Damage: 84 ] You wave the gases towards a militia guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 80 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 87 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 78 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 50 ] You burned an elite guard.
[Damage: 114 ] You throw a fireball at an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 27 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 19 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 21 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 21 ] -=[Your impressive slash strikes an elite guard.]=-

< 1892h/1321H 173v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
 You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
An elite guard's kick parts your hair but does little else.
You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
You flee westward!

< 1891h/1321H 144v/180V Pos: standing >
Saving Nib.

< 1890h/1321H 156v/180V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A tharnadian illusionist who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is rather far off to your east.
A homeless peasant who is in the distance to your east.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 1889h/1321H 158v/180V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
A Dwarf (medium) is lying here, mortally wounded.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1888h/1321H 176v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 1887h/1321H 180v/180V Pos: standing >
You complete your spell...
[Damage: 60 ] A Dwarf dies instantly from the power of your unholy word.
A Dwarf is dead! R.I.P.
You receive your share of experience.