<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> a beautiful dragonscale coif from Ruined Temple of Tezcatlipoca
<worn in ear> a black pearl earring [superior]
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn on face> a mask of beastkind (magic)
<worn around neck> a nearly imperceptible death shroud [poor] (magic) (glowing) [87%]
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a darkmail breastplate (magic) [89%]
<worn about body> a flowing black bodycloak [poor]
<worn about waist> a well crafted spiked sword belt [poor]
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a silvery bracer covered in glowing runes [poor] (magic)
<worn around wrist> a spiked stone bracer [85%]
<worn on hands> a pair of darkmail gauntlets (magic) [86%]
<worn on finger> a ring of the weretor (magic) (glowing)
<worn on finger> a ring of the weretor [superior] (magic) (glowing)
<primary weapon> a sleek adamantium dagger named 'Blight' [superior] with a strange black stone (magic)
<held> a bone lyre
<worn on legs> some blue-tinted chainmail leggings [31%]
<worn on feet> the mage boots of the maelstrom
Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 194h/488H 109v/113V Pos: standing >
Nazz leaves east.
< 194h/488H 110v/113V Pos: standing >
.. ..+.
***...M*+*.
***.****.*.
..***@+.P**
^.***+*****
M^.**.***M*
^...+**..
Argh!!! It's too bright!
< 195h/488H 109v/113V Pos: standing >
...M*
.*@**
*P++.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 195h/488H 109v/113V Pos: standing >
..M*+
**@*.
P++.+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 195h/488H 108v/113V Pos: standing >
.M*+*
**@.*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 195h/488H 106v/113V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 196h/488H 105v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 272h/488H 105v/113V Pos: standing >
.^.
..+.
...M*@*.
.****.*..
**++.+**..
*+******.
Argh!!! It's too bright!
< 272h/488H 103v/113V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 272h/488H 103v/113V Pos: standing >
.^.
..+@
..M*+*.
****.*..
++.+**..
Argh!!! It's too bright!
< 272h/488H 102v/113V Pos: standing >
.^@
..+.
..M*+*.
***.*..
Argh!!! It's too bright!
< 272h/488H 100v/113V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 272h/488H 98v/113V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 272h/488H 97v/113V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 272h/488H 95v/113V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 272h/488H 93v/113V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 273h/488H 91v/113V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 273h/488H 91v/113V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
< 273h/488H 90v/113V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc merchant who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc female who is rather far off to your east.
< 273h/488H 91v/113V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 273h/488H 90v/113V Pos: standing >
You quickly scan the area.
A young orc soldier who is in the distance to your north.
An orc merchant who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc female who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
< 273h/488H 91v/113V Pos: standing >
< 273h/488H 91v/113V Pos: standing >
Autosaving...
< 273h/488H 91v/113V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 273h/488H 90v/113V Pos: standing >
a fishing net appears to be empty.
< 274h/488H 91v/113V Pos: standing >
You sit down and relax.
< 274h/488H 91v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
6 seconds: ( 8th) bigbys clenched fist
13 seconds: ( 8th) bigbys clenched fist
20 seconds: ( 8th) bigbys clenched fist
27 seconds: ( 8th) bigbys clenched fist
33 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
You continue your study.
< 274h/488H 92v/113V Pos: sitting >
You start meditating...
< 274h/488H 92v/113V Pos: sitting >
< 274h/488H 93v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 350h/488H 94v/113V Pos: sitting >
Aretean stops following you.
< 350h/488H 96v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 351h/488H 101v/113V Pos: sitting >
Experience till level: -169583600
< 351h/488H 104v/113V Pos: sitting >
< 352h/488H 105v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 1 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
3 seconds: ( 8th) bigbys clenched fist
10 seconds: ( 8th) bigbys clenched fist
17 seconds: ( 8th) bigbys clenched fist
24 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 352h/488H 108v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 352h/488H 110v/113V Pos: sitting >
< 353h/488H 113v/113V Pos: sitting >
Aretean stops following you.
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 2 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
4 seconds: ( 8th) bigbys clenched fist
11 seconds: ( 8th) bigbys clenched fist
17 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 353h/488H 113v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 429h/488H 113v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 429h/488H 113v/113V Pos: sitting >
< 430h/488H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 3 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
3 seconds: ( 8th) bigbys clenched fist
10 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 430h/488H 113v/113V Pos: sitting >
You are already meditating.
< 430h/488H 113v/113V Pos: sitting >
< 431h/488H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 3 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
1 seconds: ( 8th) bigbys clenched fist
8 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 431h/488H 113v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 4 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
6 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 432h/488H 113v/113V Pos: sitting >
Aretean stops following you.
< 432h/488H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 4 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
5 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 432h/488H 113v/113V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 4 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
4 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 487h/488H 113v/113V Pos: sitting >
< 487h/488H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - rope trick
(10th circle) 4 - detect invisibility
( 9th circle) 5 - feeblemind
( 8th circle) 4 - bigbys clenched fist
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 2 - ray of enfeeblement
5 - dispel magic
( 5th circle) 8 - concealment
( 4th circle) 6 - burning hands
3 - minor creation
( 3rd circle) 10 - magic missile
( 2nd circle) 11 - mirror image
And you are currently memorizing the following spells:
3 seconds: ( 8th) bigbys clenched fist
You can memorize 12 1st circle spell(s).
< 488h/488H 113v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 488h/488H 113v/113V Pos: sitting >
You clamber to your feet.
< 488h/488H 113v/113V Pos: standing >
You put 2 book(s) into a fishing net.
< 488h/488H 113v/113V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 488h/488H 112v/113V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 488h/488H 110v/113V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 488h/488H 108v/113V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 488h/488H 106v/113V Pos: standing >
S
.^@
..+.
..M*+*.
***.*..
Argh!!! It's too bright!
< 488h/488H 104v/113V Pos: standing >
S
.^.
..+@
..M*+*.
****.*..
++.+**..
Argh!!! It's too bright!
< 488h/488H 102v/113V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 100v/113V Pos: standing >
< 488h/488H 101v/113V Pos: standing >
S
.^.
..+.
...M*@*.
.****.*..
**++.+**..
*P******.
Argh!!! It's too bright!
< 488h/488H 99v/113V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 98v/113V Pos: standing >
.M*+*
**@.*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 97v/113V Pos: standing >
Aretean stops following you.
..+.
*...M*+*.
*.****.*..
***++@+**..
***+******.
.**.***M**.
..+**...*
Argh!!! It's too bright!
< 488h/488H 95v/113V Pos: standing >
< 488h/488H 96v/113V Pos: standing >
++.+*
+*@**
.***M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 94v/113V Pos: standing >
+****
.*@*M
+**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 92v/113V Pos: standing >
*****
**@M*
**...
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 91v/113V Pos: standing >
***.*..
*++.+**..
*+******.
*.***@**..
.+**...*...
.+*........
+.^..^^^^
Argh!!! It's too bright!
< 488h/488H 89v/113V Pos: standing >
****.
*M@*.
...*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 87v/113V Pos: standing >
***.
M*@..
..*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 85v/113V Pos: standing >
M**..
..@..
.....
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 84v/113V Pos: standing >
< 488h/488H 84v/113V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
+.+**..
+******.
.***M**..
+**..@*....
+*.........
+.^..^^^^.^
MM^^^MMMM
Argh!!! It's too bright!
< 488h/488H 82v/113V Pos: standing >
++.+**..
*+******.
*.***M**..
.+**.@.*...
.+*........
.+.^..^^^^.
+MM^^^MMM
Argh!!! It's too bright!
< 488h/488H 81v/113V Pos: standing >
*++.+**..
**+******.
**.***M**..
..+**@..*..
..+*.......
M.+.^..^^^^
M+MM^^^MM
Argh!!! It's too bright!
< 488h/488H 79v/113V Pos: standing >
.***M
+*@..
+*...
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 77v/113V Pos: standing >
+****
.*@*M
+**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 75v/113V Pos: standing >
++.+*
+*@**
.***M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 74v/113V Pos: standing >
..+.
*...M*+*.
*.****.*..
***++@+**..
***+******.
.**.***M**.
..+**...*
Argh!!! It's too bright!
< 488h/488H 72v/113V Pos: standing >
. ..+.
**...M*+*.
**.****.*..
.***+@.+**.
.***+******
^.**.***M**
...+**...
Argh!!! It's too bright!
< 488h/488H 70v/113V Pos: standing >
.. ..+.
***...M*+*.
***.****.*.
..***@+.+**
^.***+*****
M^.**.***M*
^...+**..
Argh!!! It's too bright!
< 488h/488H 70v/113V Pos: standing >
*.***
**@++
*P*+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 69v/113V Pos: standing >
**.**
.*@*+
.*P*+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 67v/113V Pos: standing >
*.. .
.**.. ..+
.****...M*+
^.***@****.
M...***++.+
MM^.***+***
MM^.**.**
Argh!!! It's too bright!
< 488h/488H 66v/113V Pos: standing >
*...M
*.@**
***++
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 64v/113V Pos: standing >
*.***
**@++
*P*+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 62v/113V Pos: standing >
***++
*P@+*
.**.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 488h/488H 61v/113V Pos: standing >
.***+
.*@*+
^.**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Azar [MuTiNouS SwiNeS] (Orc)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
Nazz La Resistance (Duergar)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
A Lich (small) Beholder of Defilers sits in mid-air here, fighting Nazz.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
< 488h/488H 59v/113V Pos: standing >
Nazz dodges a Lich's attack.
A Lich snaps into visibility.
< 488h/488H 61v/113V Pos: standing >
You score a CRITICAL HIT!!!!!
A Lich snaps into visibility.
[Damage: 39 ] -=[Your powerful pierce strikes a Lich hard.]=-
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: few wounds >
A Lich snaps into visibility.
Nazz's powerful crush strikes a Lich.
Nazz's powerful crush strikes a Lich.
Nazz's powerful crush strikes a Lich.
Nazz's crush strikes a Lich.
Nazz's crush strikes a Lich very hard.
Nazz's powerful crush strikes a Lich hard.
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
A Lich snaps into visibility.
Azar's powerful pierce strikes a Lich hard.
Azar's powerful pierce strikes a Lich hard.
Azar's impressive pierce strikes a Lich very hard.
Azar's powerful pierce strikes a Lich very hard.
Azar's powerful pierce strikes a Lich very hard.
Azar's powerful pierce seriously wounds a Lich.
Azar's pierce seriously wounds a Lich.
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Lich.
You miss a Lich.
You miss a Lich.
You miss a Lich.
A Lich snaps into visibility.
[Damage: 19 ] -=[Your impressive pierce seriously wounds a Lich.]=-
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: awful >
You start chanting...
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sit EP: awful >
A Lich clambers to his feet.
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sta EP: awful >
A Lich starts casting a spell called 'teleport'.
< 488h/488H 61v/113V Pos: standing >
< T: Nazz TP: sta TC:excellent E: A Lich sta EP: awful >
Casting: bigbys clenched fist
A Lich snaps into visibility.
Nazz's mighty crush grievously wounds a Lich.
A Lich dodges Nazz's attack.
Nazz's powerful crush critically injures a Lich.
A Lich is mortally wounded, and will die soon, if not aided.
Nazz crushes a Lich's skull. a Lich instantly collapses, lifeless.
A Lich's warsuit of jade wyrmscale was completely destroyed by the massive blow!
A Lich's bone band of infinite power was completely destroyed by the massive blow!
A Lich's craftsman's pin of Dweefniggle's workshop of sight [superior] made by Sluff was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.