<worn as a badge> a knight's steel badge
<worn on head> a red fox hood
<worn on eyes> a dwarven-made ivory eyepatch
<worn in ear> a dangling skull and crossbones earring
<worn in ear> a diamond stud covered in blood (glowing)
<worn on face> a couatl-hide mask
<worn around neck> a shadowsteel torc
<worn around neck> a neckguard of spikes
<worn on body> an elaborate chainmail suit emblazoned with a hammer
<worn about body> a dark black cape
<worn as quiver> a pantherhide quiver (glowing) (illuminating)
<worn about waist> a segmented iron belt covered with symbols
<worn on arms> some gladiators vambraces
<worn around wrist> a spiked purple steel bracer
<worn around wrist> a spiked electrum bracer
<worn on hands> the claws of the ruiner
<worn on finger> a light obsidian ring
<worn on finger> the ring of the overfiend
<worn on legs> a pair of chainmail leggings (illuminating)
<worn on feet> some brutal stone boots from Newhaven
Zn enters from the north.
< 175h/175H 116v/120V Pos: standing >
Azar leaves south.
You follow Azar.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 115v/120V Pos: standing >
Azar leaves south.
You follow Azar.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 115v/120V Pos: standing >
Azar leaves south.
You follow Azar.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 114v/120V Pos: standing >
Azar leaves south.
You follow Azar.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 114v/120V Pos: standing >
A sun recruiter enters from the east.
< 175h/175H 115v/120V Pos: standing >
Azar leaves east.
You follow Azar.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 115v/120V Pos: standing >
You are surrounded by a yellow glow.
< 175h/175H 117v/120V Pos: standing >
Azar leaves south.
You follow Azar.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 143v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.
< 175h/175H 145v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.
< 175h/175H 146v/146V Pos: standing >
Azar leaves north.
You follow Azar.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 175h/175H 145v/146V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
< 175h/175H 145v/146V Pos: standing >
Azar leaves west.
You follow Azar.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Azar (Halfling)(small) stands in mid-air here.
A sun recruiter tries to win followers for Solos.
Lazz enters from the east.
Lurt enters from the east.
Obe enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.
< 175h/175H 144v/146V Pos: standing >
Azar leaves north.
You follow Azar.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 175h/175H 143v/146V Pos: standing >
Azar leaves north.
You follow Azar.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 175h/175H 142v/146V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Balbus who is rather far off to your east.
A sun recruiter who is not far off to your south.
< 175h/175H 142v/146V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Balbus who is rather far off to your east.
A sun recruiter who is not far off to your south.
< 175h/175H 143v/146V Pos: standing >
Azar leaves east.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 141v/146V Pos: standing >
Azar leaves east.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 141v/146V Pos: standing >
You quickly scan the area.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
A street performer who is rather far off to your west.
< 175h/175H 142v/146V Pos: standing >
Balbus leaves north.
You quickly scan the area.
Balbus who is close by to your north.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
A street performer who is rather far off to your west.
Azar leaves south.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 175h/175H 142v/146V Pos: standing >
A Drow Elf's face turns pale as Darius slams his head into his face.
A dark shroud encases a Drow Elf as he charges into battle.
< 175h/175H 143v/146V Pos: standing >
A Drow Elf misses Darius.
A Drow Elf misses Darius.
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A mindless zombie who is close by to your north.
A Troll who is close by to your north.
A deadly nightmare who is close by to your north.
Balbus who is close by to your south.
A disguised rakshasa who is not far off to your south.
A daughter who is a brief walk away to your south.
A son who is a brief walk away to your south.
An Aravne mother who is a brief walk away to your south.
An Aravne father who is a brief walk away to your south.
A daughter who is not far off to your west.
A son who is not far off to your west.
An Aravne mother who is not far off to your west.
An Aravne father who is not far off to your west.
< 175h/175H 143v/146V Pos: standing >
Goli starts casting a spell.
< 175h/175H 144v/146V Pos: standing >
[Damage: 6 ] Your punch strikes a Drow Elf.
< 175h/175H 144v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Kale starts casting an offensive spell.
< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Dunga assists you heroically.
Dunga misses a Drow Elf.
< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Goli completes his spell...
Goli utters the word 'pzar'
Healing energy flows from Goli into Lazz's body!
< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf is knocked to the ground by Obe's mighty bash!
< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Darius's impressive slash strikes a Drow Elf very hard.
Darius's fine pierce strikes a Drow Elf very hard.
Darius's fine slash seriously wounds a Drow Elf.
< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Balbus enters from the south.
Kroth starts casting an offensive spell.
Lurt starts casting an offensive spell.
Dunga bashes a Drow Elf's skull in with a swift, stern butt to the head.
A Drow Elf's brutal brass amulet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You just gained 0.05 frags!
The unmistakable scent of fresh blood can be smelled as a Drow Elf dies in agony.
A Drow Elf stops following a Troll.
Lurt stops invoking abruptly!
Kroth stops invoking abruptly!
Kale stops chanting abruptly!
< 175h/175H 145v/146V Pos: standing >
Azar gets a large leather backpack from the corpse of Ubs.
Azar gets a mask of the minotaur from the corpse of Ubs.
Azar gets a black warvisor from the corpse of Ubs.
Azar gets a gleaming blacksmith hammer from the corpse of Ubs.
Azar gets a pair of studded leather boots from the corpse of Ubs.
Azar gets some stuff from the corpse of Ubs.
< 175h/175H 145v/146V Pos: standing >
It appears to be the corpse of Ubs.
a pair of spiked leather leggings
a suit of ancient dwarven plate (glowing)
an enchanted feathered shawl (glowing)
a glowing ruby ring
a decent brass wristguard
a human-made granite girth
an unearthly ivory cloak
some icy steel vambraces from Caves of Mt. Skelenak
some sparkling crystal gloves
a dark limestone skullcap
an unearthly copper signet from The Twisting Tunnels of the Durian Underdark
a blue scale
a bright blue scroll with yellow writing
< 175h/175H 146v/146V Pos: standing >
You feel aligned with your surroundings.
< 175h/175H 146v/146V Pos: standing >
Darius puts a small pile of coins into a rugged adventurers satchel.
< 175h/175H 146v/146V Pos: standing >
You can't use the GCC channel!
< 175h/175H 146v/146V Pos: standing >
< 175h/175H 146v/146V Pos: standing >
Home Avenue
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
Balbus patrols the area for trouble.
Zn (Firbolg)(huge) stands, floating here.
Kale (Grey Elf)(medium) stands here.
Goli (Grey Elf)(medium) stands here.
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
< 175h/175H 146v/146V Pos: standing >
Lurt gets a pair of spiked leather leggings from the corpse of Ubs.
Lurt gets a suit of ancient dwarven plate from the corpse of Ubs.
Lurt gets an enchanted feathered shawl from the corpse of Ubs.
Lurt gets a glowing ruby ring from the corpse of Ubs.
Lurt gets a decent brass wristguard from the corpse of Ubs.
Lurt gets a human-made granite girth from the corpse of Ubs.
Lurt gets an unearthly ivory cloak from the corpse of Ubs.
Lurt gets some icy steel vambraces from Caves of Mt. Skelenak from the corpse of Ubs.
Lurt gets a bunch of stuff from the corpse of Ubs.
< 175h/175H 146v/146V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A mindless zombie who is close by to your north.
A Troll who is close by to your north.
A Troll who is close by to your north.
A disguised rakshasa who is not far off to your south.
A daughter who is a brief walk away to your south.
A son who is a brief walk away to your south.
An Aravne mother who is a brief walk away to your south.
An Aravne father who is a brief walk away to your south.
A daughter who is not far off to your west.
A son who is not far off to your west.
An Aravne mother who is not far off to your west.
An Aravne father who is not far off to your west.
Azar puts a small pile of coins into a bottomless bag of the shield dwarves.
< 175h/175H 146v/146V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A mindless zombie who is close by to your north.
A Troll who is close by to your north.
A Troll who is close by to your north.
A disguised rakshasa who is not far off to your south.
A daughter who is a brief walk away to your south.
A son who is a brief walk away to your south.
An Aravne mother who is a brief walk away to your south.
An Aravne father who is a brief walk away to your south.
A daughter who is not far off to your west.
A son who is not far off to your west.
An Aravne mother who is not far off to your west.
An Aravne father who is not far off to your west.
< 175h/175H 146v/146V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 175h/175H 146v/146V Pos: standing >
Azar leaves north.
You follow Azar.
Entrance to the Abandoned Mansion
This northerly detour off of Home Avenue must have once been incredibly
beautiful. Made by a skilled architect, the walkway is constructed of dark
polished wood which has stood the test of abandonment rather well. The tiers
of cascading flower beds have not had the same luck, and probably began to
descend into wildness and disrepair soon after their maintanace began to wane.
The large treehouse mansion to the north also shows signs of abandonment and
unkemptness. A feeling of danger fills the air, coming from the north.
Obvious exits: -North# -South
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) sits resting.
A Drow Elf (medium) sits resting.
A mindless zombie stands here, fighting a Troll.
A Troll (large) stands, floating here.
A Troll (large) stands, floating here, fighting a mindless zombie.
Lazz enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 175h/175H 145v/146V Pos: standing >
A mindless zombie misses a Troll.
A mindless zombie misses a Troll.
A Troll withstands a bash from a mindless zombie, who bounces back and falls.
A Drow Elf is disrupted from meditation.
[Damage: 8 ] Your punch strikes a Drow Elf.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Zn suddenly looks a bit dumb, and madly slams at a Troll!
A Troll is stunned!
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Kale suddenly attacks a Drow Elf!
Kale misses a Drow Elf.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Obe enters from the south.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
A Troll attempts to flee.
A Troll leaves south.
A Goblin leaves south.
A Drow Elf's face turns pale as Dunga slams his head into his face.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf clambers to her feet.
A Drow Elf, looking very frustrated, packs up her book.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Goli starts casting a spell.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Dunga misses a Drow Elf.
Dunga's decent pierce wounds a Drow Elf.
Dunga's decent slash wounds a Drow Elf.
Dunga misses a Drow Elf.
A Drow Elf leaves south.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Kroth starts casting a spell.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Lurt enters from the south.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Goli completes his spell...
Goli utters the word 'pzar'
Healing energy flows from Goli into Lazz's body!
[Damage: 8 ] Your punch strikes a Drow Elf.
[Damage: 8 ] Your fine punch strikes a Drow Elf.
[Damage: 7 ] Your punch strikes a Drow Elf.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Zn's impressive slash strikes a Troll.
Zn's fine crush wounds a Troll.
Zn's impressive slash strikes a Troll.
Azar starts casting an offensive spell.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf misses you.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
C'mon, you are doing it all the time!
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Kale misses a Drow Elf.
Lurt leaves south.
< 175h/175H 145v/146V Pos: standing >
< T: Nibb TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Kroth completes his spell...
Kroth utters the words 'gqafqpuio hajqp'
A Drow Elf gasps in pain as Kroth touches him with his outstretched hand.
Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!
A Drow Elf is incapacitated and will slowly die, if not aided.
Kale starts casting an offensive spell.
< 175h/175H 145v/146V Pos: standing >
<Kroth starts casting an offensive spell.
Lurt enters from the south.
< 175h/175H 145v/146V Pos: standing >
<Kale completes his spell...
Kale utters the words 'qkadagz qfuhuqar'
Kale's spell flows around a Drow Elf, leaving him unharmed!
Lurt starts casting an offensive spell.
< 175h/175H 145v/146V Pos: standing >
<[Damage: 8 ] You hit a Drow Elf in the throat, he chokes, gasps and dies.
A Drow Elf's cracked copper heater shield was completely destroyed by the massive blow!
A Drow Elf's diamond necklace [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!