<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the spiked crown of mental resistance
<worn on eyes> the eyes of a basilisk
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> the amulet of lordly protection (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a blazing suit of devil platemail (magic) (glowing)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a quiver smeared with blood [68%]
<worn about waist> a darkmail belt (magic)
<worn on belt buckle>a totem of the planes [poor] (magic)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] made by Amsun
<worn around wrist> some polished endurium bracers (magic) [74%]
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> a virulent case of herpes simplex
<worn on finger> a wisp of deadly mist
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> the Totem of Mastery (magic) (glowing)[228h 7m 22s]
<worn on legs> a pair of aboleth leggings (magic) [85%]
<worn on feet> a living breeze
a rare piece of cold-iron (magic)
the helm of light (illuminating)
some elegantly-stitched cloth
[6] some rune-covered silk (magic)
some mithril-plated gnomish arm enhancers (humming)
a silver earring (illuminating)
a dusty potion
a dwarven mug
a stinking plaque of a sultan
[2] a dark purple potion
[5] an icy potion
a wand of lightning
[84] a scroll of Numbla
[214] a slab of beef
the opal eye of Nrohtereb [superior] (magic)
a troglodyte eyepatch
a spectral holy symbol of Berronar Truesilver
[20] a thick cyan potion (magic)
a magical essence of Health
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
The snow is coming down faster now.
< 825h/825H 283v/283V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 825h/825H 283v/283V Pos: standing >
You do not see or have the nice.
< 825h/825H 283v/283V Pos: standing >
You get a troglodyte eyepatch from a bottomless bag of the illithids.
< 825h/825H 283v/283V Pos: standing >
You get a silver earring from a bottomless bag of the illithids.
< 825h/825H 283v/283V Pos: standing >
This sparkling ruby earring emits a maddening glow.
(illuminating)
A silver earring is made of silver and appears to be of average quality.
A silver earring has an item value of 1.
< 825h/825H 283v/283V Pos: standing >
You drop a silver earring.
< 825h/825H 283v/283V Pos: standing >
A troglodyte eyepatch is made of reptile scale and appears to be of above average quality.
A troglodyte eyepatch has an item value of 26.
< 825h/825H 283v/283V Pos: standing >
Strange illithid magic has been worked to form this mighty
magical bag, which although it looks quite small can actually
hold enough provisions for an entire slaving raid. The few
illithids who know the secret of these bags creation jealousy
guard them and slay any who seek to wrest the magic from their
grasps.
(magic)
A bottomless bag of the illithids is made of diamond and appears to be of one-of-a-kind craftsmanship.
A bottomless bag of the illithids has an item value of 1.
a bottomless bag of the illithids can hold around 722 pounds, and is as good as empty.
a bottomless bag of the illithids currently contains:
a cloak of shadows (magic)
a cloak of raw dracolizard hide (magic)
a rare piece of cold-iron (magic)
the helm of light (illuminating)
some elegantly-stitched cloth
[6] some rune-covered silk (magic)
some mithril-plated gnomish arm enhancers (humming)
a dusty potion
a dwarven mug
a stinking plaque of a sultan
[2] a dark purple potion
[5] an icy potion
a wand of lightning
[84] a scroll of Numbla
[214] a slab of beef
the opal eye of Nrohtereb [superior] (magic)
a spectral holy symbol of Berronar Truesilver
[20] a thick cyan potion (magic)
a magical essence of Health
< 825h/825H 283v/283V Pos: standing >
You get a cloak of shadows from a bottomless bag of the illithids.
< 825h/825H 283v/283V Pos: standing >
You are carrying: (4/11)
a cloak of shadows (magic)
a troglodyte eyepatch
a robe of tattered souls (magic)
a bottomless bag of the illithids (magic)
< 825h/825H 283v/283V Pos: standing >
a bottomless bag of the illithids does not contain the coins.
< 825h/825H 283v/283V Pos: standing >
You feel Very Lucky!
The item gods could not find a better type of item than your a cloak of shadows this time. Try again. If your item's value is above 55 you may have the best item of that type!
< 825h/825H 283v/283V Pos: standing >
The item gods could not find a better type of item than your a cloak of shadows this time. Try again. If your item's value is above 55 you may have the best item of that type!
< 825h/825H 283v/283V Pos: standing >
The item gods could not find a better type of item than your a cloak of shadows this time. Try again. If your item's value is above 55 you may have the best item of that type!
< 825h/825H 283v/283V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a silk black cloak!
< 825h/825H 283v/283V Pos: standing >
And which object is the enhancement object?
< 825h/825H 283v/283V Pos: standing >
And which object is the enhancement object?
< 825h/825H 283v/283V Pos: standing >
This cloak is a blanket of water, worn about one's body. It moves
majestically with a life of its own and molds to the contures of the
wearer's body when worn. Swirling shades of blue and green make up the
color scheme of this wonderous piece.
(magic)
A silk black cloak is made of cloth and appears to be of average quality.
A silk black cloak has an item value of 53.
< 825h/825H 283v/283V Pos: standing >
Ok.
You put 1942 platinum, 0 gold, 6 silver, and 7 copper coins into a bottomless bag of the illithids.
< 825h/825H 283v/283V Pos: standing >
You put 2 items into a bottomless bag of the illithids.
< 825h/825H 283v/283V Pos: standing >
You have memorized the following spells:
(12th circle) 1 - elemental fury
(11th circle) 1 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - earthen rain
1 - etherportal
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - reveal true form
1 - corrosive blast
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 1 - shrewtameness
1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - mousestrength
1 - summon beast
1 - hawkvision
4 - mending
( 3rd circle) 2 - snailspeed
3 - molevision
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle) 7 - ice missile
5 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (11th) nivards wicked firebrand
2 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
5 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
< 825h/825H 283v/283V Pos: standing >
You sit down.
< 825h/825H 283v/283V Pos: sitting >
You wiggle to find the most comfortable position.
< 825h/825H 283v/283V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - elemental fury
(11th circle) 1 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - earthen rain
1 - etherportal
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - reveal true form
1 - corrosive blast
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 1 - shrewtameness
1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - mousestrength
1 - summon beast
1 - hawkvision
4 - mending
( 3rd circle) 2 - snailspeed
3 - molevision
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle) 7 - ice missile
5 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (11th) nivards wicked firebrand
2 seconds: ( 9th) arieks shattering iceball
3 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
5 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 825h/825H 283v/283V Pos: sitting >
You start meditating...
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing nivards wicked firebrand.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 825h/825H 283v/283V Pos: sitting >
You clamber to your feet.
< 825h/825H 283v/283V Pos: standing >
Score information for Lurt
Level: 56 Race: Drow Elf Class: Shaman / Elementalist Sex: Male
Hit points: 825(825) Moves: 283(283)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 8885 platinum 1665 gold 691 silver 0 copper
Playing time: 35 days / 2 hours/ 3 minutes
Received data: 2.4721 MB this session.
Send data: 0.0278 MB this session.
Compression ratio: none
Title: La Resistance
Followers:
Ghar
Status: Standing.
Negative Shielded
Epic points(total): 16(30706) Current task: find runestone of Nakral's Crypt
Epic Bonus: Epic Points Bonus (14.44%)
Frags: +14.60 Deaths: 38
Consenting: Ghar
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 2735
Active Spells:
--------------
stone skin (3 minutes)
vitality (11 minutes)
elephantstrength (39 minutes)
guardian spirits (1 minute)
elemental affinity (16 minutes)
ravenflight (29 minutes)
spirit armor (41 minutes)
pantherspeed (21 minutes)
detect invisibility (15 minutes)
hawkvision (18 minutes)
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
a silver earring lies here. (illuminating)
A few drops of fresh blood are scattered around the area.
The corpse of a wandering noble is lying here.
Shattered bits of ice are scattered about the area.
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
a silver earring lies here. (illuminating)
A few drops of fresh blood are scattered around the area.
The corpse of a wandering noble is lying here.
Shattered bits of ice are scattered about the area.
< 825h/825H 283v/283V Pos: standing >
Top of the Arena Ladder
Obvious exits: -E -D
< 825h/825H 282v/283V Pos: standing >
You quickly scan the area.
A kings walk guard who is close by to your east.
< 825h/825H 282v/283V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
a silver earring lies here. (illuminating)
A few drops of fresh blood are scattered around the area.
The corpse of a wandering noble is lying here.
Shattered bits of ice are scattered about the area.
< 825h/825H 281v/283V Pos: standing >
Arena Stands
Obvious exits: -N -E -S
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 280v/283V Pos: standing >
Arena Stands
Obvious exits: -N -S
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 281v/283V Pos: standing >
Arena Stands
Obvious exits: -S -W
< 825h/825H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 825h/825H 282v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 825h/825H 283v/283V Pos: standing >
Arena Stands
Obvious exits: -E -W
Ghar (Duergar)(medium) in mid-air sits atop a deadly nightmare, fighting a bloodthirsty spectator.(Red Aura)
A bloodthirsty spectator stands here, fighting Ghar.(Red Aura)
< 825h/825H 282v/283V Pos: standing >
Arena Stands
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of a bloodthirsty spectator is lying here.
< 825h/825H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 825h/825H 281v/283V Pos: standing >
Arena Stands
Obvious exits: -E -W
Ghar (Duergar)(medium) in mid-air sits atop a deadly nightmare, fighting a bloodthirsty spectator.(Red Aura)
A bloodthirsty spectator stands here, fighting Ghar.(Red Aura)
< 825h/825H 282v/283V Pos: standing >
Ghar parries a bloodthirsty spectator's lunge at him.
A bloodthirsty spectator's fine punch strikes Ghar.
Ghar is knocked to the ground by a bloodthirsty spectator's mighty bash!
< 825h/825H 282v/283V Pos: standing >
You see nothing special about him.
Ghar appears to be Duergar and has some small wounds and bruises.
He's medium in size.
He is in the front rank.
His hands glow blood red!
He is surrounded by a purple glow.
<worn as a badge> a tarnished flesh badge from The Forest City of Aravne
<worn on head> a burnt obsidian cap
<worn on eyes> a black knight's ViSoR
<worn in ear> a human-made ivory earring from Shairak and Smokeveil Forest
<worn on face> a carved bone mask
<worn around neck> a dark amulet of gems (magic) (illuminating)
<worn around neck> a jeweled demonic amulet (magic)
<worn on body> a suit of black forged steel
<worn about body> an aboleth hide cloak
<worn as quiver> a glittering bone quiver
<worn about waist> a twisted vine belt (magic) (humming)
<worn around wrist> an etched mithral bracer (magic) (humming)
<worn around wrist> a bracer made of ogre parts
<worn on hands> some ghastly sapphire mitts
<worn on finger> a spiked ring
<worn on finger> a dragonbone ring
<wielding twohanded> a two-handed black minotaur axe (magic) (glowing)
<worn on legs> the greaves of titan strength
<worn on feet> some bone-reinforced boots of diorite
< 825h/825H 282v/283V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 825h/825H 282v/283V Pos: standing >
A deadly nightmare misses a bloodthirsty spectator.
< 825h/825H 282v/283V Pos: standing >
You complete your spell...
You point at Ghar.
Ghar is surrounded by a glowing green aura!
Ghar tries to knee a bloodthirsty spectator, but can't quite reach.
Ghar's impressive slash wounds a bloodthirsty spectator.
< 825h/825H 282v/283V Pos: standing >
A bloodthirsty spectator's punch strikes Ghar.
A bloodthirsty spectator's fine punch wounds a deadly nightmare.
< 825h/825H 282v/283V Pos: standing >
You feel like a potion could do you good once again.
< 825h/825H 282v/283V Pos: standing >
Normally a patient and calm man, this spectator has been transformed by
the raucus environment here into a bloodthirsty savage. One hand grips a few
betting tickets, and the other is bunched into a fist which he waves around
emphatically. His emotions seesaw as the fight below rages back and forth
between the champions.
A bloodthirsty spectator appears to be Grey Elf and has quite a few wounds.
He's medium in size.
< 825h/825H 283v/283V Pos: standing >
A bloodthirsty spectator's punch strikes Ghar.
A bloodthirsty spectator's fine punch strikes Ghar.
Ghar misses a bloodthirsty spectator.
< 825h/825H 283v/283V Pos: standing >
A bloodthirsty spectator dodges a deadly nightmare's attack.
< 825h/825H 283v/283V Pos: standing >
Arena Stands
Obvious exits: -E -W
Ghar (Duergar)(medium) in mid-air sits atop a deadly nightmare, fighting a bloodthirsty spectator.(Red Aura)
A bloodthirsty spectator stands here, fighting Ghar.(Red Aura)
< 825h/825H 283v/283V Pos: standing >
Ghar clambers to his feet.
< 825h/825H 283v/283V Pos: standing >
A deadly nightmare's hooves crash into a bloodthirsty spectator's chest with a stunning force.
< 825h/825H 283v/283V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 825h/825H 283v/283V Pos: standing >
You complete your spell...
Your victim has saved against your malison spell!
A bloodthirsty spectator's fine punch wounds a deadly nightmare.
< 825h/825H 283v/283V Pos: standing >
A bloodthirsty spectator dodges Ghar's attack.
Ghar's impressive slash strikes a bloodthirsty spectator.
< 825h/825H 283v/283V Pos: standing >
A bloodthirsty spectator dodges a deadly nightmare's attack.
< 825h/825H 283v/283V Pos: standing >
Ghar parries a bloodthirsty spectator's lunge at him.
A bloodthirsty spectator's fine punch strikes Ghar.
< 825h/825H 283v/283V Pos: standing >
Ghar's impressive slash strikes a bloodthirsty spectator.
Ghar misses a bloodthirsty spectator.
You sit down.
< 825h/825H 283v/283V Pos: sitting >
You wiggle to find the most comfortable position.
< 825h/825H 283v/283V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - elemental fury
(11th circle) 2 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - earthen rain
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - reveal true form
1 - corrosive blast
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 1 - shrewtameness
1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - mousestrength
1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 2 - snailspeed
3 - molevision
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle) 7 - ice missile
5 - spirit armor
And you are currently memorizing the following spells:
0 seconds: ( 4th) mending
1 seconds: ( 5th) malison
You can memorize no more spells.
You continue your study.
< 825h/825H 283v/283V Pos: sitting >
You start meditating...
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing mending.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing malison.
You snap out of your meditative trance, memorization complete.
< 825h/825H 283v/283V Pos: sitting >
A bloodthirsty spectator dodges a deadly nightmare's attack.
Ghar parries a bloodthirsty spectator's lunge at him.
Ghar parries a bloodthirsty spectator's lunge at him.
< 825h/825H 283v/283V Pos: sitting >
A deadly nightmare's hooves crash into a bloodthirsty spectator's chest with a stunning force.
A bloodthirsty spectator is knocked to the ground!
< 825h/825H 283v/283V Pos: sitting >
Ghar's slash strikes a bloodthirsty spectator.
Ghar knee's a bloodthirsty spectator's stomach, knocking the wind out of him.
Ghar's impressive slash strikes a bloodthirsty spectator.
< 825h/825H 283v/283V Pos: sitting >
You clamber to your feet.
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
Ghar parries a bloodthirsty spectator's lunge at him.
< 825h/825H 283v/283V Pos: standing >
A bloodthirsty spectator appears to be Grey Elf and has some big nasty wounds and scratches.
He's medium in size.
< 825h/825H 283v/283V Pos: standing >
A deadly nightmare misses a bloodthirsty spectator.
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
Arena Stands
Obvious exits: -S -W
< 825h/825H 282v/283V Pos: standing >
Arena Stands
Obvious exits: -N -S
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 281v/283V Pos: standing >
Arena Stands
Obvious exits: -N -E -S
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 280v/283V Pos: standing >
Arena Stands
Obvious exits: -N -W
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 280v/283V Pos: standing >
Arena Stands
Obvious exits: -N -E -S
A bloodthirsty spectator shouts and curses.(Red Aura)
< 825h/825H 282v/283V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
a silver earring lies here. (illuminating)
The corpse of a wandering noble is lying here.
Shattered bits of ice are scattered about the area.
< 825h/825H 281v/283V Pos: standing >
Top of the Arena Ladder
Obvious exits: -E -D
< 825h/825H 280v/283V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 825h/825H 283v/283V Pos: standing >
Casting: spirit jump
< 825h/825H 283v/283V Pos: standing >
You complete your spell...
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.
< 825h/825H 283v/283V Pos: standing >
You start chanting...
< 825h/825H 283v/283V Pos: standing >
Casting: spirit jump *
< 825h/825H 283v/283V Pos: standing >
Casting: spirit jump
< 825h/825H 283v/283V Pos: standing >
You complete your spell...
You failed.
< 825h/825H 283v/283V Pos: standing >
You sit down.
< 825h/825H 283v/283V Pos: sitting >
You wiggle to find the most comfortable position.
< 825h/825H 283v/283V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - elemental fury
(11th circle) 2 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - earthen rain
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - reveal true form
1 - corrosive blast
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 1 - shrewtameness
1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - mousestrength
1 - summon beast
1 - hawkvision
4 - mending
( 3rd circle) 2 - snailspeed
3 - molevision
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle) 7 - ice missile
5 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
2 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 825h/825H 283v/283V Pos: sitting >
You start meditating...
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing spirit jump.
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 825h/825H 283v/283V Pos: sitting >
You clamber to your feet.
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
The spirits of your forefathers are no longer watching over you.
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.
< 825h/825H 283v/283V Pos: standing >
You start chanting...
< 825h/825H 283v/283V Pos: standing >
Casting: spirit jump *
< 825h/825H 283v/283V Pos: standing >
Casting: spirit jump
< 825h/825H 283v/283V Pos: standing >
You complete your spell...
Alazia's Adventurer Supply Shop
Obvious exits: -W#
An earth elemental stands here, looking like a living rock.
*An air elemental is here looking like a small living tornado.
A water elemental is here, flowing like a living current.
(Q)Alazia stands here, tending to her wares.(Gold Aura)
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
You sit down.
< 825h/825H 283v/283V Pos: sitting >
You wiggle to find the most comfortable position.
< 825h/825H 283v/283V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - elemental fury
(11th circle) 2 - nivards wicked firebrand
2 - cascading elemental beam
(10th circle) 4 - earthen rain
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - reveal true form
1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 1 - spirit sight
6 - greater mending
( 5th circle) 1 - shrewtameness
1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - mousestrength
1 - summon beast
1 - hawkvision
4 - mending
( 3rd circle) 2 - snailspeed
3 - molevision
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle) 7 - ice missile
5 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 825h/825H 283v/283V Pos: sitting >
You start meditating...
< 825h/825H 283v/283V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 825h/825H 283v/283V Pos: sitting >
< 825h/825H 283v/283V Pos: sitting >
You clamber to your feet.
< 825h/825H 283v/283V Pos: standing >
Sorry, but there are no help topics that match your search.
< 825h/825H 283v/283V Pos: standing >
Autosaving...
< 825h/825H 283v/283V Pos: standing >
Sorry, but there are no help topics that match your search.
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
Sorry, but there are no help topics that match your search.
< 825h/825H 283v/283V Pos: standing >
< 825h/825H 283v/283V Pos: standing >
Saving Lurt.
< 825h/825H 283v/283V Pos: standing >
Alazia's Adventurer Supply Shop
Obvious exits: -W#
An earth elemental stands here, looking like a living rock.
*An air elemental is here looking like a small living tornado.
A water elemental is here, flowing like a living current.
(Q)Alazia stands here, tending to her wares.(Gold Aura)
< 825h/825H 283v/283V Pos: standing >
A black rift in space opens next to you, and a Human steps out of it grinning.
< 825h/825H 283v/283V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 825h/825H 283v/283V Pos: standing >
Casting: nivards wicked firebrand
< 825h/825H 283v/283V Pos: standing >
You complete your spell...
Flames burst from your fingertips, encircling a Human in a towering InfErNo!
[Damage: 39 ] You dodge a Human's vicious attack.
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: small wounds >
[Damage: 35 ] Flames consume a Human, causing him to writhe in delicious agony!
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
You miss a Human.
You miss a Human.
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
You start chanting...
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
Casting: corrosive blast *
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
A Human sighs loudly.
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: few wounds >
You complete your spell...
You point at a Human.
[Damage: 151 ] A Human screams in utter agony as your corrosive blast slams into his body!
The blast of corrosive matter begins to eat through a Human's armor!
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: awful >
A Human dodges your futile attack.
You miss a Human.
You dodge a Human's vicious attack.
You start chanting...
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: awful >
[Damage: 35 ] Flames consume a Human, causing him to writhe in delicious agony!
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: awful >
Casting: arieks shattering iceball *
< 825h/825H 283v/283V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Human sta EP: awful >
You complete your spell...
You point at a Human.
[Damage: 141 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human's mask of leaves and bark [superior] freezes and shatters into million pieces from the intense cold!
A Human's skin of a giant snake of charisma freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.