The death of [43 Minstrel] Roi AnGEr Of The Honoured (Halfling)

in The Tower of the Sorcerer

from the perspective of [43 Minstrel] Roi AnGEr Of The Honoured (Halfling)

<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn in ear>        a troglodyte earring [superior]
<worn in ear>        an emerald nose ring [poor]
<worn on face>       a patched adamantium veil
<worn around neck>   a brittle collar of glowing glass
<worn around neck>   a royal pendant (illuminating)
<worn on body>       a shimmering suit of golden platemail [superior]
<worn about body>    an exquisite ivory cloak
<worn about waist>   a darkmail belt
<worn on belt buckle>a brutal stone belt buckle from The Motte and Bailey of Duke Delwyn
<worn on arms>       some jeweled granite vambraces
<worn around wrist>  a sparkling diamond bracer [superior]
<worn around wrist>  a deep blue braid of rank [poor]
<worn on hands>      a pair of thick hydra-hide gloves [poor]
<worn on finger>     a spiked dragonscale band
<worn on finger>     a patched dragonscale ring from The Motte and Bailey of Duke Delwyn
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       a pair of dark ostriche-hide boots


< 686h/686H 101v/101V Pos: standing >
You start playing your small wooden horn and singing aloud.

< 686h/686H 101v/101V Pos: standing >
The door seems to be closed.

< 686h/686H 101v/101V Pos: standing >
Ok.

< 686h/686H 101v/101V Pos: standing >
Your heroic urges slowly fade away.
You feel less vitalized.

< 435h/435H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
Oops, trying to juggle too many loose coins, you drop a few.

< 435h/435H 100v/101V Pos: standing >
Sarn, the banker gets a small pile of coins.

< 435h/435H 101v/101V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 435h/435H 101v/101V Pos: standing >
You sing a song to lift the spirits high.
Sarn, the banker flies through the air, free as a bird!

< 435h/435H 101v/101V Pos: standing >
Your account contains:
    2267 platinum, 14800 gold, 5294 silver, 2356 copper coins.

< 435h/435H 101v/101V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -SD -W

< 435h/435H 100v/101V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.

< 435h/435H 99v/101V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -SD -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 435h/435H 100v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 435h/435H 99v/101V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 435h/435H 98v/101V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 435h/435H 97v/101V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 435h/435H 98v/101V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 435h/435H 98v/101V Pos: standing >
You sing a song to lift the spirits high.
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 100v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 435h/435H 100v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 435h/435H 99v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.

< 435h/435H 98v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.

< 435h/435H 97v/101V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.

< 435h/435H 97v/101V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.

< 435h/435H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.

< 435h/435H 100v/101V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W

< 435h/435H 99v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A commoner is standing here, minding his own business.

< 435h/435H 98v/101V Pos: standing >
A commoner leaves west.
The Grand Tharnadian Way
Obvious exits: -E -W
A commoner is standing here, minding his own business.

< 435h/435H 97v/101V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 435h/435H 97v/101V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 435h/435H 97v/101V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 435h/435H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 435h/435H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 97v/101V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 435h/435H 95v/101V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 435h/435H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 95v/101V Pos: standing >
You sing a song to lift the spirits high.
A grounds keeper flies through the air, free as a bird!
Alas, you cannot go that way. . . .

< 435h/435H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 98v/101V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A diminutive old man sits here, scribbling on some vellum.

< 435h/435H 97v/101V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 435h/435H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 97v/101V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 435h/435H 99v/101V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.
A squirrel is wandering around here.

< 435h/435H 97v/101V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 435h/435H 95v/101V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 435h/435H 94v/101V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.

< 435h/435H 97v/101V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 435h/435H 96v/101V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.

< 435h/435H 96v/101V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
Melmba the redeemed stands here, a faint holy aura radiating from deep within.

< 435h/435H 96v/101V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 435h/435H 98v/101V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 435h/435H 98v/101V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 435h/435H 98v/101V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E

< 435h/435H 98v/101V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.

< 435h/435H 99v/101V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U

< 435h/435H 99v/101V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D

< 435h/435H 99v/101V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D

< 435h/435H 99v/101V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D

< 435h/435H 99v/101V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[158] A glowing quill rests upon the ghastly ground here. (glowing)
[314] A spellbook rests upon the gloomy ground here.

< 435h/435H 99v/101V Pos: standing >
You sing a song to lift the spirits high.
Alas, you cannot go that way. . . .

< 435h/435H 100v/101V Pos: standing >
You sing a song to lift the spirits high.

< 435h/435H 101v/101V Pos: standing >
You get a spellbook.

< 435h/435H 101v/101V Pos: standing >
You get a spellbook.

< 435h/435H 101v/101V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[158] A glowing quill rests upon the ghastly ground here. (glowing)
[312] A spellbook rests upon the gloomy ground here.

< 435h/435H 101v/101V Pos: standing >
A Walkway to the Inner Keep
Obvious exits: -E# -W

< 435h/435H 100v/101V Pos: standing >
The wooden seems to be closed.

< 435h/435H 100v/101V Pos: standing >
The night has begun.

< 435h/435H 100v/101V Pos: standing >
That's not a container.

< 435h/435H 101v/101V Pos: standing >
You sing a song to lift the spirits high.

< 435h/435H 101v/101V Pos: standing >
Ok.

< 435h/435H 101v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W

< 435h/435H 100v/101V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -W -U
A grounds keeper is cleaning here, singing songs to Mielikki.

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 101v/101V Pos: standing >
The Top of Some Stairs
Obvious exits: -W -D

< 435h/435H 100v/101V Pos: standing >
The Third Floor Hallway
Obvious exits: -N -E -S -W#

< 435h/435H 99v/101V Pos: standing >
The wooden seems to be closed.

< 435h/435H 99v/101V Pos: standing >
Ok.

< 435h/435H 100v/101V Pos: standing >
That's not a container.

< 435h/435H 101v/101V Pos: standing >
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 435h/435H 100v/101V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 435h/435H 99v/101V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 435h/435H 98v/101V Pos: standing >
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.

< 435h/435H 99v/101V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W

< 435h/435H 99v/101V Pos: standing >
The Great Spanning Bridge
Obvious exits: -E -W
A young man in leather armor has been posted here to guard the bridge.

< 435h/435H 99v/101V Pos: standing >
The Dauthean Side of the Great Spanning Bridge
Obvious exits: -E -W#
A young man in leather armor has been posted here to guard the bridge.

< 435h/435H 99v/101V Pos: standing >
You sing a song to lift the spirits high.
A militia guard flies through the air, free as a bird!

< 435h/435H 100v/101V Pos: standing >
The wooden seems to be closed.

< 435h/435H 101v/101V Pos: standing >
The wooden seems to be closed.

< 435h/435H 101v/101V Pos: standing >
That's not a container.

< 435h/435H 101v/101V Pos: standing >
Ok.

< 435h/435H 101v/101V Pos: standing >
That's not a container.

< 435h/435H 101v/101V Pos: standing >
The Third Floor Hallway
Obvious exits: -N -E -S -W

< 435h/435H 100v/101V Pos: standing >
The Top of Some Stairs
Obvious exits: -E -D

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -E -U

< 435h/435H 100v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 435h/435H 99v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 435h/435H 99v/101V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 435h/435H 100v/101V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 435h/435H 100v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 435h/435H 99v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 435h/435H 98v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.

< 435h/435H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
You sing a song to lift the spirits high.

< 435h/435H 101v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 435h/435H 100v/101V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 435h/435H 99v/101V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 435h/435H 99v/101V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 435h/435H 100v/101V Pos: standing >
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
A tharnadian thief-hunter watches over the town streets intently.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 101v/101V Pos: standing >
You stop using a small circular shield of blue flames.

< 414h/414H 101v/101V Pos: standing >
Your globe shimmers and fades into thin air.

< 414h/414H 101v/101V Pos: standing >
You stop your song.

< 414h/414H 101v/101V Pos: standing >
You stop using a small wooden horn.

< 414h/414H 101v/101V Pos: standing >
You are carrying: (12/12)
a small wooden horn
a small circular shield of blue flames
[2] a spellbook
a plain wooden lyre
a quill
sewing needle
a slab of beef
a small wooden drum
a rugged adventurers satchel (illuminating)
a spellbook
a small wooden flute

< 414h/414H 101v/101V Pos: standing >
Ok.

< 414h/414H 101v/101V Pos: standing >
You have memorized the following spells:
( 8th circle)  4 - bigbys clenched fist
( 7th circle)  3 - fireball
               2 - dimension door
( 6th circle)  2 - lightning bolt
               4 - dispel magic
( 4th circle)  2 - minor creation
( 2nd circle)  4 - mirror image

You can memorize 11 1st, 6 2nd, 9 3rd, 6 4th, 7 5th and 3 9th circle spell(s).

< 414h/414H 101v/101V Pos: standing >

2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                 [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                    [in spellbook]

8th CIRCLE:
bigbys clenched fist        [in spellbook]

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 414h/414H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 414h/414H 101v/101V Pos: standing >
A spellbook appears to be unused and has 81 pages left.

< 414h/414H 101v/101V Pos: standing >
Ok.

< 414h/414H 101v/101V Pos: standing >

2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                 [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                    [in spellbook]

8th CIRCLE:
bigbys clenched fist        [in spellbook]

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 414h/414H 101v/101V Pos: standing >
You are carrying: (11/12)
a small wooden horn
a small circular shield of blue flames
a spellbook
a plain wooden lyre
a quill
sewing needle
a slab of beef
a small wooden drum
a rugged adventurers satchel (illuminating)
a spellbook
a small wooden flute

< 414h/414H 101v/101V Pos: standing >
Ok.

< 414h/414H 101v/101V Pos: standing >

2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                 [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                    [in spellbook]

8th CIRCLE:
bigbys clenched fist        [in spellbook]

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 414h/414H 101v/101V Pos: standing >
You are carrying: (10/12)
a small wooden horn
a small circular shield of blue flames
a plain wooden lyre
a quill
sewing needle
a slab of beef
a small wooden drum
a rugged adventurers satchel (illuminating)
a spellbook
a small wooden flute

< 414h/414H 101v/101V Pos: standing >
You are not using it.

< 414h/414H 101v/101V Pos: standing >
Ok.

< 414h/414H 101v/101V Pos: standing >

2nd CIRCLE:
mirror image               

3rd CIRCLE:
magic missile              

4th CIRCLE:
burning hands              
minor creation             

5th CIRCLE:
concealment                

6th CIRCLE:
dispel magic               
infravision                
lightning bolt             
ray of enfeeblement        

7th CIRCLE:
dimension door             
fireball                   
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 414h/414H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 414h/414H 101v/101V Pos: standing >
It contains the spells burning hands, minor creation, fireball, concealment, lightning bolt, magic missile, dimension door, ray of enfeeblement, bigbys clenched fist, dispel magic, slowness, infravision, mirror image and has 9 free pages.

< 414h/414H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 414h/414H 101v/101V Pos: standing >
A spellbook appears to be unused and has 81 pages left.

< 414h/414H 101v/101V Pos: standing >
Ok.

< 414h/414H 101v/101V Pos: standing >
A spellbook appears to be unused and has 81 pages left.

< 414h/414H 101v/101V Pos: standing >
You hold a spellbook.

< 414h/414H 101v/101V Pos: standing >
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!

< 77h/414H 101v/101V Pos: standing >
< T: Roi TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 You hold a quill.

< 77h/414H 101v/101V Pos: standing >
< T: Roi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a half-elf guard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 24h/414H 101v/101V Pos: standing >
< T: Roi TP: sta TC: awful E: a half-elf guard sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks a half-elf guard!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's punch wounds a half-elf guard.

< 24h/414H 101v/101V Pos: standing >
< T: Roi TP: sta TC: awful E: someone sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A half-elf guard snaps into visibility.

< 24h/414H 101v/101V Pos: standing >
< T: Roi TP: sta TC: awful E: a half-elf guard sta EP: few scratches >
 A half-elf guard snaps into visibility.
A half-elf guard's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A half-elf guard's impressive pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.