<worn on head> a beautiful softwood skullcap from Ako Village [73%]
<worn in ear> a shimmering bark stud from Ako Village [75%]
<worn in ear> a skin-wrapped hide stud from Ako Village [73%]
<worn on face> a masterly-crafted flesh mask [81%]
<worn around neck> a blood-stained hardwood medallion from Ako Village [89%]
<worn on body> a misshaped limestone robe
<held as shield> a dark steel shield
<worn around wrist> a decent brass bracer from The Underworld
<worn on hands> some unearthly hardwood talons from Ako Village
<worn on finger> a legendary hardwood band from Ako Village
<primary weapon> a dented steel long sword from The Surface Realm of Duris
<worn on legs> some humming stone pants from Rift Valley Jungle
You chill a forest elf.
< 175h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: slender sta EP: awful >
Babedo looks at you for a moment, sizing you up.
Babedo says in halfling 'Heh, you seem like one of them types. You know,
the lucky sort.'
Babedo snickers softly.
< 175h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: slender sta EP: awful >
You start chanting...
< 175h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: slender sta EP: awful >
A forest elf misses you.
< 175h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: slender sta EP: awful >
Casting: chill touch
< 175h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: slender sta EP: awful >
You complete your spell...
You chill a forest elf. Remember to put flowers on his grave.
A forest elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a forest elf dies in agony.
< 175h/200H 120v/120V Pos: standing >
You sit down and relax.
< 175h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 1 - farsee
( 3rd circle) 1 - concealment
1 - acid blast
( 2nd circle) 1 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) chill touch
26 seconds: ( 5th) cone of cold
42 seconds: ( 5th) cone of cold
54 seconds: ( 3rd) shocking grasp
67 seconds: ( 3rd) shocking grasp
79 seconds: ( 3rd) shocking grasp
92 seconds: ( 3rd) shocking grasp
106 seconds: ( 4th) lightning bolt
120 seconds: ( 4th) lightning bolt
134 seconds: ( 4th) lightning bolt
149 seconds: ( 4th) lightning bolt
159 seconds: ( 2nd) chill touch
169 seconds: ( 2nd) chill touch
179 seconds: ( 2nd) chill touch
189 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 175h/200H 120v/120V Pos: sitting >
You start meditating...
< 175h/200H 120v/120V Pos: sitting >
You stop meditating.
It appears to be the corpse of a forest elf.
a few coins
< 176h/200H 120v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 176h/200H 120v/120V Pos: sitting >
You are already resting.
< 177h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 1 - farsee
( 3rd circle) 1 - concealment
1 - acid blast
( 2nd circle) 1 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 2nd) chill touch
17 seconds: ( 5th) cone of cold
33 seconds: ( 5th) cone of cold
46 seconds: ( 3rd) shocking grasp
58 seconds: ( 3rd) shocking grasp
71 seconds: ( 3rd) shocking grasp
83 seconds: ( 3rd) shocking grasp
98 seconds: ( 4th) lightning bolt
112 seconds: ( 4th) lightning bolt
126 seconds: ( 4th) lightning bolt
140 seconds: ( 4th) lightning bolt
150 seconds: ( 2nd) chill touch
160 seconds: ( 2nd) chill touch
170 seconds: ( 2nd) chill touch
180 seconds: ( 2nd) chill touch
You can memorize no more spells.
< 177h/200H 120v/120V Pos: sitting >
You start meditating...
< 177h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 177h/200H 120v/120V Pos: sitting >
You stop meditating.
You get a few coins from the corpse of a forest elf.
There were: 1 platinum coin, 13 gold coins.
< 178h/200H 120v/120V Pos: sitting >
You are not using it.
< 179h/200H 120v/120V Pos: sitting >
the corpse of a forest elf appears to be empty.
< 179h/200H 120v/120V Pos: sitting >
Ok.
You put 13 platinum, 94 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 179h/200H 120v/120V Pos: sitting >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 181h/200H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 182h/200H 120v/120V Pos: sitting >
You are already resting.
< 182h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - cone of cold
1 - dimension door
( 4th circle) 1 - farsee
( 3rd circle) 1 - concealment
1 - acid blast
( 2nd circle) 2 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 5th) cone of cold
27 seconds: ( 3rd) shocking grasp
39 seconds: ( 3rd) shocking grasp
52 seconds: ( 3rd) shocking grasp
64 seconds: ( 3rd) shocking grasp
78 seconds: ( 4th) lightning bolt
93 seconds: ( 4th) lightning bolt
107 seconds: ( 4th) lightning bolt
121 seconds: ( 4th) lightning bolt
131 seconds: ( 2nd) chill touch
141 seconds: ( 2nd) chill touch
151 seconds: ( 2nd) chill touch
161 seconds: ( 2nd) chill touch
You can memorize no more spells.
< 182h/200H 120v/120V Pos: sitting >
You start meditating...
< 182h/200H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 184h/200H 120v/120V Pos: sitting >
Babedo stretches his hairy toes for a moment.
Babedo nods at a fellow patron.
Babedo rolls on the floor laughing.
< 185h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 187h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 189h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 190h/200H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.
< 192h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
( 4th circle) 1 - farsee
( 3rd circle) 1 - concealment
3 - shocking grasp
1 - acid blast
( 2nd circle) 2 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 3rd) shocking grasp
20 seconds: ( 4th) lightning bolt
35 seconds: ( 4th) lightning bolt
49 seconds: ( 4th) lightning bolt
63 seconds: ( 4th) lightning bolt
73 seconds: ( 2nd) chill touch
83 seconds: ( 2nd) chill touch
93 seconds: ( 2nd) chill touch
103 seconds: ( 2nd) chill touch
You can memorize no more spells.
< 192h/200H 120v/120V Pos: sitting >
You start meditating...
< 192h/200H 120v/120V Pos: sitting >
Autosaving...
< 193h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 194h/200H 120v/120V Pos: sitting >
Babedo looks at you for a moment, sizing you up.
Babedo says in halfling 'Heh, you seem like one of them types. You know,
the lucky sort.'
Babedo snickers softly.
< 195h/200H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 196h/200H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 197h/200H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 199h/200H 120v/120V Pos: sitting >
< 200h/200H 120v/120V Pos: sitting >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 200h/200H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 200h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 200h/200H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.
< 200h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
4 - shocking grasp
1 - acid blast
( 2nd circle) 3 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 2nd) chill touch
12 seconds: ( 2nd) chill touch
22 seconds: ( 2nd) chill touch
You can memorize no more spells.
< 200h/200H 120v/120V Pos: sitting >
You start meditating...
< 200h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 200h/200H 120v/120V Pos: sitting >
Babedo says in halfling 'Eh? I can show you how to use yer luck. It's
gotten me out of many a tight spot!'
Babedo shivers for a moment.
< 200h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 200h/200H 120v/120V Pos: sitting >
Babedo says in halfling 'Eh? I can show you how to use yer luck. It's
gotten me out of many a tight spot!'
Babedo shivers for a moment.
< 200h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.
< 200h/200H 120v/120V Pos: sitting >
You clamber to your feet.
< 200h/200H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 200h/200H 120v/120V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 200h/200H 119v/120V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
< 200h/200H 117v/120V Pos: standing >
You quickly scan the area.
Bakchasa who is not far off to your east.
Babedo who is not far off to your east.
< 200h/200H 117v/120V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 200h/200H 118v/120V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
< 200h/200H 116v/120V Pos: standing >
Ok.
< 200h/200H 116v/120V Pos: standing >
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 200h/200H 117v/120V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
< 200h/200H 118v/120V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 200h/200H 117v/120V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 200h/200H 118v/120V Pos: standing >
You quickly scan the area.
A volunteer guard who is rather far off to your north.
A volunteer guard who is rather far off to your north.
An experienced battlereaver who is in the distance to your north.
An experienced battlereaver who is in the distance to your north.
A customs guard who is a brief walk away to your south.
A customs guard who is a brief walk away to your south.
< 200h/200H 118v/120V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
< 200h/200H 116v/120V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 200h/200H 114v/120V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your north.
An experienced battlereaver who is a brief walk away to your north.
An experienced battlereaver who is a brief walk away to your north.
A customs guard who is in the distance to your south.
A customs guard who is in the distance to your south.
Trasaaak who is in the distance to your south.
< 200h/200H 116v/120V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
< 200h/200H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 118v/120V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 200h/200H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 118v/120V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 200h/200H 117v/120V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 200h/200H 116v/120V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
< 200h/200H 115v/120V Pos: standing >
You quickly scan the area.
Bakchasa who is in the distance to your east.
Babedo who is in the distance to your east.
< 200h/200H 116v/120V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 200h/200H 117v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 200h/200H 118v/120V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 200h/200H 116v/120V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 200h/200H 116v/120V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
< 200h/200H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 118v/120V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 200h/200H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 117v/120V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
< 200h/200H 116v/120V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
< 200h/200H 114v/120V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
< 200h/200H 113v/120V Pos: standing >
A Cozy Home
Obvious exits: -S
A thri-kreen youth runs rampant here.
< 200h/200H 113v/120V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
< 200h/200H 115v/120V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A wealthy noble who is in the distance to your west.
< 200h/200H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/200H 115v/120V Pos: standing >
You quickly scan the area.
A wealthy noble who is in the distance to your west.
< 200h/200H 116v/120V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
< 200h/200H 116v/120V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is close by to your north.
A thri-kreen homemaker who is close by to your south.
A thri-kreen homemaker who is close by to your south.
A thri-kreen homemaker who is close by to your south.
< 200h/200H 116v/120V Pos: standing >
A Cozy Home
Obvious exits: -N
A thri-kreen homemaker watches over the young.(Gold Aura)
A thri-kreen homemaker watches over the young.(Gold Aura)
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
< 200h/200H 118v/120V Pos: standing >
You start chanting...
A thri-kreen homemaker suddenly attacks YOU!
A thri-kreen homemaker's punch wounds you.
The freezing cold causes a thri-kreen homemaker intense pain!
A thri-kreen homemaker shivers from the unnatural cold as she hits you!
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few scratches >
Casting: chill touch
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few scratches >
You complete your spell...
The freezing cold causes a thri-kreen homemaker intense pain!
The intense cold causes a thri-kreen homemaker's entire body to slooooow doooowwwnn!
You chill a thri-kreen homemaker.
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few scratches >
You start chanting...
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few scratches >
A thri-kreen homemaker misses you.
A thri-kreen homemaker leaps towards you and sinks her jaws dripping with venom deep in your flesh.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few scratches >
You complete your spell...
You get a good hold of the shocked a thri-kreen homemaker.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few wounds >
You start chanting...
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few wounds >
Casting: cone of cold
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: few wounds >
You complete your spell...
The freezing cold causes a thri-kreen homemaker intense pain!
Your blast of cold strikes a thri-kreen homemaker dead on, who shudders from the pain.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: nasty wounds >
You start chanting...
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: nasty wounds >
You complete your spell...
You get a good hold of the shocked a thri-kreen homemaker.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: awful >
You start chanting...
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: awful >
You dodge a thri-kreen homemaker's vicious attack.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: thri sta EP: awful >
You complete your spell...
The freezing cold causes a thri-kreen homemaker intense pain!
The intense cold causes a thri-kreen homemaker's entire body to slooooow doooowwwnn!
Your blast of cold freezes a thri-kreen homemaker solid, who lifelessly falls to the ground.
A thri-kreen homemaker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a thri-kreen homemaker dies in agony.
< 185h/200H 120v/120V Pos: standing >
You sit down and relax.
< 185h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
2 - shocking grasp
1 - acid blast
( 2nd circle) 5 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) chill touch
22 seconds: ( 3rd) shocking grasp
38 seconds: ( 5th) cone of cold
51 seconds: ( 3rd) shocking grasp
67 seconds: ( 5th) cone of cold
You can memorize no more spells.
You continue your study.
< 185h/200H 120v/120V Pos: sitting >
You start meditating...
< 185h/200H 120v/120V Pos: sitting >
You stop meditating.
It appears to be the corpse of a thri-kreen homemaker.
a small pile of coins
< 186h/200H 120v/120V Pos: sitting >
You are already resting.
< 186h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
2 - shocking grasp
1 - acid blast
( 2nd circle) 5 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 2nd) chill touch
17 seconds: ( 3rd) shocking grasp
33 seconds: ( 5th) cone of cold
45 seconds: ( 3rd) shocking grasp
61 seconds: ( 5th) cone of cold
You can memorize no more spells.
< 186h/200H 120v/120V Pos: sitting >
You start meditating...
< 186h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 187h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 189h/200H 120v/120V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 190h/200H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 191h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 193h/200H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.
< 194h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
4 - shocking grasp
1 - acid blast
( 2nd circle) 6 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 5th) cone of cold
You can memorize no more spells.
< 195h/200H 120v/120V Pos: sitting >
You start meditating...
< 195h/200H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.
< 195h/200H 120v/120V Pos: sitting >
A volunteer guard enters from the north.
< 195h/200H 120v/120V Pos: sitting >
You clamber to your feet.
< 196h/200H 120v/120V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your north.
< 196h/200H 120v/120V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your north.
< 197h/200H 120v/120V Pos: standing >
A Cozy Home
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a thri-kreen homemaker is lying here.
A member of the volunteer guards watches the area.
A thri-kreen homemaker watches over the young.(Gold Aura)
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
< 197h/200H 120v/120V Pos: standing >
Are you mad!?
< 198h/200H 120v/120V Pos: standing >
You start chanting...
A volunteer guard suddenly attacks YOU!
A volunteer guard misses you.
< 199h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: excellent >
You complete your spell...
The freezing cold causes a volunteer guard intense pain!
The intense cold causes a volunteer guard's entire body to slooooow doooowwwnn!
You chill a volunteer guard.
< 199h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few scratches >
You start chanting...
< 199h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few scratches >
You dodge a volunteer guard's vicious attack.
A volunteer guard's kick crashes into your chest.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few scratches >
You complete your spell...
You get a good hold of the shocked a volunteer guard.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: small wounds >
You start chanting...
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: small wounds >
Casting: cone of cold
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: small wounds >
You complete your spell...
The freezing cold causes a volunteer guard intense pain!
Your blast of cold strikes a volunteer guard dead on, who shudders from the pain.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few wounds >
A volunteer guard parries your futile lunge at it.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few wounds >
You start chanting...
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few wounds >
You dodge a volunteer guard's vicious attack.
You dodge a volunteer guard's vicious attack.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few wounds >
Casting: cone of cold *
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: few wounds >
You complete your spell...
The freezing cold causes a volunteer guard intense pain!
The intense cold causes a volunteer guard's entire body to slooooow doooowwwnn!
Your blast of cold strikes a volunteer guard dead on, who shudders from the pain.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You don't have that spell memorized.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
A volunteer guard dodges your futile attack.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You don't have that spell memorized.
< 198h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You dodge a volunteer guard's vicious attack.
A volunteer guard's crush grazes you.
The freezing cold causes a volunteer guard intense pain!
A volunteer guard shivers from the unnatural cold as it hits you!
You dodge a volunteer guard's vicious attack.
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You start chanting...
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
Casting: chill touch
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You complete your spell...
The freezing cold causes a volunteer guard intense pain!
The intense cold causes a volunteer guard's entire body to slooooow doooowwwnn!
You chill a volunteer guard.
< 197h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
A volunteer guard's impressive crush strikes you.
The freezing cold causes a volunteer guard intense pain!
A volunteer guard shivers from the unnatural cold as it hits you!
A volunteer guard misses you.
You dodge a volunteer guard's vicious attack.
A volunteer guard's sweep catches you in the side and you almost stumble.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You start chanting...
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
Casting: chill touch
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: pretty hurt >
You complete your spell...
The freezing cold causes a volunteer guard intense pain!
The intense cold causes a volunteer guard's entire body to slooooow doooowwwnn!
You chill a volunteer guard.
The chilling cold causes a volunteer guard to stammer, apparently weakened.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
A volunteer guard parries your futile lunge at it.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
You dodge a volunteer guard's vicious attack.
You dodge a volunteer guard's vicious attack.
You dodge a volunteer guard's vicious attack.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
A volunteer guard dodges your futile attack.
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
Pardon?
< 185h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
You dodge a volunteer guard's vicious attack.
A volunteer guard's weak crush grazes you.
The freezing cold causes a volunteer guard intense pain!
A volunteer guard shivers from the unnatural cold as it hits you!
A volunteer guard misses you.
A volunteer guard's kick hits you directly in the face.
< 183h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
Pardon?
< 183h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
A volunteer guard parries your futile lunge at it.
< 183h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
You start chanting...
< 183h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC:few scratches E: volunteer sta EP: awful >
You complete your spell...
A volunteer guard dies while looking rather shocked.
A volunteer guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a volunteer guard's last actions in this world.
< 183h/200H 120v/120V Pos: standing >
You don't have that spell memorized.
< 183h/200H 120v/120V Pos: standing >
You feel your skin soften and return to normal.
< 183h/200H 120v/120V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 183h/200H 120v/120V Pos: standing >
Your flesh magically hardens, turning to stone.
The spirits of Ako Village grant you their protection.
< 183h/200H 120v/120V Pos: standing >
You sit down and relax.
< 183h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
2 - shocking grasp
1 - acid blast
( 2nd circle) 3 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 2nd) chill touch
22 seconds: ( 3rd) shocking grasp
38 seconds: ( 5th) cone of cold
54 seconds: ( 5th) cone of cold
64 seconds: ( 2nd) chill touch
74 seconds: ( 2nd) chill touch
87 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 183h/200H 120v/120V Pos: sitting >
You start meditating...
< 183h/200H 120v/120V Pos: sitting >
You stop meditating.
It appears to be the corpse of a volunteer guard.
a club made of trash [superior]
a battlereaver's waraxe
a handful of coins
< 184h/200H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
( 3rd circle) 1 - concealment
2 - shocking grasp
1 - acid blast
( 2nd circle) 3 - chill touch
1 - strength
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 2nd) chill touch
13 seconds: ( 3rd) shocking grasp
29 seconds: ( 5th) cone of cold
45 seconds: ( 5th) cone of cold
55 seconds: ( 2nd) chill touch
65 seconds: ( 2nd) chill touch
77 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
< 186h/200H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 186h/200H 120v/120V Pos: sitting >
Pardon?
< 186h/200H 120v/120V Pos: sitting >
You start meditating...
< 186h/200H 120v/120V Pos: sitting >
< 188h/200H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
A Halfling enters from the north.
A Halfling attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You abandon your studies.
Out of nowhere, a Halfling stabs you in the back.
< 188h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC:few scratches E: A Halfling sta EP: excellent >
A Grey Elf snaps into visibility.
< 188h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC:few scratches E: A Halfling sta EP: excellent >
A Halfling sings a song to make your heart swell with pride.
< 188h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC:few scratches E: A Halfling sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pabraw'
A Grey Elf calls down a holy blast of might at you, ouch!
OUCH! That really did HURT!
< 98h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
A Halfling parries your futile lunge at him.
< 98h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
A Halfling's powerful pierce strikes you very hard.
The globe around a Halfling's body flares as it bears the brunt of your assault!
A Halfling's powerful pierce seriously wounds you.
The globe around a Halfling's body flares as it bears the brunt of your assault!
Without warning a Halfling simply ceases to be. Doh! Where did he go?
< 65h/200H 120v/120V Pos: sitting >
A Grey Elf snaps into visibility.
< 65h/200H 120v/120V Pos: sitting >
You scramble madly to your feet!
< 65h/200H 120v/120V Pos: standing >
Out of nowhere, a Halfling stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!
< 23h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: awful E: A Halfling sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pabraw'
A Grey Elf calls down a holy blast of might at you, ouch!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: awful E: A Halfling sta EP: excellent >
A Grey Elf snaps into visibility.
< 1h/200H 120v/120V Pos: standing >
< T: Col TP: sta TC: awful E: A Halfling sta EP: excellent >
A Halfling dances an acrobatic maneuver in battle, tripping you.
However, you take a Halfling down with you!
< 1h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: awful E: A Halfling sit EP: excellent >
A Grey Elf snaps into visibility.
< 1h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: awful E: A Halfling sit EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the word 'gurunsoqz'
You resist the effects of a Grey Elf's spell!
< 1h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: awful E: A Halfling sit EP: excellent >
You miss a Halfling.
< 1h/200H 120v/120V Pos: sitting >
< T: Col TP: sit TC: awful E: A Halfling sit EP: excellent >
A Halfling's stab causes massive blood-loss and you fall to the ground, lifeless.
Your exquisite softwood amulet from Ako Village was completely destroyed by the massive blow!