The death of [43 Minstrel] Roi AnGEr Of The Honoured (Halfling)

in The Tower of the Sorcerer

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       a black turban of circling flames
<worn on eyes>       a delicate spider-shaped eyepatch of precision
<worn in ear>        a dangling bloodstone earring [superior] (glowing)
<worn in ear>        a lightning earring [poor]
<worn on face>       an expression of pure madness (glowing) [85%]             
<worn around neck>   a necklace of halfling ears [poor] [52%]             
<worn around neck>   a necklace of giant strength of dexterity (glowing) [62%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (humming)
<worn about body>    the terrifying shroud of undead power
<worn as quiver>     the frost giant's axe of Invisibility [superior] made by Rethax
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       a pair of blued steel vambraces [81%]             
<worn around wrist>  a steel wire (glowing) [84%]             
<worn around wrist>  a steel wire (glowing)
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     the ring of the mind flayer made by Rukkus (glowing)
<worn on finger>     a ring of constitution of regeneration
<primary weapon>     the stiletto of vanquishing [superior] [73%]             
<secondary weapon>   a dragon tooth trident [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers of lesser defense [poor] made by Troz (humming)
<worn on feet>       the boots of a MaDMaN (glowing)

A glowing quill rests upon the ghastly ground here. (glowing)
[312] A spellbook rests upon the gloomy ground here.
There are some tracks.

< 896h/896H 216v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 218v/220V Pos: standing >

< 896h/896H 220v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E -W

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.

< 896h/896H 217v/220V Pos: standing >
The wooden seems to be closed.

< 896h/896H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 219v/220V Pos: standing >
A staircase lies to the west.
You extend your sights westward.
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 896h/896H 220v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
Zehrim who is a brief walk away above you.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.
There are some tracks heading west.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -W -U

< 896h/896H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of Some Stairs
</map>
The Top of Some Stairs
Obvious exits: -W -D

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 217v/220V Pos: standing >
It's already open!

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tannadian Side of the Great Spanning Bridge
</map>
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Spanning Bridge
</map>
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Spanning Bridge
</map>
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.
There are some tracks heading west.

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.
There are some tracks heading east.

< 896h/896H 215v/220V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
A grounds keeper who is in the distance to your west.
A militia guard who is in the distance to your west.

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tannadian Side of the Great Spanning Bridge
</map>
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is in the distance to your west.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -S -W#
An intricate stained glass window is set in the north wall.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 219v/220V Pos: standing >
Obvious exits:
North- The Third Floor Hallway
East- The Top of Some Stairs
South- The Third Floor Hallway
West- (open wooden) The Tannadian Side of the Great Spanning Bridge

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -S -W#
An intricate stained glass window is set in the north wall.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tannadian Side of the Great Spanning Bridge
</map>
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.
A young man in leather armor has been posted here to guard the bridge.
There are some tracks heading east.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Spanning Bridge
</map>
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.
There are some tracks heading west.

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 896h/896H 215v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Dauthean Side of the Great Spanning Bridge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Dauthean Side of the Great Spanning Bridge
</map>
The Dauthean Side of the Great Spanning Bridge
Obvious exits: -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.
A young man in leather armor has been posted here to guard the bridge.
There are some tracks heading west.

< 896h/896H 215v/220V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of Some Stairs
</map>
The Top of Some Stairs
Obvious exits: -E -D

< 896h/896H 217v/220V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -E# -S
An intricate stained glass window is set in the north wall.

< 896h/896H 218v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 218v/220V Pos: standing >
Obvious exits:
East- (closed wooden) 
South- The Third Floor Hallway

< 896h/896H 218v/220V Pos: standing >
Ok.

< 896h/896H 220v/220V Pos: standing >
The wooden is open.
A heavy wooden door hinges there.
You extend your sights eastward.
The Mages' Supply Shoppe
Obvious exits: -W
Aryan, the shopkeeper, is here ready to serve you.

< 896h/896H 220v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Mages' Supply Shoppe
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Mages' Supply Shoppe
</map>
The Mages' Supply Shoppe
Obvious exits: -W
Aryan, the shopkeeper, is here ready to serve you.

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -E -S
An intricate stained glass window is set in the north wall.

< 896h/896H 218v/220V Pos: standing >
Ok.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of Some Stairs
</map>
The Top of Some Stairs
Obvious exits: -E -D

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -E -U

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 896h/896H 216v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.

< 896h/896H 216v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 217v/220V Pos: standing >
Ok.

< 896h/896H 220v/220V Pos: standing >
The wooden is open.
A wooden door rests heavily in its jam.
You extend your sights westward.
The King's Bedchamber
Obvious exits: -E

< 896h/896H 220v/220V Pos: standing >
Ok.

< 896h/896H 220v/220V Pos: standing >
A staircase lies to the east.
You extend your sights eastward.
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U

< 896h/896H 220v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 220v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Conjurer's Tower Stairs
</map>
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
Khira who is a brief walk away above you.

< 896h/896H 219v/220V Pos: standing >

< 896h/896H 219v/220V Pos: standing >

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W
There are some tracks heading north.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 896h/896H 216v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 896h/896H 217v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away above you.
Alanan who is a brief walk away above you.

< 896h/896H 219v/220V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away above you.
A tharnadian thief-hunter who is a brief walk away above you.

< 896h/896H 219v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 896h/896H 217v/220V Pos: standing >
The top of the tower lies above you.
You extend your sights upward.
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A Halfling (small) AnGEr Of The Honoured stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 896h/896H 218v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Sorcerer
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Sorcerer
</map>
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A Halfling (small) AnGEr Of The Honoured stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 896h/896H 219v/220V Pos: standing >
You snap into visibility.
[Damage: 138 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 52 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in his back.
[Damage: 84 ] A Halfling makes a strange sound as you place a dragon tooth trident [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 63 ] A Halfling makes a strange sound as you place a dragon tooth trident [superior] in his back.

< 896h/896H 219v/220V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling grabs a quill.

< 896h/896H 219v/220V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Sorcerer's Tower
</map>
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
You flee downward!

< 896h/896H 204v/220V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Sorcerer
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Sorcerer
</map>
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A Halfling (small) AnGEr Of The Honoured stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 896h/896H 203v/220V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 33 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 20 ] A Halfling makes a strange sound as you place a dragon tooth trident [superior] in his back.

< 896h/896H 204v/220V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.

< 884h/896H 205v/220V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 You snap into visibility.
-=[a Halfling attacks you.]=- [0 hits]

< 888h/896H 205v/220V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] [Damage: 17 ] A Halfling is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 45 ] You successfully stab a Halfling in the heart, killing him instantly.
A Halfling's tarnished steel circlet was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.