<worn on horns> horns of fire (glowing) [80%]
<worn on eyes> the eyes of undead fire (glowing)
<worn on face> some dried up slime [68%]
<worn in nose> a green nose ring (glowing) [85%]
<worn around neck> a collar of dark flames of regeneration
<worn around neck> a collar of razor-sharp mithril blades (glowing)
<worn on back> a large leather backpack
<worn on tail> a thick and jagged onyx ring
<worn about waist> a thick duergar-hide belt with a mithril buckle [poor]
<worn on belt buckle>an armageddon crystal
<worn on arms> a pair of black sleeves with glowing runes
<held as shield> a shield of the frostmaiden [poor]
<worn around wrist> a burnished couatl-hide bracer [68%]
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on hands> the holy gauntlets of the planetar (illuminating)
<worn on finger> an ancient obsidian ring
<worn on finger> the steel ring of greater physical resistance [superior]
<primary weapon> the mace of the earth (glowing)[216h 39m 23s]
<worn on legs> a pair of skin leggings with bleached skull kneepads[216h 39m 23s]
*.****M*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the east.
< 1359h/1359H 54v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the south.
< 1359h/1359H 53v/174V Pos: standing >
You follow Soldon.
A Trail Between the Rocks
Branching out east and west of this trail are huge, jagged, rocks
jutting upwards, making the thought of scaling it to get into the city
by bypassing the gates seem dangerous and difficult. The trail itself
appears to be used often, and wagon tracks as well as the usual prints
of foot traffic can be seen in the earth. Up ahead and around the
corner are the southern gates of Storm Port.
Obvious exits: -South
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the south.
< 1359h/1359H 53v/174V Pos: standing >
Soldon sneaks south.
You follow Soldon.
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the north.
< 1359h/1359H 51v/174V Pos: standing >
Soldon sneaks east.
You follow Soldon.
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East# -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Omm enters from the west.
< 1359h/1359H 50v/174V Pos: standing >
Soldon opens the gate.
< 1359h/1359H 52v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the west.
< 1359h/1359H 51v/174V Pos: standing >
Soldon closes the gate.
< 1359h/1359H 52v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West#
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A stray dog spends his days chasing rats through the back alleys.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Omm enters from the south.
< 1359h/1359H 52v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East# -South
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Omm enters from the south.
< 1359h/1359H 51v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A black crow hops through the streets, pecking at trash.
Omm enters from the south.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves west.
You follow Soldon.
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South# -West#
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the east.
< 1359h/1359H 51v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Omm enters from the south.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Omm enters from the south.
< 1359h/1359H 49v/174V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
An orc commoner who is a brief walk away to your east.
An orc commoner who is rather far off to your east.
An orc female who is rather far off to your east.
An orc merchant who is close by to your south.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A black crow hops through the streets, pecking at trash.
Omm enters from the west.
< 1359h/1359H 50v/174V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your east.
An orc commoner who is a brief walk away to your east.
An orc female who is a brief walk away to your east.
An orc merchant who is close by to your west.
A young orc soldier who is close by to your west.
< 1359h/1359H 51v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East -South# -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the west.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc commoner wanders the city here.(Red Aura)
Omm enters from the west.
< 1359h/1359H 49v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc commoner wanders the city here.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Omm enters from the west.
< 1359h/1359H 49v/174V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A young orc soldier who is close by to your south.
An orc female who is close by to your south.
An orc city guard who is not far off to your south.
An orc merchant who is rather far off to your south.
An orc female who is rather far off to your south.
An orc commoner who is close by to your west.
A black crow who is a brief walk away to your west.
An orc merchant who is rather far off to your west.
A young orc soldier who is rather far off to your west.
A duergar foreman who is close by above you.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves north.
You follow Soldon.
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A black crow hops through the streets, pecking at trash.
Omm enters from the south.
< 1359h/1359H 50v/174V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your south.
A young orc soldier who is not far off to your south.
An orc female who is not far off to your south.
An orc city guard who is a brief walk away to your south.
An orc merchant who is in the distance to your south.
< 1359h/1359H 52v/174V Pos: standing >
Soldon leaves south.
You follow Soldon.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc commoner wanders the city here.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Omm enters from the north.
< 1359h/1359H 51v/174V Pos: standing >
Soldon leaves south.
You follow Soldon.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Omm enters from the north.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
Omm enters from the west.
< 1359h/1359H 50v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
Omm enters from the west.
< 1359h/1359H 49v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
Omm enters from the west.
You quickly scan the area.
A harbour worker who is close by to your east.
An orc shipwright who is close by to your east.
An orc sailor who is not far off to your east.
A harbour worker who is close by to your west.
A young orc soldier who is a brief walk away to your west.
< 1359h/1359H 49v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
Omm enters from the west.
< 1359h/1359H 48v/174V Pos: standing >
Soldon leaves east.
You follow Soldon.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon SS Bong Water floats here.
The Caravel PsiChotic floats here.
The Caravel . . floats here.
The Ketch The Drug Smuggler floats here.
The Sloop Song Of See floats here.
The Galleon Koda floats here.
The Galleon Scrabble Ship floats here.
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
An Orc sailor searches for his ship along the pier.(Red Aura)
Omm enters from the west.
< 1359h/1359H 48v/174V Pos: standing >
Soldon boards the SeaStalker.
< 1359h/1359H 52v/174V Pos: standing >
Soldon disembarks from the SeaStalker.
< 1359h/1359H 57v/174V Pos: standing >
Omm boards the Galleon SS Bong Water .
< 1359h/1359H 60v/174V Pos: standing >
Soldon boards the Galleon SS Bong Water .
< 1359h/1359H 60v/174V Pos: standing >
It creeps up on you, sucking you into the eternal plane of nothingness...
< 1359h/1359H 61v/174V Pos: standing >
< 1359h/1359H 65v/174V Pos: standing >
< 1359h/1359H 65v/174V Pos: standing >
Omm disembarks from the Galleon SS Bong Water .
< 1359h/1359H 65v/174V Pos: standing >
< 1359h/1359H 66v/174V Pos: standing >
The Northern Docks
Obvious exits: -East -West
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon SS Bong Water floats here.
The Caravel PsiChotic floats here.
The Caravel . . floats here.
The Ketch The Drug Smuggler floats here.
The Sloop Song Of See floats here.
The Galleon Koda floats here.
The Galleon Scrabble Ship floats here.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
< 1359h/1359H 67v/174V Pos: standing >
Omm boards the Caravel PsiChotic.
< 1359h/1359H 68v/174V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 1359h/1359H 69v/174V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 1359h/1359H 73v/174V Pos: standing >
Omm disembarks from the Caravel PsiChotic.
< 1359h/1359H 74v/174V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 1359h/1359H 77v/174V Pos: standing >
< 1359h/1359H 79v/174V Pos: standing >
You get a pile of coins from your bag of impossibilities.
There were: 42 platinum coins, 251 gold coins, 486 silver coins, 719 copper coins.
< 1359h/1359H 84v/174V Pos: standing >
Omm boards the Ketch the Drug Smuggler.
< 1359h/1359H 86v/174V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 1359h/1359H 87v/174V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.
< 1359h/1359H 87v/174V Pos: standing >
Ok.
You put 42 platinum, 206 gold, 7 silver, and 9 copper coins into the bag of impossibilities.
< 1359h/1359H 90v/174V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 1359h/1359H 94v/174V Pos: standing >
< 1359h/1359H 97v/174V Pos: standing >
Omm disembarks from the Ketch the Drug Smuggler.
< 1359h/1359H 104v/174V Pos: standing >
Omm boards the Galleon SS Bong Water .
< 1359h/1359H 104v/174V Pos: standing >
There is no naazz here.
< 1359h/1359H 106v/174V Pos: standing >
You board the Galleon SS Bong Water .
Aboard the Galleon SS Bong Water
Obvious exits: -North -East -West
A greyish stone wall is here to the west.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Soldon AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Soldon's head. (illuminating)
< 1359h/1359H 109v/174V Pos: standing >
Soldon starts casting a spell.
< 1359h/1359H 110v/174V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'xarr ay ghaiz'
< 1359h/1359H 115v/174V Pos: standing >
< 1359h/1359H 121v/174V Pos: standing >
< 1359h/1359H 121v/174V Pos: standing >
Soldon starts casting a spell.
< 1359h/1359H 121v/174V Pos: standing >
< 1359h/1359H 124v/174V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'xarr ay ghaiz'
< 1359h/1359H 127v/174V Pos: standing >
A Revenant comes aboard.
< 1359h/1359H 134v/174V Pos: standing >
< 1359h/1359H 135v/174V Pos: standing >
A Revenant suddenly attacks YOU!
A Revenant snaps into visibility.
< 1345h/1359H 135v/174V Pos: standing >
< T: Varz TP: sta TC:few scratches E: A Revenant sta EP: excellent >
A faint hum can be heard from the mace of the earth you are carrying.
You topple over yourself as you try to bash a Revenant - he's just too small!
Omm suddenly attacks a Revenant!
< 1346h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Revenant attacks you. [7 hits]
< 1207h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: small wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
You attack a Revenant. [0 hits]
< 1208h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: small wounds E: A Revenant sta EP: excellent >
Soldon starts casting an offensive spell.
< 1208h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: small wounds E: A Revenant sta EP: excellent >
You clamber to your feet.
< 1208h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: small wounds E: A Revenant sta EP: excellent >
You are already standing.
< 1208h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: small wounds E: A Revenant sta EP: excellent >
Soldon completes his spell...
Soldon utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 1209h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: small wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
A Revenant's sword of fire and flame summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Revenant's fingertips!
You are enveloped in a cloud of incendiary gases sent by a Revenant - OUCH!!
The sphere circling Soldon's body darts in front of a Revenant's assault!
A Revenant's sword of fire and flame calls upon the pure power of the plane of fire, directing it at you!
A fiery conflagration spews from a Revenant striking you full on!
Your burnished couatl-hide bracer is burned from the blast!
You feel your skin soften and return to normal.
A Revenant attacks you. [8 hits]
< 1006h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
Omm attacks a Revenant. [5 hits]
A Minotaur comes aboard.
< 1006h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: few scratches >
You say 'earth'
Your mace of the earth hums briefly.
Their skin is already hard as a rock!
Living stone sprouts up and covers your flesh.
Omm's skin seems to turn to stone.
Omm is knocked to the ground by a Minotaur's mighty bash!
< 1006h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: few scratches >
An Orc comes aboard.
A Thri-Kreen comes aboard.
< 1006h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
[Damage: 1 ] [Damage: 1 ] As you strike a Revenant, the power of your ancestors fill you with RAGE!
You attack a Revenant. [2 hits]
A Minotaur comes aboard.
< 1007h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: few scratches >
An Orc starts casting a spell.
A Revenant brandishes their weapons in a formal stance...
< 1007h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
Soldon attacks a Revenant. [0 hits]
A Thri-Kreen suddenly attacks Soldon!
A Thri-Kreen snaps into visibility.
A Thri-Kreen suffers from contact with the aura about Soldon.
< 1007h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: excellent >
A Minotaur snaps into visibility.
< 1007h/1359H 136v/174V Pos: standing >
< T: Varz TP: sta TC: few wounds E: A Revenant sta EP: excellent >
Soldon attempts to flee.
Oof! Soldon bumps into a greyish stone wall...
Soldon tries to flee, but can't make it out of here!
You are knocked to the ground by a Minotaur's mighty bash!
< 1007h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into a Revenant's body, and his wounds begin to heal!
A Revenant snaps into visibility.
A Revenant attacks you. [7 hits]
< 890h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
The fire burns white hot as it consumes your flesh!
< 863h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
A Minotaur's sword glows with a bright light as it bites into Omm.
Omm looks withered and a Minotaur looks revitalized.
A Minotaur attacks Omm. [4 hits]
< 863h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
A Revenant snaps into visibility.
Omm suddenly appears a bit confused!
Omm suffers from contact with the aura about a Revenant.
Omm is burned severely as he hits a Revenant!
Omm attacks a Revenant. [3 hits]
< 863h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: few scratches >
Soldon attempts to flee.
Oof! Soldon bumps into a greyish stone wall...
Soldon tries to flee, but can't make it out of here!
< 864h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: few scratches >
A Minotaur attacks you. [3 hits]
< 811h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: few scratches >
A Revenant snaps into visibility.
[Damage: 8 ] You attack a Revenant. [1 hits]
< 811h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: few wounds E: A Revenant sta EP: few scratches >
A Revenant's flesh magically hardens, turning to stone.
A Revenant becomes a FLuRrY of weapons as they begin their onslaught...
You feel your skin soften and return to normal.
A Revenant snaps into visibility.
Soldon attempts to flee.
Soldon tries to flee, but can't make it out of here!
< 536h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen suffers from contact with the aura about Soldon.
A Thri-Kreen attacks Soldon. [8 hits]
A Revenant snaps into visibility.
Soldon attacks a Revenant. [0 hits]
< 536h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
Soldon attempts to flee.
Oof! Soldon bumps into a greyish stone wall...
Soldon tries to flee, but can't make it out of here!
< 537h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
Your instincts force you into a BloodLust!
A Revenant attacks you. [8 hits]
< 209h/1359H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
The fire burns white hot as it consumes your flesh!
An Orc starts casting an offensive spell.
< 378h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
A Minotaur is burned by magical fire as he strikes the spiked shield of a MaDMaN!
A Minotaur attacks Omm. [3 hits]
< 378h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
Soldon attempts to flee.
Oof! Soldon bumps into a greyish stone wall...
Soldon tries to flee, but can't make it out of here!
< 378h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
Looking panicked, Omm scrambles madly to his feet!
< 379h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
An Orc completes his spell...
An Orc utters the word 'gurunsoqz'
Soldon is suddenly at a slight loss for words.
A Minotaur attacks you. [4 hits]
A Revenant snaps into visibility.
Omm attacks a Revenant. [4 hits]
A Thri-Kreen snaps into visibility.
A Thri-Kreen delivers a sound hit on Soldon but does not sweep him off his feet.
A Thri-Kreen suffers from contact with the aura about Soldon.
< 244h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: few scratches >
You score a CRITICAL HIT!!!!!
Your mighty attack shatters a Revenant's magical protection!
A Revenant snaps into visibility.
[Damage: 17 ] You attack a Revenant. [1 hits]
Soldon attempts to flee.
Soldon tries to flee, but can't make it out of here!
Omm attempts to flee.
Oof! Omm bumps into a greyish stone wall...
Omm tries to flee, but can't make it out of here!
< 244h/1558H 136v/174V Pos: sitting >
< T: Varz TP: sit TC:pretty hurt E: A Revenant sta EP: few scratches >
A Revenant snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your suit of black ringmail bearing the symbol of Alatorin [superior] was completely destroyed by the massive blow!
Your tight green cloak was completely destroyed by the massive blow!
Your pulsating diamond earring was completely destroyed by the massive blow!
Your carved turquoise stud [superior] was completely destroyed by the massive blow!