<worn on head> a glittering ruby crown from Bandit Camp
<worn on eyes> a brutal obsidian eyepatch from Bandit Camp
<worn in ear> a lightning earring [poor]
<worn in ear> an angelic brass earring from Bandit Camp
<worn on face> a silver mask
<worn around neck> a twisted silver gorget from Bandit Camp
<worn about body> a static bronze cloak
<worn as quiver> a humming mithril quiver from Golden Hall of the Crown
<worn on belt buckle>a diabolical bronze belt buckle
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some sinister diamond arm plates from Bandit Camp
<held as shield> a magical obsidian tower shield
<worn around wrist> a knight's marble wristguard
<worn around wrist> a fanged cured leather bracer
<worn on hands> some twisted sapphire mitts from Bandit Camp
<worn on finger> the glorious titanium ring of physical resistance (magic)
<worn on finger> a circle of magical energy (magic)
<primary weapon> a glittering dragonscale sickle from Bandit Camp (magic)
<worn on legs> some hardened dragonscale greaves from Bandit Camp
<worn on feet> a heavy pair of fire giant boots
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
.......^.
..M...^..^M
...^....^MM
*..D.@^^^^^
**...^^^^^^
***......^^
**....^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
......^.^
.M...^..^MM
..^....^MM^
..D..@^^^^^
*...^^^^^^M
**......^^M
*....^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
.....^.^M
M...^..^MM^
.^....^MM^^
.D..^@^^^^M
...^^^^^^MM
*......^^MM
....^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
....^.^MM
...^..^MM^^
^....^MM^^M
D..^^@^^^MM
..^^^^^^MMM
......^^MMM
...^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
...^.^MMM
..^..^MM^^^
....^MM^^MM
..^^^@^^MMM
.^^^^^^MMMM
.....^^MMMM
..^^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
..^.^MMMM
.^..^MM^^^^
...^MM^^MMM
.^^^^@^MMMM
^^^^^^MMMMM
....^^MMMMM
.^^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
.^.^MMMMM
^..^MM^^^^^
..^MM^^MMMM
^^^^^@MMMMM
^^^^^MMMMMM
...^^MMMMM
^^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 298h/298H 112v/112V Pos: standing >
...^^MMMM
..^.^MMMMMM
^..^MM^^^^^
..^MM@^MMMM
^^^^^^MMMMM
^^^^^MMMMMM
..^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
..^^MMMMM
.^.^MMMMMMM
..^MM^^^^^^
.^MM^@MMMMM
^^^^^MMMMMM
^^^^MMMMMMM
.^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
^..M^^MMM
...^^MMMMMM
.^.^MMMMMMM
..^MM@^^^^^
.^MM^^MMMMM
^^^^^MMMMMM
^^^MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
..M^^MMMM
..^^MMMMMMM
^.^MMMMMMMM
.^MM^@^^^^^
^MM^^MMMMMM
^^^^MMMMMMM
^^MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
.M^^MMMMM
.^^MMMMMMM^
.^MMMMMMMM^
^MM^^@^^^^^
MM^^MMMMMMM
^^^MMMMMMMM
^MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
M^^MMMMM^
^^MMMMMMM^M
^MMMMMMMM^M
MM^^^@^^^^M
M^^MMMMMMMM
^^MMMMMMMM
MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
^^MMMMM^M
^MMMMMMM^MM
MMMMMMMM^MM
M^^^^@^^^MM
^^MMMMMMMM
^MMMMMMMM
MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
^MMMMM^MM
MMMMMMM^MMM
MMMMMMM^MMM
^^^^^@^^MMM
^MMMMMMMM
MMMMMMMM
MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 112v/112V Pos: standing >
Your mount is too exhausted.
< 298h/298H 112v/112V Pos: standing >
Your mount is too exhausted.
< 298h/298H 112v/112V Pos: standing >
Your mount is too exhausted.
< 298h/298H 112v/112V Pos: standing >
Your mount is too exhausted.
< 298h/298H 112v/112V Pos: standing >
You dismount a stray dog.
< 298h/298H 112v/112V Pos: standing >
MMMMM^MMM
MMMMMM^MMMM
MMMMMM^MMMM
^^^^M@^MMM
MMMMMMMM
MMMMMMM .
MMMM .
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 109v/112V Pos: standing >
MMMM^MMMM
MMMMM^MMMMM
MMMMM^MMMMM
^^^M^@MMM
MMMMMMM .
MMMMMM ..
MMM ..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 106v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 298h/298H 106v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 298h/298H 106v/112V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 298h/298H 106v/112V Pos: standing >
^^MM^MMMM
MMMMM^MMMMM
MMMMM^MMMMM
MMMMM@MMMMM
^^^^M^MMM
MMMMMMM .
MMMMM .
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 103v/112V Pos: standing >
.^^MMMMMM
^^^MM^MMMMM
MMMMM^MMMMM
MMMMM@MMMMM
MMMMM^MMMMM
^^^^M^MMM
MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 101v/112V Pos: standing >
^^.^.MMMM
^.^^MMMMMMM
^^^MM^MMMMM
MMMMM@MMMMM
MMMMM^MMMMM
MMMMM^MMMMM
^^^M^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 298h/298H 98v/112V Pos: standing >
Huge Cave Entrance
Obvious exits: -N -S
< 298h/298H 96v/112V Pos: standing >
Inside a Huge Cave
Obvious exits: -N -E -S
An ugly kobold is standing here.
An ugly kobold is standing here.
A large wandering dog is here, growling at you.
< 298h/298H 94v/112V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
< 298h/298H 93v/112V Pos: standing >
You quickly scan the area.
A kobold who is close by to your south.
A kobold who is close by to your south.
A stray dog who is close by to your south.
< 298h/298H 95v/112V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W#
< 298h/298H 94v/112V Pos: standing >
The door seems to be closed.
< 298h/298H 94v/112V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
The corpse of a large hobgoblin is lying here.
An ugly kobold is standing here.
< 298h/298H 95v/112V Pos: standing >
Curving Cave
Obvious exits: -N -W
A small hobgoblin is standing here, looking lost.(Red Aura)
< 298h/298H 94v/112V Pos: standing >
Cave
Obvious exits: -N -S
An ugly kobold is standing here.
< 298h/298H 96v/112V Pos: standing >
A kobold enters from the north.
< 298h/298H 97v/112V Pos: standing >
Cave Junction
Obvious exits: -E -S -W
An ugly kobold is standing here.
An ugly kobold is standing here.
< 298h/298H 97v/112V Pos: standing >
Thin Passageway
Obvious exits: -E -W
A large hobgoblin is standing here, looking mean.(Red Aura)
< 298h/298H 98v/112V Pos: standing >
You start chanting...
A large hobgoblin suddenly attacks YOU!
A large hobgoblin misses you.
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: excellent >
Casting: cause critical *
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: excellent >
You complete your spell...
[Damage: 44 ] Your touch sends wracking pains through a large hobgoblin's body.
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: few wounds >
You start chanting...
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: few wounds >
You barely block a large hobgoblin's lunge at you.
You feel your skill in shield block improving.
You dodge a large hobgoblin's vicious attack.
You dodge a large hobgoblin's feeble leg sweep.
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: few wounds >
Autosaving...
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: few wounds >
You complete your spell...
[Damage: 42 ] Your touch sends wracking pains through a large hobgoblin's body.
< 298h/298H 102v/112V Pos: standing >
< T: Mydge TP: sta TC:excellent E: large sta EP: awful >
[Damage: 13 ] -=[Your impressive slash hits a large hobgoblin.]=-
A large hobgoblin is mortally wounded, and will die soon, if not aided.
< 298h/298H 102v/112V Pos: standing >
<You start chanting...
< 298h/298H 102v/112V Pos: standing >
<You complete your spell...
[Damage: 12 ] You seriously wound a large hobgoblin unto the point of death.
A large hobgoblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a large hobgoblin's last actions in this world.
< 298h/298H 102v/112V Pos: standing >
You get a few coins from the corpse of a large hobgoblin.
There were: 3 gold coins, 8 silver coins, 11 copper coins.
< 298h/298H 103v/112V Pos: standing >
You sit down and relax.
< 298h/298H 104v/112V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - invigorate
( 3rd circle) 4 - cause critical
( 2nd circle) 1 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
1 - detect evil
1 - detect magic
4 - cause light
And you are currently praying for the following spells:
11 seconds: ( 3rd) cause critical
23 seconds: ( 3rd) cause critical
33 seconds: ( 2nd) cause serious
You can pray 4 4th circle spell(s).
You continue your praying.
< 298h/298H 104v/112V Pos: sitting >
You start meditating...
< 298h/298H 105v/112V Pos: sitting >
You have finished praying for cause critical.
< 298h/298H 112v/112V Pos: sitting >
You have finished praying for cause critical.
< 298h/298H 112v/112V Pos: sitting >
You have finished praying for cause serious.
Your prayers are complete.
< 298h/298H 112v/112V Pos: sitting >
You clamber to your feet.
< 298h/298H 112v/112V Pos: standing >
Thin Passageway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a large hobgoblin is lying here.
< 298h/298H 112v/112V Pos: standing >
Long Tunnel
Obvious exits: -N -S -W
< 298h/298H 111v/112V Pos: standing >
Long Tunnel
Obvious exits: -N -S
An ugly kobold is standing here.
< 298h/298H 110v/112V Pos: standing >
Long Tunnel
Obvious exits: -N -S
A large hobgoblin is standing here, looking mean.(Red Aura)
An ugly kobold is standing here.
< 298h/298H 110v/112V Pos: standing >
You start chanting...
< 298h/298H 112v/112V Pos: standing >
Casting: cause critical **
< 298h/298H 112v/112V Pos: standing >
You feel less righteous.
You feel less righteous.
< 298h/298H 112v/112V Pos: standing >
Casting: cause critical
< 298h/298H 112v/112V Pos: standing >
You complete your spell...
[Damage: 50 ] Your touch sends wracking pains through a large hobgoblin's body.
You dodge a large hobgoblin's vicious attack.
< 298h/298H 112v/112V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 298h/298H 112v/112V Pos: standing >
You start chanting...
< 298h/298H 112v/112V Pos: standing >
A small hobgoblin enters from the south.
< 298h/298H 112v/112V Pos: standing >
You complete your spell...
[Damage: 40 ] Your touch sends wracking pains through a large hobgoblin's body.
< 298h/298H 112v/112V Pos: standing >
You barely block a large hobgoblin's lunge at you.
< 298h/298H 112v/112V Pos: standing >
You start chanting...
< 298h/298H 112v/112V Pos: standing >
Casting: cause critical **
< 298h/298H 112v/112V Pos: standing >
Casting: cause critical
< 298h/298H 112v/112V Pos: standing >
You complete your spell...
[Damage: 50 ] You kill a large hobgoblin with a critical touch.
A large hobgoblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a large hobgoblin cause a sickening chill to run up your spine.
< 298h/298H 112v/112V Pos: standing >
You get a few coins from the corpse of a large hobgoblin.
There were: 3 gold coins, 6 silver coins, 10 copper coins.
< 298h/298H 112v/112V Pos: standing >
You start chanting...
< 298h/298H 112v/112V Pos: standing >
Casting: bless *
< 298h/298H 112v/112V Pos: standing >
A kobold enters from the south.
< 298h/298H 112v/112V Pos: standing >
Casting: bless
< 298h/298H 112v/112V Pos: standing >
You complete your spell...
You suddenly feel blessed!
< 298h/298H 112v/112V Pos: standing >
You sit down and relax.
< 298h/298H 112v/112V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - invigorate
( 3rd circle) 3 - cause critical
( 2nd circle) 1 - blindness
6 - cause serious
( 1st circle) 1 - armor
1 - detect evil
1 - detect magic
4 - cause light
And you are currently praying for the following spells:
11 seconds: ( 3rd) cause critical
23 seconds: ( 3rd) cause critical
35 seconds: ( 3rd) cause critical
42 seconds: ( 1st) bless
You can pray 4 4th circle spell(s).
You continue your praying.
< 298h/298H 112v/112V Pos: sitting >
You start meditating...
< 298h/298H 112v/112V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 6% complete.
You have 29:42 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:42 left.
< 298h/298H 112v/112V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 298h/298H 112v/112V Pos: sitting >
A kobold enters from the south.
< 298h/298H 112v/112V Pos: sitting >
You have finished praying for cause critical.
< 298h/298H 112v/112V Pos: sitting >
You have finished praying for cause critical.
< 298h/298H 112v/112V Pos: sitting >
A small hobgoblin leaves south.
< 298h/298H 112v/112V Pos: sitting >
A rakshasa tribesman snaps into visibility.
You abandon your praying.
-=[A rakshasa tribesman's pierce strikes you.]=-
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH! That really did HURT!
[Damage: 3 ] A rakshasa tribesman suffers from contact with the aura about you.
< 217h/298H 112v/112V Pos: sitting >
< T: Mydge TP: sit TC: few wounds E: a rakshasa tribesman sta EP: few scratches >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
< 171h/298H 112v/112V Pos: sitting >
< T: Mydge TP: sit TC: few wounds E: a rakshasa tribesman sta EP: few scratches >
A small hobgoblin enters from the south.
You miss someone.
A rakshasa tribesman snaps into visibility.
< 171h/298H 112v/112V Pos: sitting >
< T: Mydge TP: sit TC: few wounds E: a rakshasa tribesman sta EP: few scratches >
Pardon?
< 171h/298H 112v/112V Pos: sitting >
< T: Mydge TP: sit TC: few wounds E: someone sta EP: few scratches >
You scramble madly to your feet!
< 171h/298H 112v/112V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
A rakshasa tribesman twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
< 133h/298H 112v/112V Pos: standing >
< T: Mydge TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
You attempt to flee...
Rounded Cave
Obvious exits: -N -E -W
An ugly kobold is standing here.
You flee southward!
< 133h/298H 87v/112V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
< 89h/298H 88v/112V Pos: standing >
< T: Mydge TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 90h/298H 89v/112V Pos: standing >
< T: Mydge TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 90h/298H 89v/112V Pos: standing >
< T: Mydge TP: sta TC: nasty wounds E: someone sta EP: few scratches >
A kobold leaves north.
< 90h/298H 89v/112V Pos: standing >
< T: Mydge TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 90h/298H 89v/112V Pos: standing >
< T: Mydge TP: sta TC: nasty wounds E: someone sta EP: few scratches >
You attempt to flee...
Rough Tunnel
Obvious exits: -E -W
You flee westward!
< 90h/298H 68v/112V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
Out of nowhere, a rakshasa tribesman stabs you in the back.
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
< 47h/298H 68v/112V Pos: standing >
< T: Mydge TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: few scratches >
Someone parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 47h/298H 69v/112V Pos: standing >
< T: Mydge TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 47h/298H 69v/112V Pos: standing >
< T: Mydge TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 47h/298H 69v/112V Pos: standing >
< T: Mydge TP: sta TC:pretty hurt E: someone sta EP: few scratches >
You attempt to flee...
Rounded Cave
Obvious exits: -N -E -W
You flee eastward!
< 47h/298H 43v/112V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A rakshasa tribesman suffers from contact with the aura about you.
< -1h/298H 43v/112V Pos: standing >
< T: Mydge TP: sta TC: awful E: a rakshasa tribesman sta EP: few scratches >
Someone parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.
< -1h/298H 44v/112V Pos: standing >
< T: Mydge TP: sta TC: awful E: a rakshasa tribesman sta EP: few scratches >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman stabs you directly in the heart, killing you instantly.
Your platemail of maelstrom was completely destroyed by the massive blow!
Your hardened sapphire medallion was completely destroyed by the massive blow!
Your burnt crystal belt from Bandit Camp was completely destroyed by the massive blow!