The death of [50 Necromancer] Presto The Empire (Gnome)

in The Bottom of the Shaft

from the perspective of [54 Dark Dreamer] Saif La Resistance (Kobold)

<worn as a badge>    a badge of promise (glowing) [84%]             
<worn on head>       a wildmage hat covered in stars (magic) (glowing)
<worn on eyes>       a foggy visor
<worn in ear>        a polished scale of Tiamat of gas defense [superior] made by Daweava (invis) (magic) (glowing)
<worn in ear>        a polished scale of Tiamat made by Daweava (invis) (magic) (glowing)
<worn on face>       veil of darkness [superior] (glowing) [85%]             
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a suit of illithid-hide armor
<worn about body>    an ancient spidersilk cloak (magic)
<worn on tail>       a braid of war beads of endurance (magic)
<worn as quiver>     a soldiers quiver of sight [superior] made by Daweava
<worn about waist>   a transparent ectoplasmatic belt [poor] (invis)
<worn on belt buckle>a severed illithid tentacle of intelligence with a strange dark bloodstone [60%]             
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       some sleeves of stretched drow-skin [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      a virulent case of herpes simplex of fire protection [poor] made by Om
<worn on finger>     the glorious titanium ring of physical resistance of fire protection [poor] made by Rethax (magic) [81%]             
<worn on finger>     the ring of a MaDMaN (magic) [81%]             
<held>               a staff of beasts (magic) (glowing)
<held>               a staff of beasts (magic) (glowing)
<worn on legs>       a winged warskirt
<worn on feet>       the cubes of protection (humming)


< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
The Great Stone Walkway of the Fort

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
A black rift of swirling mass is here, tearing itself apart. (magic)
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
The Great Stone Walkway of the Fort

< 689h/689H 259v/259V Pos: standing >
Vub says in githyanki 'I dunno sea caves...'

< 689h/689H 259v/259V Pos: standing >
Nazz says 'port others'

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
You stop following Vub.

< 689h/689H 259v/259V Pos: standing >
Nazz says 'quick'

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
Azar who is not far off to your north.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
A black rift of swirling mass is here, tearing itself apart. (magic)
*Vub (Githyanki)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.
Nazz says 'get kale'

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
The Great Stone Walkway of the Fort

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.
Nazz says 'azar'

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
A black rift of swirling mass is here, tearing itself apart. (magic)
*Vub (Githyanki)(medium) stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
The Great Stone Walkway of the Fort

< 689h/689H 259v/259V Pos: standing >
Ripping through reality, a black rift opens up here.


< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
A Narrow Ledge

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
A Narrow Ledge

< 689h/689H 259v/259V Pos: standing >
The entrance to a dark cave is to the east.
You extend your sights eastward.
In a Small Cave
Obvious exits: -E# -W

< 689h/689H 259v/259V Pos: standing >
Azar stumbles out of the wormhole.

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
Azar (Orc)(medium) stands in mid-air here.
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
A Narrow Ledge

< 689h/689H 259v/259V Pos: standing >
Nazz stops following Vub.
Nazz starts following you.

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
Azar (Orc)(medium) stands in mid-air here.
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
A Narrow Ledge

< 689h/689H 259v/259V Pos: standing >
Azar starts following you.

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
The wormhole crumbles to dust and blows away.

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
A black rift of swirling mass is here, tearing itself apart. (magic)
Azar (Orc)(medium) stands in mid-air here.
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A crab sits next to the entrance to its burrow.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A hermit crab who is not far off to your north.
A crab who is a brief walk away to your north.
A spotted sandpiper who is close by to your south.
A hermit crab who is not far off to your south.

< 689h/689H 259v/259V Pos: standing >
You peer into the wormhole and see...
A Narrow Ledge

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
In a Small Cave
Obvious exits: -E# -W
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 257v/259V Pos: standing >
On the Beach Before a Cave
Obvious exits: -E -S
A crab sits next to the entrance to its burrow.
Azar enters from the east.
Vub enters from the east.
Nazz enters from the east.

< 689h/689H 256v/259V Pos: standing >
In a Small Cave
Obvious exits: -E# -W
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 256v/259V Pos: standing >
Ok.

< 689h/689H 259v/259V Pos: standing >
The wall is open.
A tunnel can be seen beyond the secret door.
You extend your sights eastward.
The brightness there hurts your head!

< 689h/689H 259v/259V Pos: standing >
Entrance to the Bandit Hideout
Obvious exits: -E -W
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 258v/259V Pos: standing >
Ok.

< 689h/689H 258v/259V Pos: standing >
The Guard Post
Obvious exits: -E -W
[2] The corpse of a bandit guard is lying here.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 257v/259V Pos: standing >
You quickly scan the area.
A guard who is a brief walk away to your east.

< 689h/689H 258v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
Casting: mass invisibility 

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
Saif slowly fades out of existence.
You vanish.
Saif slowly fades out of existence.
Saif slowly fades out of existence.
Saif slowly fades out of existence.
Nazz slowly fades out of existence.
Vub slowly fades out of existence.
Azar slowly fades out of existence.

< 689h/689H 259v/259V Pos: standing >
The Guard Post
Obvious exits: -E -W
[2] The corpse of a bandit guard is lying here.
*Saif (Kobold)(small) stands here.(Illusion)
*Saif (Kobold)(small) stands here.(Illusion)
*Saif (Kobold)(small) stands here.(Illusion)
*Saif (Kobold)(small) stands here.(Illusion)
*Nazz (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
*Vub (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Vub's head.
*Azar (Orc)(medium) stands in mid-air here.

< 689h/689H 259v/259V Pos: standing >
You quickly scan the area.
A guard who is a brief walk away to your east.

< 689h/689H 259v/259V Pos: standing >
A Small Cave
Obvious exits: -N -E -W
The corpse of a tough-looking bandit is lying here.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 258v/259V Pos: standing >
You quickly scan the area.
A bandit who is rather far off to your north.
A guard who is not far off to your east.

< 689h/689H 258v/259V Pos: standing >
A Long Corridor
Obvious exits: -N -S
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Azar enters from the south.
Vub enters from the south.
Nazz enters from the south.

< 689h/689H 257v/259V Pos: standing >
A Branch in the Corridor
Obvious exits: -N -E -S
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Azar enters from the south.
Vub enters from the south.
Nazz enters from the south.

< 689h/689H 258v/259V Pos: standing >
The Bandits' Kitchen
Obvious exits: -E -W
A hungry bandit is here, scrounging for something to eat.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 257v/259V Pos: standing >
A Small Pantry
Obvious exits: -W
A large oak water barrel sits here.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 258v/259V Pos: standing >
The Bandits' Kitchen
Obvious exits: -E -W
A hungry bandit is here, scrounging for something to eat.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Azar enters from the east.
Vub enters from the east.
Nazz enters from the east.

< 689h/689H 257v/259V Pos: standing >
A Branch in the Corridor
Obvious exits: -N -E -S
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Azar enters from the east.
Vub enters from the east.
Nazz enters from the east.

< 689h/689H 256v/259V Pos: standing >
Before the Huge Cave
Obvious exits: -N -S
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Azar enters from the south.
Vub enters from the south.
Nazz enters from the south.

< 689h/689H 256v/259V Pos: standing >
In a Large Cave
Obvious exits: -N -E -S
A bandit is stretched out, sound asleep.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Azar enters from the south.
Vub enters from the south.
Nazz enters from the south.

< 689h/689H 258v/259V Pos: standing >
You quickly scan the area.
The zombie of a bandit guard who is close by to your east.
A tough-looking bandit who is close by to your east.
A bandit who is close by to your east.

< 689h/689H 258v/259V Pos: standing >
In a Large Cave
Obvious exits: -N -W
The zombie of a bandit guard stands here. (minion) 
A tough-looking bandit is lying here, mortally wounded.
A bandit is here, practicing his sword skill.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 257v/259V Pos: standing >
You quickly scan the area.
A bandit who is close by to your north.
A bandit who is close by to your west.

< 689h/689H 257v/259V Pos: standing >
The cave ends to the north.
You extend your sights northward.
The brightness there hurts your head!

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
In a Large Cave
Obvious exits: -E -S -W
A bandit is stretched out, sound asleep.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Saif enters from the south.
Azar enters from the south.
Vub enters from the south.
Nazz enters from the south.

< 689h/689H 258v/259V Pos: standing >
You quickly scan the area.
The zombie of a bandit guard who is close by to your south.
A tough-looking bandit who is close by to your south.
A bandit who is close by to your south.

< 689h/689H 258v/259V Pos: standing >
You quickly scan the area.
The zombie of a bandit guard who is close by to your south.
A tough-looking bandit who is close by to your south.
A bandit who is close by to your south.

< 689h/689H 258v/259V Pos: standing >
A Short Corridor
Obvious exits: -E -S -W
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 257v/259V Pos: standing >
You quickly scan the area.
A bandit who is close by to your west.

< 689h/689H 257v/259V Pos: standing >
Room Above the Shaft
Obvious exits: -W -D
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 258v/259V Pos: standing >
You quickly scan the area.
A bandit who is not far off to your west.
The skeleton of a bandit guard who is not far off below you.
A Gnome who is not far off below you.

< 689h/689H 258v/259V Pos: standing >
A Short Corridor
Obvious exits: -E -S -W
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Saif enters from the east.
Azar enters from the east.
Vub enters from the east.
Nazz enters from the east.

< 689h/689H 257v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
Casting: illusionary wall *

< 689h/689H 259v/259V Pos: standing >
You complete your spell...

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
Casting: illusionary wall *

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 689h/689H 259v/259V Pos: standing >
You don't see that here.

< 689h/689H 259v/259V Pos: standing >
Ok.

< 689h/689H 259v/259V Pos: standing >

< 689h/689H 259v/259V Pos: standing >
Room Above the Shaft
Obvious exits: -W -D
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Saif enters from the west.
Azar enters from the west.
Vub enters from the west.
Nazz enters from the west.

< 689h/689H 258v/259V Pos: standing >
A Long Shaft
Obvious exits: -U -D
The corpse of the stealthy bandit is lying here.
Saif enters from above.
Saif enters from above.
Saif enters from above.
Saif enters from above.
Azar enters from above.
Vub floats in from above.
Nazz floats in from above.

< 689h/689H 257v/259V Pos: standing >
The Bottom of the Shaft
Obvious exits: -N -E -U
The skeleton of a bandit guard stands here. (minion) 
A Gnome (small) Legionary of The Empire stands in mid-air here.
Saif enters from above.
Saif enters from above.
Saif enters from above.
Saif enters from above.
Azar enters from above.
Vub floats in from above.
Nazz floats in from above.

< 689h/689H 256v/259V Pos: standing >
A Gnome sits down in a comfortable spot.

< 689h/689H 258v/259V Pos: standing >
Azar snaps into visibility.
Azar leaps at a Gnome only to realize he is down already.
A Gnome opens a mysterious tome and begins studying it intently.

< 689h/689H 259v/259V Pos: standing >
Vub snaps into visibility.

< 689h/689H 259v/259V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 689h/689H 259v/259V Pos: standing >
A Gnome fills with BloodLust

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
[Damage: 132 ] Your massive hammer causes a Gnome to double over in pain!
A Gnome's magical maple leaf was damaged from the massive blow!

< 689h/689H 259v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
A Gnome, looking very frustrated, packs up his book.

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
[Damage: 138 ] Your massive hammer causes a Gnome to double over in pain!

< 689h/689H 259v/259V Pos: standing >
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.

< 689h/689H 259v/259V Pos: standing >
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at a Gnome!
A Gnome avoids Nazz's ferocious maul, and down he goes!

< 689h/689H 259v/259V Pos: standing >
You start chanting...

< 689h/689H 259v/259V Pos: standing >
The skeleton of a bandit guard says 'Prepare to fight me, too!'
Azar attacks a Gnome. [3 hits]
A Gnome says 'wiet'

< 689h/689H 259v/259V Pos: standing >
You complete your spell...
[Damage: 132 ] Your massive hammer causes a Gnome to double over in pain!

< 689h/689H 259v/259V Pos: standing >
Blood seeps from a Gnome's ears as his mind is torn to pieces.
A Gnome's stiff mithril collar shattered in bits as the tortured body spasms and quivers!
A Gnome's boots of endurance [superior] shattered in bits as the tortured body spasms and quivers!
The skeleton of a bandit guard stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.