The death of [ 1 Sorcerer] Premo (Human)

in The Tharnadia-Keats Intersection

from the perspective of [52 Spiritualist] Lrt La Resistance (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic)
<worn on eyes>       the eyes of a bewitched silver dragon of strength (glowing)
<worn in ear>        a strip of Tiamat's flesh of regeneration (invis) (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the death-mask of Nakral of endurance (magic)
<worn around neck>   the amulet named "Flow" of endurance [40%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of acid defense [superior] made by Rethax
<worn on body>       an embroidered tunic of the Knights of the Raven of power (magic)
<worn about body>    a dark-blue robe of stars and moons (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [73%]             
<worn as quiver>     the quiver of holding of power (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of power (magic) (humming)
<attached to belt>   a delicious Thanksgiving Turkey
<worn on arms>       the armplates of the Cosmos (magic)
<held as shield>     a well-polished mithril body shield of endurance [72%]             
<worn around wrist>  a silver charm bracelet of agility (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn on hands>      the gloves of the mind (magic) [76%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a spider-shaped diorite ring of agility (magic)
<held>               the three-pronged totem of the Naga Queen (magic)[234h 32m 40s]
<worn on legs>       some stitched leggings of the Knights of the Raven of constitution (magic)
<worn on feet>       the winged boots of angelic movement of endurance (magic)

An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.

< 940h/940H 292v/292V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - pythonsting
               3 - purify spirit
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

You can memorize no more spells.

< 940h/940H 292v/292V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Nib sneaks east.
You follow Laz.

The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Alarm bells sound, signalling an invasion!
Hora enters from the west.
Alarm bells sound, signalling an invasion!
Goli enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Laz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 940h/940H 291v/292V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A shadow monster stands here.(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 940h/940H 291v/292V Pos: standing >
Laz starts casting a spell.

< 940h/940H 291v/292V Pos: standing >
Saving Lrt.

< 940h/940H 291v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 940h/940H 292v/292V Pos: standing >
Laz completes his spell...
Laz utters the word 'eabratizgg'
The room goes dark!

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 940h/940H 292v/292V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.

< 940h/940H 292v/292V Pos: standing >
A street sweeper enters from the west.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 940h/940H 292v/292V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A shadow monster stands here.(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Laz sneaks west.
Alarm bells sound, signalling an invasion!
You follow Laz.

The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Alarm bells sound, signalling an invasion!
Laz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 940h/940H 291v/292V Pos: standing >
Laz sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

Keats Street
Obvious exits: -N -E -S
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Hora enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Laz enters from the east.
Alarm bells sound, signalling an invasion!

< 940h/940H 290v/292V Pos: standing >
Laz sneaks north.
Nib sneaks north.
You follow Laz.

The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Hora enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Alarm bells sound, signalling an invasion!
A shadow monster sneaks in from the south.
Laz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 940h/940H 291v/292V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's fine punch wounds Laz.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 940h/940H 291v/292V Pos: standing >
Laz is knocked to the ground by a militia guard's mighty bash!
A militia guard's decent punch strikes Laz.
Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Laz starts casting a spell.

< 940h/940H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 940h/940H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 940h/940H 291v/292V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!

< 940h/940H 291v/292V Pos: standing >
A militia guard enters from the north.

< 940h/940H 291v/292V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's impressive pierce strikes Laz.

< 940h/940H 291v/292V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A militia guard stands here, fighting Laz.
Laz La Resistance (Orc)(medium) sits in mid-air here, fighting a militia guard.(Red Aura)
A shadow monster stands here.(Red Aura)
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
Nib La Resistance (Orc)(small) stands in mid-air here, fighting a militia guard.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy) (casting) (Red Aura)
A militia guard is lying here, mortally wounded.
A militia guard stands in mid-air here, fighting Laz.

< 940h/940H 291v/292V Pos: standing >
A militia guard enters from the north.
Hora snaps into visibility.
Hora futilely tries to rescue Laz!

< 940h/940H 291v/292V Pos: standing >
A militia guard suddenly attacks Laz!
A militia guard's decent punch strikes Laz.

< 940h/940H 291v/292V Pos: standing >
Laz completes his spell...
Laz utters the word 'eabratizgg'
The room goes dark!

< 940h/940H 291v/292V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
You start chanting...
You snap into visibility.

< 940h/940H 291v/292V Pos: standing >
A militia guard is slashed into two by a master stroke performed by Nib.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 940h/940H 291v/292V Pos: standing >
A militia guard's fine punch strikes Laz.
A militia guard's punch strikes Laz.

< 940h/940H 291v/292V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard begins to dry and wilt.
You complete your spell...
You point at a militia guard.
[Damage: 136 ] Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 940h/940H 291v/292V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A militia guard is stunned!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.

< 940h/940H 291v/292V Pos: standing >
A militia guard parries Laz's lunge at him.
A militia guard's powerful pierce strikes Laz hard.
A militia guard's fine pierce strikes Laz.

< 940h/940H 291v/292V Pos: standing >
You start chanting...

< 940h/940H 291v/292V Pos: standing >
Nib parries a militia guard's lunge at him.

< 940h/940H 291v/292V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A militia guard flies through the air, free as a bird!
A militia guard flies through the air, free as a bird!
You complete your spell...
You point at a militia guard.
[Damage: 131 ] Your iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 940h/940H 291v/292V Pos: standing >
Goli starts casting an offensive spell.

< 940h/940H 291v/292V Pos: standing >
You start chanting...

< 940h/940H 291v/292V Pos: standing >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard begins to dry and wilt.

< 940h/940H 291v/292V Pos: standing >
A militia guard's impressive punch strikes Laz very hard.
A Human enters from the west.

< 940h/940H 291v/292V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 135 ] Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 940h/940H 291v/292V Pos: standing >
Laz misses a militia guard.
Laz clambers to his feet.
A militia guard's impressive pierce strikes Laz hard.
A militia guard's powerful pierce strikes Laz very hard.

< 940h/940H 292v/292V Pos: standing >
You start chanting...
You snap into visibility.

< 940h/940H 292v/292V Pos: standing >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
Goli starts casting an offensive spell.

< 940h/940H 292v/292V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a militia guard.
[Damage: 141 ] Your iceball shatters any hopes a militia guard had of living a long and happy life.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Goli stops chanting abruptly!

< 940h/940H 292v/292V Pos: standing >
You start chanting...
You snap into visibility.

< 940h/940H 292v/292V Pos: standing >
Hora snaps into visibility.
A Human is knocked to the ground by Hora's skillful bash!

< 940h/940H 292v/292V Pos: standing >
A shadow monster plays a song to lift her spirit off the ground.
A Human flies through the air, free as a bird!

< 940h/940H 292v/292V Pos: standing >
A militia guard's powerful punch enshrouds Laz in a mist of blood.
A militia guard's decent punch strikes Laz very hard.
A militia guard kicks Laz in the stomach, rendering him breathless.

< 940h/940H 292v/292V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a militia guard.
[Damage: 115 ] Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.

< 940h/940H 292v/292V Pos: standing >
Hora parries a Human's lunge at him.
Hora snaps into visibility.

< 940h/940H 292v/292V Pos: standing >
You don't have that spell memorized.

< 940h/940H 292v/292V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A Human (medium) sits in mid-air here, fighting Hora.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A shadow monster stands here.(Red Aura)
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here, fighting a Human.(Red Aura)
Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A militia guard stands in mid-air here, fighting Laz.

< 940h/940H 292v/292V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A Human (medium) sits in mid-air here, fighting Hora.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A shadow monster stands here.(Red Aura)
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Hora La Resistance (Minotaur)(large) stands in mid-air here, fighting a Human.(Red Aura)
Nib La Resistance (Orc)(small) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A militia guard stands in mid-air here, fighting Laz.

< 940h/940H 292v/292V Pos: standing >
You sit down.

< 940h/940H 292v/292V Pos: sitting >
A militia guard enters from the north.
You wiggle to find the most comfortable position.

< 940h/940H 292v/292V Pos: sitting >
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Nib as he charges into battle.
Nib heroically rescues Laz.
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 8th circle)  1 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - scorching touch
               3 - mending
( 3rd circle)  6 - scalding blast
               1 - pythonsting
               3 - purify spirit
( 2nd circle)  5 - flameburst
               6 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  ( 9th) arieks shattering iceball
    6 seconds:  ( 9th) arieks shattering iceball
    7 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 940h/940H 292v/292V Pos: sitting >
You start meditating...

< 940h/940H 292v/292V Pos: sitting >
A faint hum can be heard from the shadowy crown of damnation of wisdom you are carrying.
A militia guard suddenly attacks Laz!
A militia guard's crude punch strikes Laz very hard.

< 940h/940H 292v/292V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 940h/940H 292v/292V Pos: sitting >
Hora snaps into visibility.
Hora's impressive slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
A Human is slashed into two by a master stroke performed by Hora.
A Human is dead! R.I.P.
You receive your share of experience.