The death of [20 Cleric] Mydge (Human)

in Rounded Cave

from the perspective of [51 Assassin] Kaak La Resistance (Duergar)

<worn as a badge>    a soulstone scabbard
<worn on head>       a dreadveil helm [superior]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        an earring of congealed blood [superior] [86%]             
<worn on face>       the mask of Avernus (glowing)
<worn around neck>   a necklace of halfling ears of dexterity
<worn around neck>   a scarf of enhanced stealth made by Rethax
<worn on body>       Purge, the blood thirsty platemail
<worn about body>    the wings of the shadow dragon (glowing)
<worn as quiver>     the frost giant's axe
<worn about waist>   a gnomish harm prevention belt of constitution (glowing)
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a mithril bracer of Tarkorsh
<worn around wrist>  a mithril bracer of Tarkorsh
<worn on hands>      the gauntlets of immortality (glowing) (humming)
<worn on finger>     a shiny crimson ring of good protection [poor] made by Rethax (invis)
<worn on finger>     a shiny crimson ring (invis)
<primary weapon>     the barb of an ancient green wyrm (glowing)
<secondary weapon>   a blood dagger of Tezcatlipoca of strength
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       the boots of speed [poor]

 MMMMMM@MMMMMM  
 ^....M.MMM     
 MMMMMMMM   ..  
  MMMMMM   ..   
   MMM    ..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.
There are Human tracks going south.

< 723h/723H 169v/237V Pos: standing >
 
   ^^.^.MMMM    
  ^.^^MMMMMMM   
 ^^^^MM^MMMMMM  
 ^MMMMM.MMMMMM  
 MMMMMM@MMMMMM  
 MMMMMM.MMMMMM  
 ^....M.MMM     
  MMMMMMM   .   
   MMMMM   .    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.
There are some tracks heading south.

< 723h/723H 168v/237V Pos: standing >
 
   ......^^M    
  ^^^.^.MMMMM   
 ^^.^^MMMMMMMM  
 ^^^^MM^MMMMMM  
 ^MMMMM@MMMMMM  
 MMMMMM.MMMMMM  
 MMMMMM.MMMMMM  
  ....M.MMM     
   MMMMMM       
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 723h/723H 167v/237V Pos: standing >
Huge Cave Entrance
Obvious exits: -N -S

< 723h/723H 166v/237V Pos: standing >
Inside a Huge Cave
Obvious exits: -N -E -S
An ugly kobold is standing here.
There are Human tracks going north.
There are Human tracks going south.
There are Human tracks going south.

< 723h/723H 166v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A stray dog who is close by to your north.
A kobold who is close by to your east.
A kobold who is a brief walk away to your east.
A kobold who is a brief walk away to your east.
A kobold who is rather far off to your east.

< 723h/723H 167v/237V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
A large wandering dog is here, growling at you.
There are Human tracks going east.
There are some tracks heading west.
There are Human tracks going east.

< 723h/723H 178v/237V Pos: standing >
You quickly scan the area.
A small hobgoblin who is close by to your east.
A kobold who is close by to your south.

< 723h/723H 180v/237V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W#

< 723h/723H 185v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A stray dog who is close by to your east.
A small hobgoblin who is not far off to your east.

< 723h/723H 186v/237V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
A large wandering dog is here, growling at you.
There are Duergar tracks going west.
There are Human tracks going east.
There are Human tracks going west.
There are Human tracks going east.

< 723h/723H 188v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 723h/723H 189v/237V Pos: standing >
Curving Cave
Obvious exits: -N -W
An ugly kobold is standing here.
A small hobgoblin is standing here, looking lost.

< 723h/723H 189v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is not far off to your north.
A stray dog who is close by to your west.

< 723h/723H 190v/237V Pos: standing >
Cave
Obvious exits: -N -S
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
There are Duergar tracks going north.
There are some tracks heading north.

< 723h/723H 193v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your south.
A small hobgoblin who is close by to your south.

< 723h/723H 194v/237V Pos: standing >
Curving Cave
Obvious exits: -N -W
An ugly kobold is standing here.
A small hobgoblin is standing here, looking lost.

< 723h/723H 197v/237V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
A large wandering dog is here, growling at you.

< 723h/723H 197v/237V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W#

< 723h/723H 200v/237V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A kobold who is not far off to your east.
A small hobgoblin who is not far off to your east.

< 723h/723H 201v/237V Pos: standing >
The door seems to be closed.

< 723h/723H 204v/237V Pos: standing >
Ok.

< 723h/723H 206v/237V Pos: standing >
Goblin Hall
Obvious exits: -N -E -S -W
A goblin is standing here, wearing a clueless expression.
There are some tracks heading west.
There are some tracks heading east.

< 723h/723H 207v/237V Pos: standing >
Ok.

< 723h/723H 208v/237V Pos: standing >
Goblin Hall
Obvious exits: -N -E# -S -W
A goblin is standing here, wearing a clueless expression.
There are some tracks heading west.
There are some tracks heading east.

< 723h/723H 209v/237V Pos: standing >
You quickly scan the area.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin cook who is close by to your north.
A goblin slave who is close by to your north.
A goblin slave who is close by to your north.
A goblin who is close by to your west.
A goblin who is not far off to your west.
A goblin who is not far off to your west.

< 723h/723H 210v/237V Pos: standing >
Autosaving...

< 723h/723H 212v/237V Pos: standing >
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.
There are Duergar tracks going west.
There are some tracks heading east.

< 723h/723H 213v/237V Pos: standing >
You quickly scan the area.
A goblin who is close by to your north.
A goblin who is close by to your east.
A goblin who is close by to your west.
A goblin who is close by to your west.

< 723h/723H 214v/237V Pos: standing >
Goblin Hall
Obvious exits: -E -S -W
A goblin is standing here, wearing a clueless expression.
A goblin is standing here, wearing a clueless expression.

< 723h/723H 216v/237V Pos: standing >
You quickly scan the area.
A goblin who is close by to your east.
A goblin who is not far off to your east.
A goblin who is close by to your south.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 723h/723H 217v/237V Pos: standing >
End of Goblin Hall
Obvious exits: -N -E -S
There are some tracks heading east.
There are some tracks heading south.

< 723h/723H 218v/237V Pos: standing >
You quickly scan the area.
An elite goblin guard who is not far off to your north.
An elite goblin guard who is not far off to your north.
A goblin who is close by to your east.
A goblin who is close by to your east.
A goblin who is not far off to your east.
A goblin who is a brief walk away to your east.
A goblin who is close by to your south.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 723h/723H 220v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 723h/723H 226v/237V Pos: standing >
You quickly scan the area.
An elite goblin guard who is not far off to your north.
An elite goblin guard who is not far off to your north.
A goblin who is close by to your east.
A goblin who is close by to your east.
A goblin who is not far off to your east.
A goblin who is a brief walk away to your east.
A goblin who is close by to your south.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 723h/723H 228v/237V Pos: standing >
Goblin Hall
Obvious exits: -E -S -W
A goblin is standing here, wearing a clueless expression.
A goblin is standing here, wearing a clueless expression.
There are Duergar tracks going east.
There are Duergar tracks going west.

< 723h/723H 231v/237V Pos: standing >
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.
There are Duergar tracks going east.
There are Human tracks going east.

< 723h/723H 231v/237V Pos: standing >
Goblin Hall
Obvious exits: -N -E# -S -W
A goblin is standing here, wearing a clueless expression.
There are Duergar tracks going east.
There are some tracks heading east.

< 723h/723H 231v/237V Pos: standing >
The door seems to be closed.

< 723h/723H 233v/237V Pos: standing >
The door seems to be closed.

< 723h/723H 237v/237V Pos: standing >
Ok.

< 723h/723H 237v/237V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W

< 723h/723H 236v/237V Pos: standing >
Ok.

< 723h/723H 236v/237V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W#

< 723h/723H 236v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A stray dog who is close by to your east.
A small hobgoblin who is not far off to your east.

< 723h/723H 236v/237V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
A large wandering dog is here, growling at you.
There are Duergar tracks going east.
There are some tracks heading east.
There are Human tracks going west.
There are Human tracks going east.

< 723h/723H 235v/237V Pos: standing >
You quickly scan the area.
A small hobgoblin who is close by to your east.
A kobold who is close by to your south.
A kobold who is close by to your south.

< 723h/723H 235v/237V Pos: standing >
A kobold enters from the south.

< 723h/723H 237v/237V Pos: standing >
Curving Cave
Obvious exits: -N -W
A small hobgoblin is standing here, looking lost.

< 723h/723H 235v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your west.
A kobold who is close by to your west.
A stray dog who is close by to your west.

< 723h/723H 235v/237V Pos: standing >
Cave
Obvious exits: -N -S
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
There are Duergar tracks going north.
There are Human tracks going north.

< 723h/723H 234v/237V Pos: standing >
You quickly scan the area.
A small hobgoblin who is close by to your south.

< 723h/723H 234v/237V Pos: standing >
Cave Junction
Obvious exits: -E -S -W

< 723h/723H 236v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A kobold who is not far off to your east.
A kobold who is close by to your south.
A kobold who is close by to your south.
A kobold who is close by to your south.
A small hobgoblin who is not far off to your south.
A kobold who is close by to your west.

< 723h/723H 236v/237V Pos: standing >
Thin Passageway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
There are Duergar tracks going east.
There are some tracks heading east.

< 723h/723H 235v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A kobold who is not far off to your west.

< 723h/723H 235v/237V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A kobold who is not far off to your west.

< 723h/723H 237v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S -W
An ugly kobold is standing here.

< 723h/723H 236v/237V Pos: standing >
You quickly scan the area.
A kobold who is not far off to your south.
A kobold who is not far off to your south.
A small hobgoblin who is not far off to your south.
A Human who is not far off to your south.
A kobold who is not far off to your south.
A kobold who is a brief walk away to your south.
A kobold who is close by to your west.
A kobold who is a brief walk away to your west.

< 723h/723H 236v/237V Pos: standing >

< 723h/723H 236v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S
There are Human tracks going south.

< 723h/723H 235v/237V Pos: standing >
The tunnel continues.
You extend your sights southward.
Long Tunnel
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
An ugly kobold is standing here.
A Human (medium) sits resting.(Gold Aura)
An ugly kobold is standing here.

< 723h/723H 236v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
An ugly kobold is standing here.
A Human (medium) sits resting.(Gold Aura)
An ugly kobold is standing here.
There are some tracks heading south.
There are Human tracks going south.

< 723h/723H 236v/237V Pos: standing >
You snap into visibility.
A Human is disrupted from meditation.
A Human, looking very frustrated, packs up her holy symbol.
[Damage: 17 ] -=[Your pierce strikes a Human.]=-
Your spirit suffers from contact with a Human's aura!
[Damage: 64 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 719h/723H 236v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 You are no longer aggressive to monsters.

< 719h/723H 236v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 You attempt to flee...
Long Tunnel
Obvious exits: -N -S
There are Human tracks going south.
You flee northward!

< 719h/723H 220v/237V Pos: standing >
Saving Kaak.

< 719h/723H 220v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
An ugly kobold is standing here.
A Human (medium) sits, floating here.(Gold Aura)
An ugly kobold is standing here.
There are some tracks heading south.
There are some tracks heading south.

< 719h/723H 221v/237V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 18 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 12 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 716h/723H 222v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 A small hobgoblin enters from the south.
A Human misses you.
You snap into visibility.

< 717h/723H 223v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 You are no longer aggressive to monsters.

< 717h/723H 223v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 You attempt to flee...
Rounded Cave
Obvious exits: -N -E -W
An ugly kobold is standing here.
You flee southward!

< 717h/723H 214v/237V Pos: standing >
Saving Kaak.

< 717h/723H 214v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a large hobgoblin is lying here.
A small hobgoblin is standing here, looking lost.
An ugly kobold is standing here.
An ugly kobold is standing here.
A Human (medium) stands, floating here.(Gold Aura)
An ugly kobold is standing here.
There are Duergar tracks going north.
There are some tracks heading south.

< 717h/723H 214v/237V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 22 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
You twist the blade and watch as a a Human writhes in agony.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 715h/723H 215v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human leaves south.

< 715h/723H 216v/237V Pos: standing >
You are no longer aggressive to monsters.

< 715h/723H 216v/237V Pos: standing >
You attempt to flee...
Long Tunnel
Obvious exits: -N -S
There are some tracks heading south.
You flee northward!

< 715h/723H 210v/237V Pos: standing >
Saving Kaak.

< 715h/723H 210v/237V Pos: standing >
Long Tunnel
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a large hobgoblin is lying here.
A small hobgoblin is standing here, looking lost.
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
There are some tracks heading north.
There are some tracks heading south.

< 715h/723H 210v/237V Pos: standing >
Rounded Cave
Obvious exits: -N -E -W
A Human (medium) stands, floating here.(Gold Aura)
An ugly kobold is standing here.

< 715h/723H 210v/237V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 17 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 15 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 15 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 712h/723H 211v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A kobold leaves north.

< 713h/723H 212v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 713h/723H 212v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.
A Human attempts to flee.
A Human leaves west.

< 713h/723H 212v/237V Pos: standing >
Rough Tunnel
Obvious exits: -E -W
A Human (medium) stands, floating here.(Gold Aura)

< 713h/723H 212v/237V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 17 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 10 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 710h/723H 213v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You parry a Human's lunge at you.
You snap into visibility.

< 710h/723H 214v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human attempts to flee.
A Human leaves east.

< 710h/723H 214v/237V Pos: standing >
Rounded Cave
Obvious exits: -N -E -W
A Human (medium) stands, floating here.(Gold Aura)

< 710h/723H 213v/237V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 17 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 15 ] A Human makes a strange sound as you place the barb of an ancient green wyrm in her back.
Your spirit suffers from contact with a Human's aura!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] A Human makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in her back.
Your spirit suffers from contact with a Human's aura!

< 707h/723H 214v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP:  awful >
 You parry a Human's lunge at you.
You snap into visibility.

< 707h/723H 215v/237V Pos: standing >
< T: Kaak TP: sta TC:few scratches E: A Human sta EP:  awful >
 You snap into visibility.
[Damage: 15 ] You successfully stab a Human in the heart, killing her instantly.
A Human's platemail of maelstrom was completely destroyed by the massive blow!
A Human's hardened sapphire medallion was completely destroyed by the massive blow!
A Human's burnt crystal belt from Bandit Camp was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1402.