The death of [32 Bounty Hunter] Mekonis The Empire (Human)

in Along Newhaven Way Before an Eerie City

from the perspective of [32 Bounty Hunter] Mekonis The Empire (Human)

<worn on head>       a flaming bone coif
<worn on eyes>       an eyepatch of despair [poor] (magic) [70%]             
<worn in ear>        a small leaf shaped earring
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       a glittering iron mask
<worn around neck>   a symbol of Baphomet [poor] (magic)
<worn on body>       a suit of durethium chainmail [superior]
<worn about body>    an elven cloak of fine silk (magic)
<worn on back>       a large leather backpack
<worn about waist>   a rusty stone girth from The Kingdom of Torg
<worn on belt buckle>a dark silver belt buckle
<attached to belt>   a map of Tharnadia (illuminating)
<worn on arms>       some static electrum sleeves from The Savannah of Broken Trusts
<worn around wrist>  a decent silver wristguard
<worn around wrist>  an icy steel wristguard
<worn on finger>     a ring of barbarian flesh [superior]
<primary weapon>     a katana called 'Retribution' (magic)
<secondary weapon>   a dagger called 'Domination' (magic)
<worn on legs>       some dwarven-made cured leather pants
<worn on feet>       a pair of dark ostriche-hide boots [superior]

The Wraith of a knight commander starts casting an offensive spell.

< 358h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC:excellent E: wraith sta EP: excellent >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma's fine slash strikes the Wraith of a knight commander.
Zoma shivers as he hits the Wraith of a knight commander.

< 358h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC:excellent E: wraith sta EP: few scratches >
 You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.
[Damage:  9 ] -=[Your impressive slash strikes the Wraith of a knight commander.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.

< 357h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: wraith sta EP:  small wounds >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the Wraith of a knight commander - OUCH!
OUCH!  That really did HURT!

< 307h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP: few scratches >
 You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander misses you.
The Wraith of a knight commander starts casting a spell.
Your kick passes through the Wraith of a knight commander!!

< 307h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP: few scratches >
 Zoma brandishes their weapons in a formal stance...

< 307h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP: few scratches >
 The Wraith of a knight commander dodges Zoma's attack.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.

< 307h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP: few scratches >
 You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful slash seriously wounds the Wraith of a knight commander.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.

< 306h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP:  few wounds >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the Wraith of a knight commander - OUCH!

< 274h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP:  small wounds >
 The Wraith of a knight commander misses you.
You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander starts casting an offensive spell.

< 274h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: wraith sta EP:  small wounds >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the Wraith of a knight commander - OUCH!
Zoma's impressive slash strikes the Wraith of a knight commander hard.
Zoma shivers as he hits the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma's fine slash strikes the Wraith of a knight commander.
Zoma shivers as he hits the Wraith of a knight commander.

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 You miss the Wraith of a knight commander.
You feel your skill in 1h piercing improving.
You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 The Wraith of a knight commander misses you.
You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander starts casting an offensive spell.

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 Zoma becomes a FLuRrY of weapons as they begin their onslaught...
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the word 'yufzbarr'
The Wraith of a knight commander smirks as its fireball explodes into the face of Zoma.

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 The Wraith of a knight commander misses you.
The Wraith of a knight commander misses you.
Zoma is gripped by great fear after seeing the Wraith of a knight commander's visage!

< 249h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your slash seriously wounds the Wraith of a knight commander.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful pierce enshrouds the Wraith of a knight commander in a mist of blood.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.
[Damage:  9 ] -=[Your impressive slash seriously wounds the Wraith of a knight commander.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.

< 246h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 Zoma's slash strikes the Wraith of a knight commander very hard.
Zoma shivers as he hits the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander misses you.
You are gripped by great fear after seeing the Wraith of a knight commander's visage!
Focusing your will, you stave off the fearful visage, utilizing every last drop of courage!

< 246h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.

< 246h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 You dodge the Wraith of a knight commander's vicious attack.
You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander screams with frustration! 
The Wraith of a knight commander starts casting an offensive spell.

< 246h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 246h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the words 'qaiz ay qare'
A blast of cold sent by the Wraith of a knight commander strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP: pretty hurt >
 You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your slash causes the Wraith of a knight commander to grimace in pain.]=-

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander misses you.
The Wraith of a knight commander starts casting a spell.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The Wraith of a knight commander begins to shimmer.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.
You miss the Wraith of a knight commander.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 You dodge the Wraith of a knight commander's vicious attack.
You dodge the Wraith of a knight commander's vicious attack.
The Wraith of a knight commander starts moaning.
The Wraith of a knight commander starts casting a spell.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the word 'qaregpuzre'
The Wraith of a knight commander is surrounded by an aura of deadly cold!

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 Zoma's foot goes right through the Wraith of a knight commander!!!!

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander misses you.
The Wraith of a knight commander misses you.
The Wraith of a knight commander starts casting an offensive spell.

< 204h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander dodges your futile attack.
[Damage:  9 ] -=[Your impressive pierce enshrouds the Wraith of a knight commander in a mist of blood.]=-
You shiver from the unnatural cold as you hit the Wraith of a knight commander.
You miss the Wraith of a knight commander.

< 203h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander completes its spell...
The Wraith of a knight commander utters the words 'qaiz ay qare'
The Wraith of a knight commander fires a blast of cold at Zoma, who screams out in pain!

< 203h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.
Zoma misses the Wraith of a knight commander.

< 203h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 The Wraith of a knight commander misses you.
The Wraith of a knight commander misses you.
The Wraith of a knight commander starts casting an offensive spell.

< 203h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: wraith sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your slash hits the Wraith of a knight commander.]=-
The Wraith of a knight commander is mortally wounded, and will die soon, if not aided.
You shiver from the unnatural cold as you hit the Wraith of a knight commander.
[Damage: 13 ] You successfully stab the Wraith of a knight commander in the heart, killing it instantly.
The Wraith of a knight commander is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the Wraith of a knight commander.
The Wraith of a knight commander howls loudly as it dissipates into the wind.
The Wraith of a knight commander stops invoking abruptly!

< 202h/358H 145v/145V Pos: standing >
You climb up and ride a wild horse.
You feel your skill in mount improving.

< 203h/358H 139v/145V Pos: standing >
Zoma gets a tower shield caked with blood.

< 203h/358H 140v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/358H 145v/145V Pos: standing >
On Top of a Decaying Northwestern Tower
   Yellowish brown stone has been roughly chiseled with careless detail and
stacked up and mortared together to form a massive tower.  The tower over
looks the northwestern land and walls surrounding the city.  Large parapets
of jagged stone line the top of the tower.  A large tattered banner of blue
and white has been centered and hung down the tower wall facing outside the
city as a withered maple flagpole protrudes toward the sky supporting a
shredded banner once emblazoned with the city's crest.  Slivers of obsidian
have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
Zoma (Human)(medium) stands in mid-air here.(Gold Aura)

< 205h/358H 145v/145V Pos: standing >
Rapture Way and Refuge Street
   Wickedly jagged inlaid stones of light blue have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south. A stairway leading up the northwestern section of the wall
leads up to an open-air tower.  Each stair has been cut in such a way to
leave jagged sharp edges at the beginning of each step. Small groves have
been chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area here.
Obvious exits: -East -South -Up

< 205h/358H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/358H 145v/145V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground masking a simplistic road of cobblestone.  Each stone has a dull
hue as a crimson ooze like substance has dried upon each of the stones
surface.  A row of large clay pots, once containing a single light blue
flower tipped with white, have been destroyed and racked off to one side on
the roadway. The street continues on to the east and west.  A checkered
roadway begins off to the west.  A heavy scent of death and decay lingers
here.
Obvious exits: -East -West

< 206h/358H 145v/145V Pos: standing >
Along Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been caked
with a light coating of pink ooze.  The ooze has long since dried and gas
begun to flake.  A small fountain has been built in the center of the
street.  A naked woman holding her outstretched arms high in the air adorns
the top of the fountain.  Her head has been tilted up as if in prayer as a
single jet of ghastly red fluid erupts from her mouth and flows about her
body.  Large blue and white flowers have been casually planted in an
incomplete circle about the fountain. The flowers writhe with life as they
ooze puss from the center of their stem.  The street continues on to the east
and west. A heavy scent of death and decay lingers in the air as the sounds
of gurgling blood echoes endlessly here.
Obvious exits: -East -West
The vampire of a grand knight strolls along here.

< 206h/358H 145v/145V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been
covered in a black grim. A row of large clay pots once containing a single
light blue flower tipped with white, have been broken and piled up against
the northern city wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A light scent of
death and decay lingers here.
Obvious exits: -East -West
The zombie of an old man sits here.

< 207h/358H 145v/145V Pos: standing >
Paradise Lane and Refuge Street
   Jagged inlaid stones of rose have been checkered with the light blue
stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  Small grooves have been
chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area
here.
Obvious exits: -South -West -Up

< 208h/358H 145v/145V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 208h/358H 145v/145V Pos: standing >
On Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  Large clay pots have been scattered against the
eastern city wall facing the city.  A single large rose colors flower has been
planted within each pot.  Triads of symbols have been etched into each stone.
A dull blue banner hangs from the western wall as a checkered road begins to
the north.  A strong scent of death and decay lingers here.
Obvious exits: -North -South

< 209h/358H 145v/145V Pos: standing >
You are unable to find any tracks.

< 209h/358H 145v/145V Pos: standing >
You attempt your skills at tracking.

< 210h/358H 145v/145V Pos: standing >
You find traces of tracks leading north.
Paradise Lane and Refuge Street
   Jagged inlaid stones of rose have been checkered with the light blue
stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  Small grooves have been
chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area
here.
Obvious exits: -South -West -Up

< 210h/358H 145v/145V Pos: standing >
You find traces of tracks leading west.
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been
covered in a black grim. A row of large clay pots once containing a single
light blue flower tipped with white, have been broken and piled up against
the northern city wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A light scent of
death and decay lingers here.
Obvious exits: -East -West
The zombie of an old man sits here.

< 211h/358H 145v/145V Pos: standing >
You find traces of tracks leading west.
Along Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been caked
with a light coating of pink ooze.  The ooze has long since dried and gas
begun to flake.  A small fountain has been built in the center of the
street.  A naked woman holding her outstretched arms high in the air adorns
the top of the fountain.  Her head has been tilted up as if in prayer as a
single jet of ghastly red fluid erupts from her mouth and flows about her
body.  Large blue and white flowers have been casually planted in an
incomplete circle about the fountain. The flowers writhe with life as they
ooze puss from the center of their stem.  The street continues on to the east
and west. A heavy scent of death and decay lingers in the air as the sounds
of gurgling blood echoes endlessly here.
Obvious exits: -East -West
The vampire of a grand knight strolls along here.

< 212h/358H 145v/145V Pos: standing >
You find traces of tracks leading west.
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground masking a simplistic road of cobblestone.  Each stone has a dull
hue as a crimson ooze like substance has dried upon each of the stones
surface.  A row of large clay pots, once containing a single light blue
flower tipped with white, have been destroyed and racked off to one side on
the roadway. The street continues on to the east and west.  A checkered
roadway begins off to the west.  A heavy scent of death and decay lingers
here.
Obvious exits: -East -West

< 213h/358H 145v/145V Pos: standing >
You find traces of tracks leading west.
Rapture Way and Refuge Street
   Wickedly jagged inlaid stones of light blue have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south. A stairway leading up the northwestern section of the wall
leads up to an open-air tower.  Each stair has been cut in such a way to
leave jagged sharp edges at the beginning of each step. Small groves have
been chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area here.
Obvious exits: -East -South -Up

< 213h/358H 145v/145V Pos: standing >
You feel less strong.
You feel less agile.
Unseen things vanish from your sight.

< 213h/358H 145v/145V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 213h/358H 145v/145V Pos: standing >
You find traces of tracks leading south.
On Rapture Way
   White marble like stones have been hastily chiseled and embedded into the
roadway.  Each stone has been Each stone has been branded with a triad of
symbols.  A large banner has been draped form the top of the west wall.  Its
dull blue color reflects a light tint upon the white stones of the roadway.
The road continues on to the north and south as the scent of death and decay
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -South

< 214h/358H 145v/145V Pos: standing >
You find traces of tracks leading south.
On Rapture Way
   Cracked white marble like stones have been hastily chiseled and embedded into
the roadway.  Each stone has been branded with a triad of symbols.  A stained
glass window once depicting a balance and scale in blue and white stretches
almost the entire length of the eastern wall.  The glass has long since been
stained with blood and cracked with brutal force. A few clay pots have been
scattered against the western city wall facing the city. The road continues on
to the north and south as the scent of death and decay permeates the area.
Obvious exits: -North -South
The zombie of a massive man is here hard at work.
Zoma (Human)(medium) sits in mid-air here.(Gold Aura)
A massive hound engulfed in flames strides here.

< 214h/358H 145v/145V Pos: standing >
The trail appears to end here.

< 215h/358H 145v/145V Pos: standing >
You dismount a wild horse.

< 216h/358H 145v/145V Pos: standing >
[Damage: 55 ] You leave a huge, red swollen lump on a hellhound's temple.

< 216h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  small wounds >
 -=[A hellhound's claw strikes you.]=-
You deflect a hellhound's blow and strike back at him!
[Damage: 10 ] -=[Your slash strikes a hellhound.]=-

< 202h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  few wounds >
 A wild horse leaves south.

< 202h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  few wounds >
 You parry a hellhound's lunge at you.
You parry a hellhound's lunge at you.
A hellhound's kick hits you in your side.
[Damage:  9 ] -=[Your impressive slash strikes a hellhound.]=-
[Damage:  9 ] -=[Your impressive pierce strikes a hellhound.]=-
[Damage: 11 ] -=[Your slash strikes a hellhound.]=-

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  few wounds >
 Zoma clambers to his feet.

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  few wounds >
 Zoma assists you heroically.
Zoma's fine slash strikes a hellhound.

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  few wounds >
 Zoma's slash strikes a hellhound.
Zoma's slash strikes a hellhound.

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  nasty wounds >
 Zoma brandishes their weapons in a formal stance...

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  nasty wounds >
 You play with a hellhound before lunging into an offensive routine!
[Damage: 11 ] -=[Your impressive slash strikes a hellhound hard.]=-
[Damage: 10 ] -=[Your impressive slash strikes a hellhound hard.]=-

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP:  nasty wounds >
 [Damage: 11 ] -=[Your impressive slash strikes a hellhound very hard.]=-
[Damage: 10 ] -=[Your pierce strikes a hellhound very hard.]=-
[Damage:  9 ] -=[Your impressive slash strikes a hellhound very hard.]=-

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP: pretty hurt >
 Zoma's fine slash strikes a hellhound hard.
Zoma's impressive slash seriously wounds a hellhound.

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound sta EP: pretty hurt >
 A hellhound misses you.
You parry a hellhound's lunge at you.
You dodge a bash from a hellhound, who loses his balance and falls.

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound kne EP: pretty hurt >
 [Damage: 13 ] -=[Your impressive slash seriously wounds a hellhound.]=-
[Damage: 13 ] -=[Your impressive pierce enshrouds a hellhound in a mist of blood.]=-
[Damage: 13 ] -=[Your impressive slash causes a hellhound to grimace in pain.]=-

< 195h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: hound kne EP:  awful >
 A hellhound's snout is smashed as Zoma relocates it with his foot.
A hellhound is mortally wounded, and will die soon, if not aided.

< 195h/358H 145v/145V Pos: standing >
<Zoma becomes a FLuRrY of weapons as they begin their onslaught...
Zoma neatly performs a coup de grace and beheads a hellhound.
A hellhound is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a hellhound dies in agony.

< 195h/358H 145v/145V Pos: standing >
I see no one by that name here!

< 195h/358H 145v/145V Pos: standing >
A wild horse trots in from the south.
Zoma gets something from the corpse of a hellhound.

< 195h/358H 145v/145V Pos: standing >
The zombie of a blacksmith leaves south.

< 195h/358H 145v/145V Pos: standing >
You climb up and ride a wild horse.

< 195h/358H 140v/145V Pos: standing >
Zoma puts a small pile of coins into a rugged adventurers satchel.

< 195h/358H 140v/145V Pos: standing >
On Rapture Way
   Cracked white marble like stones have been hastily chiseled and embedded into
the roadway.  Each stone has been branded with a triad of symbols.  A stained
glass window once depicting a balance and scale in blue and white stretches
almost the entire length of the eastern wall.  The glass has long since been
stained with blood and cracked with brutal force. A few clay pots have been
scattered against the western city wall facing the city. The road continues on
to the north and south as the scent of death and decay permeates the area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a hellhound is lying here.
Zoma (Human)(medium) stands in mid-air here.(Gold Aura)

< 196h/358H 145v/145V Pos: standing >
Rapture Way and Sanctuary Place
   Shoddy inlaid stones of white have been checkered with razorsharp iron
embedded stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A deformed statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been casually
planted in an incomplete circle about the statue as they ooze a puss like
substance upon the roadway. The putrid scent of the flowers brings a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -East -South
The zombie of a massive man is here hard at work.

< 197h/358H 145v/145V Pos: standing >
On Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway.  A small brass sign has been
bolted on the left side of an entranceway into a small building off to the
south.  A strong odor of moldy bread lingers here.  The road continues on
to the east and west as the scent of death and decay flows through the
area.  A checkered roadway begins off to the west.
Obvious exits: -East -South -West

< 198h/358H 145v/145V Pos: standing >
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. Several huge cracked columns support
a massive building off to the south.  A trio of broken stained glass adorns the
northern wall, leaving sharp shards within the window frame.  Several clay pots
have been scattered against the north wall just below the windows.  Each pot
contains a single a multicolored flower of blue, white, and yellow.  The three
flowers writhe with life oozing a puss like matter onto the roadway.
Obvious exits: -East -South -West

< 198h/358H 145v/145V Pos: standing >
A Fountain Before A Grand Temple
   Jagged strips of rusted iron protrude from the ground forming small spiked
in several sections of the roadway.  The base of a cracked marble fountain
gurgles in the center of the roadway.  Six naked succubi stretch their arms
high to support a single nude male figure.  The succubis' wings have been
fully extended and arched outwards.  The male figure stands ominous over the
square.  In one hand he holds a bolt of lightning while clutching an unholy
symbol to his chest. He tilts his head up high as if in prayer.  Two powerful
jets of dark red blood pour from each end of the lightning bolt down onto the
wings of the succubi, which reflect the blood into a massive cracked marble
basin below.  Speckeled red flowers have been planted in four sections around
the fountain, allowing easy access to the blood.  A sense of chaos overwhelms
this area.  Large steps lead north to a gate massive gate of blue tempered
steel.
A bright light fills this area.
Obvious exits: -North -East -West
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
The skeleton of a small boy is here.
The skeleton of a small girl is here.
A beautiful naked woman sits upon the fountain here.
A Fountain Before A Grand Temple
   Jagged strips of rusted iron protrude from the ground forming small spiked
in several sections of the roadway.  The base of a cracked marble fountain
gurgles in the center of the roadway.  Six naked succubi stretch their arms
high to support a single nude male figure.  The succubis' wings have been
fully extended and arched outwards.  The male figure stands ominous over the
square.  In one hand he holds a bolt of lightning while clutching an unholy
symbol to his chest. He tilts his head up high as if in prayer.  Two powerful
jets of dark red blood pour from each end of the lightning bolt down onto the
wings of the succubi, which reflect the blood into a massive cracked marble
basin below.  Speckeled red flowers have been planted in four sections around
the fountain, allowing easy access to the blood.  A sense of chaos overwhelms
this area.  Large steps lead north to a gate massive gate of blue tempered
steel.
A bright light fills this area.
Obvious exits: -North -East -West
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
The skeleton of a small boy is here.
The skeleton of a small girl is here.

< 199h/358H 145v/145V Pos: standing >
The acolyte enters from the east.

< 199h/358H 145v/145V Pos: standing >
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. A large building with few windows
is off to the south.  A scattered of gray stones has been laid at the foot
of the building.  A trio of broken stained glass windows adorns the northern
wall.  Several clay pots have been lined against the north wall just below
the windows.
Obvious exits: -East -South -West

< 199h/358H 145v/145V Pos: standing >
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. A large tarnished brass sign as
been bolted atop of a building's entranceway off to the south.  Large
barrels of rotten grain, rice, and fruit have been scattered just outside
the doorway.  A few shattered clay pots once containing a single rose
colored flower tipped with light blue, has been scraped against the northern
wall.  A strong scent of death and decay lingers here as a checkered road
begins off to the east.
Obvious exits: -East -South -West
[2] A crafting recipe lies here collecting dust.

< 200h/358H 145v/145V Pos: standing >
Paradise Place and Sanctuary Place
   Shoddy inlaid stones of rose have been checkered with the iron encrusted
stones lining Sanctuary Place.  The checkered way stretches off to the west,
south, and north.  A statue has been placed in the center of the intersection.
Withered violet and red flowers have been planted in an incomplete circle
about the statue.  The putrid scent of the flowers brings a sense of
uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -South -West
The zombie of an old man sits here.

< 201h/358H 145v/145V Pos: standing >
The zombie of a scribe leaves south.

< 201h/358H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/358H 145v/145V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 202h/358H 145v/145V Pos: standing >
Along Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  A large brass sign as been bolted atop of a
building's entranceway facing the west.  Large barrels of rotting grain, rice,
and fruit have been scattered just outside the doorway.  A few broken clay
pots, containing a single rose colored flower tipped with light blue, has been
tossed against the eastern city wall facing the city.  A strong scent of death
and decay lingers here.
Obvious exits: -North -South -West
The zombie of an old man sits here.
A zombie of a sister of the faith is walking here.

< 202h/358H 145v/145V Pos: standing >
On Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together leading off to the north
and south. A large carved whalebone, still supporting pieces of rotting flesh,
has been placed right outside a building to the east.  A few clay pots,
containing a single withered rose colored flower tipped with light blue, has
been lined against the eastern city wall facing the city.  A checkered roadway
is off the south.  A sense of chaos fills the air here.
Obvious exits: -North -South
The zombie of a warder shambles along here.
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.

< 202h/358H 145v/145V Pos: standing >
A zombie of a solemn sister enters from the north.

< 202h/358H 145v/145V Pos: standing >
Paradise Lane and Bliss Boulevard
   Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard.  The checkered way stretches off to the west
and north.  A stairway leading up the southeastern section of the wall leads
up to an open-air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  A small dull brass sign
has been placed at the bottom of the stairs.  The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up

< 203h/358H 145v/145V Pos: standing >
On Bliss Boulevard
   Brick of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  The stones have been spaced fitfully and then mortared
together.  Tiny puddles of gray ooze bubble along the roadside as it
continues to stretch off to the east and west.  The beginning of a checkered
roadway is off to the east.  A single row of large pots has been scattered
along the southern part of the city wall facing the roadway.  A single dull
yellowish flower has been planted in each pot.  A strong scent of death and
decay fills the air here.
Obvious exits: -North -East -West
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 204h/358H 145v/145V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The vampire of a grand knight strolls along here.

< 204h/358H 145v/145V Pos: standing >
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
A long steel sword is here in the dirt.
A skeletal cat is resting here.(Illusion)

< 205h/358H 145v/145V Pos: standing >
You stop following Zoma.
Your group has been disbanded.
The skeletal cat leaves south.

< 205h/358H 145v/145V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The vampire of a grand knight strolls along here.

< 207h/358H 145v/145V Pos: standing >
Autosaving...
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
A long steel sword is here in the dirt.

< 207h/358H 145v/145V Pos: standing >
Along Newhaven Way Before an Eerie City
   A gilded street of dull yellowish brown brick stretches off towards the
north into the city.  Large oak trees have managed to grow along side the
roadway despite the barren soil.  The trees are extremely frail and withered.
Piles of leaves and dirt clutter the roadway.  Tiny red flowers have sprouted
along the roadside. Each flower oozes streams of yellowish red puss that drips
from its tiny withered petals, feeding the weed packed flowerbed below. The
putrid scent of death and decay permeates the area here.
Obvious exits: -North
[2] A drow longsword lies here, wondering where its twin went. (illuminating)
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A skeletal cat is resting here.(Illusion)
A Kobold (small) [MuTiNouS SwiNeS] stands in mid-air here.
The zombie of a warder shambles along here.
The skeleton of a young boy is working here.

< 208h/358H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/358H 145v/145V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a wild horse.
The skeletal cat starts casting a spell.

< 209h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 209h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 The skeletal cat completes his spell...
The skeletal cat utters the words 'urrjguaiabral xarr'

< 209h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 209h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 209h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 [Damage:  9 ] -=[Your impressive slash wounds a Kobold.]=-
You shiver from the unnatural cold as you hit a Kobold.
You feel your skill in 1h piercing improving.
You miss a Kobold.
A Kobold dodges your futile attack.

< 208h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
 You attempt to flee...
Alas, you cannot go that way. . . .
PANIC!  You couldn't escape!
A Kobold starts casting an offensive spell.
The skeletal cat starts casting an offensive spell.

< 208h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
 The skeletal cat completes his spell...
The skeletal cat utters the words 'ghjiilla zuguaig'
The skeletal cat causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!

< 208h/358H 145v/145V Pos: standing >
The skeletal cat starts casting an offensive spell.

< 208h/358H 145v/145V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'uwwarahz'
A fiery conflagration spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 156h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 A Kobold misses you.
With superb grace and ease, you intercept a Kobold's attack with dagger called 'Domination' and counter-attack!
You miss a Kobold.
You miss a Kobold.

< 156h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 The skeletal cat completes his spell...
The skeletal cat utters the word 'pawwzf'
The skeletal cat creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 32h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 32h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: awful E: A Kobold sta EP: few scratches >
 The skeletal cat starts casting an offensive spell.

< 32h/358H 145v/145V Pos: standing >
< T: Mekonis TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'uwwarahz'
A fiery conflagration spews from a Kobold striking you full on!
Your ring of the Tentabeast melted from the intense heat!