The death of [54 Crusader] Duac The Empire (Dwarf)

in The Great Crossroad

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[239h 57m 56s]
<worn as a badge>    a frost dragon's eye (glowing) [87%]             
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes>       the eyes of undead fire (magic) (glowing) [24%]             
<worn in ear>        a flaming earring of dexterity
<worn in ear>        a tiny lightning enshrouded black earring of regeneration (magic) [84%]             
<worn on face>       a virulent case of herpes simplex of health [61%]             
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) [85%]             
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) [82%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body>    a silk cloak of Alatorin royalty of damage [63%]             
<worn as quiver>     a snakeskin quiver of the Ranger [superior] made by Daweava (glowing) [86%]             
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a jagged titanium boomerang of damage [82%]             
<attached to belt>   a delicious Thanksgiving Turkey
<worn on arms>       the sleeves of a MaDMaN of Invisibility [superior] made by Naz (magic) [53%]             
<worn around wrist>  a delicate chrome bracelet of magic detection [superior] made by Daweava (magic) [78%]             
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      the sacred stone claws of Aan of negativity [superior] made by Naz (magic) [82%]             
<worn on finger>     the ring of the mind flayer made by Rukkus (magic) (glowing)
<worn on finger>     the spiked ring of bloody retribution [superior] (magic)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[239h 57m 56s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers of health (humming)
<worn on feet>       the boots of speed of dexterity (magic)

A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.

< 916h/916H 304v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -WB

< 916h/916H 304v/315V Pos: standing >
Backstab who?

< 916h/916H 305v/315V Pos: standing >
Backstab who?

< 916h/916H 309v/315V Pos: standing >
Backstab who?

< 916h/916H 311v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -W
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 916h/916H 310v/315V Pos: standing >
You snap into visibility.
[Damage:  9 ] A halo of white light descends upon a Dwarf burning your soul.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 61 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 916h/916H 310v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 A half-elf guard spins out of the way and rolls back onto his feet as a Dwarf tries to knock him to the ground.

< 916h/916H 311v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up a Dwarf!

< 916h/916H 311v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  small wounds >
 You attempt to flee...
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+.+..  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!

< 916h/916H 305v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
A half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 916h/916H 304v/315V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 25 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage:  9 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 916h/916H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  small wounds >
 A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard's stiletto of the dread siren [superior] with a strange black stone murmurs some strange incantations...
a half-elf guard's concussion blast rips into a Dwarf, shattering his soul!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] [Damage: 14 ] [Damage: 16 ] [Damage:  8 ] [Damage:  4 ] [Damage:  8 ] [Damage:  6 ] You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[You attack a Dwarf.]=- [8 hits]

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 A tharnadian illusionist enters from the west.

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 A tharnadian illusionist suddenly attacks a Dwarf!

< 916h/916H 305v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -WB
You flee westward!

< 916h/916H 298v/315V Pos: standing >

< 916h/916H 298v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here, fighting a half-elf guard.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 916h/916H 296v/315V Pos: standing >
You snap into visibility.
[Damage: 16 ] Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 63 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A Dwarf's blood splatters as it hits the ground.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] [Damage:  6 ] [Damage: 16 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage:  4 ] [Damage:  6 ] -=[You attack a Dwarf.]=- [5 hits]

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A tharnadian illusionist attacks a Dwarf. [3 hits]

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard's stiletto of the dread siren [superior] with a strange black stone murmurs some strange incantations...
a half-elf guard's concussion blast rips into a Dwarf, shattering his soul!
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]

< 916h/916H 296v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: pretty hurt >
 A Dwarf kicks up a cloud of dust, obscuring your vision!
You have been blinded!

< 916h/916H 296v/315V Pos: standing >
< T: someone TP: sta TC:excellent E: someone ass EP: pretty hurt >
 Someone assists someone heroically.
Someone suddenly attacks someone!

< 916h/916H 296v/315V Pos: standing >
< T: someone TP: sta TC:excellent E: someone ass EP: pretty hurt >
 Um.. you don't see any such target here?
You attempt to flee...
Um.. you don't see any such target here?
You can't see a damn thing, you're blinded!
You flee eastward!

< 916h/916H 288v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 287v/315V Pos: standing >
Backstab who?

< 916h/916H 287v/315V Pos: standing >

< 916h/916H 291v/315V Pos: standing >
Backstab who?

< 916h/916H 292v/315V Pos: standing >
Backstab who?

< 916h/916H 293v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 293v/315V Pos: standing >
Backstab who?

< 916h/916H 294v/315V Pos: standing >
Backstab who?

< 916h/916H 294v/315V Pos: standing >
Backstab who?

< 916h/916H 295v/315V Pos: standing >
Backstab who?

< 916h/916H 296v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 295v/315V Pos: standing >
Backstab who?

< 916h/916H 296v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 295v/315V Pos: standing >
Backstab who?

< 916h/916H 295v/315V Pos: standing >
Backstab who?

< 916h/916H 296v/315V Pos: standing >
Backstab who?

< 916h/916H 297v/315V Pos: standing >
Backstab who?

< 916h/916H 298v/315V Pos: standing >
Backstab who?

< 916h/916H 299v/315V Pos: standing >
Backstab who?

< 916h/916H 299v/315V Pos: standing >
Backstab who?

< 916h/916H 300v/315V Pos: standing >
Backstab who?

< 916h/916H 301v/315V Pos: standing >
Backstab who?

< 916h/916H 302v/315V Pos: standing >
Backstab who?

< 916h/916H 303v/315V Pos: standing >
Backstab who?

< 916h/916H 304v/315V Pos: standing >
Backstab who?

< 916h/916H 304v/315V Pos: standing >
Backstab who?

< 916h/916H 305v/315V Pos: standing >
Backstab who?

< 916h/916H 306v/315V Pos: standing >
Backstab who?

< 916h/916H 307v/315V Pos: standing >
Backstab who?

< 916h/916H 308v/315V Pos: standing >
Backstab who?

< 916h/916H 308v/315V Pos: standing >
Backstab who?

< 916h/916H 309v/315V Pos: standing >
Backstab who?

< 916h/916H 310v/315V Pos: standing >
Backstab who?

< 916h/916H 311v/315V Pos: standing >
Backstab who?

< 916h/916H 312v/315V Pos: standing >
Backstab who?

< 916h/916H 313v/315V Pos: standing >
Backstab who?

< 916h/916H 313v/315V Pos: standing >
Backstab who?

< 916h/916H 314v/315V Pos: standing >
Backstab who?

< 916h/916H 315v/315V Pos: standing >
Backstab who?

< 916h/916H 315v/315V Pos: standing >
Backstab who?

< 916h/916H 315v/315V Pos: standing >

< 916h/916H 315v/315V Pos: standing >
You can't see a damn thing, you're blinded!

< 916h/916H 315v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 313v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 311v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You can't see a damn thing, you're blinded!

< 916h/916H 309v/315V Pos: standing >
Someone dances an acrobatic maneuver in battle, and trips up someone!
You can't see a damn thing, you're blinded!

< 916h/916H 308v/315V Pos: standing >
You can't see a damn thing, you're blinded!

< 916h/916H 308v/315V Pos: standing >
You can't see a damn thing, you're blinded!

< 916h/916H 308v/315V Pos: standing >

< 916h/916H 309v/315V Pos: standing >
A faint hum can be heard from something you are carrying.

< 916h/916H 310v/315V Pos: standing >
You feel a cloak of blindness dissolve.

< 916h/916H 310v/315V Pos: standing >
 ^M+.+  
 M+@^*  
 *****  

< 916h/916H 312v/315V Pos: standing >
 ^MM.+  
 M+@^*  
 *****  

< 916h/916H 314v/315V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@.+...  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -EB -S -WB
A Tharnadian highway marshall protects the roads.(Gold Aura)

< 916h/916H 312v/315V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@M.+..  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Tharnadian highway marshall protects the roads.(Gold Aura)
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 916h/916H 312v/315V Pos: standing >
A tharnadian highway marshall leaves east.
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@M.+..  
    *M+*^*.*  
   M^******.  
  MMM^***^.   

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting a tharnadian illusionist.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are some tracks heading west.

< 916h/916H 312v/315V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 61 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 60 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 916h/916H 313v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 An elite guard attacks a Dwarf. [2 hits]

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf's wound gushes blood all over the surrounding area.

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A half-elf guard snaps into visibility.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A Dwarf's spell flows around a half-elf guard, leaving him unharmed!
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a half-elf guard's attack!
A half-elf guard attacks a Dwarf. [4 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a tharnadian illusionist's attack!
A tharnadian illusionist attacks a Dwarf. [2 hits]
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf's blood splatters as it hits the ground.

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You snap into visibility.
-=[a Dwarf attacks you.]=- [0 hits]

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] [Damage:  4 ] [Damage: 10 ] [Damage:  4 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage:  5 ] [Damage:  6 ] -=[You attack a Dwarf.]=- [6 hits]

< 916h/916H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Your heroic urges slowly fade away.

< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [1 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [2 hits]
A swarm of insects attacks a Dwarf. [3 hits]

< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 885h/885H 314v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You attempt to flee...
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+.+MM  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!

< 885h/885H 305v/315V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire sits in mid-air here.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are Dwarf tracks going west.

< 885h/885H 304v/315V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 63 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 61 ] A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 An elite guard kicks a Dwarf in the stomach, rendering him breathless.
An elite guard attacks a Dwarf. [2 hits]

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 A Dwarf clambers to his feet.

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A swarm of insects attacks a Dwarf. [1 hits]
A Dwarf deflects a swarm of insects's blow and strikes back at it!
A Dwarf's sword of tormenting glows dark and bites into a swarm of insects's neck.
a swarm of insects shivers slightly.
A swarm of insects attacks a Dwarf. [0 hits]
A swarm of insects attacks a Dwarf. [2 hits]
A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [1 hits]

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A tharnadian illusionist starts casting a spell.
A tharnadian illusionist attacks a Dwarf. [1 hits]

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf's blood splatters as it hits the ground.

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf's blood splatters as it hits the ground.
A Dwarf's wound gushes blood all over the surrounding area.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] A Dwarf's sword of tormenting moves with a blinding speed and successfully repels your attack!
[Damage:  6 ] A Dwarf's atlantan badge of strength of sight [poor] made by Daweava was damaged from the massive blow!
[Damage:  3 ] -=[You attack a Dwarf.]=- [3 hits]

< 885h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
-=[a Dwarf attacks you.]=- [1 hits]
A Dwarf settles to his knees.
You skillfully slip behind a Dwarf and slit their throat resulting in a mist of blood!

< 884h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Dwarf kne EP:  nasty wounds >
 A swarm of insects attacks a Dwarf. [3 hits]
A swarm of insects attacks a Dwarf. [3 hits]
A Dwarf's sword of tormenting moves with a blinding speed and successfully repels a swarm of insects's attack!
A swarm of insects attacks a Dwarf. [2 hits]

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf kne EP:  nasty wounds >
 A Dwarf rises to his feet.

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up a Dwarf!

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 A half-elf guard snaps into visibility.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard suffers from contact with the aura about a Dwarf.
A half-elf guard attacks a Dwarf. [5 hits]
An elite guard attacks a Dwarf. [2 hits]

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  7 ] You score a CRITICAL HIT!!!!!
[Damage: 31 ] [Damage: 13 ] [Damage: 10 ] [Damage: 15 ] -=[You attack a Dwarf.]=- [5 hits]

< 886h/885H 304v/315V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf ass EP:  awful >
 You attempt to flee...
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+.+.+  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -NB -EB -SB -W
Fresh blood covers everything in the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You flee eastward!

< 886h/885H 293v/315V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+.+.+  
    *M+*^*.*  
   M^******.  
  MMM^***^.   

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -EB -WB
Puddles of fresh blood cover the ground.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
A swarm of insects stands in mid-air here, fighting a Dwarf.
*a half-elf guard is standing here, busy with his own matters.
A globe of darkness floats near a half-elf guard's head.
A Dwarf (medium) Legionary of The Empire is lying in mid-air here.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Dwarf.
An elite guard stands here, fighting a Dwarf.
There are Dwarf tracks going west.

< 886h/885H 292v/315V Pos: standing >
You snap into visibility.
[Damage: 101 ] A Dwarf makes a strange sound as you place a gladius called 'Backstabber' in his back.
A Dwarf is incapacitated and will slowly die, if not aided.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 150 ] A Dwarf makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.
A Dwarf is dead! R.I.P.
You receive your share of experience.