<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head> a brutal hardwood cap from Phantasmagoric Caverns
<worn in ear> a steel earring hanging from an obsidian post
<worn on face> a mask of sewn flesh [superior] (magic)
<worn around neck> a hardened bronze amulet
<worn on body> a burnt copper ringmail from BogenTok
<worn on spider body>a dented bone spider armor
<worn as quiver> a twined ivory quiver
<worn about waist> a knight's black and silver belt [superior] (magic) [87%]
<worn on arms> some diabolical clay vambraces
<held as shield> an unique copper shield from Bloodstone Keep
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some masterly-crafted leather gloves
<worn on finger> a ring of crystal (magic)
<primary weapon> a silver cutlass (magic) (glowing)
< 322h/344H 224v/225V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
Some aged wyrm scales have been left here.
A large emerald has been left here, sparkling.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
Duac enters from the north.
< 322h/344H 223v/225V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
Duac enters from the west.
< 322h/344H 221v/225V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
Duac enters from the west.
< 322h/344H 219v/225V Pos: standing >
Oof! You bump into a greyish stone wall...
< 322h/344H 220v/225V Pos: standing >
Oof! You bump into a greyish stone wall...
< 322h/344H 220v/225V Pos: standing >
Oof! You bump into a greyish stone wall...
< 322h/344H 220v/225V Pos: standing >
Oof! You bump into a greyish stone wall...
< 322h/344H 220v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
The corpse of a traveling merchant is lying here.
Duac (Ogre)(huge) stands, floating here.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
< 322h/344H 222v/225V Pos: standing >
A village commoner leaves west.
< 322h/344H 222v/225V Pos: standing >
A young villager enters from the west.
< 323h/344H 225v/225V Pos: standing >
You try to destroy a greyish stone wall...
Your mighty hit totally destroys a greyish stone wall...
A greyish stone wall crumbles to dust and blows away.
< 323h/344H 225v/225V Pos: standing >
The day has begun.
< 324h/344H 225v/225V Pos: standing >
A village champion leaves west.
< 324h/344H 225v/225V Pos: standing >
Duac leaves east.
< 324h/344H 225v/225V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
The corpse of a village champion is lying here.
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
< 326h/344H 223v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
A small wooden raft has been left here.
< 326h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
Shag is no longer in your group.
< 327h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 222v/225V Pos: standing >
< 327h/344H 222v/225V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 327h/344H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 327h/344H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 221v/225V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
< 327h/344H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/344H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 328h/344H 220v/225V Pos: standing >
< 328h/344H 220v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 328h/344H 219v/225V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 328h/344H 219v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 328h/344H 217v/225V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
< 328h/344H 217v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 217v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 217v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 218v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 218v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 218v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 329h/344H 219v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 329h/344H 217v/225V Pos: standing >
Alas, you cannot go that way. . . .
A Halfling enters from the north.
A Barbarian enters from the north.
A fire elemental enters from the north.
A Dwarf enters from the north.
A Dwarf enters from the north.
A magnificent heavy warhorse trots in from the north.
< 329h/344H 218v/225V Pos: standing >
Alas, you cannot go that way. . . .
A Dwarf suddenly attacks YOU!
A Dwarf misses you.
< 329h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 329h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
Everything is blurry after a Barbarian's head came crashing into your skull.
OUCH! That really did HURT!
[Damage: 2 ] As a Barbarian strikes you, you smile as he tears his flesh!
A Grey Elf starts casting an offensive spell.
< 248h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 248h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
< 223h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Halfling suddenly attacks YOU!
A Halfling misses you.
< 223h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Grey Elf has reached its goal.
A Grey Elf starts casting an offensive spell.
< 197h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
< 162h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 162h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 162h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A young villager leaves south.
A Grey Elf starts casting an offensive spell.
< 162h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at him.
A Dwarf parries your futile lunge at him.
A Dwarf suddenly attacks YOU!
< 162h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Grey Elf has reached its goal.
A Dwarf misses you.
You dodge a Dwarf's vicious attack.
Sorry, you aren't allowed to do that in combat.
< 133h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 133h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 133h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
The winds of time have reclaimed the corpse of a young villager.
The corpse of a young villager crumbles to dust and blows away.
A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You block a Halfling's lunge at you.
You parry a Halfling's lunge at you.
Sorry, you aren't allowed to do that in combat.
< 103h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
You parry a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
A Barbarian misses you.
Saving Rugg.
< 103h/344H 219v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
You attempt to flee...
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
You flee northward!
< 103h/344H 190v/225V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 103h/344H 190v/225V Pos: standing >
You are already standing.
< 103h/344H 190v/225V Pos: standing >
Saving Rugg.
< 103h/344H 190v/225V Pos: standing >
You attempt to flee...
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A glittering iron mantle lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a young villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a small villager is lying here.
The corpse of a peasant commoner is lying here.
A magnificent white warhorse stands here quietly. (minion)
A Grey Elf (medium) stands, floating here.
A Dwarf (medium) stands, floating here.
A Grey Elf (medium) stands, floating here.
A torch floats near a Grey Elf's head. (illuminating)
A Dwarf (medium) stands, floating here.
A fire elemental is here blazing with heat! (minion)
A Grey Elf (medium) stands, floating here (Newbie).
A Barbarian (large) stands, floating here.
A Halfling (small) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
You flee southward!
A Halfling leaves north.
A Barbarian leaves north.
A fire elemental leaves north.
A Dwarf leaves north.
< 103h/344H 163v/225V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
The corpse of a village commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A Grey Elf (medium) stands, floating here.
A torch floats near a Grey Elf's head. (illuminating)
A Dwarf (medium) stands, floating here.
A fire elemental is here blazing with heat! (minion)
A Grey Elf (medium) stands, floating here (Newbie).
A Barbarian (large) stands, floating here.
A Halfling (small) stands in mid-air here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A Halfling leaves north.
A Barbarian leaves north.
A fire elemental leaves north.
A Dwarf leaves north.
< 103h/344H 162v/225V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
A small wooden raft has been left here.
A Grey Elf (medium) stands, floating here.
A torch floats near a Grey Elf's head. (illuminating)
A Dwarf (medium) stands, floating here.
A fire elemental is here blazing with heat! (minion)
A Grey Elf (medium) stands, floating here (Newbie).
A Barbarian (large) stands, floating here.
A Halfling (small) stands in mid-air here.
A Grey Elf starts casting an offensive spell.
< 103h/344H 160v/225V Pos: standing >
Argh!!! It's too bright!
< 103h/344H 158v/225V Pos: standing >
Within Smokeveil Forest
This part of the forest is very quiet, except for some sounds that can be
heard coming from the south. You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast. This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye. The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you. Or maybe you are just hearing things again, the
mist starts to evade your mind again. Your thoughts start to cloud and loose
their place. Confusion becomes your reality and you start to stare around in a
chaotic manner. You start to wonder if you are truly here, or if this is all a
strange dream. The forest seems to continue to the East and South.
Obvious exits: -East -South
A robin circles here looking for her lost child.
A cute and fuzzy squirrel moves around the forest here.
A doe moves about here looking for her mother.
A swift walks around here looking for food.
A majestic bluejay circles here looking for food.
A small sparrow stands, apparently asleep.
< 103h/344H 156v/225V Pos: standing >
Alas, you cannot go that way. . . .
A Halfling enters from the south.
A Barbarian enters from the south.
A fire elemental enters from the south.
A Dwarf enters from the south.
< 103h/344H 157v/225V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf starts casting an offensive spell.
< 103h/344H 157v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/344H 157v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/344H 157v/225V Pos: standing >
Within Smokeveil Forest
The peace of the forest is disrupted here by faint sounds coming from the
southwest. You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds. They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud. Your head starts
to pulsate and spin, things begin to double. Vision starts to cloud and
distort, the mist is starting to effect you once more. Your mind starts to
fight the reality bender, yet your body simply relaxes. How odd it is to have
ones body to defy the will of the mind. You start to concentrate as hard as
you can, trying to regain your direction. The cloud of distortion starts to
dissipate and your mind can once more focus. The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A humming bird is here flying from flower to flower.
A small sparrow flaps his wings frantically.
A battle scarred seagull circles here looking for a fight.
A majestic bluejay circles here looking for food.
A humming bird stands, apparently asleep.
< 103h/344H 156v/225V Pos: standing >
Within Smokeveil Forest
Many a creature has treked in this place of the forest. You see many signs
of beings both great and small passing here. Twigs lay broken upon the ground
next to stains of blood. It looks like a wounded animal passed this area
rather recently. A fog starts to creep into your sight and things start to
blur and melt. The trees start to flicker and fade, the crisp color of the
green becomes your sight. Your focus starts to drift and stray into a lost
confusion. Sounds all start to roll together as one, they seem to be coming
from all around you. A chill of fear runs down along your spine and things no
longer seem at peace. Your heart races and your body starts to shiver in an
uncomfortable manor. Songs of birds can be heard again, and the gentle breeze
washes over you once more. The effect of the mist has seemed to pass once
again. The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[124] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
< 103h/344H 154v/225V Pos: standing >
Argh!!! It's too bright!
< 103h/344H 152v/225V Pos: standing >
Within Smokeveil Forest
The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here. As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently. You
realize your not the only life in this forest. Still you feel rather calm and
relaxed in this place. For some reason this forest seems to make you at ease
you cant quite explain it. Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least. You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them. Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[124] A tiny green plant is on the ground here.
A dew faerie flys around here.
< 103h/344H 151v/225V Pos: standing >
A dew faerie suddenly attacks YOU!
A dew faerie misses you.
Sorry, you aren't allowed to do that in combat.
< 103h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: dew sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 103h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: dew sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 103h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: dew sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 103h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC:pretty hurt E: dew sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Halfling enters from the west.
A Barbarian enters from the west.
A Dwarf enters from the west.
Everything is blurry after a Barbarian's head came crashing into your skull.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] As a Barbarian strikes you, you smile as he tears his flesh!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 20h/344H 151v/225V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf misses you.
A Halfling leaves east.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
A fire elemental enters from the west.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
You parry a dew faerie's lunge at you.
A dew faerie tries to kick you, but your too tough.
A fire elemental leaves east.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
A Halfling enters from the east.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
A fire elemental enters from the east.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 20h/344H 151v/225V Pos: standing >
< T: Rugg TP: sta TC: awful E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Grey Elf sends, and then all is dark - RIP.
Your brutal clay mantle exploded spreading charges of electrical energy!
Your jeweled gold charm exploded spreading charges of electrical energy!
Your lustrous golden-red ring exploded spreading charges of electrical energy!
Your sparkling gold eyepatch exploded spreading charges of electrical energy!