<worn on head> a dwarven-made bone helmet from Rift Valley Jungle
<worn on eyes> a jeweled bronze eyepatch
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a long beast-shaped earring
<worn on face> a mask of beastkind
<worn around neck> an icy copper medallion
<worn around neck> a dented iron necklace
<worn on body> a drow-made limestone tunic from Rift Valley Jungle
<worn about body> a static leather cloak
<worn about waist> a knight's iron girth
<worn on belt buckle>a masterly-crafted leather belt buckle
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some azurian hide sleeves
<held as shield> a magical obsidian heater shield from Rift Valley Jungle
<worn around wrist> some enchanted wristguards
<worn around wrist> a bracelet of the earth
<worn on hands> some static cured leather talons
<worn on finger> a hardened ivory ring
<worn on finger> a ring of the hierophant
<held> a small limestone totem
<worn on legs> some serpentine shin-guards
<worn on feet> some spiked boots [superior]
Obvious exits: -North -South
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 193h/193H 114v/120V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
You follow Lazz.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 193h/193H 114v/120V Pos: standing >
A sun recruiter enters from the east.
< 193h/193H 115v/120V Pos: standing >
You quickly scan the area.
A street performer who is not far off to your north.
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 115v/120V Pos: standing >
You are surrounded by a yellow glow.
< 193h/193H 117v/120V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
< 193h/193H 143v/146V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
You follow Lazz.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 193h/193H 143v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.
< 193h/193H 144v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.
< 193h/193H 145v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.
< 193h/193H 146v/146V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
You follow Lazz.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 193h/193H 145v/146V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
< 193h/193H 145v/146V Pos: standing >
Azar leaves west.
Nibb leaves west.
Lazz leaves west.
Lurt leaves west.
Obe leaves west.
Dunga leaves west.
Darius leaves west.
You follow Lazz.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A sun recruiter tries to win followers for Solos.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.
< 193h/193H 144v/146V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
You follow Lazz.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 193h/193H 143v/146V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
You follow Lazz.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 193h/193H 142v/146V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Balbus who is rather far off to your east.
A sun recruiter who is not far off to your south.
< 193h/193H 143v/146V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 142v/146V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 142v/146V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 141v/146V Pos: standing >
You quickly scan the area.
Balbus who is close by to your east.
A disguised rakshasa who is close by to your south.
A daughter who is close by to your south.
A son who is close by to your south.
An Aravne mother who is close by to your south.
An Aravne father who is close by to your south.
A street performer who is a brief walk away to your west.
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 141v/146V Pos: standing >
Balbus leaves north.
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.
< 193h/193H 142v/146V Pos: standing >
You quickly scan the area.
Balbus who is not far off to your north.
A daughter who is not far off to your north.
A son who is not far off to your north.
An Aravne mother who is not far off to your north.
An Aravne father who is not far off to your north.
A Drow Elf who is close by to your east.
A daughter who is close by to your west.
A son who is close by to your west.
An Aravne mother who is close by to your west.
An Aravne father who is close by to your west.
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
You follow Lazz.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands here.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.
< 193h/193H 142v/146V Pos: standing >
A Drow Elf's face turns pale as Darius slams his head into his face.
A dark shroud encases a Drow Elf as he charges into battle.
< 193h/193H 143v/146V Pos: standing >
A Drow Elf misses Darius.
A Drow Elf misses Darius.
< 193h/193H 143v/146V Pos: standing >
Goli starts casting a spell.
< 193h/193H 144v/146V Pos: standing >
Nibb suddenly attacks a Drow Elf!
Nibb's punch strikes a Drow Elf.
< 193h/193H 144v/146V Pos: standing >
Kale starts casting a spell.
< 193h/193H 145v/146V Pos: standing >
Dunga assists Nibb heroically.
Dunga misses a Drow Elf.
< 193h/193H 146v/146V Pos: standing >
Goli completes his spell...
Goli utters the word 'pzar'
Healing energy flows from Goli into Lazz's body!
< 193h/193H 146v/146V Pos: standing >
A Drow Elf is knocked to the ground by Obe's mighty bash!
< 193h/193H 146v/146V Pos: standing >
Darius's impressive slash strikes a Drow Elf very hard.
Darius's fine pierce strikes a Drow Elf very hard.
Darius's fine slash seriously wounds a Drow Elf.
< 193h/193H 146v/146V Pos: standing >
Balbus enters from the south.
You start chanting...
Lurt starts casting an offensive spell.
Dunga bashes a Drow Elf's skull in with a swift, stern butt to the head.
A Drow Elf's brutal brass amulet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.09 frags!
The unmistakable scent of fresh blood can be smelled as a Drow Elf dies in agony.
A Drow Elf stops following a Troll.
Lurt stops invoking abruptly!
You abort your spell before it's done!
Kale stops chanting abruptly!
< 193h/193H 146v/146V Pos: standing >
Azar gets a large leather backpack from the corpse of Ubs.
Azar gets a mask of the minotaur from the corpse of Ubs.
Azar gets a black warvisor from the corpse of Ubs.
Azar gets a gleaming blacksmith hammer from the corpse of Ubs.
Azar gets a pair of studded leather boots from the corpse of Ubs.
Azar gets some stuff from the corpse of Ubs.
< 193h/193H 146v/146V Pos: standing >
the corpse of Ubs does not contain the coins.
< 193h/193H 146v/146V Pos: standing >
Darius puts a small pile of coins into a rugged adventurers satchel.
You failed.
< 193h/193H 146v/146V Pos: standing >
Home Avenue
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
Balbus patrols the area for trouble.
Zn (Firbolg)(huge) stands, floating here.
Kale (Grey Elf)(medium) stands here.
Goli (Grey Elf)(medium) stands here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
< 193h/193H 146v/146V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A mindless zombie who is close by to your north.
A Troll who is close by to your north.
A Troll who is close by to your north.
A disguised rakshasa who is not far off to your south.
A daughter who is a brief walk away to your south.
A son who is a brief walk away to your south.
An Aravne mother who is a brief walk away to your south.
An Aravne father who is a brief walk away to your south.
A daughter who is not far off to your west.
A son who is not far off to your west.
An Aravne mother who is not far off to your west.
An Aravne father who is not far off to your west.
< 193h/193H 146v/146V Pos: standing >
< 193h/193H 146v/146V Pos: standing >
Lurt gets a pair of spiked leather leggings from the corpse of Ubs.
Lurt gets a suit of ancient dwarven plate from the corpse of Ubs.
Lurt gets an enchanted feathered shawl from the corpse of Ubs.
Lurt gets a glowing ruby ring from the corpse of Ubs.
Lurt gets a decent brass wristguard from the corpse of Ubs.
Lurt gets a human-made granite girth from the corpse of Ubs.
Lurt gets an unearthly ivory cloak from the corpse of Ubs.
Lurt gets some icy steel vambraces from Caves of Mt. Skelenak from the corpse of Ubs.
Lurt gets a bunch of stuff from the corpse of Ubs.
< 193h/193H 146v/146V Pos: standing >
Azar puts a small pile of coins into a bottomless bag of the shield dwarves.
< 193h/193H 146v/146V Pos: standing >
Azar shouts out loudly.. MOVING!!!!
< 193h/193H 146v/146V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Dunga leaves north.
Darius leaves north.
You follow Lazz.
Entrance to the Abandoned Mansion
This northerly detour off of Home Avenue must have once been incredibly
beautiful. Made by a skilled architect, the walkway is constructed of dark
polished wood which has stood the test of abandonment rather well. The tiers
of cascading flower beds have not had the same luck, and probably began to
descend into wildness and disrepair soon after their maintanace began to wane.
The large treehouse mansion to the north also shows signs of abandonment and
unkemptness. A feeling of danger fills the air, coming from the north.
Obvious exits: -North# -South
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) sits resting.
A Drow Elf (medium) sits resting.
A mindless zombie stands here, fighting a Troll.
A Troll (large) stands, floating here.
A Troll (large) stands, floating here, fighting a mindless zombie.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.
< 193h/193H 145v/146V Pos: standing >
A mindless zombie misses a Troll.
A mindless zombie misses a Troll.
A Troll withstands a bash from a mindless zombie, who bounces back and falls.
Nibb suddenly attacks a Drow Elf!
A Drow Elf is disrupted from meditation.
Nibb's punch strikes a Drow Elf.
< 193h/193H 145v/146V Pos: standing >
Zn suddenly looks a bit dumb, and madly slams at a Troll!
A Troll is stunned!
< 193h/193H 145v/146V Pos: standing >
Yes, but WHAT do you want to gsay?
Kale suddenly attacks a Drow Elf!
Kale misses a Drow Elf.
< 193h/193H 145v/146V Pos: standing >
Obe enters from the south.
< 193h/193H 145v/146V Pos: standing >
A Troll attempts to flee.
A Troll leaves south.
A Goblin leaves south.
A Drow Elf's face turns pale as Dunga slams his head into his face.
< 193h/193H 145v/146V Pos: standing >
A Drow Elf clambers to her feet.
A Drow Elf, looking very frustrated, packs up her book.
< 193h/193H 145v/146V Pos: standing >
Goli starts casting a spell.
< 193h/193H 145v/146V Pos: standing >
Dunga misses a Drow Elf.
Dunga's decent pierce wounds a Drow Elf.
Dunga's decent slash wounds a Drow Elf.
Dunga misses a Drow Elf.
A Drow Elf leaves south.
< 193h/193H 145v/146V Pos: standing >
You start chanting...
< 193h/193H 145v/146V Pos: standing >
Lurt enters from the south.
< 193h/193H 145v/146V Pos: standing >
Goli completes his spell...
Goli utters the word 'pzar'
Healing energy flows from Goli into Lazz's body!
Nibb's punch strikes a Drow Elf.
Nibb's fine punch strikes a Drow Elf.
Nibb's punch strikes a Drow Elf.
< 193h/193H 145v/146V Pos: standing >
Zn's impressive slash strikes a Troll.
Zn's fine crush wounds a Troll.
Zn's impressive slash strikes a Troll.
Azar starts casting an offensive spell.
< 193h/193H 145v/146V Pos: standing >
Casting: scorching touch *
A Drow Elf misses Nibb.
< 193h/193H 145v/146V Pos: standing >
Kale misses a Drow Elf.
Lurt leaves south.
< 193h/193H 145v/146V Pos: standing >
You complete your spell...
[Damage: 24 ] With your simple touch, a Drow Elf screams and shudders from the sudden searing pain.
Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!
A Drow Elf is incapacitated and will slowly die, if not aided.
Kale starts casting an offensive spell.
< 193h/193H 145v/146V Pos: standing >
You start chanting...
Lurt enters from the south.
< 193h/193H 146v/146V Pos: standing >
Kale completes his spell...
Kale utters the words 'qkadagz qfuhuqar'
Kale's spell flows around a Drow Elf, leaving him unharmed!
Lurt starts casting an offensive spell.
< 193h/193H 146v/146V Pos: standing >
Nibb punches a Drow Elf in the throat, he chokes, gasps and dies.
A Drow Elf's cracked copper heater shield was completely destroyed by the massive blow!
A Drow Elf's diamond necklace [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!