<worn as a badge> a burnt ivory badge
<worn on head> a frozen flesh helm from Arcium, the Plagued Kingdom
<worn in ear> a long beast-shaped earring
<worn in ear> a long beast-shaped earring
<worn on face> a copper mask
<worn around neck> a twisted bronze choker
<worn around neck> a masterly-crafted crystal amulet
<worn on body> some robes of sand weaving
<worn about body> a rangers cloak
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a belt of desert sands
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some bloody ivory vambraces
<held as shield> a ghastly copper shield
<worn around wrist> a bracelet of the earth
<worn on hands> some fanged gem claws
<worn on finger> a ring of sand blasting
<worn on finger> a twisted marble band
<primary weapon> an oaken quarterstaff
<worn on legs> some exquisite bark pants
<worn on feet> some jeweled leather shoes from Newhaven
Azar gets an obsidian and steel round shield from the corpse of Shag.
Azar gets some deep brown cloth sleeves from the corpse of Shag.
Azar gets a patched limestone cloak from the corpse of Shag.
Azar gets some unearthly brass talons from the corpse of Shag.
Azar gets some pitted electrum leggings from the corpse of Shag.
Azar gets a fanged stone crown from the Goblin Camp from the corpse of Shag.
Azar gets a drow-made softwood ringmail from the corpse of Shag.
Azar gets a bunch of stuff from the corpse of Shag.
< 181h/181H 218v/219V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
< 181h/181H 217v/219V Pos: standing >
The blue glow surrounding you fades away.
The yellow glow surrounding you fades away.
a Rotted Cottage
Obvious exits: -W
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a tiny infant is lying here.
[2] The corpse of a wandering adventurer is lying here.
The corpse of a muscular villager is lying here.
You see the red shape of a medium living being here.
< 181h/181H 194v/197V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
A fire elemental enters from the east.
< 181h/181H 194v/197V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Duergar Dwarf is lying here.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A magnificent white warhorse stands here quietly. (minion)
Choron (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Washu (Grey Elf)(medium) stands, floating here.
A torch floats near Washu's head. (illuminating)
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here.
Rex (Dwarf)(medium) stands, floating here.
A fire elemental enters from the south.
< 181h/181H 195v/197V Pos: standing >
You are surrounded by a blue glow.
< 181h/181H 195v/197V Pos: standing >
< 181h/181H 196v/197V Pos: standing >
Azar leaves south.
Lazz leaves south.
You follow Lazz.
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
A fire elemental enters from the north.
Obe enters from the north.
Washu enters from the north.
Rex enters from the north.
Choron enters from the north.
A magnificent heavy warhorse trots in from the north.
< 181h/181H 195v/197V Pos: standing >
You are surrounded by a yellow glow.
Azar leaves south.
Lazz leaves south.
You follow Lazz.
a Well Traveled Path
Obvious exits: -N -E -S
Some aged wyrm scales have been left here.
A large emerald has been left here, sparkling.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A small child wanders here in search of his mother.
A fire elemental enters from the north.
Obe enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.
a Well Traveled Path
Obvious exits: -E -S# -W
A village champion wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A fire elemental enters from the west.
< 181h/181H 192v/197V Pos: standing >
Azar enters from the west.
Lazz enters from the west.
Obe enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
A fire elemental enters from the west.
< 181h/181H 213v/219V Pos: standing >
Azar enters from the west.
Lazz enters from the west.
Obe enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.
< 181h/181H 213v/219V Pos: standing >
Azar leaves east.
Lazz leaves east.
You follow Lazz.
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village champion is lying here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
A fire elemental enters from the west.
Obe enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.
< 181h/181H 212v/219V Pos: standing >
Azar leaves east.
Lazz leaves east.
You follow Lazz.
a Well Traveled Path
Obvious exits: -N -S -W
A small wooden raft has been left here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A fire elemental enters from the west.
Obe enters from the west.
Rex enters from the west.
A magnificent heavy warhorse trots in from the west.
< 181h/181H 210v/219V Pos: standing >
< 181h/181H 211v/219V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A small sparrow who is not far off to your north.
A doe who is not far off to your north.
A swift who is not far off to your north.
A majestic bluejay who is not far off to your north.
A small sparrow who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A Drider who is not far off to your south.
A young villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A small villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is a brief walk away to your south.
A small child who is close by to your west.
A village champion who is close by to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.
A small child who is not far off to your west.
A small child who is not far off to your west.
A village champion who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
< 181h/181H 212v/219V Pos: standing >
< 181h/181H 212v/219V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A small sparrow who is not far off to your north.
A doe who is not far off to your north.
A swift who is not far off to your north.
A majestic bluejay who is not far off to your north.
A small sparrow who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A young villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A Drider who is a brief walk away to your south.
A small child who is close by to your west.
A village champion who is close by to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.
A small child who is not far off to your west.
A small child who is not far off to your west.
A village champion who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
< 181h/181H 213v/219V Pos: standing >
< 181h/181H 213v/219V Pos: standing >
< 181h/181H 214v/219V Pos: standing >
A fire elemental's body appears to recover from the affects of the potion.
You do not see that here.
< 181h/181H 214v/219V Pos: standing >
Consider killing who?
< 181h/181H 215v/219V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A robin who is close by to your north.
A mistgrave hare who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A doe who is not far off to your north.
A swift who is not far off to your north.
A majestic bluejay who is not far off to your north.
A small sparrow who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A Drider who is not far off to your south.
A young villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A small villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A small child who is close by to your west.
A village champion who is close by to your west.
A village commoner who is not far off to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.
A small child who is not far off to your west.
A small child who is not far off to your west.
A village champion who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
< 181h/181H 215v/219V Pos: standing >
Azar leaves south.
Lazz leaves south.
You follow Lazz.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A fire elemental enters from the north.
Obe enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.
< 181h/181H 213v/219V Pos: standing >
Azar leaves south.
Lazz leaves south.
You follow Lazz.
a Well Traveled Path
Obvious exits: -N -S
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Drider (large) stands, floating here.(Red Aura)
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A fire elemental enters from the north.
Obe enters from the north.
Rex enters from the north.
A magnificent heavy warhorse trots in from the north.
< 181h/181H 212v/219V Pos: standing >
Obe suddenly attacks a Drider!
Obe misses a Drider.
< 181h/181H 212v/219V Pos: standing >
< 181h/181H 212v/219V Pos: standing >
A Drider's face turns pale as Lazz slams his head into his face.
As Lazz strikes a Drider, he smiles as Lazz tears his flesh!
Washu starts casting an offensive spell called 'magic missile'.
< 181h/181H 212v/219V Pos: standing >
You start chanting...
< 181h/181H 213v/219V Pos: standing >
Washu completes his spell...
Washu utters the words 'waouq wuggurz'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
< 181h/181H 213v/219V Pos: standing >
Azar suddenly attacks a Drider!
Azar misses a Drider.
< 181h/181H 213v/219V Pos: standing >
You complete your spell...
[Damage: 26 ] The lightning bolt hits a Drider with full impact.
Washu starts casting an offensive spell called 'magic missile'.
< 181h/181H 214v/219V Pos: standing >
Washu completes his spell...
Washu utters the words 'magic missile'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
< 181h/181H 215v/219V Pos: standing >
< 181h/181H 215v/219V Pos: standing >
You start chanting...
< 181h/181H 216v/219V Pos: standing >
Choron suddenly attacks a Drider!
Choron misses a Drider.
< 181h/181H 216v/219V Pos: standing >
A young villager leaves south.
Washu starts casting an offensive spell called 'magic missile'.
< 181h/181H 216v/219V Pos: standing >
Obe parries a Drider's lunge at him.
Obe parries a Drider's lunge at him.
Rex suddenly attacks a Drider!
< 181h/181H 217v/219V Pos: standing >
You complete your spell...
[Damage: 29 ] The lightning bolt hits a Drider with full impact.
Obe misses a Drider.
A Drider dodges Obe's attack.
< 181h/181H 217v/219V Pos: standing >
The winds of time have reclaimed the corpse of a young villager.
The corpse of a young villager crumbles to dust and blows away.
Washu completes his spell...
Washu utters the words 'magic missile'
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
Washu throws a magic missile at a Drider, who staggers under the blow.
A Drider blocks Azar's lunge at him.
A Drider parries Azar's lunge at him.
< 181h/181H 218v/219V Pos: standing >
A Drider parries Lazz's lunge at him.
A Drider parries Lazz's lunge at him.
Lazz misses a Drider.
< 181h/181H 218v/219V Pos: standing >
A Drider attempts to flee.
A Drider leaves north.
You failed.
< 181h/181H 218v/219V Pos: standing >
< 181h/181H 218v/219V Pos: standing >
You failed.
< 181h/181H 219v/219V Pos: standing >
A Drider skitters in from the north.
Azar leaves north.
Lazz leaves north.
You follow Lazz.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A fire elemental enters from the south.
Obe enters from the south.
< 181h/181H 217v/219V Pos: standing >
A Drider skitters in from the south.
Azar leaves north.
Lazz leaves north.
You follow Lazz.
The blue glow surrounding you fades away.
a Well Traveled Path
Obvious exits: -N -S -W
A small wooden raft has been left here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A fire elemental enters from the south.
Obe enters from the south.
< 181h/181H 215v/219V Pos: standing >
A Drider skitters in from the south.
Washu starts casting an offensive spell called 'magic missile'.
< 181h/181H 215v/219V Pos: standing >
A Drider leaves north.
< 181h/181H 215v/219V Pos: standing >
Washu stops invoking abruptly!
Azar leaves north.
Lazz leaves north.
You follow Lazz.
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a ravenous chipmunk is lying here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.
A mistgrave hare hops around here looking for food.
A fire elemental enters from the south.
Obe enters from the south.
You failed.
< 181h/181H 213v/219V Pos: standing >
Azar leaves north.
Lazz leaves north.
You follow Lazz.
Within Smokeveil Forest
Obvious exits: -E -S
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Drider (large) stands, floating here.(Red Aura)
A robin circles here looking for her lost child.
A cute and fuzzy squirrel moves around the forest here.
A doe moves about here looking for her mother.
A swift walks around here looking for food.
A majestic bluejay circles here looking for food.
A small sparrow stands, apparently asleep.
A fire elemental enters from the south.
Obe enters from the south.
< 181h/181H 211v/219V Pos: standing >
You start chanting...
< 181h/181H 212v/219V Pos: standing >
A Drider leaves east.
< 181h/181H 212v/219V Pos: standing >
You abort your spell before it's done!
< 181h/181H 213v/219V Pos: standing >
Azar leaves east.
Lazz leaves east.
Obe leaves east.
< 181h/181H 214v/219V Pos: standing >
The yellow glow surrounding you fades away.
You failed.
< 181h/181H 192v/197V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A humming bird is here flying from flower to flower.
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A majestic bluejay circles here looking for food.
A humming bird stands, apparently asleep.
A fire elemental enters from the west.
< 181h/181H 191v/197V Pos: standing >
A majestic bluejay enters from the south.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
A fire elemental enters from the west.
< 181h/181H 189v/197V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A majestic bluejay circles here looking for food.
A swift walks around here looking for food.
A swallow flys here looking for food.
A small sparrow flaps his wings frantically.
A fire elemental enters from the west.
< 181h/181H 188v/197V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
Obe (Dwarf)(medium) stands, floating here, fighting a Drider.
Lazz (Barbarian)(large) stands, floating here, fighting a Drider.
A Drider (large) stands with a stunned look, floating here, fighting Obe.(Red Aura)
A dew faerie stands in mid-air here, fighting a Drider.
A fire elemental enters from the west.
< 181h/181H 186v/197V Pos: standing >
A Drider parries a dew faerie's lunge at him.
A dew faerie hurts her foot on a Drider's tough exterior.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[2] A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A rather buff looking deer stands, apparently asleep.
A swift stands, apparently asleep.
A swift stands, apparently asleep.
A fire elemental enters from the west.
< 181h/181H 184v/197V Pos: standing >
Azar enters from the east.
< 181h/181H 184v/197V Pos: standing >
Azar leaves west.
< 181h/181H 185v/197V Pos: standing >
You failed.
< 181h/181H 185v/197V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[124] A tiny green plant is on the ground here.
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here, fighting a Drider.
Lazz (Barbarian)(large) stands, floating here, fighting a Drider.
A Drider (large) stands with a stunned look, floating here, fighting Obe.(Red Aura)
A dew faerie stands in mid-air here, fighting a Drider.
A fire elemental enters from the east.
< 181h/181H 183v/197V Pos: standing >
You start chanting...
< 181h/181H 184v/197V Pos: standing >
You complete your spell...
[Damage: 34 ] Your lightning bolt shatters a Drider to pieces.
A Drider's brutal clay mantle exploded spreading charges of electrical energy!
A Drider's jeweled gold charm exploded spreading charges of electrical energy!
A Drider's lustrous golden-red ring exploded spreading charges of electrical energy!
A Drider's sparkling gold eyepatch exploded spreading charges of electrical energy!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!