The death of [29 Paladin] Rirg (Dwarf)

in The Leaders Quarters

from the perspective of [56 Wildmage] Null La Resistance (Minotaur)

<floating about head>a dark purple ioun stone[237h 6m 25s]
<worn as a badge>    a frost dragon's eye (glowing) [67%]             
<worn on horns>      a pair of odd gold plated marilith horn bands [poor] (magic)
<worn on eyes>       devil eyes of the ghargatula [poor] (magic) [61%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [85%]             
<worn around neck>   the pendant of the aboleth (magic) [82%]             
<worn on body>       the legendary platemail of defense [poor] (magic) [52%]             
<worn about body>    the robe of Lost Souls (magic)[237h 6m 25s]
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>the tome of Strahd (magic) (glowing) [88%]             
<attached to belt>   a white leather-bound tome of spirit domination (magic) [86%]             
<attached to belt>   a leather-bound book covered in shifting shadows (magic) [40%]             
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [69%]             
<held as shield>     a shield lined with silver fangs [superior] (magic) [88%]             
<worn around wrist>  a shimmering purple bracer (magic) (glowing) (humming)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [85%]             
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     the ring of the void (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[237h 6m 25s]

 *****  
 **@**  
 **^M*  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 193v/248V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 192v/248V Pos: standing >
 
 ***^*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 191v/248V Pos: standing >
 
 *****  
 **@^*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -South -West

< 1363h/1363H 190v/248V Pos: standing >
 
 ***^*  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 191v/248V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The corpse of a hook flier is lying here.
A metallic dragonscale has been left here.

< 1363h/1363H 189v/248V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
[2] The corpse of an elite swashbuckler is lying here.

< 1363h/1363H 188v/248V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A lithe forest elf scouts about here.(Gold Aura)
A satyr trots through the area making music.(Gold Aura)
There are residual brain waves in the area.

< 1363h/1363H 189v/248V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 1363h/1363H 189v/248V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A forest elf scout who is close by to your south.
A satyr who is close by to your south.

< 1363h/1363H 192v/248V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
There are residual brain waves in the area.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 1363h/1363H 193v/248V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 1363h/1363H 192v/248V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A satyr who is a brief walk away to your south.

< 1363h/1363H 192v/248V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East -South

< 1363h/1363H 194v/248V Pos: standing >
You quickly scan the area.
A voadkyn who is close by to your east.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A satyr who is rather far off to your south.

< 1363h/1363H 194v/248V Pos: standing >
You start chanting...

< 1363h/1363H 201v/248V Pos: standing >

< 1363h/1363H 203v/248V Pos: standing >
Casting: dimension door 

< 1363h/1363H 205v/248V Pos: standing >
You complete your spell...
 
 ****.  
 **@*.  
 **...  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Aretean La Resistance (Goblin)(tiny) stands in mid-air here.(Red Aura)
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1363h/1363H 207v/248V Pos: standing >
Noz stops following Laz.
Noz now follows Laz.

< 1363h/1363H 210v/248V Pos: standing >
Grua steps out of a pitch-black gate.

< 1363h/1363H 211v/248V Pos: standing >
Aretean plays a song to lift his spirit off the ground.

< 1363h/1363H 212v/248V Pos: standing >
Aretean starts playing Krindor's Music Box and singing aloud.

< 1363h/1363H 228v/248V Pos: standing >
Laz shouts out loudly.. MOVING!!!!

< 1363h/1363H 231v/248V Pos: standing >
Noz leaves west.
Grua leaves west.
Vub sneaks west.
Aretean sneaks west.

< 1363h/1363H 239v/248V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1363h/1363H 241v/248V Pos: standing >
You hear the sounds of movement in the distance.

< 1363h/1363H 242v/248V Pos: standing >
I see no person by that name here!

< 1363h/1363H 247v/248V Pos: standing >

< 1363h/1363H 248v/248V Pos: standing >
 
 *****  
 **@**  
 ***..  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 246v/248V Pos: standing >
 
 *****  
 **@**  
 P***.  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 244v/248V Pos: standing >
 
 *****  
 **@**  
 *P***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 242v/248V Pos: standing >
It is snowing here.
 
 *****  
 **@**  
 **P**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West

< 1363h/1363H 242v/248V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Aretean La Resistance (Goblin)(tiny) stands in mid-air here.(Red Aura)
*Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Grua La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1363h/1363H 241v/248V Pos: standing >

< 1363h/1363H 242v/248V Pos: standing >
Noz leaves west.
Grua leaves west.
You follow Noz.

 
 *****  
 **@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Grua La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Aretean sneaks in from the east.

< 1363h/1363H 246v/248V Pos: standing >
Aretean sings a song that makes you feel safe from dragons.
You feel protected from the fire!
You feel protected from the cold!
You feel protected from the poisonous gasses!
You feel protected from acid!
You feel protected from the lightning!
You stop following Noz.
You now follow Laz.

< 1363h/1363H 246v/248V Pos: standing >
You follow Laz.

 
 *****  
 ^*@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
Noz enters from the east.
Grua enters from the east.
Aretean sneaks in from the east.

< 1363h/1363H 245v/248V Pos: standing >
Laz sneaks west.
You follow Laz.

 
 *****  
 *^@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Noz enters from the east.
Grua enters from the east.

< 1363h/1363H 244v/248V Pos: standing >
Aretean starts playing Krindor's Music Box and singing aloud.

< 1363h/1363H 245v/248V Pos: standing >
Laz sneaks south.
You follow Laz.

 
 *^P**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Noz enters from the north.
Grua enters from the north.

< 1363h/1363H 244v/248V Pos: standing >
Laz sneaks west.
You follow Laz.

 
 **^**  
 **@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The corpse of a hook flier is lying here.
A metallic dragonscale has been left here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Noz enters from the east.
Grua enters from the east.
Aretean sneaks in from the east.

< 1363h/1363H 242v/248V Pos: standing >
You follow Laz.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
[2] The corpse of an elite swashbuckler is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Noz enters from the south.
Grua enters from the south.

< 1363h/1363H 241v/248V Pos: standing >
You feel your power of dimension door returning to you.

< 1363h/1363H 243v/248V Pos: standing >
You follow Laz.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A lithe forest elf scouts about here.(Gold Aura)
A satyr trots through the area making music.(Gold Aura)
There are residual brain waves in the area.
Noz enters from the south.
Grua enters from the south.
Vub sneaks in from the south.

< 1363h/1363H 242v/248V Pos: standing >
Laz sneaks north.
You follow Laz.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Noz enters from the south.
Grua enters from the south.

< 1363h/1363H 241v/248V Pos: standing >
Laz sneaks north.
You follow Laz.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
There are residual brain waves in the area.
Noz enters from the south.
Grua enters from the south.

< 1363h/1363H 244v/248V Pos: standing >
Laz floats up.
You follow Laz.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Noz enters from below.
Grua enters from below.

< 1363h/1363H 245v/248V Pos: standing >
You follow Laz.

A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Noz enters from below.
Grua enters from below.
Aretean sneaks in from below.

< 1363h/1363H 243v/248V Pos: standing >
Aretean plays a song to lift his spirit off the ground.
A bandit archer flies through the air, free as a bird!
A bandit archer flies through the air, free as a bird!
You follow Laz.

Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Noz enters from the east.
Grua enters from the east.

< 1363h/1363H 246v/248V Pos: standing >

< 1363h/1363H 248v/248V Pos: standing >
Laz sneaks west.
You follow Laz.

Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood covers everything in the area.
[6] The corpse of a bandit swashbuckler is lying here.
A small fragment of bark glays on the ground.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Dwarf (medium), floating sits atop a magnificent heavy warhorse, fighting a bandit swashbuckler.(Gold Aura)
A Grey Elf (medium) sits resting.(Gold Aura)
A bandit swashbuckler stands here, fighting a Dwarf.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Noz enters from the east.
Grua enters from the east.
Noz snaps into visibility.
A Grey Elf avoids being bashed by Noz, who loses his balance and falls.

< 1363h/1363H 246v/248V Pos: standing >
Grua suddenly attacks a Grey Elf!
A Dwarf bravely steps in front of a Grey Elf, shielding him from harm!
Grua snaps into visibility.
Grua's crude crush grazes a Dwarf.

< 1363h/1363H 246v/248V Pos: standing >
Vub snaps into visibility.

< 1363h/1363H 246v/248V Pos: standing >
A Grey Elf fills with BloodLust

< 1363h/1363H 246v/248V Pos: standing >
A Dwarf's powerful slash critically injures a bandit swashbuckler.
A bandit swashbuckler is mortally wounded, and will die soon, if not aided.
A Dwarf neatly performs a coup de grace and beheads a bandit swashbuckler.
A bandit swashbuckler is dead! R.I.P.
The last gasps of a bandit swashbuckler cause a sickening chill to run up your spine.

< 1363h/1363H 246v/248V Pos: standing >
Saving Null.
Laz starts casting an offensive spell.
Laz snaps into visibility.
A Dwarf gets something from the corpse of a bandit swashbuckler.

< 1363h/1363H 246v/248V Pos: standing >
You start chanting...
You snap into visibility.

< 1363h/1363H 246v/248V Pos: standing >
A Grey Elf stops using a rugged adventurers satchel.

< 1363h/1363H 248v/248V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west riding on a magnificent heavy warhorse.

< 1363h/1363H 248v/248V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
A Grey Elf's long flowing missionary robe was corroded by acid.
A Grey Elf attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 1363h/1363H 248v/248V Pos: standing >
Casting: chaotic ripple *

< 1363h/1363H 248v/248V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Vub's spell flows around a Grey Elf, leaving him unharmed!

< 1363h/1363H 248v/248V Pos: standing >
Casting: chaotic ripple 
Vub dodges a Grey Elf's attack.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1363h/1363H 248v/248V Pos: standing >
Aretean plays a song to lift his spirit off the ground.
A bandit swashbuckler flies through the air, free as a bird!
You complete your spell...
[Damage: 195 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Grey Elf.
Clutching his head a Grey Elf tries to escape the
maddening images circling him.
A Grey Elf is stunned!
[Damage: 44 ] Your ripples of ChAoTiC energy engulf a Grey Elf blasting the life from his body!
A Grey Elf's long flowing missionary robe freezes and shatters into million pieces from the intense cold!
A Grey Elf's superior flesh tiara freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The last gasps of a Grey Elf cause a sickening chill to run up your spine.
Laz stops chanting abruptly!

< 1363h/1363H 248v/248V Pos: standing >
A Dwarf rides in on a magnificent heavy warhorse from the west.

< 1363h/1363H 248v/248V Pos: standing >
A Dwarf leaves west riding on a magnificent heavy warhorse.

< 1363h/1363H 248v/248V Pos: standing >
Saving Null.
Laz sneaks east.
You follow Laz.

Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vub sneaks in from the west.

< 1363h/1363H 246v/248V Pos: standing >
You failed.

< 1363h/1363H 246v/248V Pos: standing >
You failed.

< 1363h/1363H 248v/248V Pos: standing >
You feel your power of chaotic ripple returning to you.

< 1363h/1363H 248v/248V Pos: standing >
You don't see them here.
Vub sneaks east.

< 1363h/1363H 248v/248V Pos: standing >
Laz sneaks west.
You follow Laz.

Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
[7] The corpse of a bandit swashbuckler is lying here.
A small fragment of bark glays on the ground.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Grua La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Grua leaves west.

< 1363h/1363H 246v/248V Pos: standing >
You don't see them here.
Laz sneaks west.
You follow Laz.

Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
A bright light fills this area.
Obvious exits: -North -East -West
[4] The corpse of a bandit swashbuckler is lying here.
[2] The corpse of an elite swashbuckler is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Grua La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Noz enters from the east.
Grua leaves west.
Noz leaves west.

< 1363h/1363H 244v/248V Pos: standing >
You don't see them here.

< 1363h/1363H 246v/248V Pos: standing >
You don't see them here.
Laz sneaks west.
You follow Laz.

The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
The corpse of Enzekail is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Grua La Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium), floating sits atop a magnificent heavy warhorse, fighting Grua.(Gold Aura)
A large hopper leaps through the forest.
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Dwarf is knocked to the ground by Noz's mighty bash!

< 1363h/1363H 246v/248V Pos: standing >
You charge and end up on your face!

< 1363h/1363H 217v/248V Pos: on your ass >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1363h/1363H 227v/248V Pos: on your ass >
A magnificent heavy warhorse suddenly attacks Grua!
A magnificent heavy warhorse suddenly appears a bit confused!
A magnificent heavy warhorse misses Grua.

< 1363h/1363H 230v/248V Pos: on your ass >
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Dwarf's eyes briefly cloud over as his body is painfully ripped apart from within.
Noz snaps into visibility.
Noz's weak slash wounds a Dwarf.
Noz's impressive slash wounds a magnificent heavy warhorse.
Noz's impressive slash wounds a magnificent heavy warhorse.
Noz's impressive slash strikes a Dwarf.
Noz's the holy flamberge of the efreeti turns black and spews a torrent of pure foul evil at a Dwarf!
The room goes dark!
Noz calls upon the power of the gods to tear apart the insides of a Dwarf with a mighty harm spell!

< 1363h/1363H 231v/248V Pos: on your ass >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Dwarf seems to be blinded!
A Dwarf begins to dry and wilt.
A Dwarf misses Grua.
A Dwarf misses Grua.
Grua snaps into visibility.
Grua's crush enshrouds a Dwarf in a mist of blood.
Grua's slash causes a Dwarf to grimace in pain.
Grua neatly performs a coup de grace and beheads a Dwarf.
A Dwarf's pair of chainmail leggings was completely destroyed by the massive blow!
A Dwarf is stunned!
A Dwarf falls off his mount!
A magnificent heavy warhorse stops following a Dwarf.
A Dwarf is dead! R.I.P.
You receive your share of experience.