<worn as a badge> a frost dragon's eye (glowing) [87%]
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> the eyes of undead fire (magic) (glowing) [24%]
<worn in ear> a deva feather on a copper chain
<worn in ear> a flaming earring [superior]
<worn on face> the mask of hatred [poor]
<worn around neck> an emerald pendant of the ice drake of regeneration (magic) [85%]
<worn around neck> a necklace of halfling ears [poor] [78%]
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body> a cloak of protection of lesser defense [superior] made by Rethax (magic)
<worn as quiver> the frost giant's axe of life sensing [poor] made by Rethax (magic)
<worn about waist> a belt encrusted with black sapphires [superior] (invis) (magic) [55%]
<worn on belt buckle>a snakeskin quiver of the Ranger [superior] made by Daweava (glowing) [86%]
<worn on arms> the sleeves of a MaDMaN of Invisibility [superior] made by Naz (magic) [53%]
<worn around wrist> a delicate chrome bracelet of magic detection [superior] made by Daweava (magic) [78%]
<worn around wrist> a delicate chrome bracelet (magic)
<worn on hands> the sacred stone claws of Aan of negativity [superior] made by Naz (magic) [82%]
<worn on finger> a shiny crimson ring of lesser defense [superior] made by Rethax (invis) (magic)
<worn on finger> the ring of the mind flayer made by Rukkus (magic) (glowing)
<primary weapon> the ice dagger of Sevenoaks (magic)
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<worn on legs> a pair of brimstone leggings [superior] (magic)
<worn on feet> the boots of speed [superior] (magic)
..^..******
^...^@..***
^.^.^.*****
+++++++++++
..^^.^..^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -EB -SB -WB
< 897h/897H 151v/251V Pos: standing >
^^***
..@**
.^...
A Partially Frozen Forest
Obvious exits: -N -E -SB -WB
< 897h/897H 150v/251V Pos: standing >
^..**
^^@**
..***
A Partially Frozen Forest
Obvious exits: -NB -E -S -WB
< 897h/897H 148v/251V Pos: standing >
^^^.*****
*^^^.******
*^^.^..****
**.^^@*****
*..^..*****
+^...^...**
^.^.^.***
Snow Capped Hills of the Tundra
Obvious exits: -NB -E -SB -WB
< 897h/897H 147v/251V Pos: standing >
^^^^.****
**^^^.*****
**^^.^..***
***.^@^****
.*..^..****
++^...^...*
+^.^.^.**
Snow Capped Hills of the Tundra
Obvious exits: -NB -EB -SB -WB
< 897h/897H 145v/251V Pos: standing >
^^^^^.***
***^^^.****
.**^^.^..**
^***.@^^***
..*..^..***
+++^...^...
.+^.^.^.*
Snow Capped Hills of the Tundra
Obvious exits: -NB -EB -SB -WB
< 897h/897H 144v/251V Pos: standing >
*^^^^^.**
^***^^^.***
..**^^.^..*
+^***@^^^**
+..*..^..**
++++^...^..
M.+^.^.^.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -NB -EB -SB -W
< 897h/897H 143v/251V Pos: standing >
**^^.
**@.^
.*..^
A Cold and Windy Forest
Obvious exits: -NB -EB -SB -W
< 897h/897H 141v/251V Pos: standing >
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 897h/897H 140v/251V Pos: standing >
You sit down and relax.
< 897h/897H 142v/251V Pos: sitting >
The sun hangs low on the southern sky.
Your Terminal mode is now: MSP .
< 897h/897H 153v/251V Pos: sitting >
You attempt to hide yourself.
< 897h/897H 155v/251V Pos: sitting >
You clamber to your feet.
< 897h/897H 223v/251V Pos: standing >
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 897h/897H 224v/251V Pos: standing >
.**^^
^*@*.
..*..
< 897h/897H 224v/251V Pos: standing >
.**^^
^*@*.
..*..
..**^
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 897h/897H 223v/251V Pos: standing >
..**^
+^@**
+..*.
.^^**^^^^
M^^.^***^^^
MM+...**^^.
^M^++@***.^
MMM.+..*..^
MMM++P+^..
MMMMM..^.
Foothills of a Lush Mountain Valley
Obvious exits: -NB -E -SB -WB
< 897h/897H 221v/251V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM++P+^.
MMMMM..^
Along a Gravel Highway
Obvious exits: -NB -EB -SB -WB
< 897h/897H 220v/251V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM+P++^.
MMMMM..^
< 897h/897H 221v/251V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMMP+++^.
MMMMM..^
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^++^***.
MMM.+..*..
MMMP+++^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NB -EB -SB -WB
< 897h/897H 220v/251V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^++^***.
MMM.P..*..
MMM.+++^
< 897h/897H 221v/251V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^+P^***.
MMM....*..
MMM.+++^
< 897h/897H 221v/251V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^P+^***.
MMM....*..
MMM.+++^
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^P@^***.
MMM....*..
MMM.+++^.
MMMMM..^
Along a Gravel Highway
Obvious exits: -NB -EB -SB -WB
< 897h/897H 220v/251V Pos: standing >
.^^**^^^^
M^^.^***^^^
MM+...**^^.
^M^.+@***.^
MMM....*..^
MMM.+++^..
MMMMM..^.
Foothills of a Lush Mountain Valley
Obvious exits: -NB -E -SB -WB
< 897h/897H 220v/251V Pos: standing >
..**^
+^@**
...*.
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 897h/897H 218v/251V Pos: standing >
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 897h/897H 217v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 897h/897H 217v/251V Pos: standing >
..**^
+^@**
...*.
A Cold and Windy Forest
Obvious exits: -N -E -SB -WB
< 897h/897H 216v/251V Pos: standing >
.^^**^^^^
M^^.^***^^^
MM+...**^^.
^M^.+@***.^
MMM....*..^
MMM.+++^..
MMMMM..^.
Foothills of a Lush Mountain Valley
Obvious exits: -NB -E -SB -WB
< 897h/897H 215v/251V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^.@^***.
MMM....*..
MMM.+++^.
MMMMM..^
Along a Gravel Highway
Obvious exits: -NB -EB -SB -WB
< 897h/897H 214v/251V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^
^M^@+^***
MMM....*.
MMM.+++^
MMMMM..
Along a Gravel Highway
Obvious exits: -NB -EB -SB -WB
There are some tracks heading west.
< 897h/897H 213v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -EB -WB
< 897h/897H 213v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -EB -WB
< 897h/897H 212v/251V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A huge olyx who is close by to your west.
< 897h/897H 212v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -EB -WB
A stray dog sniffs the ground and trots along.
A huge olyx stands here working in the fields.
There are some tracks heading west.
< 897h/897H 211v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -EB -DB
A very large and imposing sign stands in the room. (magic)
< 897h/897H 209v/251V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A huge olyx who is close by to your east.
A Halfling who is close by below you.
A fat duck who is close by below you.
A white-tailed deer who is close by below you.
< 897h/897H 210v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -WB -UB
A massive oak tree reaches towards the sky.
A fat duck strolls through the room, quacking happily.
A white-tailed deer prances around the forest.
< 897h/897H 209v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 897h/897H 211v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -EB -S -WB
< 897h/897H 210v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -EB -S -W#
A single rose grows out from the ground. (magic)
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A small rabbit hops around the forest floor.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
There are some tracks heading west.
< 897h/897H 208v/251V Pos: standing >
The gate seems to be closed.
A Halfling opens the gate.
< 897h/897H 209v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -EB -WB
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
A Halfling enters from the east.
< 897h/897H 207v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
< 897h/897H 207v/251V Pos: standing >
Backstab who?
< 897h/897H 210v/251V Pos: standing >
Backstab who?
< 897h/897H 211v/251V Pos: standing >
Backstab who?
< 897h/897H 211v/251V Pos: standing >
Backstab who?
< 897h/897H 212v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -WB
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are some tracks heading west.
< 897h/897H 211v/251V Pos: standing >
You snap into visibility.
[Damage: 120 ] A Halfling makes a strange sound as you place the ice dagger of Sevenoaks in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 58 ] A Halfling makes a strange sound as you place the ice dagger of Sevenoaks in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 92 ] A Halfling makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
You twist the blade and watch as a a Halfling writhes in agony.
< 897h/897H 212v/251V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sta EP: awful >
A massive elite guard watches the battle in amusement.
< 897h/897H 213v/251V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling leaves west.
< 897h/897H 213v/251V Pos: standing >
The gate seems to be closed.
< 897h/897H 213v/251V Pos: standing >
Backstab who?
< 897h/897H 213v/251V Pos: standing >
The gate seems to be closed.
< 897h/897H 213v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
Fresh blood splatters cover the area.
< 897h/897H 215v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -EB -WB
Fresh blood covers everything in the area.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
A member of the city militia patrols the area here.(Gold Aura)
< 897h/897H 214v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -EB -S -WB
Puddles of fresh blood cover the ground.
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
< 897h/897H 214v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -EB -S -WB
Fresh blood covers everything in the area.
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
There are some tracks heading west.
< 897h/897H 213v/251V Pos: standing >
Backstab who?
< 897h/897H 214v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -EB -S -WB
Fresh blood splatters cover the area.
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 897h/897H 214v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -EB -S -WB
Fresh blood splatters cover the area.
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A city mason stands here, examining the road for imperfections.(Gold Aura)
There are some tracks heading west.
< 897h/897H 213v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
One of the local nobles walks around the city.(Gold Aura)
There are some tracks heading west.
< 897h/897H 213v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
< 897h/897H 212v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -NB -EB -SB -W -UB
A few drops of fresh blood are scattered around the area.
A black crow flaps its wings and caws at you.
There are some tracks heading west.
< 897h/897H 212v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
There are Halfling tracks going west.
< 897h/897H 212v/251V Pos: standing >
Backstab who?
< 897h/897H 212v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -NB -E -SB -WB
A few drops of fresh blood are scattered around the area.
A very large guillotine sits at the center of this room.
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A wealthy merchant from another city stands here.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.
There are some tracks heading west.
< 897h/897H 211v/251V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -NB -EB -SB -W#
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.
A street sweeper stands here, cleaning the road.
< 897h/897H 210v/251V Pos: standing >
Backstab who?
A Halfling enters from the east.
< 897h/897H 211v/251V Pos: standing >
The door seems to be closed.
< 897h/897H 212v/251V Pos: standing >
You snap into visibility.
[Damage: 15 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 77 ] A Halfling makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
A Halfling's icy stone collar was completely destroyed by the massive blow!
A Halfling's well-used dragonscale band from Cloud Giant Kingdom was completely destroyed by the massive blow!
A Halfling's pair of mage boots was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.