...**+****.
.^..*@.*...
....*+.....
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 68h/233H 48v/106V Pos: standing >
...*+****
...**+****.
.^..*+.*...
....*@.....
.....+...
M....+... M
^...+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 68h/233H 47v/106V Pos: standing >
..**+****
.^..*+.*...
....*+.....
.....@...
M....+... M
M^...+...
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 68h/233H 47v/106V Pos: standing >
^..*+.*..
....*+.....
.....+...
M....@... M
M^...+...
.M^..+.....
..M.+.M^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 68h/233H 46v/106V Pos: standing >
...*+....
.....+...
M....+... M
M^...@...
.M^..+.....
...M.+.M^..
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 68h/233H 45v/106V Pos: standing >
....+...
M....+... M
M^...+...
.M^..@.....
...M.+.M^..
*.^.^+..^..
+++M+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 45v/106V Pos: standing >
....+...
M^...+...
.M^..+.....
...M.@.M^..
*.^.^+..^..
++++M+.....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 45v/106V Pos: standing >
^...+...
.M^..+.....
...M.+.M^..
*.^.^@..^..
++++M+.....
****.+.....
...^+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 44v/106V Pos: standing >
M^..+....
...M.+.M^..
*.^.^+..^..
+++++@.....
****.+.....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Meldar the Tharnadian Marshall passes through here, guarding the road.
< 69h/233H 44v/106V Pos: standing >
.M^..+...
....M.+.M^.
**.^.^+..^.
+++++@M....
.****.+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 43v/106V Pos: standing >
^.M^..+..
*....M.+.M^
^**.^.^+..^
+++++@+M...
*.****.+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 43v/106V Pos: standing >
^^.M^..+.
**....M.+.M
*^**.^.^+..
+++++@++M..
^*.****.+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 42v/106V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@+++M.
*^*.****.+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 41v/106V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^M
M++++@+++++
+*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 41v/106V Pos: standing >
^*.^^.M^.
*****....M.
++**^**.^.^
^M+++@+++++
M+*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 40v/106V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.
^M++@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 39v/106V Pos: standing >
**^*.^^.M
*******....
*++**^**.^
^M+@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 39v/106V Pos: standing >
^**^*.^^.
*******...
*++**^**.
^M@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 69h/233H 38v/106V Pos: standing >
M^**^*.^^
*******..
*++**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.
The corpse of a tharnadian highway patrolman is lying here.
A Tharnadian highway marshall protects the roads.
< 70h/233H 37v/106V Pos: standing >
A tharnadian highway marshall leaves north.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
< 70h/233H 36v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 70h/233H 36v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 70h/233H 34v/106V Pos: standing >
An Orc enters from the west.
< 70h/233H 35v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A tharnadian illusionist stands here watching for intruders.
A militia guard is lying here.
< 70h/233H 34v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 70h/233H 34v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 70h/233H 34v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 70h/233H 32v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
< 70h/233H 31v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/233H 31v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 71h/233H 31v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
< 71h/233H 29v/106V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 71h/233H 28v/106V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 71h/233H 27v/106V Pos: standing >
The gates seems to be closed.
< 71h/233H 28v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 71h/233H 28v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
Alarm bells sound, signalling an invasion!
< 72h/233H 31v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 72h/233H 33v/106V Pos: standing >
You shout 'worthless ccunt'
< 73h/233H 35v/106V Pos: standing >
You shout 'worthless ccunt'
< 73h/233H 37v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 74h/233H 43v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 75h/233H 45v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 75h/233H 46v/106V Pos: standing >
A tharnadian illusionist enters from the east.
< 75h/233H 47v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 75h/233H 47v/106V Pos: standing >
You shout 'so you loot a lowbie'
< 75h/233H 50v/106V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 76h/233H 51v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 76h/233H 52v/106V Pos: standing >
A tharnadian illusionist opens the gates.
< 76h/233H 53v/106V Pos: standing >
A tharnadian illusionist leaves west.
< 76h/233H 54v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 77h/233H 56v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 77h/233H 57v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 77h/233H 58v/106V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A stray dog who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is rather far off to your west.
A militia guard who is in the distance to your west.
< 77h/233H 59v/106V Pos: standing >
Autosaving...
< 78h/233H 61v/106V Pos: standing >
< 78h/233H 61v/106V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 78h/233H 61v/106V Pos: standing >
A stray dog leaves south.
< 78h/233H 61v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 78h/233H 63v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 78h/233H 63v/106V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian illusionist who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 78h/233H 64v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 78h/233H 64v/106V Pos: standing >
An elite guard suddenly attacks someone!
An Orc snaps into visibility.
An elite guard's crude punch grazes an Orc.
A dark shroud encases an Orc as he charges into battle.
< 78h/233H 65v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You are knocked to the ground by an Orc's mighty bash!
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: An Orc sta EP: excellent >
Someone parries your futile lunge at him.
An Orc snaps into visibility.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: An Orc sta EP: excellent >
You feel the hatred in your heart subside.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: excellent >
A tharnadian illusionist enters from the west.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: excellent >
A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A tharnadian illusionist suddenly attacks someone!
An Orc snaps into visibility.
A tharnadian illusionist's weak punch grazes an Orc.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: An Orc sta EP: excellent >
An Orc's skin seems to turn to stone.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: An Orc sta EP: excellent >
An elite guard suddenly attacks someone!
An Orc snaps into visibility.
An elite guard's feeble punch grazes an Orc.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC:excellent E: An Orc sta EP: excellent >
An Orc's impressive slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
An Orc's impressive slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
An elite guard dodges an Orc's attack.
An elite guard dodges an Orc's attack.
An Orc's powerful slash strikes an elite guard.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
Someone parries an elite guard's lunge at him.
An Orc snaps into visibility.
An elite guard kicks an Orc in the stomach, rendering him breathless.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A tharnadian thief-hunter starts casting a spell.
An elite guard suddenly attacks an Orc!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes an Orc.
Someone anticipates your attack and masterfully parries your blow.
An Orc snaps into visibility.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
An Orc avoids being bashed by a militia guard, who loses his balance and falls.
At the sight of your nemesis the hatred of old generations BURN in your blood!
Someone parries a militia guard's lunge at him.
An Orc snaps into visibility.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A militia guard watches the area, making sure the battle does not get out of hand.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
You feel the hatred in your heart subside.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
An Orc snaps into visibility.
A tharnadian illusionist's feeble punch grazes an Orc.
An Orc parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist starts casting a spell.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
An Orc parries an elite guard's lunge at him.
An Orc's fine slash wounds an elite guard.
An Orc's impressive slash strikes an elite guard.
An Orc's impressive slash strikes an elite guard.
An Orc's impressive slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A militia guard enters from the south.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
You feel the hatred in your heart subside.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
An elite guard suddenly appears a bit confused!
An Orc snaps into visibility.
An elite guard's punch grazes an Orc.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
At the sight of your nemesis the hatred of old generations BURN in your blood!
An Orc parries an elite guard's lunge at him.
An elite guard kicks an Orc in the stomach, rendering him breathless.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A militia guard suddenly appears a bit confused!
A militia guard misses someone.
An Orc snaps into visibility.
Someone parries your futile lunge at him.
An Orc snaps into visibility.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
You feel the hatred in your heart subside.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 78h/233H 65v/106V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
You clamber to your feet.
An Orc snaps into visibility.
< 78h/233H 65v/106V Pos: standing >
< T: elite TP: sta TC: small wounds E: An Orc sta EP: excellent >
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's punch grazes an Orc.
An Orc parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist starts casting an offensive spell.
You attempt to flee...
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
You flee westward!
< 78h/233H 42v/106V Pos: standing >
You attempt to flee...
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
A tharnadian illusionist stands in mid-air here, fighting an Orc. (casting)
An Orc (medium) La Resistance stands in mid-air here, fighting an elite guard.
A tharnadian thief-hunter stands here, fighting an Orc.
A militia guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
You flee eastward!
< 78h/233H 21v/106V Pos: standing >
You are already standing.
< 78h/233H 21v/106V Pos: standing >
An Orc's fine slash wounds an elite guard.
An Orc's fine slash wounds an elite guard.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
You feel your pulse begin to slow and you realize you are mortally wounded...
< -8h/233H 21v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -8h/233H 21v/106V Pos: on your ass >