The death of [ 1 Sorcerer] Premo (Human)

in The Ogre's Foot Lounge

from the perspective of [46 Necrolyte] Zlon (Kobold)

<worn as a badge>    badge of the Darvanu [83%]             
<worn on head>       the turban of power (magic)
<worn on eyes>       a pair of glasses [poor] (invis) (magic) (humming) [88%]             
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn in ear>        a gold, horn-shaped earring
<worn on face>       a magical maple leaf (magic)
<worn around neck>   a leather-strapped bamboo tube [superior] (magic)
<worn around neck>   a necklace of flowing mist (magic)
<worn on body>       a fanged dragonscale chainmail
<worn about body>    a tangle of magical vine [superior] (magic) (humming)
<worn on tail>       a ring of sandstone [superior] (magic)
<worn as quiver>     a ghastly ivory quiver
<worn about waist>   a twisted flesh belt from The Ruins of Turolopolis
<worn on belt buckle>a patched gold belt buckle [87%]             
<worn on arms>       a pair of royal blacksmith sleeves [superior] (magic)
<held as shield>     a hardened ruby tower shield
<worn around wrist>  a bracelet of woven leafs [superior] (magic)
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a tarnished obsidian ring
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     the flaming orb of revenge (magic)
<worn on legs>       some fragile gem greaves from Ice Tower
<worn on feet>       a pair of red suede boots [superior] (magic)

Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 679h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 680h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 680h/680H 129v/129V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West#
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 680h/680H 129v/129V Pos: on your ass >
You feel up to faking your death again...

< 680h/680H 129v/129V Pos: on your ass >
You clamber to your feet.

< 680h/680H 129v/129V Pos: standing >
Ok.

< 680h/680H 129v/129V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 680h/680H 129v/129V Pos: standing >
You kneel.

< 680h/680H 129v/129V Pos: kneeling >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 680h/680H 124v/129V Pos: kneeling >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!

< 680h/680H 120v/129V Pos: kneeling >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 680h/680H 116v/129V Pos: kneeling >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.

< 680h/680H 112v/129V Pos: kneeling >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 680h/680H 108v/129V Pos: kneeling >
You are not fighting anything!

< 680h/680H 108v/129V Pos: kneeling >
A militia guard enters from the east.

< 680h/680H 109v/129V Pos: kneeling >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 680h/680H 109v/129V Pos: kneeling >
< T: Zlon TP: kne TC:excellent E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 680h/680H 109v/129V Pos: kneeling >
< T: Zlon TP: kne TC:excellent E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 680h/680H 109v/129V Pos: kneeling >
< T: Zlon TP: kne TC:excellent E: militia sta EP: excellent >
 You rise to your feet.

< 680h/680H 109v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: militia sta EP: excellent >
 A militia guard enters from the south.

< 680h/680H 109v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: militia sta EP: excellent >
 You start chanting...

< 680h/680H 109v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: militia sta EP: excellent >
 Casting: negative concussion blast 

< 680h/680H 109v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: militia sta EP: excellent >
 You complete your spell...
[Damage: 73 ] Your blast shatters a militia guard into a million pieces!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 680h/680H 109v/129V Pos: standing >
You feel less protected.

< 680h/680H 109v/129V Pos: standing >
Your Terminal mode is now: GEN .

< 680h/680H 109v/129V Pos: standing >
Your Terminal mode is now: ANSI.

< 680h/680H 109v/129V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 680h/680H 109v/129V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 680h/680H 109v/129V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 680h/680H 110v/129V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!

< 680h/680H 109v/129V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A religious zealot who is not far off to your north.
A stray cat who is not far off to your north.
A shady mercenary who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 680h/680H 110v/129V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A religious zealot who is not far off to your north.
A stray cat who is not far off to your north.
A shady mercenary who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 680h/680H 110v/129V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.

< 680h/680H 111v/129V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.

< 680h/680H 110v/129V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is not far off to your west.

< 680h/680H 111v/129V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 680h/680H 111v/129V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 680h/680H 111v/129V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A street sweeper who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 680h/680H 112v/129V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 680h/680H 112v/129V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!

< 680h/680H 113v/129V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
That's tough to do in battle, but still you try...

< 680h/680H 113v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: tharnadian sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 680h/680H 113v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: tharnadian sta EP: excellent >
 The town crier suddenly attacks YOU!
The town crier's feeble punch grazes you.

< 679h/680H 113v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!

< 679h/680H 89v/129V Pos: standing >
A large rat leaves west.

< 679h/680H 89v/129V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/680H 88v/129V Pos: standing >
Ok.

< 679h/680H 88v/129V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/680H 88v/129V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A large rat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 679h/680H 88v/129V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 679h/680H 89v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: guard kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 679h/680H 89v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: guard kne EP: excellent >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 679h/680H 89v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: guard kne EP: excellent >
 [Damage:  4 ] Your crush strikes a militia guard hard.
[Damage:  2 ] Your crude crush strikes a militia guard.

< 679h/680H 89v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: guard kne EP:  small wounds >
 You start chanting...

< 679h/680H 89v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: guard kne EP:  small wounds >
 You complete your spell...
[Damage: 84 ] Your blast shatters a militia guard into a million pieces!
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 679h/680H 89v/129V Pos: standing >
You start chanting...

< 679h/680H 89v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 13 ] [Damage: 13 ] The shadowy hand slashes a Human viciously.

< 679h/680H 89v/129V Pos: standing >
You start chanting...

< 679h/680H 89v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 28 ] [Damage: 28 ] The shadowy hand tears away the remaining life of a Human.
You receive your share of experience.