The death of [56 Defender] Firr AnGEr Of The Honoured (Human)

in Tharnadian Bank

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[222h 21m 47s]
<worn as a badge>    the mark of the saboteur of strength
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn in ear>        a golden scale dangling from a platinum chain of agility (magic) [82%]             
<worn on face>       mask of the flayed mind of dexterity (invis) (magic)
<worn around neck>   a gory string of cyclops eyes of strength (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[233h 53m 53s]
<worn about body>    a black hooded cloak of Isha the Wanderer of endurance (magic) (glowing)
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [77%]             
<worn about waist>   the masters belt [superior] (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[222h 21m 47s]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some scintillating sleeves [superior] (invis) (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [83%]             
<worn on hands>      the sacred stone claws of Aan of magic detection [superior] made by Naz (magic)
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring [poor]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[222h 21m 47s]
<worn on legs>       greaves of cracked bluestone [superior] (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[233h 53m 53s]

   M^**^*.^^.M  
    *******..   
     *M+**^*    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1569h/1294H 174v/176V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[222h 22m 41s]
<worn as a badge>    the mark of the saboteur of strength
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn in ear>        a golden scale dangling from a platinum chain of agility (magic) [82%]             
<worn on face>       mask of the flayed mind of dexterity (invis) (magic)
<worn around neck>   a gory string of cyclops eyes of strength (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[233h 54m 47s]
<worn about body>    a black hooded cloak of Isha the Wanderer of endurance (magic) (glowing)
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [77%]             
<worn about waist>   the masters belt [superior] (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[222h 22m 41s]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some scintillating sleeves [superior] (invis) (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [83%]             
<worn on hands>      the sacred stone claws of Aan of magic detection [superior] made by Naz (magic)
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring [poor]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[222h 22m 41s]
<worn on legs>       greaves of cracked bluestone [superior] (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[233h 54m 47s]

< 1568h/1294H 174v/176V Pos: standing >
You are already blessed with sanctuary!

< 1567h/1294H 174v/176V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1566(1294)  Moves: 174(176)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 676747 platinum  6276 gold  8233 silver  7419 copper
Playing time: 54 days / 12 hours/ 26 minutes
Received data: 0.1758 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 87%
Title: La Resistance
Status:  Standing.
         Stornogs Lesser Spheres Hellfire Negative Shielded
Epic points(total): 26497(219970) Current task: find runestone of Bloodstone Keep
Epic Bonus: Epic Points Bonus (19.87%)
Frags:   +55.24   Deaths:   64
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Sneaking Fearless Lightfooted
Stat Pool timeout: 16:30:23
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 11064 

Active Spells:
--------------
vitality (13 minutes)
stone skin (1 minute)
hellfire (12 minutes)
roar of heroes (1 minute)
armor (6 minutes)
detect invisibility (54 minutes)
battle ecstasy (10 minutes)
aura sight (24 minutes)
flesh armor (13 minutes)
barkskin (13 minutes)


< 1566h/1294H 174v/176V Pos: standing >
 
   MMMM.....    
   MMM^..M^..   
 MMMMM^*..M^..  
 MMMM^**^.^MM.  
 MMMM^*@*..^M^  
   M^**^*.^^.M  
    *******...  
     *M+**^**   
      ^M++++    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1564h/1294H 172v/176V Pos: standing >
 
   MMM......    
  MMM^..M^...   
 MMMM^*..M^...  
 MMM^**^.^MM..  
 MMM^**@..^M^.  
  M^**^*.^^.M^  
   *******....  
    *M+**^**.   
     ^M+++++    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1564h/1294H 174v/176V Pos: standing >
 
   MM^..M^..    
  MMM^*..M^..   
 MMM^**^.^MM..  
 MMM^***..^M^.  
  M^**^@.^^.M^  
   *******....  
    *M+**^**.^  
     ^M++++++   
    *M+*^*.*    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1563h/1294H 172v/176V Pos: standing >
 
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^***..^M^.  
  M^**^*.^^.M^  
   ****@**....  
    *M+**^**.^  
     ^M+++++++  
    *M+*^*.**   
   M^******.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1563h/1294H 170v/176V Pos: standing >
 
   M^**^.^MM    
  MM^***..^M^   
  M^**^*.^^.M^  
   *******....  
    *M+@*^**.^  
     ^M+++++++  
    *M+*^*.***  
   M^******..   
   MM^***^..    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1563h/1294H 169v/176V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1563h/1294H 169v/176V Pos: standing >
 
   ^**^*.^^.    
   *******...   
    *M+**^**.^  
     ^M+++++++  
    *M+@^*.***  
   M^******...  
 MMMM^***^..^M  
  MMMM*^*..^M   
   MM^^**..^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1563h/1294H 170v/176V Pos: standing >
 
   *******..    
    *M+**^**.   
     ^M+++++++  
    *M+*^*.***  
   M^**@***...  
 MMMM^***^..^M  
 MMMMM*^*..^M^  
  MMM^^**..^M   
   MMM^**.^M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1563h/1294H 170v/176V Pos: standing >
 
    *******.    
     *M+**^**   
      ^M++++++  
     *M+*^*.**  
    M^*@****..  
  MMMM^***^..^  
 MMMMMM*^*..^M  
  MMMM^^**..^   
    MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1562h/1294H 174v/176V Pos: standing >
 
     *******    
      *M+**^*   
       ^M+++++  
      *M+*^*.*  
     M^@*****.  
   MMMM^***^..  
 MMMMMMM*^*..^  
  MMMMM^^**..   
     MMM^**.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1562h/1294H 172v/176V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1562h/1294H 172v/176V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
A controller who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1562h/1294H 173v/176V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1562h/1294H 175v/176V Pos: standing >
Saving Nib.

< 1562h/1294H 176v/176V Pos: standing >

< 1561h/1294H 176v/176V Pos: standing >
 
    M^**^*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)

< 1561h/1294H 174v/176V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1561h/1294H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1561h/1294H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1561h/1294H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1561h/1294H 176v/176V Pos: standing >
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
You feel unholy power coursing through your limbs!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive slash wounds a tharnadian illusionist.]=-
[Damage: 14 ] -=[Your slash wounds a tharnadian illusionist.]=-
[Damage: 14 ] -=[Your fine slash wounds a tharnadian illusionist.]=-
This being a hometown, you receive fewer exps...
[Damage: 15 ] -=[Your impressive slash wounds a tharnadian illusionist.]=-
[Damage: 16 ] -=[Your impressive slash wounds a tharnadian illusionist.]=-
[Damage: 14 ] -=[Your fine slash wounds a tharnadian illusionist.]=-
Sorry, you aren't allowed to do that in combat.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 You dodge a bash from an elite guard, who loses his balance and falls.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist kne EP:  small wounds >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
You flee southward!

< 1581h/1294H 152v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1580h/1294H 153v/176V Pos: standing >
Saving Nib.

< 1580h/1294H 163v/176V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard crouches in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist crouches in mid-air here.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1580h/1294H 163v/176V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1580h/1294H 164v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1580h/1294H 166v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1580h/1294H 168v/176V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Alarm bells sound, signalling an invasion!

< 1580h/1294H 169v/176V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 1579h/1294H 170v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1579h/1294H 172v/176V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South

< 1579h/1294H 175v/176V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 1579h/1294H 174v/176V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.

< 1579h/1294H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1579h/1294H 174v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is in the distance to your north.
A stray dog who is close by to your west.

< 1579h/1294H 176v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.

< 1578h/1294H 176v/176V Pos: standing >
The sun rises over the northern horizon.

< 1578h/1294H 176v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.

< 1577h/1294H 176v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A Human who is in the distance to your north.
A militia guard who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.

< 1577h/1294H 176v/176V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Alarm bells sound, signalling an invasion!

< 1576h/1294H 175v/176V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1576h/1294H 174v/176V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A stray tomcat is darting after rodents, here.
There are residual brain waves in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1576h/1294H 173v/176V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 1576h/1294H 173v/176V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A Human (medium) AnGEr Of The Honoured stands here.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 1576h/1294H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1576h/1294H 176v/176V Pos: standing >
Ok.

< 1576h/1294H 176v/176V Pos: standing >

< 1575h/1294H 176v/176V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 38 ] -=[Your powerful slash strikes a Human.]=-
A halo of white light descends upon a Human burning your soul.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sta EP: few scratches >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 35 ] -=[Your slash strikes a Human.]=-
A Human dodges your futile attack.
[Damage: 35 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 38 ] -=[Your powerful slash strikes a Human.]=-
A Human dodges your futile attack.

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You anticipate a Human's maneuver and masterfully parry the attack.
A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
You feel your skin soften and return to normal.
-=[A Human's crude punch grazes you.]=-

< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You feel your skin harden to stone.
Sarn, the banker suddenly attacks YOU!
-=[Sarn, the banker's crude punch grazes you.]=-
[Damage:  1 ] Sarn, the banker ignites into black flames as he hits you!

< 1572h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sta EP:  small wounds >
 [Damage:  2 ] Your bash knocks a Human to the ground!

< 1572h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You anticipate a militia guard's maneuver and masterfully parry the attack.
A militia guard's kick parts your hair but does little else.

< 1572h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 40 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 39 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 41 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 41 ] -=[Your slash strikes a Human.]=-

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  few wounds >
 You anticipate Sarn, the banker's maneuver and masterfully parry the attack.
Sarn, the banker suddenly appears a bit confused!
You watch in glee as Sarn, the banker looks dazzled.
-=[Sarn, the banker's feeble punch grazes you.]=-
Sarn, the banker's kick parts your hair but does little else.
A Human misses you.

< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 41 ] -=[Your powerful slash strikes a Human.]=-
[Damage: 38 ] -=[Your slash strikes a Human.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Human.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 123 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
[Damage: 111 ] Your wall of incendiary gases torches a militia guard instantly, causing immediate death!
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
[Damage: 67 ] You wave the gases towards Sarn, the banker and have the satisfaction of seeing him enveloped in flames.
[Damage: 51 ] You burned a Human.
[Damage: 125 ] You throw a fireball at a Human and have the satisfaction of seeing him enveloped in flames.
[Damage: 39 ] -=[Your powerful slash strikes a Human very hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 104 ] -=[Your awesome slash causes a Human to grimace in pain.]=-
[Damage: 41 ] -=[Your powerful slash enshrouds a Human in a mist of blood.]=-

< 1581h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  awful >
 
< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  awful >
 Sarn, the banker misses you.
You dodge Sarn, the banker's vicious attack.
You parry a Human's lunge at you.

< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  awful >
 A tharnadian illusionist enters from the south.

< 1580h/1294H 176v/176V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 41 ] -=[Your powerful slash grievously wounds a Human.]=-
[Damage: 41 ] Your final slash sends a Human's head bouncing along the ground.
A Human is dead! R.I.P.
You receive your share of experience.