<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<primary weapon> a small wooden mace
<held> a quill
<worn on feet> a pair of tight black slippers
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 21h/21H 112v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 21h/21H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/21H 110v/112V Pos: standing >
The town crier spins around and jumps up and down.
< 21h/21H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A large two-handed sword has been left here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 21h/21H 110v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Stobbystob (Human)(medium) stands here.
< 21h/21H 109v/112V Pos: standing >
You quickly scan the area.
The shady youth who is a brief walk away to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A tough mercenary who is a brief walk away to your south.
< 21h/21H 110v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 110v/112V Pos: standing >
Stobbystob leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 110v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
The shady youth who is a brief walk away to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 112v/112V Pos: standing >
You quickly scan the area.
The shady youth who is a brief walk away to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 21h/21H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The shady youth who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
Stobbystob who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
A street sweeper who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A tharnadian illusionist who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A tough mercenary who is rather far off to your south.
< 21h/21H 111v/112V Pos: standing >
Stobbystob enters from the east.
< 21h/21H 111v/112V Pos: standing >
Stobbystob leaves north.
< 21h/21H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
< 21h/21H 110v/112V Pos: standing >
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
A controller enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
A controller enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
An elite guard enters from the east.
A controller enters from the east.
An elite guard enters from the east.
A tharnadian illusionist enters from the east.
A tharnadian illusionist enters from the east.
A tharnadian illusionist enters from the east.
< 21h/21H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 111v/112V Pos: standing >
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
A controller leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
A controller leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
An elite guard leaves west.
A controller leaves west.
An elite guard leaves west.
A tharnadian illusionist leaves west.
A tharnadian illusionist leaves west.
A tharnadian illusionist leaves west.
< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A peddler who is close by to your south.
A tharnadian illusionist who is close by to your west.
A tharnadian illusionist who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.
< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
< 21h/21H 111v/112V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A tharnadian thief-hunter watches over the town streets intently.
< 21h/21H 110v/112V Pos: standing >
A street sweeper enters from the west.
< 21h/21H 110v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A homeless peasant who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
An old lady who is close by to your south.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.
< 21h/21H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 21h/21H 111v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 111v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A grounds keeper who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A street sweeper who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 21h/21H 111v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 21h/21H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 110v/112V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 21h/21H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 21h/21H 111v/112V Pos: standing >
You say in common 'hot man lovers'
< 21h/21H 111v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -ND -E -SD -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 21h/21H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 21h/21H 109v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
< 21h/21H 108v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 21h/21H 107v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
< 21h/21H 106v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/21H 107v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 21h/21H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 107v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
A human merchant from another town stands here, perusing Tharnadia.
< 21h/21H 107v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
< 21h/21H 106v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 21h/21H 106v/112V Pos: standing >
A stray cat enters from the east.
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
< 21h/21H 106v/112V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A large wooden torch has been discarded here.
< 21h/21H 105v/112V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A militia guard who is rather far off to your east.
A raccoon who is in the distance to your east.
The shady youth who is close by to your west.
< 21h/21H 106v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
An elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 21h/21H 107v/112V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
An Orc who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian illusionist who is rather far off to your north.
An elite guard who is in the distance to your north.
A controller who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
A stray dog who is in the distance to your north.
< 21h/21H 108v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 108v/112V Pos: standing >
An Orc enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 110v/112V Pos: standing >
A dark shroud encases an Orc as he charges into battle.
An Orc is knocked to the ground by an elite guard's mighty bash!
< 21h/21H 111v/112V Pos: standing >
An elite guard suddenly attacks an Orc!
< 21h/21H 111v/112V Pos: standing >
An Orc attacks an elite guard. [3 hits]
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist enters from the north.
You tip your hat at no one in particular.
< 21h/21H 112v/112V Pos: standing >
An Orc snaps into visibility.
An elite guard attacks an Orc. [1 hits]
< 21h/21H 112v/112V Pos: standing >
A tharnadian illusionist suddenly attacks an Orc!
A tharnadian illusionist ignites into black flames as he hits an Orc!
< 21h/21H 112v/112V Pos: standing >
An Orc snaps into visibility.
An elite guard misses a kick at an Orc due to his small size.
An elite guard attacks an Orc. [1 hits]
< 21h/21H 112v/112V Pos: standing >
You say in common 'hot mang lover'
< 21h/21H 112v/112V Pos: standing >
An Orc attacks an elite guard. [3 hits]
< 21h/21H 112v/112V Pos: standing >
An elite guard clambers to his feet.
An Orc snaps into visibility.
A tharnadian illusionist suddenly appears a bit confused!
An Orc snaps into visibility.
A tharnadian illusionist kicks an Orc in the stomach, rendering him breathless.
A tharnadian illusionist attacks an Orc. [2 hits]
An elite guard suddenly appears a bit confused!
An elite guard ignites into black flames as he hits an Orc!
An elite guard attacks an Orc. [1 hits]
< 21h/21H 112v/112V Pos: standing >
An Orc avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks an Orc!
An elite guard suddenly appears a bit confused!
An elite guard ignites into black flames as he hits an Orc!
< 21h/21H 112v/112V Pos: standing >
You do not see that here.
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
An Orc snaps into visibility.
An elite guard ignites into black flames as he hits an Orc!
An elite guard attacks an Orc. [1 hits]
Alarm bells sound, signalling an invasion!
< 21h/21H 112v/112V Pos: standing >
An Orc attacks an elite guard. [4 hits]
An Orc clambers to his feet.
< 21h/21H 112v/112V Pos: standing >
Someone says 'hmn?'
< 21h/21H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/21H 112v/112V Pos: standing >
You do not see that here.
< 21h/21H 112v/112V Pos: standing >
An Orc snaps into visibility.
An elite guard attacks an Orc. [0 hits]
A tharnadian illusionist ignites into black flames as he hits an Orc!
An Orc deflects a tharnadian illusionist's blow and strikes back at him!
A tharnadian illusionist attacks an Orc. [1 hits]
An elite guard ignites into black flames as he hits an Orc!
An elite guard attacks an Orc. [1 hits]
< 21h/21H 112v/112V Pos: standing >
An Orc snaps into visibility.
An elite guard attacks an Orc. [0 hits]
An Orc's holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches a tharnadian illusionist.
As the gases surround you, an Orc grins evilly - then you burst into flames and die.
Your shabby alligator skin jerkin melted from the intense heat!