The death of [47 Death Magus] Alnath Defilers (Lich)

in The Doctor's Office

from the perspective of [56 Swordsman] Rhak AnGEr Of The Honoured (Minotaur)

<floating about head>a bright green ioun stone[221h 15m 46s]
<worn as a badge>    the mark of the saboteur of constitution
<worn on horns>      a bloody cloth of constitution
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a black pearl earring
<worn in ear>        the earring of the Dragon Lords [70%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Daweava
<worn in nose>       a ring of flowing mists of endurance (magic)
<worn around neck>   a tuft of MADMAN'S hair of regeneration (glowing)
<worn around neck>   a necklace of undead beholder eyes (magic) [72%]             
<worn on body>       a fine suit of remorhaz scale armor of greater strength
<worn about body>    the will of the waves of regeneration (glowing) (humming) [87%]             
<worn on back>       a hand-stitched ram-hide backpack (illuminating) [32%]             
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn as quiver>     the frost giant's axe made by Rethax (magic) [48%]             
<worn about waist>   Jadem's magical device of protection of endurance (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[221h 15m 46s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[221h 15m 46s]
<worn on arms>       some barbed sleeves oozing slime of health (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of the whirlwinds of health (glowing) (humming)
<worn on hands>      the gloves of warding of the Vampire [poor] made by Dahamma (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[221h 15m 46s]
<secondary weapon>   a vorpal sword named 'Shimmer' [poor] (magic) (humming)
<worn on legs>       the leggings of a MaDMaN of agility (magic)

A half-elf merchant opens the gate.

< 1726h/1726H 227v/227V Pos: standing >
You follow a half-elf merchant.

Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
*a half-elf merchant is standing here, busy with his own matters.
A young doe stands here, grazing on a patch of grass.
A small rabbit hops around the forest floor.

< 1726h/1726H 226v/227V Pos: standing >
A half-elf merchant closes the gate.

< 1726h/1726H 226v/227V Pos: standing >
You quickly scan the area.
A white-tailed deer who is close by to your north.
A young doe who is close by to your north.
A fat duck who is close by to your north.
A young doe who is not far off to your north.
An agile swallow who is a brief walk away to your north.
A shy raccoon who is a brief walk away to your north.
A beautiful hummingbird who is rather far off to your north.
A red fox who is in the distance to your north.
A forest dryad who is close by to your east.
A forest dryad who is close by to your south.
A happy chipmunk who is close by to your south.
A happy chipmunk who is close by to your south.
A shy raccoon who is a brief walk away to your south.
A small hedgehog who is rather far off to your south.
A hyper squirrel who is rather far off to your south.
A happy chipmunk who is in the distance to your south.
A spotted wildcat who is in the distance to your south.
A majestic eagle who is in the distance to your south.
A graceful bluejay who is in the distance to your south.
A furry monkey who is in the distance to your south.
A half-elf merchant sneaks east.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A dryad of the forest sits here, feeding the animals.

< 1726h/1726H 224v/227V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 222v/227V Pos: standing >
A half-elf merchant floats up.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 222v/227V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 222v/227V Pos: standing >
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 221v/227V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 222v/227V Pos: standing >
You quickly scan the area.
A water elemental who is not far off to your east.
An air elemental who is not far off to your east.
A dirty shade conjurer who is not far off to your east.

< 1726h/1726H 225v/227V Pos: standing >
You quickly scan the area.
A water elemental who is not far off to your east.
An air elemental who is not far off to your east.
A dirty shade conjurer who is not far off to your east.

< 1726h/1726H 226v/227V Pos: standing >
You quickly scan the area.
A water elemental who is not far off to your east.
An air elemental who is not far off to your east.
A dirty shade conjurer who is not far off to your east.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 225v/227V Pos: standing >
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 223v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 222v/227V Pos: standing >
You quickly scan the area.
A water elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
A dirty shade conjurer who is in the distance to your east.

< 1726h/1726H 223v/227V Pos: standing >
You quickly scan the area.
A water elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
A dirty shade conjurer who is in the distance to your east.

< 1726h/1726H 225v/227V Pos: standing >
You quickly scan the area.
A water elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
A dirty shade conjurer who is in the distance to your east.

< 1726h/1726H 226v/227V Pos: standing >

< 1726h/1726H 227v/227V Pos: standing >
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
*a half-elf merchant is standing here, busy with his own matters.
A dryad of the forest sits here, feeding the animals.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Along a Gravel Highway
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 223v/227V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your north.
A small rabbit who is close by to your north.
A spotted wildcat who is close by to your north.
A graceful bluejay who is not far off to your north.
A red fox who is not far off to your north.
A shy raccoon who is a brief walk away to your north.
A forest dryad who is rather far off to your north.
A happy chipmunk who is rather far off to your north.
A young doe who is in the distance to your north.
An agile swallow who is in the distance to your north.
A furry monkey who is in the distance to your north.
A hyper squirrel who is in the distance to your north.
A forest dryad who is close by to your east.
A red fox who is close by to your south.
A massive elite guard who is close by to your south.
A young doe who is a brief walk away to your south.
A small rabbit who is a brief walk away to your south.
An agile swallow who is a brief walk away to your south.
A large carp who is in the distance to your south.
A baby duckling who is in the distance to your south.
A young doe who is close by to your west.
A small rabbit who is close by to your west.

< 1726h/1726H 223v/227V Pos: standing >
You are carrying: (3/11)
a portable hole
the mace of mentality
a glowing azure potion (magic) (glowing) [81%]             

< 1726h/1726H 225v/227V Pos: standing >
You are using:
<floating about head>a bright green ioun stone[221h 16m 21s]
<worn as a badge>    the mark of the saboteur of constitution
<worn on horns>      a bloody cloth of constitution
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a black pearl earring
<worn in ear>        the earring of the Dragon Lords [70%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Daweava
<worn in nose>       a ring of flowing mists of endurance (magic)
<worn around neck>   a tuft of MADMAN'S hair of regeneration (glowing)
<worn around neck>   a necklace of undead beholder eyes (magic) [72%]             
<worn on body>       a fine suit of remorhaz scale armor of greater strength
<worn about body>    the will of the waves of regeneration (glowing) (humming) [87%]             
<worn on back>       a hand-stitched ram-hide backpack (illuminating) [32%]             
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn as quiver>     the frost giant's axe made by Rethax (magic) [48%]             
<worn about waist>   Jadem's magical device of protection of endurance (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[221h 16m 21s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[221h 16m 21s]
<worn on arms>       some barbed sleeves oozing slime of health (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of the whirlwinds of health (glowing) (humming)
<worn on hands>      the gloves of warding of the Vampire [poor] made by Dahamma (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[221h 16m 21s]
<secondary weapon>   a vorpal sword named 'Shimmer' [poor] (magic) (humming)
<worn on legs>       the leggings of a MaDMaN of agility (magic)
You follow a half-elf merchant.

Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
*a half-elf merchant is standing here, busy with his own matters.
A young doe stands here, grazing on a patch of grass.
A small rabbit hops around the forest floor.

< 1726h/1726H 225v/227V Pos: standing >
A young doe leaves south.

< 1726h/1726H 225v/227V Pos: standing >
A fat duck enters from the north.

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >
The night has begun.

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >
You are carrying: (3/11)
a portable hole
the mace of mentality
a glowing azure potion (magic) (glowing) [81%]             

< 1726h/1726H 225v/227V Pos: standing >
You are using:
<floating about head>a bright green ioun stone[221h 16m 15s]
<worn as a badge>    the mark of the saboteur of constitution
<worn on horns>      a bloody cloth of constitution
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a black pearl earring
<worn in ear>        the earring of the Dragon Lords [70%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Daweava
<worn in nose>       a ring of flowing mists of endurance (magic)
<worn around neck>   a tuft of MADMAN'S hair of regeneration (glowing)
<worn around neck>   a necklace of undead beholder eyes (magic) [72%]             
<worn on body>       a fine suit of remorhaz scale armor of greater strength
<worn about body>    the will of the waves of regeneration (glowing) (humming) [87%]             
<worn on back>       a hand-stitched ram-hide backpack (illuminating) [32%]             
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic)
<worn as quiver>     the frost giant's axe made by Rethax (magic) [48%]             
<worn about waist>   Jadem's magical device of protection of endurance (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[221h 16m 15s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[221h 16m 15s]
<worn on arms>       some barbed sleeves oozing slime of health (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of the whirlwinds of health (glowing) (humming)
<worn on hands>      the gloves of warding of the Vampire [poor] made by Dahamma (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[221h 16m 15s]
<secondary weapon>   a vorpal sword named 'Shimmer' [poor] (magic) (humming)
<worn on legs>       the leggings of a MaDMaN of agility (magic)

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >

< 1726h/1726H 225v/227V Pos: standing >
You follow a half-elf merchant.

The King's Private Forest
Obvious exits: -N -E -S
*a half-elf merchant is standing here, busy with his own matters.
A spotted wildcat is busy stalking a rabbit.
A white-tailed deer prances around the forest.
A young doe stands here, grazing on a patch of grass.

< 1726h/1726H 223v/227V Pos: standing >
You follow a half-elf merchant.

Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
*a half-elf merchant is standing here, busy with his own matters.
A fat duck strolls through the room, quacking happily.
A small rabbit hops around the forest floor.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant opens the gate.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 1726h/1726H 223v/227V Pos: standing >
A half-elf merchant closes the gate.

< 1726h/1726H 227v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)An Ambassador from Venan'Trut is exploring the city streets.

< 1726h/1726H 226v/227V Pos: standing >

< 1726h/1726H 226v/227V Pos: standing >
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 225v/227V Pos: standing >
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 226v/227V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An Ambassador from Zalkapfaan who is not far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
Thorl who is close by to your south.
A black crow who is not far off to your west.
An ambassador from Fort Boyard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A white-clad Monk who is rather far off to your west.
An ambassador from the Forest City of Aravne who is in the distance to your west.

< 1726h/1726H 226v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 225v/227V Pos: standing >
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*a half-elf merchant is standing here, busy with his own matters.
A black crow flaps its wings and caws at you.
(Q)An Ambassador from Fort Boyard walks the streets here.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

Along Merchant's Way
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
A street sweeper stands here, picking up some garbage.

< 1726h/1726H 225v/227V Pos: standing >
You follow a half-elf merchant.

The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
*a half-elf merchant is standing here, busy with his own matters.
A white-clad monk is busy chanting in unison with his group.

< 1726h/1726H 226v/227V Pos: standing >
You follow a half-elf merchant.

The Celestial Bazaar
Obvious exits: -N -E -S -W -U
*a half-elf merchant is standing here, busy with his own matters.
(Q)An Ambassador from the Forest City of Aravne walks the streets here.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
*a half-elf merchant is standing here, busy with his own matters.
The High Priest of Winterhaven is busy assisting the people.

< 1726h/1726H 226v/227V Pos: standing >
The Priest says, 'Seyb is a wonderful Weaver, and is able to create
marvelous items for you. I suggest you speak with him and find out more
about what he is offering!'


< 1726h/1726H 226v/227V Pos: standing >
You quickly scan the area.
The spectre of a village commoner who is not far off to your north.
A poor commoner who is not far off to your north.
A city guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
An ambassador from Fort Boyard who is rather far off to your east.
A black crow who is close by to your south.
A street sweeper who is close by to your west.
A member of the city patrol who is close by to your west.
Muredach who is close by to your west.

< 1726h/1726H 226v/227V Pos: standing >
You follow a half-elf merchant.

The Celestial Bazaar
Obvious exits: -N -E -S -W -U
*a half-elf merchant is standing here, busy with his own matters.
(Q)An Ambassador from the Forest City of Aravne walks the streets here.

< 1726h/1726H 224v/227V Pos: standing >
Your group consists of ( 2/30):
( Head)   972/972   hit,  169/171  move Solra
(Front)  1726/1726  hit,  225/227  move Rhak

< 1726h/1726H 225v/227V Pos: standing >
It is 7pm, on the Day of the Sun
The 6th Day of the Month of EverFreeze, Year 1736.
Time elapsed since boot-up: 40:39:01
Current time is: Wed Aug  5 16:40:16 2015 (GMT)

< 1726h/1726H 226v/227V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A white-clad Monk who is close by to your east.
A street sweeper who is not far off to your east.
A black crow who is a brief walk away to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
An Ambassador from Quintaragon Castle who is close by to your south.
An ambassador from Krethik Keep who is close by to your south.
A male commoner who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
A street sweeper who is not far off to your west.
A member of the city patrol who is not far off to your west.
Muredach who is not far off to your west.
A city guard who is close by above you.
A city mason who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.

< 1726h/1726H 227v/227V Pos: standing >

		Score information for Rhak

Level: 56   Race: Minotaur   Class: Warrior / Swordsman Sex: Male
Hit points: 1726(1726)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1491 platinum  1298 gold     0 silver     0 copper
Playing time: 20 days / 7 hours/ 9 minutes
Received data: 0.0782 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: 84%
Title: MooLord - AnGEr Of The Honoured
Group Leader: Solra
Status:  Standing.
Epic points(total): 1850(116055) Current task: find runestone of Tower of High Sorcery
Epic Bonus: Epic Points Bonus (48.11%)
Frags:   +5.83   Deaths:   73
Consenting: Solra
Detecting:       Invisible Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Blur Waterbreathing Sneaking Blessing of the Gods Fearless Lightfooted Sparkling
Stat Pool timeout: 25:54:08
Bartender Quests Remaining: 0
Combat Pulse:   13 Spell Pulse:  1.36 
Leaderboard Points: 2025 

Active Spells:
--------------
stone skin (4 minutes)
lionrage (24 minutes)
lifelust (23 minutes)
blur (3 minutes)
barkskin (2 minutes)
detect invisibility (28 minutes)
elephantstrength (2 minutes)
strength (15 minutes)
dexterity (15 minutes)
curse (69 minutes)


< 1726h/1726H 227v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
*a half-elf merchant is standing here, busy with his own matters.
The High Priest of Winterhaven is busy assisting the people.

< 1726h/1726H 226v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
*a half-elf merchant is standing here, busy with his own matters.
A street sweeper stands here, cleaning the road.
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.

< 1726h/1726H 224v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

The Celestial Bazaar
Obvious exits: -N -E -S -W#
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 223v/227V Pos: standing >
A half-elf merchant opens the door.

< 1726h/1726H 227v/227V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.

The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
An attractive receptionist stands here waiting to help you.

< 1726h/1726H 226v/227V Pos: standing >
You follow a half-elf merchant.

The Celestial Bazaar
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.

The Celestial Bazaar
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.

< 1726h/1726H 225v/227V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.

The Doctor's Office
Obvious exits: -S
The corpse of a Lich is lying here.
A large medicine cabinet stands against the back wall. (magic)
*a half-elf merchant is standing here, busy with his own matters.
The lich of an orc shipwright stands here. (minion) 
A Lich (medium) Beholder of Defilers stands in mid-air here. (casting) 
A street sweeper stands here, picking up some garbage.
Mendsen the Healer is ready to cure you of your ailments.

< 1726h/1726H 225v/227V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Lich.

< 1726h/1726H 227v/227V Pos: standing >
You charge wildly into a Lich knocking him to the ground!
[Damage: 24 ] Your charge impales a Lich.

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP: excellent >
 [Damage: 41 ] -=[Your powerful slash strikes a Lich.]=-
[Damage: 29 ] -=[Your impressive slash strikes a Lich.]=-
[Damage: 32 ] -=[Your impressive slash strikes a Lich.]=-
[Damage: 33 ] -=[Your impressive slash strikes a Lich.]=-
[Damage: 37 ] -=[Your impressive slash strikes a Lich hard.]=-
[Damage: 39 ] -=[Your impressive slash strikes a Lich hard.]=-
[Damage: 37 ] -=[Your slash strikes a Lich hard.]=-
[Damage: 34 ] -=[Your impressive slash strikes a Lich hard.]=-

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 Mendsen starts casting a spell.

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 A half-elf merchant settles to his knees.

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 A half-elf merchant snaps into visibility.
A half-elf merchant's leap knocks into the lich of an orc shipwright, sending it slightly off balance...

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 A half-elf merchant's skin seems to turn to stone.

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 Mendsen completes his spell...
Mendsen utters the words 'sfahzqhuai yfaw oag'

< 1728h/1726H 197v/227V Pos: standing >
< T: Rhak TP: sta TC:excellent E: A Lich ass EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 83 ] -=[Your slash enshrouds a Lich in a mist of blood.]=-
[Damage: 31 ] -=[Your impressive slash strikes a Lich very hard.]=-
[Damage: 33 ] -=[Your impressive slash seriously wounds a Lich.]=-
[Damage: 36 ] -=[Your slash seriously wounds a Lich.]=-
[Damage: 41 ] -=[Your slash enshrouds a Lich in a mist of blood.]=-
[Damage: 33 ] -=[Your impressive slash causes a Lich to grimace in pain.]=-
[Damage: 36 ] You beautifully slash a Lich into two parts - both dead.
A Lich's legendary stone heater shield was completely destroyed by the massive blow!
A Lich's soldier's dragonscale talons from Mitashi - Capital City of the Jade Empire was completely destroyed by the massive blow!
A Lich's glittering dragonscale arm plates was completely destroyed by the massive blow!
The lich of an orc shipwright stops following a Lich.
A Lich is dead! R.I.P.
You receive your share of experience.