<worn around neck> a spotted leopard skin [poor]
<worn around neck> a dangling spider necklace (humming)
<worn on body> a mysterious robe
<worn about body> a flaming dragonscale cloak
<worn on back> a large leather backpack
<worn on belt buckle>a mysterious tome
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> an eagle feather quill
<worn around wrist> a sapphire-studded bracelet
<worn on hands> gloves spun of magical spider web [superior] (humming)
<worn on finger> a sun ring [poor] (glowing)
<worn on legs> some mysterious leggings
<worn on feet> a pair of forest walking boots [poor]
Tired Trader Inn
Obvious exits: -N#
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 261h/261H 166v/166V Pos: standing >
< 261h/261H 166v/166V Pos: standing >
No-one by that name here...
< 261h/261H 166v/166V Pos: standing >
No-one by that name here...
< 261h/261H 166v/166V Pos: standing >
Tired Trader Inn
Obvious exits: -N#
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 261h/261H 166v/166V Pos: standing >
< 261h/261H 166v/166V Pos: standing >
Ok.
< 261h/261H 166v/166V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
< 261h/261H 165v/166V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 261h/261H 163v/166V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
A member of the volunteer guards watches the area.
< 261h/261H 161v/166V Pos: standing >
A volunteer guard leaves west.
< 261h/261H 163v/166V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
< 261h/261H 163v/166V Pos: standing >
Blaktakpak's Protections Palace
Obvious exits: -N
Blaktakpak bends armor back into shape with his bare hands.
< 261h/261H 162v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/261H 162v/166V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
< 261h/261H 162v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/261H 162v/166V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 261h/261H 161v/166V Pos: standing >
Choice Junk Emporium
Obvious exits: -N
A thri-kreen shoplifter cases the area.
A thri-kreen villager shops for the best deal in town.
< 261h/261H 160v/166V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 261h/261H 160v/166V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 261h/261H 158v/166V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
< 261h/261H 157v/166V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
< 261h/261H 156v/166V Pos: standing >
The gate seems to be closed.
< 261h/261H 156v/166V Pos: standing >
Obvious exits:
North- Cental Path Through the Dump
East- Southern Boundary of the Dump
South- (closed gate)
West- Southern Boundary of the Dump
< 261h/261H 161v/166V Pos: standing >
Ok.
< 261h/261H 162v/166V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S
< 261h/261H 161v/166V Pos: standing >
Ok.
< 261h/261H 162v/166V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
< 261h/261H 161v/166V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
< 261h/261H 159v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/261H 160v/166V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
A human hunter wanders the forest here looking for game.
< 261h/261H 159v/166V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S
< 261h/261H 159v/166V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S
< 261h/261H 157v/166V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
< 261h/261H 155v/166V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
< 261h/261H 164v/166V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
< 261h/261H 162v/166V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S
< 261h/261H 161v/166V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
< 261h/261H 159v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/261H 159v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 261h/261H 159v/166V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
< 261h/261H 158v/166V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
< 261h/261H 156v/166V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A living tree walks along the forest floor.
< 261h/261H 154v/166V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
< 261h/261H 153v/166V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 261h/261H 152v/166V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A human hunter wanders the forest here looking for game.
< 261h/261H 150v/166V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S
A forest Tor saunters along the forest floor.
< 261h/261H 149v/166V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
< 261h/261H 148v/166V Pos: standing >
**^**
**@**
*****
It is pitch black...
< 261h/261H 147v/166V Pos: standing >
*****
**@**
*****
It is pitch black...
< 261h/261H 146v/166V Pos: standing >
You start chanting...
< 261h/261H 151v/166V Pos: standing >
Casting: dimension door **
< 261h/261H 153v/166V Pos: standing >
Casting: dimension door *
< 261h/261H 154v/166V Pos: standing >
Casting: dimension door
< 261h/261H 155v/166V Pos: standing >
You complete your spell...
Alazia's Adventurer Supply Shop
Obvious exits: -W#
A Drow Elf (medium) La Resistance stands in mid-air here.
An earth elemental stands here, looking like a living rock.
*An air elemental is here looking like a small living tornado.
A water elemental is here, flowing like a living current.
(Q)Alazia stands here, tending to her wares.
< 261h/261H 155v/166V Pos: standing >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
< 261h/261H 160v/166V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'iuzabraeg xuqtze yufzbfaie'
A Drow Elf's wicked flames consume your body, causing you toscream in pain!
OUCH! That really did HURT!
A Drow Elf dodges your futile attack.
< 222h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf's wicked flames continue to consume your body; the pain, it almost feels...good.
OUCH! That really did HURT!
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
A Drow Elf misses you.
A Drow Elf misses you.
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
That's tough to do in battle, but still you try...
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
You sigh loudly.
< 187h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaffaguzz bragh'
A Drow Elf points at you.
You scream in utter agony as a Drow Elf's corrosive blast slams into your body!
YIKES! Another hit like that, and you've had it!!
The corrosive blast sears into your armor, quickly eating away at it!
< 36h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
A Drow Elf dodges your futile attack.
A Drow Elf starts casting an offensive spell.
< 36h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf's wicked flames continue to consume your body; the pain, it almost feels...good.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 1h/261H 162v/166V Pos: standing >
< T: Rijan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'arieks shattering iceball'
A Drow Elf points at you.
As a Drow Elf's iceball shatters in your face, you swear you hear taps..
Your mask of leaves and bark [superior] freezes and shatters into million pieces from the intense cold!
Your skin of a giant snake of charisma freezes and shatters into million pieces from the intense cold!