<floating about head>a dark yellow ioun stone[219h 22m 52s]
<worn as a badge> the mark of the saboteur of precision [79%]
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix of health (glowing) [84%]
<worn in ear> a brightly flaming earring of intelligence
<worn on face> The Radiant Charisma of Yzar the Bold
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn on body> the platemail of the DragonLord (magic)[219h 22m 52s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [84%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [77%]
<worn about waist> the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide (glowing)
<worn around wrist> the bracer of Uz's alliance of endurance [88%]
<worn around wrist> the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn on hands> a pair of gauntlets formed of dust of constitution [89%]
<worn on finger> Zorobabi's circular stone ring of agility
<worn on finger> Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[219h 22m 52s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[219h 22m 52s]
< 2308h/1344H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A woman who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A magnificent pegasus who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A stray dog who is in the distance to your west.
< 2307h/1344H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A woman who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A magnificent pegasus who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A stray dog who is in the distance to your west.
< 2306h/1344H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A woman who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A magnificent pegasus who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A stray dog who is in the distance to your west.
< 2306h/1344H 179v/180V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 2304h/1344H 178v/180V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the east. To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East -South#
Alarm bells sound, signalling an invasion!
< 2304h/1344H 177v/180V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
< 2304h/1344H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 2303h/1344H 180v/180V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the area.
< 2302h/1344H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 2302h/1344H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 2302h/1344H 179v/180V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A shady looking youth is standing here, eyeing you with a devious glance.
< 2301h/1344H 178v/180V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A large wooden torch has been discarded here.
Alarm bells sound, signalling an invasion!
< 2300h/1344H 177v/180V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A tharnadian illusionist stands here watching for intruders.
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
< 2300h/1344H 178v/180V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A large wooden torch has been discarded here.
Alarm bells sound, signalling an invasion!
< 2299h/1344H 179v/180V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
< 2298h/1344H 178v/180V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
< 2298h/1344H 177v/180V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
An unnatural darkness fills this area.
Obvious exits: -North -South
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 2298h/1344H 178v/180V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
-=[A tharnadian illusionist's punch grazes you.]=-
You feel unholy power coursing through your limbs!
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's feeble punch grazes you.]=-
< 2295h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: excellent >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
A stray dog enters from the south.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
A controller leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
A controller leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
An elite guard leaves north.
A controller leaves north.
An elite guard leaves north.
A tharnadian illusionist leaves north.
< 2294h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 2293h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: excellent >
A stray dog leaves north.
< 2292h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: excellent >
The Road Leadings Away From Tharnadia
Obvious exits: -North -South
A tharnadian illusionist stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
< 2291h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 7 ] -=[Your decent slash wounds a tharnadian illusionist.]=-
[Damage: 2 ] -=[Your weak slash grazes a tharnadian illusionist.]=-
[Damage: 2 ] -=[Your weak slash grazes a tharnadian illusionist.]=-
[Damage: 5 ] -=[Your crude slash grazes a tharnadian illusionist.]=-
[Damage: 4 ] -=[Your crude slash grazes a tharnadian illusionist.]=-
< 2289h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You parry an elite guard's lunge at you.
You suddenly see an elite guard's foot in your chest.
-=[A tharnadian illusionist's punch grazes you.]=-
-=[A tharnadian illusionist's feeble punch grazes you.]=-
A tharnadian illusionist starts casting an offensive spell called 'hammer'.
You attempt to flee...
PANIC! You couldn't escape!
< 2286h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You parry an elite guard's lunge at you.
< 2285h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
Saving Nib.
< 2285h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 2284h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
Saving Nib.
< 2283h/1344H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You attempt to flee...
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
You flee southward!
< 2283h/1344H 156v/180V Pos: standing >
< 2282h/1344H 158v/180V Pos: standing >
You attempt to flee...
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
You flee southward!
< 2282h/1344H 137v/180V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
You feel unholy power coursing through your limbs!
< 2280h/1344H 143v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
Saving Nib.
< 2280h/1344H 143v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
You dodge a bash from an elite guard, who loses his balance and falls.
< 2279h/1344H 143v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 2278h/1344H 143v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: excellent >
You attempt to flee...
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
You flee northward!
< 2278h/1344H 119v/180V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
You snap into visibility.
-=[A tharnadian illusionist's crude punch grazes you.]=-
[Damage: 1 ] A tharnadian illusionist ignites into black flames as he hits you!
You feel unholy power coursing through your limbs!
< 2270h/1344H 119v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
Saving Nib.
< 2270h/1344H 121v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You feel your skin harden to stone.
< 2269h/1344H 121v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
Outside the Northern Gates
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands in mid-air here, fighting YOU!
< 2268h/1344H 121v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 2267h/1344H 121v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 5 ] -=[Your slash grazes a tharnadian illusionist.]=-
[Damage: 3 ] -=[Your slash grazes a tharnadian illusionist.]=-
[Damage: 8 ] -=[Your fine slash wounds a tharnadian illusionist.]=-
[Damage: 6 ] -=[Your decent slash grazes a tharnadian illusionist.]=-
[Damage: 4 ] -=[Your crude slash grazes a tharnadian illusionist.]=-
[Damage: 28 ] -=[Your slash strikes a tharnadian illusionist.]=-
Sorry, you aren't allowed to do that in combat.
< 2266h/1344H 121v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: small wounds >
You anticipate a tharnadian illusionist's maneuver and masterfully parry the attack.
You anticipate a tharnadian illusionist's maneuver and masterfully parry the attack.
You suddenly see a tharnadian illusionist's foot in your chest.
You attempt to flee...
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!
< 2264h/1344H 98v/180V Pos: standing >
There is no guildhall here.
< 2264h/1344H 98v/180V Pos: standing >
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
[Damage: 1 ] An elite guard ignites into black flames as he hits you!
You feel unholy power coursing through your limbs!
You dodge a bash from an elite guard, who loses his balance and falls.
< 2258h/1344H 100v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few scratches >
You attempt to flee...
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!
< 2256h/1344H 77v/180V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's feeble punch grazes you.]=-
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.
< 2255h/1344H 77v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: small wounds >
You attempt to flee...
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A Human (medium) stands here.
An elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!
< 2253h/1344H 49v/180V Pos: standing >
You feel unholy power coursing through your limbs!
You are knocked to the ground by an elite guard's mighty bash!
< 2252h/1344H 49v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 2250h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 11 ] -=[Your slash wounds an elite guard.]=-
[Damage: 22 ] -=[Your impressive slash wounds an elite guard.]=-
< 2248h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
A tharnadian illusionist enters from the north.
A Human tips his hat.
< 2248h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
< 2246h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's punch grazes you.]=-
[Damage: 1 ] A tharnadian illusionist ignites into black flames as he hits you!
< 2245h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-
An elite guard's kick parts your hair but does little else.
< 2242h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
A Human says in common 'hov meng lower'
< 2241h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your slash wounds an elite guard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 80 ] -=[Your mighty slash strikes an elite guard hard.]=-
[Damage: 14 ] -=[Your fine slash wounds an elite guard.]=-
< 2240h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: small wounds >
An elite guard clambers to his feet.
You snap into visibility.
-=[A tharnadian illusionist's feeble punch grazes you.]=-
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
-=[A tharnadian illusionist's feeble punch grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
You suddenly see a tharnadian illusionist's foot in your chest.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's punch grazes you.]=-
This being a hometown, you receive fewer exps...
[Damage: 1 ] An elite guard ignites into black flames as he hits you!
< 2232h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: small wounds >
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's punch grazes you.]=-
[Damage: 1 ] An elite guard ignites into black flames as he hits you!
< 2224h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: small wounds >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 2223h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: small wounds >
You snap into visibility.
-=[An elite guard's punch wounds you.]=-
[Damage: 3 ] An elite guard ignites into black flames as he hits you!
Alarm bells sound, signalling an invasion!
< 2199h/1344H 51v/180V Pos: sitting >
< T: Nib TP: sit TC:excellent E: elite sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 26 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 25 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 24 ] -=[Your impressive slash strikes an elite guard.]=-
You clamber to your feet.
< 2199h/1344H 51v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few wounds >
You say in orc 'hmm?'
< 2198h/1344H 51v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few wounds >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 2198h/1344H 51v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few wounds >
Inside the Northern Gates
Obvious exits: -North -South
Fresh blood splatters cover the area.
A tharnadian illusionist stands in mid-air here, fighting YOU!
A Human (medium) stands here.
An elite guard sits here, fighting YOU!
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
< 2197h/1344H 51v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few wounds >
You anticipate an elite guard's maneuver and masterfully parry the attack.
You snap into visibility.
-=[A tharnadian illusionist's feeble punch grazes you.]=-
[Damage: 1 ] A tharnadian illusionist ignites into black flames as he hits you!
You deflect a tharnadian illusionist's blow and strike back at him!
[Damage: 18 ] -=[Your slash wounds a tharnadian illusionist.]=-
-=[An elite guard's weak punch grazes you.]=-
[Damage: 1 ] An elite guard ignites into black flames as he hits you!
< 2188h/1344H 51v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: few wounds >
You dodge an elite guard's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 28 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 11 ] -=[Your fine slash wounds an elite guard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 81 ] -=[Your slash strikes an elite guard very hard.]=-
[Damage: 24 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 11 ] -=[Your slash wounds an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 66 ] You wave the gases towards a tharnadian illusionist and have the satisfaction of seeing him enveloped in flames.
[Damage: 139 ] Your wall of incendiary gases torches a Human instantly, causing immediate death!
A Human's shabby alligator skin jerkin melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.