The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 31h/31H 121v/121V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Dachat has entered the game.
< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Dachat's stuff in the safe and shows him to his room.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 31h/31H 121v/121V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.
< 31h/31H 121v/121V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 31h/31H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 31h/31H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 31h/31H 121v/121V Pos: standing >
Varz enters from below.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Varz leaves down.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hondar enters from below.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hondar leaves west.
< 31h/31H 121v/121V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 31h/31H 121v/121V Pos: standing >
Hondar enters from the west.
< 31h/31H 121v/121V Pos: standing >
Hondar leaves down.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 31h/31H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'fly'
An elite guard flies through the air, free as a bird!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 31h/31H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 31h/31H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
OUCH! That really did HURT!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.
YIKES! Another hit like that, and you've had it!!
< 5h/31H 121v/121V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A clawed darkness rushing at you is the last thing you before everything goes dark...