<worn as a badge> a badge of promise (glowing)
<worn on head> a bloody skull faced helmet [superior]
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn in ear> a fine gem earring from Newhaven
<worn around neck> a blood-soaked collar
<worn around neck> a shadowsteel torc
<worn on body> a shining suit of warrior's platemail
<worn about body> the silvery mantle of giants power
<worn as quiver> a brutal hardwood quiver from Vella's Bordello
<worn about waist> a misshaped leather girth
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<worn on arms> some knight's diamond arm plates from The Underworld
<worn around wrist> a bracer of might
<worn around wrist> a deep blue braid of rank
<worn on hands> a pair of gladiator combat gauntlets [poor]
<worn on finger> a jagged ring
<worn on finger> the ring of the overfiend [83%]
<held> a small wooden horn
<worn on legs> a pair of chrome-coloured shinguards
<worn on feet> a pair of green leather boots
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 219h/321H 119v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 222h/321H 121v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 223h/321H 121v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 225h/321H 122v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 227h/321H 124v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 229h/321H 124v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 231h/321H 126v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 233h/321H 126v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 234h/321H 127v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 237h/321H 129v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 239h/321H 130v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 241h/321H 131v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 243h/321H 132v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 247h/321H 134v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 248h/321H 134v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 250h/321H 135v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 251h/321H 136v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 252h/321H 136v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 253h/321H 137v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 255h/321H 138v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 255h/321H 138v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 257h/321H 139v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 259h/321H 140v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 260h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 262h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 264h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 266h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 268h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 269h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 272h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 274h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 276h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 283h/321H 141v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
< 289h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 292h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 294h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 298h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 300h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 303h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 305h/321H 141v/141V Pos: standing >
A Kobold enters from the west.
< 309h/321H 141v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -West
A Kobold (small) stands in mid-air here.(Red Aura)
A tiny bird skims just above the grasses here.
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 310h/321H 141v/141V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 311h/321H 141v/141V Pos: standing >
< T: Xarze TP: sta TC:few scratches E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 312h/321H 141v/141V Pos: standing >
< T: Xarze TP: sta TC:few scratches E: A Kobold sta EP: excellent >
You attempt to flee...
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Could the
grazing animals be responsible for this startlingly well-maintained boundary?
Obvious exits: -North -South -West
The corpse of a cheetah is lying here.
The corpse of a proud lion is lying here.
The corpse of a cheetah is lying here.
A zebra grazes here, utterly failing to blend in.(Red Aura)
A giraffe looks about for a nearby tree.
You flee northward!
< 312h/321H 112v/141V Pos: standing >
< 312h/321H 112v/141V Pos: standing >
A zebra leaves south.
< 312h/321H 113v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -South -West
The corpse of A giraffe is lying here.
< 312h/321H 111v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the west lies an enormous baobab tree.
Obvious exits: -North -East -South -Up
< 312h/321H 110v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 313h/321H 110v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/321H 111v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Legend says that M'Bele allows rain to fall on his
believers but once a year, because any more would make them soft.
Obvious exits: -North -East -South -West
< 318h/321H 111v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the south lies an enormous baobab tree.
Obvious exits: -North -East -West -Up
< 319h/321H 109v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A tiny bird skims just above the grasses here.
< 321h/321H 109v/141V Pos: standing >
An Enormous Termite Mound
The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East -South -West
< 315h/315H 108v/141V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 315h/315H 108v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 315h/315H 107v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
< 315h/315H 106v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 315h/315H 104v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 106v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East -South -West
< 315h/315H 104v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This corner of
the savannah is where the Bozimbe tribe once lived. They were wiped out long
ago by the Butsus, every man, woman and child put to the spear.
Obvious exits: -East -South
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 102v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 103v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.
< 315h/315H 102v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 102v/141V Pos: standing >
Southwest Corner of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Along the 'wall'
are several broad depressions, about four feet long and bare of the savannah
grasses. The natives refer to these unusual spots as "M'Bele's Footprints."
Obvious exits: -North -East
< 315h/315H 101v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 102v/141V Pos: standing >
< 315h/315H 103v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -West
< 315h/315H 101v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 101v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to shield his tribes from
the outside world.
Obvious exits: -North -East -West
The corpse of a cheetah is lying here.
< 315h/315H 100v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 101v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
[2] The corpse of a proud lion is lying here.
A giraffe looks about for a nearby tree.
< 315h/315H 100v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 315h/315H 99v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
< 315h/315H 98v/141V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your south.
< 315h/315H 98v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
< 315h/315H 97v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your south.
A giraffe who is a brief walk away to your south.
< 315h/315H 98v/141V Pos: standing >
A large zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
A zebra leaves north.
< 315h/315H 98v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 315h/315H 97v/141V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your south.
A giraffe who is rather far off to your south.
< 315h/315H 98v/141V Pos: standing >
< 315h/315H 99v/141V Pos: standing >
A zebra enters from the south.
A Kobold enters from the south.
< 315h/315H 101v/141V Pos: standing >
A zebra starts casting an offensive spell.
It's too difficult to ride on a zebra.
< 315h/315H 101v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 315h/315H 99v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
< 315h/315H 99v/141V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South
< 315h/315H 97v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 99v/141V Pos: standing >
You faintly hear someone groupsay the words '(mumble) (mumble) (mumble) is (mumble) by to (mumble) (mumble) ======'.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 315h/315H 98v/141V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South
A Kobold (small) stands in mid-air here.(Red Aura)
A zebra grazes here, utterly failing to blend in.(Red Aura)
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 315h/315H 97v/141V Pos: standing >
< T: Xarze TP: sta TC:excellent E: A Kobold sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 315h/315H 98v/141V Pos: standing >
< T: Xarze TP: sta TC:excellent E: A Kobold sta EP: excellent >
A zebra starts casting an offensive spell.
You attempt to flee...
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
You flee southward!
< 315h/315H 66v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 315h/315H 65v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 315h/315H 63v/141V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 315h/315H 61v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
< 315h/315H 59v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 315h/315H 58v/141V Pos: standing >
An Enormous Termite Mound
The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East -South -West
< 315h/315H 56v/141V Pos: standing >
A Watering Hole
Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East -South -West
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 315h/315H 54v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A gargantuan bird soars over the Savannah here.
< 315h/315H 52v/141V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 315h/315H 51v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 49v/141V Pos: standing >
You attempt to hide yourself.
< 315h/315H 50v/141V Pos: standing >
< 315h/315H 56v/141V Pos: standing >
< 315h/315H 59v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 63v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 64v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 65v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 66v/141V Pos: standing >
< 315h/315H 66v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 66v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 67v/141V Pos: standing >
You quickly scan the area.
A roc who is not far off to your west.
< 315h/315H 67v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 69v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 315h/315H 70v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 71v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 73v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 315h/315H 74v/141V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -East -South -West -Up
The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.
< 315h/315H 76v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 315h/315H 77v/141V Pos: standing >
Climbing a Huge Baobab Tree
"Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East -South -West -Up -Down
< 315h/315H 80v/141V Pos: standing >
A zebra enters from elsewhere.
A Kobold enters from elsewhere.
You attempt to hide yourself.
< 315h/315H 80v/141V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 315h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC:excellent E: A Kobold sta EP: excellent >
A zebra starts casting an offensive spell.
< 315h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC:excellent E: A Kobold sta EP: excellent >
A zebra completes his spell...
A zebra utters the word 'pawwzf'
A zebra creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 191h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold misses you.
A zebra starts casting an offensive spell.
< 191h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A zebra completes his spell...
A zebra utters the word 'uwsfugaiwunsoh'
[Damage: 1 ] -=[Your weak pierce grazes a Kobold.]=-
A Kobold dodges your futile attack.
< 191h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 191h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A zebra starts casting an offensive spell.
< 191h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A zebra completes his spell...
A zebra utters the word 'pawwzf'
A zebra creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 66h/315H 81v/141V Pos: standing >
< T: Xarze TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
A Kobold completes her spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
Your consciousness begins to fade in and out as your mortality slips away.....
< -8h/315H 81v/141V Pos: standing >