<floating about head>a LARGE green ioun stone[239h 57m 56s]
<worn as a badge> a frost dragon's eye (glowing) [87%]
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> the eyes of undead fire (magic) (glowing) [24%]
<worn in ear> a flaming earring of dexterity
<worn in ear> a tiny lightning enshrouded black earring of regeneration (magic) [84%]
<worn on face> a virulent case of herpes simplex of health [61%]
<worn around neck> an emerald pendant of the ice drake of regeneration (magic) [85%]
<worn around neck> an emerald pendant of the ice drake of regeneration (magic) [82%]
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body> a silk cloak of Alatorin royalty of damage [63%]
<worn as quiver> a snakeskin quiver of the Ranger [superior] made by Daweava (glowing) [86%]
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a jagged titanium boomerang of damage [82%]
<attached to belt> a delicious Thanksgiving Turkey
<worn on arms> the sleeves of a MaDMaN of Invisibility [superior] made by Naz (magic) [53%]
<worn around wrist> a delicate chrome bracelet of magic detection [superior] made by Daweava (magic) [78%]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn on hands> the sacred stone claws of Aan of negativity [superior] made by Naz (magic) [82%]
<worn on finger> the ring of the mind flayer made by Rukkus (magic) (glowing)
<worn on finger> the spiked ring of bloody retribution [superior] (magic)
<primary weapon> a gladius called 'Backstabber' (magic) (glowing)[239h 57m 56s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<worn on legs> some mithril-plated gnomish leg enhancers of health (humming)
<worn on feet> the boots of speed of dexterity (magic)
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
< 916h/916H 304v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -WB
< 916h/916H 304v/315V Pos: standing >
Backstab who?
< 916h/916H 305v/315V Pos: standing >
Backstab who?
< 916h/916H 309v/315V Pos: standing >
Backstab who?
< 916h/916H 311v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -W
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 916h/916H 310v/315V Pos: standing >
You snap into visibility.
[Damage: 9 ] A halo of white light descends upon a Dwarf burning your soul.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 61 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 916h/916H 310v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A half-elf guard spins out of the way and rolls back onto his feet as a Dwarf tries to knock him to the ground.
< 916h/916H 311v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up a Dwarf!
< 916h/916H 311v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: small wounds >
You attempt to flee...
M^**^*.^^
*******..
*M+**^**
^@+.+..
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!
< 916h/916H 305v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
A half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 916h/916H 304v/315V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 25 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 9 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 916h/916H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: small wounds >
A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard's stiletto of the dread siren [superior] with a strange black stone murmurs some strange incantations...
a half-elf guard's concussion blast rips into a Dwarf, shattering his soul!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] [Damage: 14 ] [Damage: 16 ] [Damage: 8 ] [Damage: 4 ] [Damage: 8 ] [Damage: 6 ] You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[You attack a Dwarf.]=- [8 hits]
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
A tharnadian illusionist enters from the west.
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
A tharnadian illusionist suddenly attacks a Dwarf!
< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: few wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -WB
You flee westward!
< 916h/916H 298v/315V Pos: standing >
< 916h/916H 298v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here, fighting a half-elf guard.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 916h/916H 296v/315V Pos: standing >
You snap into visibility.
[Damage: 16 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 63 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
A Dwarf's blood splatters as it hits the ground.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] [Damage: 6 ] [Damage: 16 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage: 4 ] [Damage: 6 ] -=[You attack a Dwarf.]=- [5 hits]
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
A tharnadian illusionist attacks a Dwarf. [3 hits]
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard's stiletto of the dread siren [superior] with a strange black stone murmurs some strange incantations...
a half-elf guard's concussion blast rips into a Dwarf, shattering his soul!
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]
< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: pretty hurt >
A Dwarf kicks up a cloud of dust, obscuring your vision!
You have been blinded!
< 916h/916H 296v/315V Pos: standing >
< T: someone TP: sta TC:excellent E: someone ass EP: pretty hurt >
Someone assists someone heroically.
Someone suddenly attacks someone!
< 916h/916H 296v/315V Pos: standing >
< T: someone TP: sta TC:excellent E: someone ass EP: pretty hurt >
Um.. you don't see any such target here?
You attempt to flee...
Um.. you don't see any such target here?
You can't see a damn thing, you're blinded!
You flee eastward!
< 916h/916H 288v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 287v/315V Pos: standing >
Backstab who?
< 916h/916H 287v/315V Pos: standing >
< 916h/916H 291v/315V Pos: standing >
Backstab who?
< 916h/916H 292v/315V Pos: standing >
Backstab who?
< 916h/916H 293v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 293v/315V Pos: standing >
Backstab who?
< 916h/916H 294v/315V Pos: standing >
Backstab who?
< 916h/916H 294v/315V Pos: standing >
Backstab who?
< 916h/916H 295v/315V Pos: standing >
Backstab who?
< 916h/916H 296v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 295v/315V Pos: standing >
Backstab who?
< 916h/916H 296v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 295v/315V Pos: standing >
Backstab who?
< 916h/916H 295v/315V Pos: standing >
Backstab who?
< 916h/916H 296v/315V Pos: standing >
Backstab who?
< 916h/916H 297v/315V Pos: standing >
Backstab who?
< 916h/916H 298v/315V Pos: standing >
Backstab who?
< 916h/916H 299v/315V Pos: standing >
Backstab who?
< 916h/916H 299v/315V Pos: standing >
Backstab who?
< 916h/916H 300v/315V Pos: standing >
Backstab who?
< 916h/916H 301v/315V Pos: standing >
Backstab who?
< 916h/916H 302v/315V Pos: standing >
Backstab who?
< 916h/916H 303v/315V Pos: standing >
Backstab who?
< 916h/916H 304v/315V Pos: standing >
Backstab who?
< 916h/916H 304v/315V Pos: standing >
Backstab who?
< 916h/916H 305v/315V Pos: standing >
Backstab who?
< 916h/916H 306v/315V Pos: standing >
Backstab who?
< 916h/916H 307v/315V Pos: standing >
Backstab who?
< 916h/916H 308v/315V Pos: standing >
Backstab who?
< 916h/916H 308v/315V Pos: standing >
Backstab who?
< 916h/916H 309v/315V Pos: standing >
Backstab who?
< 916h/916H 310v/315V Pos: standing >
Backstab who?
< 916h/916H 311v/315V Pos: standing >
Backstab who?
< 916h/916H 312v/315V Pos: standing >
Backstab who?
< 916h/916H 313v/315V Pos: standing >
Backstab who?
< 916h/916H 313v/315V Pos: standing >
Backstab who?
< 916h/916H 314v/315V Pos: standing >
Backstab who?
< 916h/916H 315v/315V Pos: standing >
Backstab who?
< 916h/916H 315v/315V Pos: standing >
Backstab who?
< 916h/916H 315v/315V Pos: standing >
< 916h/916H 315v/315V Pos: standing >
You can't see a damn thing, you're blinded!
< 916h/916H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 313v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 311v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You can't see a damn thing, you're blinded!
< 916h/916H 309v/315V Pos: standing >
Someone dances an acrobatic maneuver in battle, and trips up someone!
You can't see a damn thing, you're blinded!
< 916h/916H 308v/315V Pos: standing >
You can't see a damn thing, you're blinded!
< 916h/916H 308v/315V Pos: standing >
You can't see a damn thing, you're blinded!
< 916h/916H 308v/315V Pos: standing >
< 916h/916H 309v/315V Pos: standing >
A faint hum can be heard from something you are carrying.
< 916h/916H 310v/315V Pos: standing >
You feel a cloak of blindness dissolve.
< 916h/916H 310v/315V Pos: standing >
^M+.+
M+@^*
*****
< 916h/916H 312v/315V Pos: standing >
^MM.+
M+@^*
*****
< 916h/916H 314v/315V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@.+...
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -EB -S -WB
A Tharnadian highway marshall protects the roads.(Gold Aura)
< 916h/916H 312v/315V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@M.+..
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Tharnadian highway marshall protects the roads.(Gold Aura)
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 916h/916H 312v/315V Pos: standing >
A tharnadian highway marshall leaves east.
M^**^*.^^
*******..
*M+**^**
^@M.+..
*M+*^*.*
M^******.
MMM^***^.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting a tharnadian illusionist.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are some tracks heading west.
< 916h/916H 312v/315V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 61 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 60 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 916h/916H 313v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
An elite guard attacks a Dwarf. [2 hits]
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A Dwarf's wound gushes blood all over the surrounding area.
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A half-elf guard snaps into visibility.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a half-elf guard's attack!
A half-elf guard attacks a Dwarf. [4 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a tharnadian illusionist's attack!
A tharnadian illusionist attacks a Dwarf. [2 hits]
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A Dwarf's blood splatters as it hits the ground.
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] [Damage: 4 ] [Damage: 10 ] [Damage: 4 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage: 5 ] [Damage: 6 ] -=[You attack a Dwarf.]=- [6 hits]
< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Your heroic urges slowly fade away.
< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [1 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [2 hits]
A swarm of insects attacks a Dwarf. [3 hits]
< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
You attempt to flee...
M^**^*.^^
*******..
*M+**^**
^@+.+MM
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!
< 885h/885H 305v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are Dwarf tracks going west.
< 885h/885H 304v/315V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 63 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 61 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
An elite guard kicks a Dwarf in the stomach, rendering him breathless.
An elite guard attacks a Dwarf. [2 hits]
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
A Dwarf clambers to his feet.
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A swarm of insects attacks a Dwarf. [1 hits]
A Dwarf deflects a swarm of insects's blow and strikes back at it!
A Dwarf's sword of tormenting glows dark and bites into a swarm of insects's neck.
a swarm of insects shivers slightly.
A swarm of insects attacks a Dwarf. [0 hits]
A swarm of insects attacks a Dwarf. [2 hits]
A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [1 hits]
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A tharnadian illusionist starts casting a spell.
A tharnadian illusionist attacks a Dwarf. [1 hits]
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A Dwarf's blood splatters as it hits the ground.
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A Dwarf's blood splatters as it hits the ground.
A Dwarf's wound gushes blood all over the surrounding area.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage: 6 ] A Dwarf's atlantan badge of strength of sight [poor] made by Daweava was damaged from the massive blow!
[Damage: 3 ] -=[You attack a Dwarf.]=- [3 hits]
< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You snap into visibility.
-=[a Dwarf attacks you.]=- [1 hits]
A Dwarf settles to his knees.
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!
< 884h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Dwarf kne EP: nasty wounds >
A swarm of insects attacks a Dwarf. [3 hits]
A swarm of insects attacks a Dwarf. [3 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [2 hits]
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf kne EP: nasty wounds >
A Dwarf rises to his feet.
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up a Dwarf!
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]
An elite guard attacks a Dwarf. [2 hits]
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] You score a CRITICAL HIT!!!!!
[Damage: 31 ] [Damage: 13 ] [Damage: 10 ] [Damage: 15 ] -=[You attack a Dwarf.]=- [5 hits]
< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: awful >
You attempt to flee...
M^**^*.^^
*******..
*M+**^**
^@+.+.+
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!
< 886h/885H 293v/315V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+.+.+
*M+*^*.*
M^******.
MMM^***^.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are Dwarf tracks going west.
< 886h/885H 292v/315V Pos: standing >
You snap into visibility.
[Damage: 101 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
A Dwarf is incapacitated and will slowly die, if not aided.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 150 ] A Dwarf makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
A Dwarf is dead! R.I.P.
You receive your share of experience.