<worn as a badge> an emblem of Shanatar royalty [poor] (magic)
<worn on head> the shadowy crown of damnation of evil protection [superior] made by Naz (magic) [76%]
<worn in ear> a strip of Tiamat's flesh of speed [superior] made by Rethax (invis) (magic) (glowing) [80%]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing) [75%]
<worn on face> the mask of stone form bearing the soul of Laz (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the legendary platemail of defense [superior] (magic)
<worn about body> a moss-covered cloak [superior] (glowing) [87%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* made by Rethax (magic) (glowing) [74%]
<worn about waist> a waistband of rock and stone of constitution (magic)
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing) [60%]
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming)
<worn around wrist> the glistening bracelet of a MaDMaN
<worn around wrist> the ancestral bracelet of Sevenoaks of constitution (magic)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a ring called 'Soulcatcher' (invis) [74%]
<worn on finger> a ring called 'Soulcatcher' of health [69%]
<held> a wand of wizardry [superior] (magic) (glowing)
<worn on legs> some dark dragonscale pants [88%]
<worn on feet> the boots of the Abyss
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.(holy)(Gold Aura)
< 1182h/1182H 174v/174V Pos: standing >
Ok.
< 1182h/1182H 174v/174V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Lrt sneaks in from the north.
Hora enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Laz enters from the north.
Alarm bells sound, signalling an invasion!
< 1182h/1182H 173v/174V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Hora enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the west.
Laz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 172v/174V Pos: standing >
A militia guard suddenly attacks Laz!
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1182h/1182H 174v/174V Pos: standing >
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
< 1182h/1182H 174v/174V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Hora enters from the west.
Goli enters from the west.
Alarm bells sound, signalling an invasion!
Laz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 173v/174V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.
Nib who is close by to your west.
A militia guard who is close by to your west.
< 1182h/1182H 173v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
The Great Bazaar
Obvious exits: -N -E -S -W
*Nib La Resistance (Orc)(small) stands in mid-air here, fighting a militia guard.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
A militia guard is lying here, mortally wounded.(Gold Aura)
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Hora enters from the east.
Goli enters from the east.
A shadow monster sneaks in from the east.
Laz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 172v/174V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Lrt.
< 1182h/1182H 174v/174V Pos: standing >
Nib snaps into visibility.
Nib neatly performs a coup de grace and beheads a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1182h/1182H 174v/174V Pos: standing >
You failed.
< 1182h/1182H 174v/174V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
< 1182h/1182H 174v/174V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1182h/1182H 174v/174V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1182h/1182H 174v/174V Pos: standing >
Saving Laz.
< 1182h/1182H 174v/174V Pos: standing >
Keats street lies to the west.
You extend your sights westward.
Keats Street
Obvious exits: -N -E -S
< 1182h/1182H 174v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
< 1182h/1182H 174v/174V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
< 1182h/1182H 174v/174V Pos: standing >
Casting: darkness *
< 1182h/1182H 174v/174V Pos: standing >
Faluzure's grace flows down on you refreshing your spell power!
You complete your spell...
The room is carpeted in darkness!
< 1182h/1182H 174v/174V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1182h/1182H 174v/174V Pos: standing >
The bazaar continues east.
You extend your sights eastward.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 1182h/1182H 174v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
< 1182h/1182H 174v/174V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 1182h/1182H 174v/174V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Hora enters from the west.
Alarm bells sound, signalling an invasion!
Goli enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Laz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 173v/174V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
< 1182h/1182H 173v/174V Pos: standing >
Casting: darkness *
< 1182h/1182H 173v/174V Pos: standing >
You complete your spell...
The room is carpeted in darkness!
< 1182h/1182H 173v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.
< 1182h/1182H 173v/174V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.
< 1182h/1182H 173v/174V Pos: standing >
A street sweeper enters from the west.
< 1182h/1182H 173v/174V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 1182h/1182H 173v/174V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
< 1182h/1182H 173v/174V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!
Lrt sneaks in from the east.
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Alarm bells sound, signalling an invasion!
Laz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 172v/174V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Lrt sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Laz enters from the east.
Alarm bells sound, signalling an invasion!
< 1182h/1182H 171v/174V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Hora enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Alarm bells sound, signalling an invasion!
Laz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1182h/1182H 173v/174V Pos: standing >
A militia guard suddenly attacks Laz!
< 1182h/1182H 173v/174V Pos: standing >
Laz is knocked to the ground by a militia guard's mighty bash!
A militia guard attacks Laz. [1 hits]
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
You start chanting...
You drain power from nature, hastening your incantation.
< 1182h/1182H 173v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
< 1182h/1182H 173v/174V Pos: standing >
A militia guard enters from the north.
< 1182h/1182H 173v/174V Pos: standing >
Casting: darkness *
A militia guard suddenly attacks Laz!
< 1182h/1182H 173v/174V Pos: standing >
A militia guard enters from the north.
Hora snaps into visibility.
Hora futilely tries to rescue Laz!
< 1182h/1182H 173v/174V Pos: standing >
A militia guard suddenly attacks Laz!
< 1182h/1182H 173v/174V Pos: standing >
Faluzure's grace flows down on you refreshing your spell power!
You complete your spell...
The room is carpeted in darkness!
< 1182h/1182H 173v/174V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
Lrt starts casting an offensive spell.
Lrt snaps into visibility.
< 1182h/1182H 173v/174V Pos: standing >
A militia guard is slashed into two by a master stroke performed by Nib.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1182h/1182H 173v/174V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1182h/1182H 173v/174V Pos: standing >
A militia guard attacks Laz. [2 hits]
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1182h/1182H 173v/174V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard begins to dry and wilt.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1182h/1182H 173v/174V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is stunned!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
< 1182h/1182H 173v/174V Pos: standing >
Laz attacks a militia guard. [0 hits]
A militia guard attacks Laz. [2 hits]
< 1182h/1182H 173v/174V Pos: standing >
Lrt starts casting an offensive spell.
< 1182h/1182H 173v/174V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1182h/1182H 173v/174V Pos: standing >
A militia guard attacks Nib. [0 hits]
< 1182h/1182H 173v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1182h/1182H 173v/174V Pos: standing >
Goli starts casting an offensive spell.
< 1182h/1182H 173v/174V Pos: standing >
Lrt starts casting an offensive spell.
Keats street continues to the north.
You extend your sights northward.
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(holy) (casting) (Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy) (casting) (Gold Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 1182h/1182H 173v/174V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard begins to dry and wilt.
< 1182h/1182H 173v/174V Pos: standing >
A militia guard attacks Laz. [1 hits]
A Human enters from the west.
< 1182h/1182H 173v/174V Pos: standing >
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
< 1182h/1182H 173v/174V Pos: standing >
Laz clambers to his feet.
Laz attacks a militia guard. [0 hits]
A militia guard attacks Laz. [2 hits]
< 1182h/1182H 173v/174V Pos: standing >
Lrt starts casting an offensive spell.
Lrt snaps into visibility.
< 1182h/1182H 173v/174V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Goli starts casting an offensive spell.
< 1182h/1182H 173v/174V Pos: standing >
Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
The force of Lrt's iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Goli stops chanting abruptly!
< 1182h/1182H 173v/174V Pos: standing >
Lrt starts casting an offensive spell.
Lrt snaps into visibility.
< 1182h/1182H 173v/174V Pos: standing >
Hora snaps into visibility.
A Human is knocked to the ground by Hora's skillful bash!
< 1182h/1182H 173v/174V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A Human flies through the air, free as a bird!
< 1182h/1182H 173v/174V Pos: standing >
A militia guard kicks Laz in the stomach, rendering him breathless.
A militia guard attacks Laz. [2 hits]
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A Human (medium) sits in mid-air here, fighting Hora.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A shadow monster stands here.(Red Aura)
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here, fighting a Human.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Lrt's head.
Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
A militia guard stands in mid-air here, fighting Laz.
< 1182h/1182H 173v/174V Pos: standing >
Lrt snaps into visibility.
Lrt completes his spell...
Lrt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lrt points at a militia guard.
Lrt's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
< 1182h/1182H 173v/174V Pos: standing >
Hora snaps into visibility.
A Human attacks Hora. [0 hits]
< 1182h/1182H 173v/174V Pos: standing >
Lrt sits down.
< 1182h/1182H 173v/174V Pos: standing >
A militia guard enters from the north.
Lrt relaxes a bit.
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1182h/1182H 173v/174V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Lrt stares off into space, entering a meditative trance.
< 1182h/1182H 173v/174V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom carried by Lrt.
A militia guard suddenly attacks Laz!
< 1182h/1182H 173v/174V Pos: standing >
Hora snaps into visibility.
A Human is mortally wounded, and will die soon, if not aided.
A Human is slashed into two by a master stroke performed by Hora.
A Human is dead! R.I.P.
You receive your share of experience.