<worn as a badge> a badge of promise (glowing)
<worn on head> the turban of power (magic) [86%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a long gemstone earring [poor] (magic) (glowing) [84%]
<worn in ear> a beautiful cured leather stud
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> some kharma mind beads (magic)
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> a fanged dragonscale chainmail
<worn about body> a translucent cloak of the ancients (magic) (glowing)
<worn on tail> a ring of sandstone [superior] (magic)
<worn as quiver> a ghastly ivory quiver
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a patched gold belt buckle [87%]
<attached to belt> an enchanted spellbook (magic)
<worn on arms> the sleeves of sorcery [superior] (magic) (glowing)
<held as shield> a hardened ruby tower shield
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a bracelet of finger bones
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger> a ring of souls [superior] (magic) (glowing)
<worn on finger> a glowing black ring [poor]
<primary weapon> the flaming orb of revenge (magic)
<worn on legs> some bright blue leg plates [poor]
<worn on feet> some boots of enchantment [superior] (glowing)
< 748h/786H 98v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A large rat who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A stray dog who is not far off to your east.
A shady mercenary who is close by to your south.
A stray cat who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 748h/786H 98v/129V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's slash grazes you.
You don't feel up to faking it right now.
< 748h/786H 99v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: thief sta EP: excellent >
You feel up to faking your death again...
Sorry, you aren't allowed to do that in combat.
< 748h/786H 99v/129V Pos: standing >
< T: Zlon TP: sta TC:few scratches E: thief sta EP: excellent >
You try to fake your own demise..
< 748h/786H 99v/129V Pos: on your ass >
A stray cat enters from the east.
< 753h/786H 114v/129V Pos: on your ass >
A tharnadian thief-hunter leaves east.
< 765h/786H 129v/129V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
< 766h/786H 129v/129V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
< 767h/786H 129v/129V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
< 768h/786H 129v/129V Pos: on your ass >
Keats street continues to the south.
You extend your sights southward.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
< 769h/786H 129v/129V Pos: on your ass >
The northern gates lie to the west.
You extend your sights westward.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 771h/786H 129v/129V Pos: on your ass >
A steel ladder leads up into the guard tower.
You extend your sights upward.
A Northern Guard Tower
This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone. A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance. A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
< 772h/786H 129v/129V Pos: on your ass >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
< 774h/786H 129v/129V Pos: on your ass >
You clamber to your feet.
< 777h/786H 129v/129V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Alarm bells sound, signalling an invasion!
< 777h/786H 128v/129V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A shady mercenary who is close by to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 777h/786H 128v/129V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A shady mercenary who is close by to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 778h/786H 128v/129V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A shady mercenary who is close by to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 778h/786H 128v/129V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.
< 779h/786H 127v/129V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 779h/786H 127v/129V Pos: standing >
It's cool out here.
You quickly scan the area.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is rather far off to your west.
< 779h/786H 127v/129V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A human merchant who is in the distance to your south.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
The shady youth who is rather far off to your west.
The doctor who is in the distance to your west.
< 780h/786H 127v/129V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 781h/786H 129v/129V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 781h/786H 129v/129V Pos: standing >
You kneel.
< 784h/786H 129v/129V Pos: kneeling >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
< 784h/786H 125v/129V Pos: kneeling >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!
< 784h/786H 121v/129V Pos: kneeling >
You feel up to faking your death again...
A militia guard enters from the north.
A militia guard enters from the north.
< 785h/786H 121v/129V Pos: kneeling >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 786h/786H 122v/129V Pos: kneeling >
< T: Zlon TP: kne TC:excellent E: guard sta EP: excellent >
You rise to your feet.
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
Casting: negative concussion blast
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
[Damage: 79 ] Your blast shatters a militia guard into a million pieces!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1470.
< 786h/786H 122v/129V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
A militia guard misses you.
You dodge a militia guard's feeble leg sweep.
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: excellent >
A militia guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your fine crush strikes a militia guard hard.
You're too busy fighting to be pulling things out of bags!
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: small wounds >
It appears to be the corpse of a militia guard.
a few coins
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: small wounds >
You start chanting...
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: negative concussion blast
< 786h/786H 122v/129V Pos: standing >
< T: Zlon TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 84 ] Your blast shatters a militia guard into a million pieces!
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1470.
< 786h/786H 122v/129V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 1 gold coin, 5 silver coins, 6 copper coins.
< 786h/786H 122v/129V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 786h/786H 122v/129V Pos: standing >
You feel like a potion could do you good once again.
Ok.
You put 0 platinum, 1 gold, 5 silver, and 6 copper coins into a bag of wonderous depth.
< 786h/786H 122v/129V Pos: standing >
It appears to be the corpse of a militia guard.
Nothing.
< 786h/786H 122v/129V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 786h/786H 122v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 786h/786H 123v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 786h/786H 123v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 786h/786H 124v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A beautiful pegasus who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 786h/786H 126v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 786h/786H 128v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 786h/786H 128v/129V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 786h/786H 128v/129V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 786h/786H 129v/129V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 786h/786H 129v/129V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands here.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 786h/786H 129v/129V Pos: standing >
You start chanting...
< 786h/786H 129v/129V Pos: standing >
You complete your spell...
[Damage: 65 ] Your blast of cold freezes a Human solid, who lifelessly falls to the ground.
You receive your share of experience.