The death of [56 Swordsman] Omm AnGEr Of The Honoured (Thri-Kreen)

in The West Hall

from the perspective of [53 Decay Priest] Golim La Resistance (Orc)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the helm of light of regeneration [53%]             
<worn on eyes>       a foggy visor [68%]             
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       a misty blue mask of gauze
<worn around neck>   an amulet of wisdom of agility (magic) [76%]             
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense [superior] (magic)
<worn about body>    an ornate red cloak (magic)
<worn as quiver>     a stylish electrum quiver
<worn about waist>   a fine dragonscale girth [74%]             
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [63%]             
<held as shield>     a well-polished mithril body shield [superior] [75%]             
<worn around wrist>  a ceremonial brass bracelet [poor] (magic)
<worn around wrist>  a steel wire (magic) (glowing) [73%]             
<worn on hands>      the hands of justice (magic) (glowing) [85%]             
<worn on finger>     an ablazed gold ring of fire
<worn on finger>     a blue crystalline band (magic) (glowing)
<primary weapon>     a gem-studded mace of wisdom (magic)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the boots of the four winds [poor] (magic)

Morigu sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

Approaching the Castle
   It was not clear from the edge of the cliffs exactly how large the castle 
truly is, as there is nothing on the horizon with which to compare.  The walls 
of the structure must be blindingly bright in the winter sun, as they are 
constructed with brilliant white transluscent stone.  If the setting were 
different, high on a lush green hillside perhaps, the castle might be a 
breathtaking sight.  But here, in the grip of the frostmaiden, it prompts one 
to pull up the fur against the cold abrasive winter gusts.  The only comfort 
the sight of the castle provides is the promise of warmth, though one has to 
wonder if it might not be warmer, and safer, out here.  The road leads 
northward onto a bridge, and south to the edge of the Ice Crag Cliffs.
Obvious exits: -North -South
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 939h/939H 166v/171V Pos: standing >
Laz sneaks north.
Morigu sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

An Arch of Solid Ice Crossing a Strange Moat
   A deep blue emanates from inside the arch, somewhere near the center, 
pulsing in unison with some unseen heart.  The arch itself stems out of the 
ice and snow on either side of the moat.  Its approximately ten feet thick at 
the ends where it attaches to the land, and amazingly enough, only six inches 
thick in the middle.  The ice is very slippery and it takes a lot of effort 
to cross the bridge safely.  Below the arch, even though the ground appears 
to be flat here, the icy waters of the moat rush past from left to right in a 
horrifying torrent of ice and mist.  The water is clean and clear, however the 
bottom of the moat is not visible.  A huge set of double doors can be seen to 
the north.  The immaculate road leads south towards the edge of the cliffs.
Obvious exits: -North -South
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An exhausted sentry reluctantly follows the Sergeant.(Red Aura)
Nib sneaks in from the south.

< 939h/939H 170v/171V Pos: standing >

< 939h/939H 170v/171V Pos: standing >
Laz sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

Before the Doors of Ice Crag Castle
   The majestic double doors bearing the symbol of Auril are closed and have 
no obvious keyhole.  The grand doors open towards the bridge presumably for 
security purposes.  Giant iron pins form the hinges connected directly to the 
iron frame work of the door, which in turn is fastened to the stone by smaller 
iron shafts driven through the frame and into the wall.  The stonework is as 
impressive as the walkway that leads up to the castle.  Each stone set on the 
one below with precision to make sure no ledges are formed which could be used 
as hand holds to climb with.  The wall rises perhaps thirty feet into the 
bleak gray sky above.  On each of the two visible corners there are towers 
that rise a few floors above the rest of the castle.  All around the top of 
the castle, waving proudly from parapets of stone, fly banners and flags also 
bearing the symbol of Auril, the Frostmaiden.
Obvious exits: -North -South
An engraved plaque is embedded in the doors.
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Javok sneaks in from the south.

< 939h/939H 168v/171V Pos: standing >
Xzyo's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 939h/939H 169v/171V Pos: standing >
Morigu's skin seems to turn to stone.

< 976h/976H 171v/171V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 976h/976H 171v/171V Pos: standing >
Morigu sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The Southern End of the Grand Foyer
   A morbid grayish-black light descends upon this cavernous room, from a 
grotesque bone chandelier, like a fog rolling out of the foothills of the 
Spine mountains.  The lighting seems backwards, as if the room were already 
lit, and the flame was throwing darkness.  The chandelier hangs high in the 
ceiling above the fountain in the center of the foyer.  The floor is a bright 
blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.

< 976h/976H 170v/171V Pos: standing >
Laz closes the double.

< 976h/976H 170v/171V Pos: standing >
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The Center of the Grand Foyer
   A gigantic circular basin carved out of glacial ice sits flush against the 
floor forming the base of a fountain.  Within the basin is a hot, thick, blood 
red substance that bubbles and steams as it swirls in a violent maelstrom, 
pouring into an unseen drain at the bottom of the fountain.  The pool is fed 
by a constant gush from a wound in one of the figures in the statue.  Of the 
two figures in the scene, the female is far more powerful a sight.  She stands 
well over six feet tall, and has the build of a barbarian highlander.  
Standing over the fallen male figure, she is wrenching her axe from his 
sundered neck.  Unlike the basin, the figures are carved from a bluish mineral 
rock of some sort, in stark contrast of the gushing red.
   A chandelier hangs high in the ceiling above the fountain.  The floor is a 
bright blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  The grand foyer continues in all directions.
Obvious exits: -North -East -South -West -Up
Thick red fluid swirls into a maelstrom within the fountains basin.
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
Nib sneaks in from the south.

< 976h/976H 169v/171V Pos: standing >
Qaon leaves south.
Noz leaves south.
Mara leaves south.
You follow Laz.

The Southern End of the Grand Foyer
   A morbid grayish-black light descends upon this cavernous room, from a 
grotesque bone chandelier, like a fog rolling out of the foothills of the 
Spine mountains.  The lighting seems backwards, as if the room were already 
lit, and the flame was throwing darkness.  The chandelier hangs high in the 
ceiling above the fountain in the center of the foyer.  The floor is a bright 
blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South# -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Javok sneaks in from the north.

< 976h/976H 170v/171V Pos: standing >

< 976h/976H 170v/171V Pos: standing >
Laz sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The Center of the Grand Foyer
   A gigantic circular basin carved out of glacial ice sits flush against the 
floor forming the base of a fountain.  Within the basin is a hot, thick, blood 
red substance that bubbles and steams as it swirls in a violent maelstrom, 
pouring into an unseen drain at the bottom of the fountain.  The pool is fed 
by a constant gush from a wound in one of the figures in the statue.  Of the 
two figures in the scene, the female is far more powerful a sight.  She stands 
well over six feet tall, and has the build of a barbarian highlander.  
Standing over the fallen male figure, she is wrenching her axe from his 
sundered neck.  Unlike the basin, the figures are carved from a bluish mineral 
rock of some sort, in stark contrast of the gushing red.
   A chandelier hangs high in the ceiling above the fountain.  The floor is a 
bright blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  The grand foyer continues in all directions.
Obvious exits: -North -East -South -West -Up
Thick red fluid swirls into a maelstrom within the fountains basin.
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A proud member of the Court Patrol surveys his territory.(Red Aura)
Nib sneaks in from the south.

< 976h/976H 169v/171V Pos: standing >
Rexx sneaks south.
Morigu sneaks south.
Qaon leaves south.
Noz leaves south.
Mara leaves south.
You follow Laz.

The Southern End of the Grand Foyer
   A morbid grayish-black light descends upon this cavernous room, from a 
grotesque bone chandelier, like a fog rolling out of the foothills of the 
Spine mountains.  The lighting seems backwards, as if the room were already 
lit, and the flame was throwing darkness.  The chandelier hangs high in the 
ceiling above the fountain in the center of the foyer.  The floor is a bright 
blue, somewhat dulled by the grim lighting, with strange white lines 
intersecting at all sorts of geometric angles.  The cathedral ceiling rises 
all the way to what appears to be the roof of the castle itself.  It starts 
lower on the sides and rises to a domed zenith where the vile light source 
resides.  To the north a fountain sits in the center of the room, and to
either side the foyer continues.
Obvious exits: -North -East -South# -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Xzyo sneaks in from the north.

< 976h/976H 170v/171V Pos: standing >
Rexx sneaks east.
Morigu sneaks east.
Qaon leaves east.
Noz leaves east.
Mara leaves east.
You follow Laz.

The Southeastern Corner of the Grand Foyer
   The geometric white lines start to become more sparce, here in the corner
of the foyer.  There are several wrought iron benches formed in the gothic
style against the east and south walls.  Painted in ice blue, they stand out
in the dim grey light.  Portraits of several famous faces hang on the south
wall above the benches, a testament to the people who have visited the castle.
To the north and the west the foyer continues, and to the east is a door with
a small barred window in it.
Obvious exits: -North -East# -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 976h/976H 169v/171V Pos: standing >
Laz sneaks north.
Rexx sneaks north.
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The Eastern End of the Grand Foyer
   A large and terribly garish wall hanging takes up a large portion of the 
east wall here.  A deep, soft, purple knap with black and teal characters make 
up the surface.  It is much like the carpet across the foyer, in that its 
oriental in design.  What it means or symbolizes is not clear, but it makes 
for quite a beautiful sight.  A particularly large wall mural dominates the 
foyer to the north.  To the west a fountain sits in the center of the room, 
and to the north and south the foyer continues.
Obvious exits: -North -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 976h/976H 170v/171V Pos: standing >
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The Northeastern Corner of the Grand Foyer
   The giant mural here on the wall to the north, is visible from all parts of 
the foyer.  Its granduer is staggering up close, but far more impressive is 
the detail.  The nests of absent animals rest in tree branches, and in the few 
places where the ground is visible, there are animal burrows and scatter
underbrush.  Footprints trample a path from the far right all the way through 
to the gazebo, just visible to the west.  Covering the footprints, a light 
flurry of snow lies down on the surface of all in sight.  To the south and the 
west the foyer continues, and to the east is a door accessing the east hall.
Obvious exits: -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Null sneaks in from the south.

< 976h/976H 169v/171V Pos: standing >
Qaon leaves west.
Noz leaves west.
Mara leaves west.
You follow Laz.

The Northern End of the Grand Foyer
   The breathtaking mural against the north wall continues here.  A hidden 
gazebo, sleeping among the thrush and leaves, lies here overgrown with ivy and 
lichens.  A small area surrounding the gazebo has been cleared, but just 
enough to allow entrance and egress.  The vines wind in and out of the lattice 
work, showing how long the gazebo has stood there.  The thatch roof is 
starting to fray, but the ice sheath that encases everything has ceased the 
erosion.  To the east and the west the foyer continues, and to the south a 
large fountain dominates the foyer.
Obvious exits: -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
A snooty merchant's wife is here admiring the decor.(Red Aura)

< 976h/976H 170v/171V Pos: standing >
Morigu sneaks west.
Qaon leaves west.
Noz leaves west.
Mara leaves west.
You follow Laz.

The Northwestern Corner of the Grand Foyer
   A magnificent wall mural takes up the entire northern wall from top to 
bottom, and stretches across the foyer to the east.  It depicts a what appears 
to be a frozen rain forest.  Gothic benches of iron, and sculpted ice thrones 
lie throughout the scene.  A sculpture of a young woman stands in the center, 
with something at her feet but the foliage blocks the view.  She seems to be 
gazing up, past the castle walls, towards a point in the sky only she can 
identify.  Off to the east, a small wooden gazebo can be seen amidst the 
foliage.  To the south and the east the foyer continues, and to the west is a 
door accessing the west hall.
Obvious exits: -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Javok sneaks in from the east.
Nib sneaks in from the east.

< 976h/976H 169v/171V Pos: standing >
Morigu sneaks west.
Qaon leaves west.
Noz leaves west.
Mara leaves west.
You follow Laz.

The West Hall
   A giant white fur covered throne is depicted here in a mural, and a 
powerful looking woman sits comfortably in it before a grand court full of
people.  Men and women alike, vye for her attention, like peasants pleading
with an indifferent king.  Her air of impunity and arrogance makes it all the
more frustrating for them.  The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches.  A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall.  An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
One of the Archivist's understudies is taking a rest from the books.(Red Aura)

< 976h/976H 170v/171V Pos: standing >

< 976h/976H 170v/171V Pos: standing >
Morigu sneaks east.
Qaon leaves east.
Noz leaves east.
Mara leaves east.
You follow Laz.

The Northwestern Corner of the Grand Foyer
   A magnificent wall mural takes up the entire northern wall from top to 
bottom, and stretches across the foyer to the east.  It depicts a what appears 
to be a frozen rain forest.  Gothic benches of iron, and sculpted ice thrones 
lie throughout the scene.  A sculpture of a young woman stands in the center, 
with something at her feet but the foliage blocks the view.  She seems to be 
gazing up, past the castle walls, towards a point in the sky only she can 
identify.  Off to the east, a small wooden gazebo can be seen amidst the 
foliage.  To the south and the east the foyer continues, and to the west is a 
door accessing the west hall.
Obvious exits: -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Javok sneaks in from the west.
Xzyo sneaks in from the west.
Nib sneaks in from the west.

< 976h/976H 169v/171V Pos: standing >
Laz sneaks west.
Qaon leaves west.
Noz leaves west.
Mara leaves west.
You follow Laz.

The West Hall
   A giant white fur covered throne is depicted here in a mural, and a 
powerful looking woman sits comfortably in it before a grand court full of
people.  Men and women alike, vye for her attention, like peasants pleading
with an indifferent king.  Her air of impunity and arrogance makes it all the
more frustrating for them.  The air moves swiftly here, carrying away the
billowing clouds of pitch smoke that rise from the torches.  A long black line
runs down the ceiling, marking the well traveled path of the smoke and soot.
The hall runs north and south, while the Grand Foyer is accessible through a
door in the east wall.  An arched portal leads to the west, into the Court of
the Icess.
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
One of the Archivist's understudies is taking a rest from the books.(Red Aura)
Xzyo sneaks in from the east.

< 976h/976H 170v/171V Pos: standing >
Qaon leaves north.
Noz leaves north.
Mara leaves north.
You follow Laz.

The West Hall
   The decorations become more sparse here, as the corner of the hall 
approaches.  Images turn to abstracts ranging in subject from the castle
itself, to places so fantastic they must lie on another plane.  Great halls of
flame and rage, deep chasms that delve far into the belly of the planet, and
mountaintops so high the clouds rest at the mid section.  As the corner of the
hall approaches, the air starts to move even faster towards the large vent in
the ceiling.  The clouds of torch smoke change from a thick, slow mass, to a
fast moving river of black. The hall runs north and south.
Obvious exits: -North -South
*Mara La Resistance (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mara's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Qaon La Resistance (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Qaon's head.
*Morigu La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*Rexx La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
*One of the Archivist's understudies is taking a rest from the books.(Red Aura)
*A Barbarian (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) AnGEr Of The Honoured sits resting.(holy)(Gold Aura)
*A Dwarf (medium) AnGEr Of The Honoured stands in mid-air here.
*A Barbarian (large) AnGEr Of The Honoured stands in mid-air here.
*A Gnome (tiny) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)

< 976h/976H 169v/171V Pos: standing >

< 976h/976H 169v/171V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Githzerai is knocked to the ground by Noz's mighty bash!
Noz dives at a Githzerai skewering him with his transparent blade of mist [poor].

< 976h/976H 170v/171V Pos: standing >

< 976h/976H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 976h/976H 171v/171V Pos: standing >
A Barbarian snaps into visibility.
Noz snaps into visibility.
A Barbarian's pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian misses Noz.

< 976h/976H 171v/171V Pos: standing >
A Grey Elf clambers to his feet.
A Thri-Kreen snaps into visibility.
Noz snaps into visibility.
Noz is knocked to the ground by a Thri-Kreen's mighty bash!
Rexx snaps into visibility.
Rexx's weak pierce grazes a Thri-Kreen.

< 976h/976H 171v/171V Pos: standing >
The archivist's understudy recognizes a Githzerai, and charges to attack!
The archivist's understudy suddenly attacks a Githzerai!
The archivist's understudy snaps into visibility.
The archivist's understudy misses a Githzerai.
Null starts casting an offensive spell.
Null snaps into visibility.

< 976h/976H 171v/171V Pos: standing >
Casting: horrid wilting 
Laz snaps into visibility.
Javok snaps into visibility.
Javok suddenly appears a bit confused!
A Thri-Kreen snaps into visibility.
Javok's pierce grazes a Thri-Kreen.

< 976h/976H 171v/171V Pos: standing >
A Barbarian snaps into visibility.
Javok snaps into visibility.
Javok is knocked to the ground by a Barbarian's skillful bash!

< 976h/976H 171v/171V Pos: standing >
A Grey Elf starts casting a spell called 'group heal'.
Morigu starts casting an offensive spell.
Morigu snaps into visibility.

< 976h/976H 171v/171V Pos: standing >
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 114 ] A Thri-Kreen begins to dry and wilt.
Qaon starts casting a spell.
Qaon snaps into visibility.

< 976h/976H 171v/171V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Thri-Kreen begins to dry and wilt.
A Githzerai snaps into visibility.
Noz's crude slash grazes a Githzerai.
Noz's powerful slash strikes a Githzerai.
A Barbarian attempts to flee.
A Barbarian leaves south.
Rexx tackles a Thri-Kreen square in the chest knocking the wind out of him!

< 976h/976H 171v/171V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Laz.
A faint hum can be heard from the rod of Dispator carried by a Thri-Kreen.
A Githzerai snaps into visibility.
Noz snaps into visibility.
A Githzerai's weak pierce grazes Noz.

< 976h/976H 171v/171V Pos: standing >
A Githzerai sings a song that disorients you and boggles your senses.
Nib snaps into visibility.
Xzyo snaps into visibility.
You can't seem to find room!
Mara snaps into visibility.
A translucent field flashes around Noz's body upon contact with a Githzerai's assault, deflecting it back at him!
A Githzerai chills a Githzerai who suddenly seems less lively.
Noz snaps into visibility.
Qaon snaps into visibility.
Laz snaps into visibility.
Laz suddenly does not look so well.
The archivist's understudy slowly fades out of existence.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.

< 968h/976H 171v/171V Pos: standing >
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
A Githzerai snaps into visibility.
A Githzerai begins to dry and wilt.
A Barbarian enters from the south.

< 968h/976H 171v/171V Pos: standing >
Null completes his spell...
Null utters the words 'aihu-waouq grul'
A Thri-Kreen snaps into visibility.
Null points at a Thri-Kreen, and a powerful ray of anti-magic lances forth from their fingertip!
A Thri-Kreen easily blocks Rexx's lunge at him.
Rexx's weak pierce grazes a Thri-Kreen.
Rexx suddenly appears a bit confused!
Rexx's pierce grazes a Thri-Kreen.
A Thri-Kreen blocks Rexx's lunge at him.
Rexx's weak slash grazes a Thri-Kreen.
A Barbarian snaps into visibility.
Noz snaps into visibility.
A Barbarian's weak pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian's pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!

< 968h/976H 171v/171V Pos: standing >
Qaon completes his spell...
Qaon utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaon points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
Qaon's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
You start chanting...
A Gnome sits down in a comfortable spot.

< 968h/976H 171v/171V Pos: standing >
A Dwarf snaps into visibility.

< 968h/976H 171v/171V Pos: standing >
A Barbarian snaps into visibility.
Noz snaps into visibility.
A Barbarian's weak pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian's decent pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian's impressive pierce wounds Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian's pierce wounds Noz.
A Barbarian ignites into black flames as he hits Noz!
Null misses a Githzerai.
Null misses a Githzerai.
A Githzerai snaps into visibility.
A Thri-Kreen snaps into visibility.
Noz snaps into visibility.
A Thri-Kreen's impressive whip wounds Noz.
Noz's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's pierce strikes Noz.
A Thri-Kreen's fine pierce grazes Noz.
A Thri-Kreen's fine pierce wounds Noz.
A Thri-Kreen's fine whip grazes Noz.
A Thri-Kreen's fine whip wounds Noz.
A Gnome opens the story of Jugger the golem and begins studying it intently.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 968h/976H 171v/171V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofajs pzar'
Xzyo starts casting a spell.

< 968h/976H 171v/171V Pos: standing >
A Barbarian snaps into visibility.
Javok snaps into visibility.
A Barbarian's impressive bludgeon grazes Javok.
A Barbarian's crude bludgeon grazes Javok.
A Barbarian's bludgeon grazes Javok.
A Barbarian's crude bludgeon grazes Javok.

< 968h/976H 171v/171V Pos: standing >
Casting: horrid wilting **
Nib snaps into visibility.
A Githzerai snaps into visibility.
Morigu starts casting a spell.

< 968h/976H 171v/171V Pos: standing >
Nib snaps into visibility.
A Githzerai avoids being bashed by Nib, who loses his balance and falls.

< 968h/976H 171v/171V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves south.

< 968h/976H 171v/171V Pos: standing >
Javok snaps into visibility.
A Thri-Kreen snaps into visibility.
Javok's weak crush grazes a Thri-Kreen.
Javok's weak pierce grazes a Thri-Kreen.
A Thri-Kreen blocks Javok's lunge at him.
Qaon starts casting an offensive spell.
Qaon snaps into visibility.

< 968h/976H 171v/171V Pos: standing >
Casting: horrid wilting *
Noz snaps into visibility.
A Githzerai snaps into visibility.
Null starts casting an offensive spell.

< 968h/976H 171v/171V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Thri-Kreen snaps into visibility.
A Thri-Kreen begins to dry and wilt.
A Dwarf completes his spell...
A Dwarf utters the word 'pjffuqaiz'
The sphere circling Nib's body darts in front of a Dwarf's assault!
Hurricane winds sweep through the room tearing at Null!.
A translucent field flashes around Xzyo's body upon contact with a Dwarf's assault, deflecting it back at him!
Hurricane winds sweep through the room tearing at a Dwarf!.
Xzyo snaps into visibility.
A translucent field flashes around Mara's body upon contact with a Dwarf's assault, deflecting it back at him!
Hurricane winds sweep through the room tearing at a Dwarf!.
Qaon snaps into visibility.
Hurricane winds sweep through the room tearing at Qaon!.
Hurricane winds sweep through the room tearing at Rexx!.
Hurricane winds sweep through the room tearing at Laz!.
A Githzerai misses Noz.
A Githzerai snaps into visibility.
Noz snaps into visibility.

< 968h/976H 171v/171V Pos: standing >
Xzyo stops invoking abruptly!
Morigu completes his spell...
Morigu utters the words 'paffue xurhuio'
A Thri-Kreen snaps into visibility.
A Thri-Kreen begins to dry and wilt.
A Barbarian enters from the south.

< 968h/976H 171v/171V Pos: standing >
Noz's skin seems to turn to stone.
Casting: horrid wilting 
A Barbarian snaps into visibility.
Noz snaps into visibility.
A Barbarian's feeble pierce grazes Noz.
A Barbarian ignites into black flames as he hits Noz!
A Barbarian's pierce grazes Noz.

< 969h/976H 171v/171V Pos: standing >
Mara starts casting an offensive spell.

< 969h/976H 171v/171V Pos: standing >
Qaon completes his spell...
Qaon utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaon points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Qaon's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
You complete your spell...
[Damage: 116 ] You suck all the water from a Thri-Kreen.
A Thri-Kreen's spiked shield of a MaDMaN melted corroded by the acid.
A Thri-Kreen's gloves of the mind of constitution melted corroded by the acid.
A Thri-Kreen's gory string of cyclops eyes [superior] melted corroded by the acid.
A Thri-Kreen's golden scabbard encrusted with emeralds and rubies of agility melted corroded by the acid.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.