The death of [47 Death Magus] Alnath Defilers (Lich)

in The Doctor's Office

from the perspective of [56 Scout] Solra AnGEr Of The Honoured (Human)

<worn as a badge>    a war banner of Helgor (magic) [49%]             
<worn on head>       a crown of burning flames [62%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an ear clasp of petrified dragon claws (magic) (illuminating)
<worn in ear>        a brightly flaming earring [76%]             
<worn on face>       mask of the flayed mind [superior] (invis) (magic) [76%]             
<worn around neck>   the fangs of the balor [superior] (magic)
<worn around neck>   a necklace of halfling ears of endurance
<worn on body>       a cuirass emblazoned with the mantis sigil (humming) [85%]             
<worn about body>    the terrifying shroud of undead power (magic) [80%]             
<worn as quiver>     a snakeskin quiver of magical protection [poor] made by Daweava (glowing)
<worn about waist>   the woven entrails of an unfortunate soul with a strange dark bloodstone [52%]             
<worn on belt buckle>a small glowing orb (magic) (glowing) [69%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [21%]             
<worn on arms>       a shoulder drape of emerald dragonscale [poor] (magic)
<worn around wrist>  a bracelet of purple mist of negativity [superior] made by Daweava [61%]             
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      a pair of pale, misty gloves[208h 46m 38s]
<worn on finger>     a shiny crimson ring of strength (magic) [87%]             
<worn on finger>     a shiny crimson ring (magic)
<primary weapon>     a MaDMaNs stabber (magic) [54%]             
<secondary weapon>   the legendary cutlass 'Sanguine Song' [superior] with a strange black stone (magic) (glowing) (humming) [42%]             
<worn on legs>       some diabolical platinum leggings [77%]             
<worn on feet>       a pair of angelic sandals

Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Fort Boyard walks the streets here.
There are Human tracks going west.
Rhak sneaks in from the west.

< 972h/972H 169v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Rhak sneaks in from the west.

< 972h/972H 168v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A city mason is busy pretending to look busy.
There are Human tracks going east.
There are some tracks heading west.

< 972h/972H 168v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 972h/972H 168v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.

< 972h/972H 168v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 972h/972H 170v/171V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are some tracks heading east.
There are some tracks heading west.

< 972h/972H 169v/171V Pos: standing >
The gate seems to be closed.

< 972h/972H 169v/171V Pos: standing >
Ok.

< 972h/972H 171v/171V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
A young doe stands here, grazing on a patch of grass.
A small rabbit hops around the forest floor.
Rhak sneaks in from the west.

< 972h/972H 170v/171V Pos: standing >
Ok.

< 972h/972H 170v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A dryad of the forest sits here, feeding the animals.
Rhak sneaks in from the west.

< 972h/972H 168v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
Rhak sneaks in from the west.

< 972h/972H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 972h/972H 167v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)

< 972h/972H 166v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are some tracks heading west.
There are Lich tracks going west.

< 972h/972H 165v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Rhak sneaks in from the west.

< 972h/972H 164v/171V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Rhak.
Along a Gravel Highway
Obvious exits: -E -W

< 972h/972H 164v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are Human tracks going east.
There are some tracks heading west.
There are Lich tracks going west.
Rhak sneaks in from the east.

< 972h/972H 167v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
Rhak sneaks in from the east.

< 972h/972H 166v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
There are Human tracks going east.
Rhak sneaks in from the east.

< 972h/972H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 972h/972H 171v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A dryad of the forest sits here, feeding the animals.
Rhak sneaks in from above.

< 972h/972H 169v/171V Pos: standing >
You quickly scan the area.
A young doe who is not far off to your west.
A small rabbit who is not far off to your west.

< 972h/972H 169v/171V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
There are Human tracks going east.

< 972h/972H 167v/171V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your north.
A small rabbit who is close by to your north.
A spotted wildcat who is close by to your north.
A graceful bluejay who is not far off to your north.
A red fox who is not far off to your north.
A shy raccoon who is a brief walk away to your north.
A forest dryad who is rather far off to your north.
A happy chipmunk who is rather far off to your north.
A young doe who is in the distance to your north.
An agile swallow who is in the distance to your north.
A hyper squirrel who is in the distance to your north.
A forest dryad who is close by to your east.
A red fox who is close by to your south.
A massive elite guard who is close by to your south.
A young doe who is a brief walk away to your south.
A small rabbit who is a brief walk away to your south.
An agile swallow who is a brief walk away to your south.
A large carp who is in the distance to your south.
A baby duckling who is in the distance to your south.
A young doe who is close by to your west.
A small rabbit who is close by to your west.

< 972h/972H 169v/171V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A young doe stands here, grazing on a patch of grass.
A small rabbit hops around the forest floor.
There are Human tracks going east.
There are some tracks heading west.

< 972h/972H 168v/171V Pos: standing >
You quickly scan the area.
A white-tailed deer who is close by to your north.
A young doe who is close by to your north.
A fat duck who is close by to your north.
A young doe who is not far off to your north.
An agile swallow who is a brief walk away to your north.
A fat duck who is a brief walk away to your north.
A beautiful hummingbird who is in the distance to your north.
A forest dryad who is not far off to your east.
A forest dryad who is close by to your south.
A happy chipmunk who is close by to your south.
A happy chipmunk who is close by to your south.
A shy raccoon who is a brief walk away to your south.
A spotted wildcat who is rather far off to your south.
A small hedgehog who is rather far off to your south.
A hyper squirrel who is rather far off to your south.
A young doe who is in the distance to your south.
A majestic eagle who is in the distance to your south.
A graceful bluejay who is in the distance to your south.
A furry monkey who is in the distance to your south.

< 972h/972H 171v/171V Pos: standing >
A young doe leaves south.

< 972h/972H 171v/171V Pos: standing >
A fat duck enters from the north.

< 972h/972H 171v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >
The night has begun.

< 972h/972H 171v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A fat duck strolls through the room, quacking happily.
Rhak MooLord - AnGEr Of The Honoured (Minotaur)(huge) stands in mid-air here.
A small rabbit hops around the forest floor.
There are some tracks heading east.
There are Human tracks going west.

< 972h/972H 171v/171V Pos: standing >
You quickly scan the area.
A spotted wildcat who is close by to your north.
A white-tailed deer who is close by to your north.
A young doe who is close by to your north.
A young doe who is not far off to your north.
An agile swallow who is a brief walk away to your north.
A fat duck who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
A forest dryad who is not far off to your east.
A young doe who is close by to your south.
A forest dryad who is close by to your south.
A happy chipmunk who is close by to your south.
A happy chipmunk who is close by to your south.
A shy raccoon who is a brief walk away to your south.
A spotted wildcat who is rather far off to your south.
A small hedgehog who is rather far off to your south.
A hyper squirrel who is rather far off to your south.
A young doe who is in the distance to your south.
A majestic eagle who is in the distance to your south.
A furry monkey who is in the distance to your south.

< 972h/972H 171v/171V Pos: standing >
The gate seems to be closed.

< 972h/972H 171v/171V Pos: standing >

< 972h/972H 171v/171V Pos: standing >
You quickly scan the area.
A spotted wildcat who is close by to your north.
A white-tailed deer who is close by to your north.
A young doe who is close by to your north.
A young doe who is not far off to your north.
An agile swallow who is rather far off to your north.
A fat duck who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
A forest dryad who is not far off to your east.
A young doe who is close by to your south.
A forest dryad who is close by to your south.
A happy chipmunk who is close by to your south.
A happy chipmunk who is close by to your south.
A shy raccoon who is a brief walk away to your south.
A spotted wildcat who is rather far off to your south.
A small hedgehog who is rather far off to your south.
A hyper squirrel who is rather far off to your south.
A young doe who is in the distance to your south.
A majestic eagle who is in the distance to your south.
A graceful bluejay who is in the distance to your south.
A furry monkey who is in the distance to your south.

< 972h/972H 171v/171V Pos: standing >
The King's Private Forest
Obvious exits: -N -E -S
A spotted wildcat is busy stalking a rabbit.
A white-tailed deer prances around the forest.
A young doe stands here, grazing on a patch of grass.

< 972h/972H 169v/171V Pos: standing >
You quickly scan the area.
A young doe who is close by to your north.
An agile swallow who is a brief walk away to your north.
A fat duck who is a brief walk away to your north.
A beautiful hummingbird who is rather far off to your north.
A graceful bluejay who is close by to your east.
A small rabbit who is close by to your east.
A fat duck who is close by to your south.
A small rabbit who is close by to your south.
A young doe who is not far off to your south.
A forest dryad who is not far off to your south.
A happy chipmunk who is not far off to your south.
A happy chipmunk who is not far off to your south.
A shy raccoon who is rather far off to your south.
A spotted wildcat who is in the distance to your south.
A small hedgehog who is in the distance to your south.
A hyper squirrel who is in the distance to your south.

< 972h/972H 169v/171V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A fat duck strolls through the room, quacking happily.
A small rabbit hops around the forest floor.
There are some tracks heading east.
There are some tracks heading west.
Rhak sneaks in from the north.

< 972h/972H 167v/171V Pos: standing >
Ok.

< 972h/972H 169v/171V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are some tracks heading west.
There are some tracks heading east.

< 972h/972H 168v/171V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your east.
A forest dryad who is a brief walk away to your east.
An Ambassador from Venan'Trut who is close by to your west.
An Ambassador from Zalkapfaan who is not far off to your west.

< 972h/972H 170v/171V Pos: standing >
Ok.

< 972h/972H 171v/171V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
(Q)An Ambassador from Venan'Trut is exploring the city streets.
There are some tracks heading west.

< 972h/972H 170v/171V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A city guard who is a brief walk away to your north.
A street performer who is in the distance to your north.
A city guard who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
An Ambassador from New Cave City who is close by to your south.
A wealthy merchant who is rather far off to your south.
An Ambassador from Labyrinth of No Return who is rather far off to your south.
An Ambassador from Zalkapfaan who is close by to your west.
A black crow who is in the distance to your west.
An ambassador from Fort Boyard who is in the distance to your west.

< 972h/972H 170v/171V Pos: standing >

< 972h/972H 170v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.
There are some tracks heading west.

< 972h/972H 169v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)

< 972h/972H 169v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)

< 972h/972H 170v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 972h/972H 169v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.
(Q)An Ambassador from Fort Boyard walks the streets here.
There are some tracks heading west.

< 972h/972H 169v/171V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, picking up some garbage.

< 972h/972H 169v/171V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
Rhak sneaks in from the east.

< 972h/972H 169v/171V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
(Q)An Ambassador from the Forest City of Aravne walks the streets here.
There are some tracks heading west.

< 972h/972H 170v/171V Pos: standing >
You quickly scan the area.
A white-clad Monk who is close by to your east.
A street sweeper who is not far off to your east.
A black crow who is a brief walk away to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
An ambassador from Krethik Keep who is close by to your south.
A male commoner who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
A street sweeper who is not far off to your west.
A member of the city patrol who is not far off to your west.
Muredach who is not far off to your west.
A city guard who is close by above you.
A city mason who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.

< 972h/972H 170v/171V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.(holy)
There are some tracks heading west.

< 972h/972H 169v/171V Pos: standing >
The Priest says, 'Seyb is a wonderful Weaver, and is able to create
marvelous items for you. I suggest you speak with him and find out more
about what he is offering!'


< 972h/972H 170v/171V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The spectre of a village commoner who is not far off to your north.
A poor commoner who is not far off to your north.
Svivel who is not far off to your north.
An ambassador from the Forest City of Aravne who is close by to your east.
A white-clad Monk who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A black crow who is rather far off to your east.
An ambassador from Fort Boyard who is rather far off to your east.
A black crow who is close by to your south.
Speek who is not far off to your south.
A street sweeper who is close by to your west.
A member of the city patrol who is close by to your west.
Muredach who is close by to your west.

< 972h/972H 171v/171V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
(Q)An Ambassador from the Forest City of Aravne walks the streets here.
There are Human tracks going east.
There are Human tracks going west.

< 972h/972H 169v/171V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A white-clad Monk who is close by to your east.
A street sweeper who is not far off to your east.
A black crow who is a brief walk away to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
An Ambassador from Quintaragon Castle who is close by to your south.
An ambassador from Krethik Keep who is close by to your south.
A male commoner who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
A street sweeper who is not far off to your west.
A member of the city patrol who is not far off to your west.
Muredach who is not far off to your west.
A city guard who is close by above you.
A city mason who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.

< 972h/972H 169v/171V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.(holy)
There are some tracks heading west.
Rhak sneaks in from the east.

< 972h/972H 168v/171V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A street sweeper stands here, cleaning the road.
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.(holy)

< 972h/972H 166v/171V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W#

< 972h/972H 166v/171V Pos: standing >
You quickly scan the area.
The lich of an orc shipwright who is not far off to your north.
A Lich who is not far off to your north.
A street sweeper who is not far off to your north.
Mendsen who is not far off to your north.
A street sweeper who is close by to your east.
A member of the city patrol who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
An ambassador from the Forest City of Aravne who is a brief walk away to your east.
A city guard who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
A street sweeper who is in the distance to your east.
A small black dog who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 972h/972H 169v/171V Pos: standing >
Ok.

< 972h/972H 171v/171V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
An attractive receptionist stands here waiting to help you.
Rhak sneaks in from the east.

< 972h/972H 170v/171V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A member of the city patrol who is not far off to your east.
Muredach who is not far off to your east.
The High Priest of Winterhaven who is a brief walk away to your east.
An ambassador from the Forest City of Aravne who is rather far off to your east.
A street performer who is in the distance to your east.
A city guard who is in the distance to your east.
A white-clad Monk who is in the distance to your east.
A large-chinned barkeep who is close by to your west.
Aevenyl who is close by to your west.
A cute barmaid who is close by to your west.
A drunk patron who is close by to your west.
A drunk patron who is close by to your west.

< 972h/972H 170v/171V Pos: standing >
You feel your skin soften and return to normal.
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 972h/972H 169v/171V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 972h/972H 169v/171V Pos: standing >
The Doctor's Office
Obvious exits: -S
The corpse of a Lich is lying here.
A large medicine cabinet stands against the back wall. (magic)
The lich of an orc shipwright stands here. (minion) 
A Lich (medium) Beholder of Defilers stands in mid-air here. (casting) 
A street sweeper stands here, picking up some garbage.
Mendsen the Healer is ready to cure you of your ailments.(holy)
Rhak sneaks in from the south.

< 972h/972H 169v/171V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Lich.

< 972h/972H 170v/171V Pos: standing >
Rhak charges through the room and crashes into a Lich knocking him to the ground!
Rhak charges wildly into a Lich!

< 972h/972H 171v/171V Pos: standing >
Rhak's powerful slash strikes a Lich.
Rhak's impressive slash strikes a Lich.
Rhak's impressive slash strikes a Lich.
Rhak's impressive slash strikes a Lich.
Rhak's impressive slash strikes a Lich hard.
Rhak's impressive slash strikes a Lich hard.
Rhak's slash strikes a Lich hard.
Rhak's impressive slash strikes a Lich hard.

< 972h/972H 171v/171V Pos: standing >
Mendsen starts casting a spell.

< 972h/972H 171v/171V Pos: standing >
You kneel.

< 972h/972H 171v/171V Pos: kneeling >
You snap into visibility.
Your spring at the lich of an orc shipwright sends it slightly off balance...

< 972h/972H 171v/171V Pos: standing >
< T: Solra TP: sta TC:excellent E: undead sit EP: excellent >
 You feel your skin harden to stone.

< 972h/972H 171v/171V Pos: standing >
< T: Solra TP: sta TC:excellent E: undead sit EP: excellent >
 Mendsen completes his spell...
Mendsen utters the words 'sfahzqhuai yfaw oag'

< 972h/972H 171v/171V Pos: standing >
< T: Solra TP: sta TC:excellent E: undead sit EP: excellent >
 A Lich's body quivers as Rhak's hit strikes deep!
Rhak's slash enshrouds a Lich in a mist of blood.
Rhak's impressive slash strikes a Lich very hard.
Rhak's impressive slash seriously wounds a Lich.
Rhak's slash seriously wounds a Lich.
Rhak's slash enshrouds a Lich in a mist of blood.
Rhak's impressive slash causes a Lich to grimace in pain.
A Lich is slashed into two by a master stroke performed by Rhak.
A Lich's legendary stone heater shield was completely destroyed by the massive blow!
A Lich's soldier's dragonscale talons from Mitashi - Capital City of the Jade Empire was completely destroyed by the massive blow!
A Lich's glittering dragonscale arm plates was completely destroyed by the massive blow!
The lich of an orc shipwright stops following a Lich.
A Lich is dead! R.I.P.
You receive your share of experience.