<worn on head> a glowing crystal circlet
<worn in ear> a spiral woven of smoke [poor]
<worn in ear> a mithril and gold earring [superior]
<worn on face> a magical maple leaf [82%]
<worn around neck> a necklace of flowing mist
<worn about body> opalescent robes of the archmagi [superior] (glowing)
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a fine dragonscale belt [89%]
<worn on belt buckle>a series of small skulls laced into a tome (humming)
<attached to belt> a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some twisted stone arm plates from The Church of the Eternal Dusk
<worn around wrist> bracer of untapped power [superior] (glowing)
<worn on hands> some jeweled iron mitts from The Ship Yards
<worn on finger> a tiny ruby ring
<worn on finger> a ring of sorcerous power of regeneration (glowing)
<primary weapon> a blue-tinted knitting needle [poor] with a strange red stone
<held> a staff of swirling smoke and flame [superior] (illuminating)
<worn on legs> some soldier's dragonscale greaves from The Church of the Eternal Dusk
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 140v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the bandit leader!
[Damage: 32 ] The bandit leader is incapacitated and will slowly die, if not aided.
[Damage: 32 ] The shadowy hand tears away the remaining life of the bandit leader.
The bandit leader is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1509.
You feel the bloodlust in your heart as you hear the death cry of the bandit leader.
Your hand glows and with a twist of your wrist, you mummify the remains of the bandit leader.
The corpse of the bandit leader is preserved for an additional 124 hours.
< 459h/459H 140v/140V Pos: standing >
You get a few coins from the corpse of the bandit leader.
There were: 3 gold coins, 7 silver coins, 8 copper coins.
< 459h/459H 140v/140V Pos: standing >
It appears to be the corpse of the bandit leader.
a silver-bladed saber [superior]
a black leather belt with a silver buckle
a pair of sturdy leather boots
a sturdy steel helm
< 459h/459H 140v/140V Pos: standing >
You get a silver-bladed saber [superior] from the corpse of the bandit leader.
You get a black leather belt with a silver buckle from the corpse of the bandit leader.
You get a pair of sturdy leather boots from the corpse of the bandit leader.
You get a sturdy steel helm from the corpse of the bandit leader.
< 459h/459H 140v/140V Pos: standing >
Score information for Presto
Level: 50 Race: Gnome Class: Necromancer / Diabolis Sex: Male
Hit points: 459(459) Moves: 140(140)
Coins carried: 99 platinum 8 gold 25 silver 31 copper
Coins in bank: 1180 platinum 8 gold 178 silver 0 copper
Playing time: 1 days / 18 hours/ 15 minutes
Received data: 0.0704 MB this session.
Send data: 0.0020 MB this session.
Compression ratio: 85%
Title: Legionary of The Empire
Followers:
the skeleton of a bandit guard
the zombie of a bandit guard
Status: Standing.
Epic points(total): 19(19)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 23
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 444
Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (6 minutes)
detect invisibility (47 minutes)
stone skin (3 minutes)
vitalize undead (9 minutes)
fly (53 minutes)
< 459h/459H 140v/140V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
< 459h/459H 140v/140V Pos: standing >
The Bandit Leader's Room
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of the bandit leader is lying here.
The skeleton of a bandit guard stands here. (minion)
< 459h/459H 140v/140V Pos: standing >
A Short Corridor
Obvious exits: -E -S -W
The skeleton of a bandit guard enters from the south.
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
Casting: protect undead
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 459h/459H 139v/140V Pos: standing >
Room Above the Shaft
Obvious exits: -W -D
The skeleton of a bandit guard enters from the west.
< 459h/459H 139v/140V Pos: standing >
A Long Shaft
Obvious exits: -U -D
The skeleton of a bandit guard enters from above.
< 459h/459H 138v/140V Pos: standing >
The Bottom of the Shaft
Obvious exits: -N -E -U
You sense a lifeform nearby.
The skeleton of a bandit guard enters from above.
< 459h/459H 138v/140V Pos: standing >
Someone suddenly attacks YOU!
The stealthy bandit misses you.
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: excellent >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: excellent >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the stealthy bandit!
[Damage: 9 ] [Damage: 9 ] The shadowy hand slashes the stealthy bandit viciously.
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: nasty wounds >
[Damage: 1 ] Your weak pierce strikes the stealthy bandit.
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: nasty wounds >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
< T: Presto TP: sta TC:excellent E: bandit sta EP: nasty wounds >
You dodge the stealthy bandit's vicious attack.
The stealthy bandit attempts to flee.
The stealthy bandit leaves up.
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the stealthy bandit!
[Damage: 15 ] [Damage: 15 ] The shadowy hand tears away the remaining life of the stealthy bandit.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1509.
Your hand glows and with a twist of your wrist, you mummify the remains of the stealthy bandit.
The corpse of the stealthy bandit is preserved for an additional 124 hours.
< 459h/459H 139v/140V Pos: standing >
Obvious exits:
North- The Entrance Room to the Temple
East- A Short Corridor
Up- A Long Shaft
< 459h/459H 139v/140V Pos: standing >
You quickly scan the area.
The water elemental who is a brief walk away to your north.
< 459h/459H 139v/140V Pos: standing >
You quickly scan the area.
The water elemental who is a brief walk away to your north.
< 459h/459H 139v/140V Pos: standing >
The Entrance Room to the Temple
Obvious exits: -N -S
The skeleton of a bandit guard enters from the south.
< 459h/459H 138v/140V Pos: standing >
You quickly scan the area.
You see nothing.
< 459h/459H 138v/140V Pos: standing >
The Temple of the Sea Goddess
Obvious exits: -N -S
The skeleton of a bandit guard enters from the south.
< 459h/459H 138v/140V Pos: standing >
You quickly scan the area.
The water elemental who is close by to your north.
< 459h/459H 139v/140V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - fly
2 - raise lich
1 - vampiric trance
( 9th circle) 3 - energy drain
1 - dimension door
1 - create golem
( 8th circle) 1 - detect invisibility
4 - negative concussion blast
( 7th circle) 3 - protect undead
2 - raise wraith
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - levitate
6 - heal undead
( 4th circle) 1 - strength
8 - life leech
( 3rd circle) 2 - animate dead
3 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
2 - sleep
2 - vampiric touch
( 1st circle) 2 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 1st) slashing darkness
3 seconds: ( 1st) slashing darkness
4 seconds: ( 1st) slashing darkness
9 seconds: ( 7th) protect undead
10 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 459h/459H 140v/140V Pos: standing >
You sit down and relax.
< 459h/459H 140v/140V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
2 - raise lich
1 - vampiric trance
( 9th circle) 3 - energy drain
1 - dimension door
1 - create golem
( 8th circle) 1 - detect invisibility
4 - negative concussion blast
( 7th circle) 3 - protect undead
2 - raise wraith
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 1 - teleport
1 - levitate
6 - heal undead
( 4th circle) 1 - strength
8 - life leech
( 3rd circle) 2 - animate dead
3 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
2 - sleep
2 - vampiric touch
( 1st circle) 2 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 1st) slashing darkness
3 seconds: ( 1st) slashing darkness
4 seconds: ( 1st) slashing darkness
9 seconds: ( 7th) protect undead
10 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
< 459h/459H 140v/140V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing protect undead.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 459h/459H 140v/140V Pos: sitting >
You clamber to your feet.
< 459h/459H 140v/140V Pos: standing >
Ok.
The skeleton of a bandit guard leaves north.
< 459h/459H 140v/140V Pos: standing >
You see the altar room to the north.
You extend your sights northward.
Altar Room of the Temple
Obvious exits: -S
An altar carved from a huge piece of coral rests here. (glowing)
The skeleton of a bandit guard stands here, fighting the water elemental. (minion)
The water elemental stands here, fighting the skeleton of a bandit guard.
< 459h/459H 140v/140V Pos: standing >
You see the altar room to the north.
You extend your sights northward.
Altar Room of the Temple
Obvious exits: -S
An altar carved from a huge piece of coral rests here. (glowing)
The skeleton of a bandit guard stands here, fighting the water elemental. (minion)
The water elemental stands here, fighting the skeleton of a bandit guard.
< 459h/459H 140v/140V Pos: standing >
Altar Room of the Temple
Obvious exits: -S
An altar carved from a huge piece of coral rests here. (glowing)
The skeleton of a bandit guard stands here, fighting the water elemental. (minion)
The water elemental stands here, fighting the skeleton of a bandit guard.
< 459h/459H 139v/140V Pos: standing >
Now where did that chicken go?
< 459h/459H 139v/140V Pos: standing >
[Damage: 5 ] The skeleton of a bandit guard's punch strikes the water elemental.
The water elemental dodges the skeleton of a bandit guard's attack.
The skeleton of a bandit guard groans loudly.
The skeleton of a bandit guard dodges the water elemental's attack.
The water elemental's fine crush strikes the skeleton of a bandit guard.
The skeleton of a bandit guard sneers at the water elemental while sidestepping its kick.
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
Your spell flows around the water elemental, leaving it unharmed!
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the water elemental!
[Damage: 16 ] [Damage: 16 ] The shadowy hand slashes the water elemental viciously.
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
[Damage: 4 ] The skeleton of a bandit guard's punch strikes the water elemental.
The skeleton of a bandit guard misses the water elemental.
The water elemental's fine crush strikes the skeleton of a bandit guard.
The skeleton of a bandit guard dodges the water elemental's attack.
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the water elemental!
[Damage: 25 ] [Damage: 25 ] The shadowy hand slashes the water elemental viciously.
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the water elemental!
[Damage: 10 ] [Damage: 10 ] The shadowy hand slashes the water elemental viciously.
< 459h/459H 139v/140V Pos: standing >
You start chanting...
< 459h/459H 139v/140V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the water elemental!
[Damage: 18 ] [Damage: 18 ] The shadowy hand tears away the remaining life of the water elemental.
The water elemental is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the water elemental's gurgling and choking signals its demise.
The water elemental sinks into the ground.
< 459h/459H 139v/140V Pos: standing >
You do not see or have the corpse.
< 459h/459H 139v/140V Pos: standing >
You do not see that item here.
< 459h/459H 139v/140V Pos: standing >
Altar Room of the Temple
Obvious exits: -S
Fresh blood covers everything in the area.
A bracer covered with scrimshaw etchings lies here.
An altar carved from a huge piece of coral rests here. (glowing)
The skeleton of a bandit guard stands here. (minion)
< 459h/459H 139v/140V Pos: standing >
You get a scrimshaw bracer.
< 459h/459H 140v/140V Pos: standing >
The altar at the end of the pool is made from a large piece of coral. It is
covered with carvings depicting sea scenes, and on its sides is the symbol
of the Sea Goddess, two waves crashing together.
(glowing)
< 459h/459H 140v/140V Pos: standing >
Pardon?
< 459h/459H 140v/140V Pos: standing >
You need to find a teacher first.
< 459h/459H 140v/140V Pos: standing >
The following help topics matched your search:
Raise Spectre
Rangespecialist
Specialization
Specializations
Speclist
Toggle Showspec
Unspec
Unspecialization
< 459h/459H 140v/140V Pos: standing >
Unspec
=========================================
For the price of 1 Epic Skill point players can unspec
at 2 different locations around the world.
Once a player finds the specific location where to
unspec, use the command 'pray altar'.
After this the player is then free to pick a new type
of specializaton.
==See also==
speclist, specialization, classes, epic
The following help topics also matched your search:
Unspecialization
< 459h/459H 140v/140V Pos: standing >
You kneel in front of an altar made of coral and pray to the
Water Goddess. As you continue your meditation, you begin
to feel your mind is breaking free from the old habits and you
feel ready to learn new ways.
The gods ignore you.
< 459h/459H 140v/140V Pos: standing >
Score information for Presto
Level: 50 Race: Gnome Class: Necromancer Sex: Male
Hit points: 459(459) Moves: 140(140)
Coins carried: 99 platinum 8 gold 25 silver 31 copper
Coins in bank: 1180 platinum 8 gold 178 silver 0 copper
Playing time: 1 days / 18 hours/ 17 minutes
Received data: 0.0761 MB this session.
Send data: 0.0023 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Followers:
the skeleton of a bandit guard
the zombie of a bandit guard
Status: Standing.
Epic points(total): 9(19)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 23
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 444
Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (4 minutes)
detect invisibility (45 minutes)
stone skin (1 minute)
vitalize undead (7 minutes)
fly (51 minutes)
< 459h/459H 140v/140V Pos: standing >
< 459h/459H 140v/140V Pos: standing >
Others can now see you on the Who list.
< 459h/459H 140v/140V Pos: standing >
< 459h/459H 140v/140V Pos: standing >
You will no longer show up on the Who list.
< 459h/459H 140v/140V Pos: standing >
Score information for Presto
Level: 50 Race: Gnome Class: Necromancer Sex: Male
Hit points: 459(459) Moves: 140(140)
Coins carried: 99 platinum 8 gold 25 silver 31 copper
Coins in bank: 1180 platinum 8 gold 178 silver 0 copper
Playing time: 1 days / 18 hours/ 17 minutes
Received data: 0.0770 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Followers:
the skeleton of a bandit guard
the zombie of a bandit guard
Status: Standing.
Epic points(total): 9(19)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 23
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 444
Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (4 minutes)
detect invisibility (45 minutes)
stone skin (1 minute)
vitalize undead (7 minutes)
fly (51 minutes)
< 459h/459H 140v/140V Pos: standing >
< 459h/459H 140v/140V Pos: standing >
Altar Room of the Temple
Obvious exits: -S
Fresh blood covers everything in the area.
An altar carved from a huge piece of coral rests here. (glowing)
The skeleton of a bandit guard stands here. (minion)
< 459h/459H 140v/140V Pos: standing >
The altar at the end of the pool is made from a large piece of coral. It is
covered with carvings depicting sea scenes, and on its sides is the symbol
of the Sea Goddess, two waves crashing together.
(glowing)
< 459h/459H 140v/140V Pos: standing >
You pray to the Water Goddess but you get no response.You need 10 epic points to pay for this.
The gods ignore you.
< 459h/459H 140v/140V Pos: standing >
The Temple of the Sea Goddess
Obvious exits: -N -S
The skeleton of a bandit guard enters from the north.
< 459h/459H 139v/140V Pos: standing >
The Entrance Room to the Temple
Obvious exits: -N -S
The skeleton of a bandit guard enters from the north.
< 459h/459H 138v/140V Pos: standing >
The Bottom of the Shaft
Obvious exits: -N -E -U
The skeleton of a bandit guard enters from the north.
< 459h/459H 137v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 459h/459H 138v/140V Pos: standing >
You can memorize 11 1st, 10 2nd, 9 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 5 8th, 5 9th and 4 10th circle spell(s).
< 459h/459H 139v/140V Pos: standing >
Sorry, but there are no help topics that match your search.
< 459h/459H 140v/140V Pos: standing >
You sit down and relax.
< 459h/459H 140v/140V Pos: sitting >
Necromancer Skills
=========================================
The following is a list of all skills and spells available to the Necromancer class:
==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper
==Innate abilities==
None.
==Skills==
1st Level: 1h piercing, carve, climb, concentration, feign death, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
20th Level: age corpse
==Spells==
1st Circle: detect magic, minor creation, preserve, protection from undead, slashing darkness
2nd Circle: chill touch, protection from cold, protection from living, sleep, vampiric touch
3rd Circle: animate dead, dispel magic, embalm, sense follower
4th Circle: life leech, rejuvenate minor, strength, wither
5th Circle: coldshield, concealment, feeblemind, fireshield, heal undead, levitate, raise spectre, teleport
6th Circle: cone of cold, enervation, minor globe of invulnerability, rejuvenate major, vitalize undead
7th Circle: knock, protect undead, raise wraith, reveal true name
8th Circle: detect invisibility, dispel invisible, haste, improved invisibility, negative concussion blast
9th Circle: age, dimension door, energy drain, globe of darkness, raise vampire, undeath to death
10th Circle: blackmantle, cloak of fear, fly, mass embalm, raise lich, vampiric trance
11th Circle: corpseform, create dracolich, power word kill, summon ghasts
12th Circle: create greater dracolich
< 459h/459H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing minor creation.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 459h/459H 140v/140V Pos: sitting >
Um.. what spell are you trying to memorize?
< 459h/459H 140v/140V Pos: sitting >
You clamber to your feet.
< 459h/459H 140v/140V Pos: standing >
You sit down and relax.
< 459h/459H 140v/140V Pos: sitting >
Um.. what spell are you trying to memorize?
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing slashing darkness, which will take about 1 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
You can't hold any more spells in your thought.
< 459h/459H 140v/140V Pos: sitting >
You have memorized the following spells:
( 1st circle) 2 - minor creation
2 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 1st) slashing darkness
2 seconds: ( 1st) slashing darkness
4 seconds: ( 1st) slashing darkness
5 seconds: ( 1st) slashing darkness
7 seconds: ( 1st) slashing darkness
8 seconds: ( 1st) slashing darkness
10 seconds: ( 1st) slashing darkness
You can memorize 10 2nd, 9 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 5 8th, 5 9th and 4 10th circle spell(s).
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
You are memorizing negative concussion blast, which will take about 4 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing negative concussion blast, which will take about 4 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing fly, which will take about 5 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing negative concussion blast, which will take about 4 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing slashing darkness.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.
< 459h/459H 140v/140V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - negative concussion blast
( 1st circle) 2 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: (10th) fly
7 seconds: ( 8th) negative concussion blast
You can memorize 10 2nd, 9 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 2 8th, 5 9th and 3 10th circle spell(s).
< 459h/459H 140v/140V Pos: sitting >
You feel your skin soften and return to normal.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing detect invisibility, which will take about 4 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing fly.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing fly, which will take about 5 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing raise lich, which will take about 5 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.
< 459h/459H 140v/140V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
( 8th circle) 3 - negative concussion blast
( 1st circle) 2 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 8th) detect invisibility
9 seconds: (10th) fly
14 seconds: (10th) raise lich
You can memorize 10 2nd, 9 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 1 8th, 5 9th and 1 10th circle spell(s).
< 459h/459H 140v/140V Pos: sitting >
You are memorizing raise lich, which will take about 5 seconds.
< 459h/459H 140v/140V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing detect invisibility.
< 459h/459H 140v/140V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
( 8th circle) 1 - detect invisibility
3 - negative concussion blast
( 1st circle) 2 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: (10th) fly
7 seconds: (10th) raise lich
13 seconds: (10th) raise lich
You can memorize 10 2nd, 9 3rd, 9 4th, 8 5th, 7 6th, 6 7th, 1 8th and 5 9th circle spell(s).
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing fly.
< 459h/459H 140v/140V Pos: sitting >
You purge 'fly' from your thoughts.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing raise lich.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing vampiric touch, which will take about 2 seconds.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing raise lich.
< 459h/459H 140v/140V Pos: sitting >
You have finished memorizing vampiric touch.
Your studies are complete.
< 459h/459H 140v/140V Pos: sitting >
You clamber to your feet.
< 459h/459H 140v/140V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
fly [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 459h/459H 140v/140V Pos: standing >
A black skunk enters from above.
A Kobold enters from above.
A Kobold enters from above.
A Kobold enters from above.
A Kobold enters from above.
An Orc enters from above.
A Githyanki floats in from above.
A Duergar floats in from above.
< 459h/459H 140v/140V Pos: standing >
You sit down and relax.
< 459h/459H 140v/140V Pos: sitting >
An Orc snaps into visibility.
An Orc leaps at you only to realize you are down already.
You are memorizing sleep, which will take about 2 seconds.
< 459h/459H 140v/140V Pos: sitting >
You are memorizing sleep, which will take about 2 seconds.
A Githyanki snaps into visibility.
< 459h/459H 140v/140V Pos: sitting >
Sparkling magic surrounds a black skunk as he begins his chant.
A black skunk starts casting an offensive spell.
A black skunk snaps into visibility.
You are memorizing sleep, which will take about 2 seconds.
< 459h/459H 140v/140V Pos: sitting >
Your instincts force you into a BloodLust!
You are memorizing vampiric touch, which will take about 2 seconds.
< 459h/459H 140v/140V Pos: sitting >
A black skunk completes his spell...
A black skunk creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
Your magical maple leaf was damaged from the massive blow!
You are not comfortable enough to study. (try sitting/resting)
< 521h/653H 140v/140V Pos: sitting >
You are not comfortable enough to study. (try sitting/resting)
< 521h/653H 140v/140V Pos: sitting >
You are not comfortable enough to study. (try sitting/resting)
< 521h/653H 140v/140V Pos: sitting >
You are not comfortable enough to study. (try sitting/resting)
< 521h/653H 140v/140V Pos: sitting >
A black skunk starts casting an offensive spell.
< 521h/653H 140v/140V Pos: sitting >
You abandon your studies.
< 521h/653H 140v/140V Pos: sitting >
A black skunk completes his spell...
A black skunk utters the word 'pawwzf'
A black skunk creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 383h/653H 140v/140V Pos: sitting >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 277h/653H 140v/140V Pos: sitting >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar attempts to maul you, but falters and falls to his knees!
< 277h/653H 140v/140V Pos: sitting >
< T: Presto TP: sit TC: nasty wounds E: A Duergar kne EP: excellent >
A black skunk starts casting an offensive spell.
< 277h/653H 140v/140V Pos: sitting >
< T: Presto TP: sit TC: nasty wounds E: A Duergar kne EP: excellent >
The skeleton of a bandit guard says in gnome 'Prepare to fight me, too!'
An Orc's impressive pierce strikes you.
An Orc's pierce strikes you.
An Orc's fine pierce strikes you.
You say in gnome 'wiat'
< 239h/653H 140v/140V Pos: sitting >
< T: Presto TP: sit TC: nasty wounds E: A Duergar kne EP: excellent >
A black skunk completes his spell...
A black skunk utters the word 'pawwzf'
A black skunk creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 107h/653H 140v/140V Pos: sitting >
< T: Presto TP: sit TC:pretty hurt E: A Duergar kne EP: excellent >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your stiff mithril collar shattered in bits as the tortured body spasms and quivers!
Your boots of endurance [superior] shattered in bits as the tortured body spasms and quivers!