The death of [ 1 Warrior] Nileq (Orc)

in The Path of the Damned

from the perspective of [ 1 Warrior] Nileq (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/37H 126v/126V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/37H 125v/126V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.

< 1h/37H 124v/126V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An orcish merchant is standing here completing his next transaction.

< 1h/37H 123v/126V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Minotaur (huge) Legionary of The Empire stands in mid-air here.
A Human (medium) Magister Militum of The Empire stands in mid-air here, fighting an old orcish woman.
(Q)An old orcish woman stands here, fighting a Human.

< 1h/37H 122v/126V Pos: standing >
A Minotaur suddenly attacks an old orcish woman!
A Minotaur neatly performs a coup de grace and beheads an old orcish woman.
An old orcish woman is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an old orcish woman.

< 1h/37H 123v/126V Pos: standing >
Saving Nileq.

< 1h/37H 123v/126V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 1h/37H 123v/126V Pos: standing >
A Dwarf enters from the south.

< 1h/37H 124v/126V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back, RIP...