The death of [56 Assassin] Cerif La Resistance (Goblin)

in The Great Crossroad

from the perspective of [56 Cenobite] Teis AnGEr Of The Honoured (Human)

<floating about head>a bright green ioun stone[223h 17m 52s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of life sensing [superior] made by Om (magic) [88%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       the mask of the plague [superior] [84%]             
<worn around neck>   a gory string of cyclops eyes (magic) [80%]             
<worn around neck>   the amulet named "Flow" of evil protection [superior] made by Rukkus (humming) [84%]             
<worn on body>       a suit of flame-wreathed platemail [poor] (illuminating)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a snakeskin quiver of the Sentinel [superior] made by Om (glowing)
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a small shield of bluestone wreathed in flames of wisdom (glowing)
<attached to belt>   a holy bible scribbled with notes [54%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior] (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 57m 39s]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [89%]             
<worn on hands>      the gloves of placation of greater wisdom
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[223h 17m 52s]
<worn on legs>       a set of shimmering green leggings of wisdom (magic) (humming)
<worn on feet>       a pair of boots emitting dust of endurance (magic) (glowing)

Zentl enters from the west.

< 1260h/1260H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1260H 173v/173V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
north and south, to two different turns in the street.  An adobe and wood
building stands proudly to the west.
Obvious exits: -North -South -West#
Zentl enters from the south.

< 1260h/1260H 172v/173V Pos: standing >
A Bend in the Road Wall
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North# -East -South
A young man in leather armor seems to be patrolling the walls.
Zentl enters from the south.

< 1260h/1260H 171v/173V Pos: standing >
The wooden seems to be closed.

< 1260h/1260H 171v/173V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues east
and west, to two different bends in the street.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Zentl enters from the west.

< 1260h/1260H 172v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
Huzzard sneaks in from the west.
Zentl enters from the west.

< 1260h/1260H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1260H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1260H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1260H 173v/173V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
Zentl enters from the south.

< 1260h/1260H 172v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
Kli sneaks in from the south.
Zentl enters from the south.

< 1260h/1260H 171v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
Kli sneaks in from the south.
Huzzard sneaks in from the south.
Zentl enters from the south.

< 1260h/1260H 172v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Huzzard sneaks in from the south.
Zentl enters from the south.

< 1260h/1260H 171v/173V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 1260h/1260H 173v/173V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1260h/1260H 173v/173V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Zentl enters from the west.

< 1260h/1260H 172v/173V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Zentl enters from the west.

< 1260h/1260H 171v/173V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Zentl enters from the west.

< 1260h/1260H 170v/173V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Kli sneaks in from the west.
Zentl enters from the west.

< 1260h/1260H 171v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard gasps in astonishment at you! Eeek!
Kli sneaks in from the west.
Zentl enters from the west.

< 1260h/1260H 172v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is a brief walk away to your north.
A magnificent heavy warhorse who is a brief walk away to your north.
A magnificent heavy warhorse who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.

< 1260h/1260H 172v/173V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
Zentl enters from the south.

< 1260h/1260H 171v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of Sarn, the banker is lying here.
Zentl enters from the south.

< 1260h/1260H 170v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A magnificent heavy warhorse who is close by to your north.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is rather far off to your south.
A militia guard who is not far off to your west.

< 1260h/1260H 173v/173V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
Huzzard sneaks in from the north.
Zentl enters from the north.

< 1260h/1260H 172v/173V Pos: standing >
The door seems to be closed.

< 1260h/1260H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
Corae's mighty battle cry rallies her comrades and instills fear
into the hearts of her enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1260h/1260H 173v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of Sarn, the banker is lying here.
Zentl enters from the south.

< 1286h/1286H 172v/173V Pos: standing >
It's already open!

< 1286h/1286H 172v/173V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A small round shield has been dropped here.
A large wooden counter is here, with a sign posted on it.
A young man in leather armor seems to be patrolling the walls.
A magnificent white warhorse stands here quietly.(Gold Aura)
Huzzard sneaks in from the south.
Zentl enters from the south.

< 1286h/1286H 171v/173V Pos: standing >

< 1286h/1286H 173v/173V Pos: standing >

< 1286h/1286H 173v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of Sarn, the banker is lying here.
Kli sneaks in from the north.
Corae sneaks in from the north.
Zentl enters from the north.

< 1286h/1286H 172v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A magnificent heavy warhorse who is close by to your north.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A stray cat who is rather far off to your south.
A militia guard who is not far off to your west.

< 1286h/1286H 172v/173V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
Kli sneaks in from the north.
Corae sneaks in from the north.
Zentl enters from the north.

< 1286h/1286H 171v/173V Pos: standing >
Corae's flesh magically hardens, turning to stone.

< 1286h/1286H 171v/173V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1286h/1286H 173v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard beams a bright, wide smile at you.
Kli sneaks in from the north.
Zentl enters from the north.

< 1286h/1286H 172v/173V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A magnificent heavy warhorse is lying here, mortally wounded. (minion) (Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Kli sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 171v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Corae sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 169v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Kli sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 169v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There is a slight disturbance in nature.
Kli sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 1286h/1286H 171v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Zentl enters from the south.
Kli lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1286h/1286H 169v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
Corae sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 167v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There is a slight disturbance in nature.
Zentl enters from the west.

< 1286h/1286H 167v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
Huzzard sneaks in from below.
Zentl enters from below.

< 1286h/1286H 168v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Huzzard sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 168v/173V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Huzzard sneaks in from the west.
Zentl enters from the west.

< 1286h/1286H 169v/173V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf merchant's head.
A swarm of insects flies through the air.
A swarm of insects flies through the air.
A swarm of insects flies through the air.
*a half-elf guard is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a half-elf guard's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
Huzzard sneaks in from the west.
Zentl enters from the west.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Kli snaps into visibility.
A half-elf merchant snaps into visibility.
A half-elf merchant is knocked to the ground by Kli's skillful bash!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Zentl suddenly attacks a half-elf merchant!
Zentl's slash grazes a half-elf merchant.

< 1286h/1286H 171v/173V Pos: standing >
Kli snaps into visibility.
A half-elf merchant snaps into visibility.
Kli's crush grazes a half-elf merchant.
Kli's feeble crush grazes a half-elf merchant.
Kli's feeble crush grazes a half-elf merchant.
Kli's feeble crush grazes a half-elf merchant.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Sparkling magic surrounds Corae as she begins her chant.
Corae starts casting an offensive spell.
Corae snaps into visibility.

< 1286h/1286H 171v/173V Pos: standing >
Corae completes her spell...
Corae utters the words 'qpaahuq fussrz'
A half-elf merchant snaps into visibility.
Corae shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a half-elf merchant.
Clutching his head a half-elf merchant tries to escape the
maddening images circling him.
A half-elf merchant is stunned!

< 1286h/1286H 171v/173V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1286h/1286H 171v/173V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 1286h/1286H 171v/173V Pos: standing >
A half-elf merchant snaps into visibility.
Huzzard moves in the shadows, suddenly reappearing behind a half-elf merchant!

< 1286h/1286H 171v/173V Pos: standing >

< 1286h/1286H 171v/173V Pos: standing >
You complete your spell...
The sphere circling a half-elf merchant's body darts in front of your assault!
Sparkling magic surrounds Corae as she begins her chant.
Corae starts casting an offensive spell.

< 1286h/1286H 171v/173V Pos: standing >
Corae completes her spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
A half-elf merchant snaps into visibility.
A bolt of force sent by Corae hits a half-elf merchant soundly.
A Goblin's disguise falls apart!
A bolt of force sent by Corae hits a Goblin soundly.
A bolt of force sent by Corae hits a Goblin soundly.
A bolt of force sent by Corae hits a Goblin soundly.

< 1286h/1286H 171v/173V Pos: standing >
A Goblin snaps into visibility.
Zentl's weak slash grazes a Goblin.
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
As Zentl strikes a Goblin, the power of Zentl's ancestors fill them with RAGE!
Zentl's fine slash grazes a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Zentl's slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Kli snaps into visibility.
A Goblin snaps into visibility.
Kli's impressive crush strikes a Goblin.
Kli's weak crush grazes a Goblin.
Kli's crude crush grazes a Goblin.
Kli's decent crush wounds a Goblin.

< 1286h/1286H 171v/173V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
Huzzard parries a Goblin's lunge at him.
A Goblin snaps into visibility.
A Goblin's pierce grazes Huzzard.
A Goblin's powerful pierce strikes Huzzard.
A Goblin's fine pierce wounds Huzzard.

< 1286h/1286H 171v/173V Pos: standing >
You failed.

< 1286h/1286H 171v/173V Pos: standing >
Corae starts casting an offensive spell.

< 1286h/1286H 171v/173V Pos: standing >
An elite guard suddenly attacks a Goblin!
A Goblin snaps into visibility.
An elite guard's punch wounds a Goblin.
An elite guard ignites into black flames as he hits a Goblin!
An elite guard is burned severely as he hits a Goblin!

< 1286h/1286H 171v/173V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1286h/1286H 171v/173V Pos: standing >
Corae completes her spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
A half-elf guard snaps into visibility.
A bolt of force sent by Corae hits a half-elf guard soundly.
A bolt of force sent by Corae hits a half-elf guard soundly.
A half-elf guard's scarf of enhanced stealth of burning [superior] made by Rethax was damaged from the massive blow!
Corae seems to focus for a moment, and her spell bursts through a half-elf guard's magical barrier!
A half-elf guard snaps into visibility.
A bolt of force sent by Corae hits a half-elf guard soundly.
A bolt of force sent by Corae hits a half-elf guard soundly.

< 1286h/1286H 171v/173V Pos: standing >
Huzzard makes a valiant attempt to trip a Goblin, but simply falls through him.
Huzzard seems to dance with a Goblin, but winds up flat on his ass.

< 1286h/1286H 171v/173V Pos: standing >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 109 ] You unleash light in a focused, searing ray at a Goblin!
A Goblin snaps into visibility.
A Goblin's impressive pierce wounds Huzzard.
A Goblin's impressive pierce wounds Huzzard.
A Goblin's decent pierce grazes Huzzard.

< 1286h/1286H 171v/173V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1286h/1286H 173v/173V Pos: standing >
Sparkling magic surrounds Corae as she begins her chant.
Corae starts casting an offensive spell.
Corae snaps into visibility.

< 1286h/1286H 173v/173V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up Kli!

< 1286h/1286H 173v/173V Pos: standing >
Kli snaps into visibility.
A Goblin snaps into visibility.
Kli's decent crush wounds a Goblin.
Kli's fine crush wounds a Goblin.

< 1286h/1286H 173v/173V Pos: standing >
A Goblin snaps into visibility.
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
As Zentl strikes a Goblin, the power of Zentl's ancestors fill them with RAGE!
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Zentl's crude slash grazes a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
Zentl's fine slash wounds a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
As Zentl strikes a Goblin, the power of Zentl's ancestors fill them with RAGE!
Zentl's crude slash grazes a Goblin.
Zentl ignites into black flames as he hits a Goblin!
Zentl is burned severely as he hits a Goblin!
As Zentl strikes a Goblin, the power of Zentl's ancestors fill them with RAGE!

< 1286h/1286H 173v/173V Pos: standing >
A tharnadian illusionist starts casting a spell called 'fly'.
Corae snaps into visibility.
Corae completes her spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
A Goblin snaps into visibility.
A bolt of force sent by Corae hits a Goblin soundly.
A Goblin's delicate chrome bracelet of magic detection [superior] made by Daweava was damaged from the massive blow!
A bolt of force sent by Corae hits a Goblin soundly.
A bolt of force sent by Corae hits a Goblin soundly.
A bolt of force sent by Corae hits a Goblin soundly.

< 1286h/1286H 173v/173V Pos: standing >
You snap into visibility.
You complete your spell...
A Goblin snaps into visibility.
[Damage: 125 ] You unleash light in a focused, searing ray at a Goblin!
An elite guard's crude punch strikes a Goblin.
An elite guard ignites into black flames as he hits a Goblin!
An elite guard is burned severely as he hits a Goblin!
An elite guard's weak punch strikes a Goblin.
An elite guard ignites into black flames as he hits a Goblin!
An elite guard is burned severely as he hits a Goblin!
An elite guard kicks a Goblin in the stomach, rendering him breathless.
An elite guard ignites into black flames as he hits a Goblin!
An elite guard is burned severely as he hits a Goblin!
A Goblin snaps into visibility.
A Goblin's fine pierce wounds Huzzard.
A Goblin's fine pierce grazes Huzzard.
A Goblin's pierce wounds Huzzard.
A Goblin's decent pierce grazes Huzzard.

< 1286h/1286H 173v/173V Pos: standing >

< 1286h/1286H 173v/173V Pos: standing >
A Goblin's skin seems to turn to stone.
Corae starts casting an offensive spell.
Corae snaps into visibility.

< 1286h/1286H 173v/173V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 1286h/1286H 173v/173V Pos: standing >
The aura of displacement around Kli absorbs most of the assault!
A half-elf guard snaps into visibility.
Kli snaps into visibility.
A half-elf guard's pierce grazes Kli.
Kli blocks a half-elf guard's lunge at him.
A half-elf guard's pierce grazes Kli.
A half-elf guard suddenly appears a bit confused!
A half-elf guard's weak pierce grazes Kli.
A half-elf guard's weak pierce grazes Kli.

< 1286h/1286H 173v/173V Pos: standing >
Corae snaps into visibility.

< 1286h/1286H 173v/173V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
Corae completes her spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
Corae loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Goblin snaps into visibility.
A bolt of force sent by Corae hits a Goblin soundly.
A bolt of force sent by Corae hits a Goblin soundly.
Corae grins as their force missile bashes a Goblin into a pulpy mess.
A Goblin's suit of wickedly-barbed devil hide bearing the soul of Cerif was completely destroyed by the massive blow!
A Goblin's eladrin-bone crown of the obyriths [poor] was completely destroyed by the massive blow!
A Goblin's ring of the mind flayer made by Rukkus was completely destroyed by the massive blow!
A Goblin's virulent case of herpes simplex of health was completely destroyed by the massive blow!
A Goblin's tiny lightning enshrouded black earring of regeneration was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.