400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
< 159h/159H 121v/121V Pos: standing >
You can not remove that minion from your list.
< 159h/159H 121v/121V Pos: standing >
Pardon?
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
< 159h/159H 121v/121V Pos: standing >
You open your Summoners tome which reveals the following information....
You glean they are:
Level 46
Class: Warrior
Base Hitpoints: 583
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
< 159h/159H 121v/121V Pos: standing >
You open your Summoners tome which reveals the following information....
You glean they are:
Level 50
Class: Sorcerer
Base Hitpoints: 486
< 159h/159H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Sorry, but there are no help topics that match your search.
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Your uglier side seems to eminate as you call forth your minion.
You utter a quick incantation, calling forth a red shape who softly says 'Your wish is my command, master!'
The scarred mage starts following you.
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
You are currently memorizing the following spells:
6 seconds: ( 5th) identify [not in spell book]
13 seconds: ( 7th) fireball [not in spell book]
20 seconds: ( 7th) fireball [not in spell book]
28 seconds: ( 7th) fireball [not in spell book]
34 seconds: ( 6th) stone skin [not in spell book]
40 seconds: ( 4th) wall of force [not in spell book]
48 seconds: ( 8th) improved invisibility [not in spell book]
56 seconds: ( 9th) fly [not in spell book]
61 seconds: ( 3rd) mage flame [not in spell book]
68 seconds: ( 8th) prismatic spray [not in spell book]
75 seconds: ( 6th) color spray [not in spell book]
83 seconds: ( 8th) prismatic spray [not in spell book]
88 seconds: ( 3rd) agility [not in spell book]
90 seconds: ( 1st) minor creation [not in spell book]
93 seconds: ( 1st) magic missile [not in spell book]
96 seconds: ( 1st) magic missile [not in spell book]
99 seconds: ( 1st) magic missile [not in spell book]
101 seconds: ( 1st) magic missile [not in spell book]
104 seconds: ( 1st) magic missile [not in spell book]
107 seconds: ( 1st) magic missile [not in spell book]
111 seconds: ( 2nd) mirror image [not in spell book]
114 seconds: ( 2nd) mirror image [not in spell book]
118 seconds: ( 2nd) mirror image [not in spell book]
122 seconds: ( 2nd) sleep [not in spell book]
126 seconds: ( 2nd) sleep [not in spell book]
129 seconds: ( 2nd) sleep [not in spell book]
133 seconds: ( 2nd) sleep [not in spell book]
137 seconds: ( 2nd) sleep [not in spell book]
142 seconds: ( 3rd) acidimmolate [not in spell book]
146 seconds: ( 3rd) dispel magic [not in spell book]
151 seconds: ( 3rd) dispel magic [not in spell book]
156 seconds: ( 3rd) dispel magic [not in spell book]
161 seconds: ( 4th) levitate [not in spell book]
167 seconds: ( 4th) levitate [not in spell book]
172 seconds: ( 4th) wall of force [not in spell book]
178 seconds: ( 4th) wall of force [not in spell book]
183 seconds: ( 4th) wall of force [not in spell book]
189 seconds: ( 4th) wall of force [not in spell book]
196 seconds: ( 6th) teleport [not in spell book]
201 seconds: ( 4th) wall of force [not in spell book]
206 seconds: ( 3rd) acidimmolate [not in spell book]
210 seconds: ( 2nd) burning hands [not in spell book]
213 seconds: ( 2nd) burning hands [not in spell book]
220 seconds: ( 5th) identify [not in spell book]
227 seconds: ( 8th) detect invisibility [not in spell book]
230 seconds: ( 1st) minor creation [not in spell book]
233 seconds: ( 1st) minor creation [not in spell book]
236 seconds: ( 1st) minor creation [not in spell book]
243 seconds: ( 8th) globe of invulnerability [not in spell book]
246 seconds: ( 1st) minor creation [not in spell book]
251 seconds: ( 3rd) strength [not in spell book]
256 seconds: ( 3rd) strength [not in spell book]
262 seconds: ( 6th) stone skin [not in spell book]
269 seconds: ( 6th) stone skin [not in spell book]
275 seconds: ( 5th) identify [not in spell book]
283 seconds: ( 7th) haste [not in spell book]
289 seconds: ( 6th) stone skin [not in spell book]
298 seconds: (10th) group stone skin [not in spell book]
305 seconds: ( 7th) fireball [not in spell book]
313 seconds: ( 7th) fireball [not in spell book]
You can memorize 4 5th and 3 9th circle spell(s).
You are currently memorizing the following spells:
6 seconds: ( 5th) identify [not in spell book]
13 seconds: ( 7th) fireball [not in spell book]
20 seconds: ( 7th) fireball [not in spell book]
28 seconds: ( 7th) fireball [not in spell book]
34 seconds: ( 6th) stone skin [not in spell book]
40 seconds: ( 4th) wall of force [not in spell book]
48 seconds: ( 8th) improved invisibility [not in spell book]
56 seconds: ( 9th) fly [not in spell book]
61 seconds: ( 3rd) mage flame [not in spell book]
68 seconds: ( 8th) prismatic spray [not in spell book]
75 seconds: ( 6th) color spray [not in spell book]
83 seconds: ( 8th) prismatic spray [not in spell book]
88 seconds: ( 3rd) agility [not in spell book]
90 seconds: ( 1st) minor creation [not in spell book]
93 seconds: ( 1st) magic missile [not in spell book]
96 seconds: ( 1st) magic missile [not in spell book]
99 seconds: ( 1st) magic missile [not in spell book]
101 seconds: ( 1st) magic missile [not in spell book]
104 seconds: ( 1st) magic missile [not in spell book]
107 seconds: ( 1st) magic missile [not in spell book]
111 seconds: ( 2nd) mirror image [not in spell book]
114 seconds: ( 2nd) mirror image [not in spell book]
118 seconds: ( 2nd) mirror image [not in spell book]
122 seconds: ( 2nd) sleep [not in spell book]
126 seconds: ( 2nd) sleep [not in spell book]
129 seconds: ( 2nd) sleep [not in spell book]
133 seconds: ( 2nd) sleep [not in spell book]
137 seconds: ( 2nd) sleep [not in spell book]
142 seconds: ( 3rd) acidimmolate [not in spell book]
146 seconds: ( 3rd) dispel magic [not in spell book]
151 seconds: ( 3rd) dispel magic [not in spell book]
156 seconds: ( 3rd) dispel magic [not in spell book]
161 seconds: ( 4th) levitate [not in spell book]
167 seconds: ( 4th) levitate [not in spell book]
172 seconds: ( 4th) wall of force [not in spell book]
178 seconds: ( 4th) wall of force [not in spell book]
183 seconds: ( 4th) wall of force [not in spell book]
189 seconds: ( 4th) wall of force [not in spell book]
196 seconds: ( 6th) teleport [not in spell book]
201 seconds: ( 4th) wall of force [not in spell book]
206 seconds: ( 3rd) acidimmolate [not in spell book]
210 seconds: ( 2nd) burning hands [not in spell book]
213 seconds: ( 2nd) burning hands [not in spell book]
220 seconds: ( 5th) identify [not in spell book]
227 seconds: ( 8th) detect invisibility [not in spell book]
230 seconds: ( 1st) minor creation [not in spell book]
233 seconds: ( 1st) minor creation [not in spell book]
236 seconds: ( 1st) minor creation [not in spell book]
243 seconds: ( 8th) globe of invulnerability [not in spell book]
246 seconds: ( 1st) minor creation [not in spell book]
251 seconds: ( 3rd) strength [not in spell book]
256 seconds: ( 3rd) strength [not in spell book]
262 seconds: ( 6th) stone skin [not in spell book]
269 seconds: ( 6th) stone skin [not in spell book]
275 seconds: ( 5th) identify [not in spell book]
283 seconds: ( 7th) haste [not in spell book]
289 seconds: ( 6th) stone skin [not in spell book]
298 seconds: (10th) group stone skin [not in spell book]
305 seconds: ( 7th) fireball [not in spell book]
313 seconds: ( 7th) fireball [not in spell book]
You can memorize 4 5th and 3 9th circle spell(s).
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Experience till level: 7838815
< 159h/159H 121v/121V Pos: standing >
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 3 minutes
Received data: 0.1157 MB this session.
Send data: 0.0006 MB this session.
Compression ratio: none
Send data: 0.0006 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 416
Active Spells:
--------------
conjure elemental (less than a minute remaining)
rested bonus (29 minutes)
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 3 minutes
Received data: 0.1157 MB this session.
Send data: 0.0006 MB this session.
Compression ratio: none
Send data: 0.0006 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 416
Active Spells:
--------------
conjure elemental (less than a minute remaining)
rested bonus (29 minutes)
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
One of the few mages in the Woodseer guard helps keep watch here. (minion)
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
< 159h/159H 121v/121V Pos: standing >
But you are a member of no group?!
< 159h/159H 121v/121V Pos: standing >
Sorcerer Skills
=========================================
The following is a list of all skills and spells available to the Sorcerer
class:
==Sorcerer Specializations==
* Shadowmage
* Wildmage
* Wizard
==See also==
* Magic User
* Memorize
* Sorcerer
==Innate abilities==
None.
==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
==Spells==
1st Circle: detect magic, magic missile, minor creation
2nd Circle: burning hands, chill touch, sleep, strength
3rd Circle: acid blast, agility, concealment, shocking grasp
4th Circle: dispel magic, farsee, infravision, levitate, lightning bolt, minor paralysis, ray of enfeeblement, wizard eye
5th Circle: coldshield, cone of cold, dimension door, minor globe of invulnerability, slowness
6th Circle: color spray, feeblemind, fireball, fireshield, ice storm, teleport
7th Circle: bigbys clenched fist, detect invisibility, haste, improved invisibility, power word blind, power word stun, reveal true name
8th Circle: dispel invisible, fly, immolate, power word kill, shadow shield
9th Circle: electrical execution, incendiary cloud, mass invisibility, prismatic ray, relocate
10th Circle: bigbys crushing hand, chain lightning, meteorswarm
11th Circle: enlarge, reduce, solbeeps missile barrage
12th Circle: deflect, globe of invulnerability
Sorcerer Skills
=========================================
The following is a list of all skills and spells available to the Sorcerer
class:
==Sorcerer Specializations==
* Shadowmage
* Wildmage
* Wizard
==See also==
* Magic User
* Memorize
* Sorcerer
==Innate abilities==
None.
==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
==Spells==
1st Circle: detect magic, magic missile, minor creation
2nd Circle: burning hands, chill touch, sleep, strength
3rd Circle: acid blast, agility, concealment, shocking grasp
4th Circle: dispel magic, farsee, infravision, levitate, lightning bolt, minor paralysis, ray of enfeeblement, wizard eye
5th Circle: coldshield, cone of cold, dimension door, minor globe of invulnerability, slowness
6th Circle: color spray, feeblemind, fireball, fireshield, ice storm, teleport
7th Circle: bigbys clenched fist, detect invisibility, haste, improved invisibility, power word blind, power word stun, reveal true name
8th Circle: dispel invisible, fly, immolate, power word kill, shadow shield
9th Circle: electrical execution, incendiary cloud, mass invisibility, prismatic ray, relocate
10th Circle: bigbys crushing hand, chain lightning, meteorswarm
11th Circle: enlarge, reduce, solbeeps missile barrage
12th Circle: deflect, globe of invulnerability
< 159h/159H 121v/121V Pos: standing >
Autosaving...
< 159h/159H 121v/121V Pos: standing >
Ok.
The scarred mage starts casting an offensive spell called 'bigbys crushing hand'.
< 159h/159H 121v/121V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'buoblg qfjgpuio paie'
The scarred mage is encircled by a huge fist sent by the scarred mage, which begins to crush her body.
< 159h/159H 121v/121V Pos: standing >
But you are a member of no group?!
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
No one here by that name.
< 159h/159H 121v/121V Pos: standing >
The scarred mage is now a member of your group.
< 159h/159H 121v/121V Pos: standing >
Your group consists of ( 2/30):
( Head) 159/159 hit, 121/121 move Ilmari
(Front) 237/388 hit, 144/144 move the scarred mage
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
One of the few mages in the Woodseer guard helps keep watch here. (minion)
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
You are currently memorizing the following spells:
6 seconds: ( 5th) identify [not in spell book]
13 seconds: ( 7th) fireball [not in spell book]
20 seconds: ( 7th) fireball [not in spell book]
28 seconds: ( 7th) fireball [not in spell book]
34 seconds: ( 6th) stone skin [not in spell book]
40 seconds: ( 4th) wall of force [not in spell book]
48 seconds: ( 8th) improved invisibility [not in spell book]
56 seconds: ( 9th) fly [not in spell book]
61 seconds: ( 3rd) mage flame [not in spell book]
68 seconds: ( 8th) prismatic spray [not in spell book]
75 seconds: ( 6th) color spray [not in spell book]
83 seconds: ( 8th) prismatic spray [not in spell book]
88 seconds: ( 3rd) agility [not in spell book]
90 seconds: ( 1st) minor creation [not in spell book]
93 seconds: ( 1st) magic missile [not in spell book]
96 seconds: ( 1st) magic missile [not in spell book]
99 seconds: ( 1st) magic missile [not in spell book]
101 seconds: ( 1st) magic missile [not in spell book]
104 seconds: ( 1st) magic missile [not in spell book]
107 seconds: ( 1st) magic missile [not in spell book]
111 seconds: ( 2nd) mirror image [not in spell book]
114 seconds: ( 2nd) mirror image [not in spell book]
118 seconds: ( 2nd) mirror image [not in spell book]
122 seconds: ( 2nd) sleep [not in spell book]
126 seconds: ( 2nd) sleep [not in spell book]
129 seconds: ( 2nd) sleep [not in spell book]
133 seconds: ( 2nd) sleep [not in spell book]
137 seconds: ( 2nd) sleep [not in spell book]
142 seconds: ( 3rd) acidimmolate [not in spell book]
146 seconds: ( 3rd) dispel magic [not in spell book]
151 seconds: ( 3rd) dispel magic [not in spell book]
156 seconds: ( 3rd) dispel magic [not in spell book]
161 seconds: ( 4th) levitate [not in spell book]
167 seconds: ( 4th) levitate [not in spell book]
172 seconds: ( 4th) wall of force [not in spell book]
178 seconds: ( 4th) wall of force [not in spell book]
183 seconds: ( 4th) wall of force [not in spell book]
189 seconds: ( 4th) wall of force [not in spell book]
196 seconds: ( 6th) teleport [not in spell book]
201 seconds: ( 4th) wall of force [not in spell book]
206 seconds: ( 3rd) acidimmolate [not in spell book]
210 seconds: ( 2nd) burning hands [not in spell book]
213 seconds: ( 2nd) burning hands [not in spell book]
220 seconds: ( 5th) identify [not in spell book]
227 seconds: ( 8th) detect invisibility [not in spell book]
230 seconds: ( 1st) minor creation [not in spell book]
233 seconds: ( 1st) minor creation [not in spell book]
236 seconds: ( 1st) minor creation [not in spell book]
243 seconds: ( 8th) globe of invulnerability [not in spell book]
246 seconds: ( 1st) minor creation [not in spell book]
251 seconds: ( 3rd) strength [not in spell book]
256 seconds: ( 3rd) strength [not in spell book]
262 seconds: ( 6th) stone skin [not in spell book]
269 seconds: ( 6th) stone skin [not in spell book]
275 seconds: ( 5th) identify [not in spell book]
283 seconds: ( 7th) haste [not in spell book]
289 seconds: ( 6th) stone skin [not in spell book]
298 seconds: (10th) group stone skin [not in spell book]
305 seconds: ( 7th) fireball [not in spell book]
313 seconds: ( 7th) fireball [not in spell book]
You can memorize 4 5th and 3 9th circle spell(s).
You are currently memorizing the following spells:
6 seconds: ( 5th) identify [not in spell book]
13 seconds: ( 7th) fireball [not in spell book]
20 seconds: ( 7th) fireball [not in spell book]
28 seconds: ( 7th) fireball [not in spell book]
34 seconds: ( 6th) stone skin [not in spell book]
40 seconds: ( 4th) wall of force [not in spell book]
48 seconds: ( 8th) improved invisibility [not in spell book]
56 seconds: ( 9th) fly [not in spell book]
61 seconds: ( 3rd) mage flame [not in spell book]
68 seconds: ( 8th) prismatic spray [not in spell book]
75 seconds: ( 6th) color spray [not in spell book]
83 seconds: ( 8th) prismatic spray [not in spell book]
88 seconds: ( 3rd) agility [not in spell book]
90 seconds: ( 1st) minor creation [not in spell book]
93 seconds: ( 1st) magic missile [not in spell book]
96 seconds: ( 1st) magic missile [not in spell book]
99 seconds: ( 1st) magic missile [not in spell book]
101 seconds: ( 1st) magic missile [not in spell book]
104 seconds: ( 1st) magic missile [not in spell book]
107 seconds: ( 1st) magic missile [not in spell book]
111 seconds: ( 2nd) mirror image [not in spell book]
114 seconds: ( 2nd) mirror image [not in spell book]
118 seconds: ( 2nd) mirror image [not in spell book]
122 seconds: ( 2nd) sleep [not in spell book]
126 seconds: ( 2nd) sleep [not in spell book]
129 seconds: ( 2nd) sleep [not in spell book]
133 seconds: ( 2nd) sleep [not in spell book]
137 seconds: ( 2nd) sleep [not in spell book]
142 seconds: ( 3rd) acidimmolate [not in spell book]
146 seconds: ( 3rd) dispel magic [not in spell book]
151 seconds: ( 3rd) dispel magic [not in spell book]
156 seconds: ( 3rd) dispel magic [not in spell book]
161 seconds: ( 4th) levitate [not in spell book]
167 seconds: ( 4th) levitate [not in spell book]
172 seconds: ( 4th) wall of force [not in spell book]
178 seconds: ( 4th) wall of force [not in spell book]
183 seconds: ( 4th) wall of force [not in spell book]
189 seconds: ( 4th) wall of force [not in spell book]
196 seconds: ( 6th) teleport [not in spell book]
201 seconds: ( 4th) wall of force [not in spell book]
206 seconds: ( 3rd) acidimmolate [not in spell book]
210 seconds: ( 2nd) burning hands [not in spell book]
213 seconds: ( 2nd) burning hands [not in spell book]
220 seconds: ( 5th) identify [not in spell book]
227 seconds: ( 8th) detect invisibility [not in spell book]
230 seconds: ( 1st) minor creation [not in spell book]
233 seconds: ( 1st) minor creation [not in spell book]
236 seconds: ( 1st) minor creation [not in spell book]
243 seconds: ( 8th) globe of invulnerability [not in spell book]
246 seconds: ( 1st) minor creation [not in spell book]
251 seconds: ( 3rd) strength [not in spell book]
256 seconds: ( 3rd) strength [not in spell book]
262 seconds: ( 6th) stone skin [not in spell book]
269 seconds: ( 6th) stone skin [not in spell book]
275 seconds: ( 5th) identify [not in spell book]
283 seconds: ( 7th) haste [not in spell book]
289 seconds: ( 6th) stone skin [not in spell book]
298 seconds: (10th) group stone skin [not in spell book]
305 seconds: ( 7th) fireball [not in spell book]
313 seconds: ( 7th) fireball [not in spell book]
You can memorize 4 5th and 3 9th circle spell(s).
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
One of the few mages in the Woodseer guard helps keep watch here. (minion)
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Experience till level: 7838815
< 159h/159H 121v/121V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 159h/159H 121v/121V Pos: standing >
You aren't wearing anything!
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Skill
1h bludgeon 55
1h piercing 40
2h bludgeon 46
bandage 40
carve 40
climb 40
concentration 40
fishing 40
kick 40
meditate 69
mount 43
quick chant 100
retreat 40
salvage 40
scribe 100
sorcerous spell knowledge 100
swim 40
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 5 minutes
Received data: 0.1345 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 416
Active Spells:
--------------
rested bonus (28 minutes)
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 5 minutes
Received data: 0.1345 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
< 159h/159H 121v/121V Pos: standing >
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 5 minutes
Received data: 0.1358 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 416
Active Spells:
--------------
rested bonus (28 minutes)
Score information for Ilmari
Level: 46 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 159(159) Moves: 121(121)
Coins carried: 0 platinum 1 gold 6 silver 9 copper
Coins in bank: 453 platinum 2595 gold 0 silver 0 copper
Playing time: 3 days / 23 hours/ 5 minutes
Received data: 0.1358 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Followers:
the scarred mage
Status: Standing.
Epic points(total): 526(2151)
Epic Bonus: Epic Points Bonus (0.00%)
Frags: -0.50 Deaths: 22
Detecting: Heat
Enchantments: Fly Haste
< 159h/159H 121v/121V Pos: standing >
Scoundrel
=========================================
The Scoundrel has long coveting the ways of its brethren, the assassins and
thieves; trained and extended some similar traits of their kind. Their
ability now far exceeds the limits of their other Bard counterparts, and
are now able to rise and excel in these skills to a higher level.
==See also==
* Bard
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold
==Innate abilities==
*improved flee
'*' Designates passive ability.
==Skills==
30th Level: riff
31st Level: 1h piercing, backstab, circle, double attack
51st Level: disguise, trip
==Spells==
None.
==Spec Songs==
None.
==Additional Instruments==
None.
Scoundrel
=========================================
The Scoundrel has long coveting the ways of its brethren, the assassins and
thieves; trained and extended some similar traits of their kind. Their
ability now far exceeds the limits of their other Bard counterparts, and
are now able to rise and excel in these skills to a higher level.
==See also==
* Bard
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold
==Innate abilities==
*improved flee
'*' Designates passive ability.
==Skills==
30th Level: riff
31st Level: 1h piercing, backstab, circle, double attack
51st Level: disguise, trip
==Spells==
None.
==Spec Songs==
None.
==Additional Instruments==
None.
< 159h/159H 121v/121V Pos: standing >
Improved Flee
=========================================
When the illusionist flees, it appears that he flees in several directions.
==See also==
illusionist, flee, innate
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
Pardon?
< 159h/159H 121v/121V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
One of the few mages in the Woodseer guard helps keep watch here. (minion)
Jodnan, the blacksmith stands here working his metals.
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
< 159h/159H 121v/121V Pos: standing >
You are carrying: (0/11)
Nothing.
< 159h/159H 121v/121V Pos: standing >
Experience till level: 7838815
< 159h/159H 121v/121V Pos: standing >
You are carrying: (0/11)
Nothing.
< 159h/159H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
500065 a faerie sprite
----------------------------------------------------------------------------
89007 a jittery thri-kreen
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
80199 an elven bard
----------------------------------------------------------------------------
21524 Bethrezel
----------------------------------------------------------------------------
132616 a tharnadian thief-hunter
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
82803 the bailey apothecary
----------------------------------------------------------------------------
16693 the smiling cleric
----------------------------------------------------------------------------
16692 the scarred mage
----------------------------------------------------------------------------
40701 a beautiful siren
----------------------------------------------------------------------------
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.