The death of [49 Swordsman] Solbug Allah (Thri-Kreen)

in The Dock

from the perspective of [51 Spiritualist] Lurt Durian Addicts (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       a foggy visor of power [71%]             
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    the cloak of woven time of power (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a waistband of rock and stone (magic) [84%]             
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating)
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn on hands>      some unique ivory gloves
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of twisted gray mist
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating) [83%]             
<worn on legs>       a set of shimmering green leggings (magic) (humming) [81%]             
<worn on feet>       the cubes of protection of regeneration (humming)

  ^..MM**+^^.   
 ..MMM ^^+..M.  
 MM.^^ .^+.MM.  
 .^^^..@^+.M.^  
 ++++++M++MM^^  
 .....^^^+M^^^  
  M.^^.^^+M^.   
   MM.^.^+MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 737h/737H 217v/220V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @^+.MM.  
 .^^^...^+.M.^  
 ++++++M++MM^^  
  ....^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 737h/737H 216v/220V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 737h/737H 215v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  7 - flameburst
               3 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

You can memorize no more spells.

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
You are already standing.

< 737h/737H 220v/220V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       a foggy visor of power [71%]             
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    the cloak of woven time of power (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a waistband of rock and stone (magic) [84%]             
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating)
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn on hands>      some unique ivory gloves
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of twisted gray mist
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating) [83%]             
<worn on legs>       a set of shimmering green leggings (magic) (humming) [81%]             
<worn on feet>       the cubes of protection of regeneration (humming)

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Saving Lurt.

< 737h/737H 220v/220V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 737h/737H 220v/220V Pos: standing >
You start chanting...

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Casting: spirit jump *

< 737h/737H 220v/220V Pos: standing >
You complete your spell...
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >
Saving Lurt.

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.

< 737h/737H 220v/220V Pos: standing >
You sit down.

< 737h/737H 220v/220V Pos: sitting >
You wiggle to find the most comfortable position.

< 737h/737H 220v/220V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  4 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  7 - flameburst
               3 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 737h/737H 220v/220V Pos: sitting >
You start meditating...

< 737h/737H 220v/220V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 737h/737H 220v/220V Pos: sitting >
You clamber to your feet.

< 737h/737H 220v/220V Pos: standing >
You get a fire elemental figurine from a bottomless bag of the shield dwarves.

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Saving Lurt.

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Autosaving...

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Saving Lurt.

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Saving Lurt.

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
A half-orc mercenary stands here.

< 737h/737H 219v/220V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 737h/737H 218v/220V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 737h/737H 217v/220V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 737h/737H 217v/220V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.

< 737h/737H 218v/220V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
A male commoner stands here.

< 737h/737H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 219v/220V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.

< 737h/737H 219v/220V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 737h/737H 218v/220V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 737h/737H 217v/220V Pos: standing >
You quickly scan the area.
Savenge who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.

< 737h/737H 218v/220V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 737h/737H 219v/220V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A half-orc mercenary who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A commoner who is in the distance to your south.

< 737h/737H 219v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 737h/737H 218v/220V Pos: standing >
You quickly scan the area.
Savenge who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A half-orc mercenary who is not far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A commoner who is rather far off to your south.

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 737h/737H 219v/220V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A half-orc mercenary who is close by to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A commoner who is a brief walk away to your south.

< 737h/737H 219v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A half-orc mercenary stands here.

< 737h/737H 218v/220V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A commoner who is not far off to your south.

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 737h/737H 219v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.

< 737h/737H 218v/220V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 737h/737H 219v/220V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc mercenary who is a brief walk away to your north.

< 737h/737H 219v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 217v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 217v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 217v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 217v/220V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A retired soldier who is not far off to your east.
A retired soldier who is in the distance to your south.

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 737h/737H 218v/220V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 737h/737H 219v/220V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
An aging but brawny half-orc stands here enjoying life.

< 737h/737H 218v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 737h/737H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 220v/220V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W

< 737h/737H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/737H 219v/220V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your west.

< 737h/737H 219v/220V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W

< 737h/737H 218v/220V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 737h/737H 217v/220V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 737h/737H 217v/220V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W

< 737h/737H 219v/220V Pos: standing >
Ok.

< 737h/737H 219v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 737h/737H 218v/220V Pos: standing >
Ok.

< 737h/737H 219v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 737h/737H 219v/220V Pos: standing >
That's impossible, I'm afraid.

< 737h/737H 219v/220V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 737h/737H 218v/220V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your south.

< 737h/737H 220v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 737h/737H 219v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 737h/737H 218v/220V Pos: standing >
The gate seems to be closed.

< 737h/737H 218v/220V Pos: standing >
Ok.

< 737h/737H 220v/220V Pos: standing >
Guards Barracks
Obvious exits: -E -W

< 737h/737H 219v/220V Pos: standing >
Ok.

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 219v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Guards Barracks
Obvious exits: -E -W#

< 737h/737H 220v/220V Pos: standing >
You kneel.

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >
Guards Barracks
Obvious exits: -E -W#

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >

< 737h/737H 220v/220V Pos: kneeling >
Maybe you should get up off your knees first?

< 737h/737H 220v/220V Pos: kneeling >
You rise to your feet.

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
You start chanting...

< 737h/737H 220v/220V Pos: standing >
Casting: etherportal ****

< 737h/737H 220v/220V Pos: standing >
Casting: etherportal ***

< 737h/737H 220v/220V Pos: standing >
Casting: etherportal **

< 737h/737H 220v/220V Pos: standing >
Casting: etherportal *

< 737h/737H 220v/220V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Guards Barracks
Obvious exits: -E -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)

< 737h/737H 220v/220V Pos: standing >
Jov steps out of the etherportal.

< 737h/737H 220v/220V Pos: standing >

< 737h/737H 220v/220V Pos: standing >
Guards Barracks
Obvious exits: -E -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Jov Durian Addicts (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 737h/737H 220v/220V Pos: standing >
Jov starts following you.

< 737h/737H 220v/220V Pos: standing >
Jov has just given you his consent.

< 737h/737H 220v/220V Pos: standing >
Jov is ready to go!

< 737h/737H 220v/220V Pos: standing >
Jov is now a member of your group.

< 737h/737H 220v/220V Pos: standing >
Ok.

< 737h/737H 220v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
Jov enters from the east.

< 737h/737H 219v/220V Pos: standing >
Ok.

< 737h/737H 219v/220V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
Jov enters from the north.

< 737h/737H 218v/220V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Jov enters from the west.

< 737h/737H 218v/220V Pos: standing >
The Dock
Obvious exits: -N -S
The Carrack Apocalyptic Wave floats here.
The Carrack Bismarck floats here.
The Sloop *--[M-80] floats here.
The Sloop De Underjordiske floats here.
The Sloop The Demon floats here.
The Sloop Demonic Rage floats here.
*A Thri-Kreen (medium) Caliph of Allah stands in mid-air here.(Red Aura)
*A Troll (large) 7th Ambassador of Allah stands in mid-air here.(Red Aura)
Jov enters from the north.

< 737h/737H 219v/220V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 737h/737H 219v/220V Pos: standing >
Jov tackles a Thri-Kreen square in the chest knocking the wind out of him!

< 737h/737H 220v/220V Pos: standing >
Jov suddenly appears a bit confused!
A Thri-Kreen snaps into visibility.
Jov's impressive slash wounds a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's fine pierce wounds a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov misses a Thri-Kreen.
Jov's impressive slash wounds a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's slash wounds a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
You start chanting...
You snap into visibility.

< 737h/737H 220v/220V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
[Damage: 124 ] Your iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 737h/737H 220v/220V Pos: standing >
You start chanting...
You snap into visibility.

< 737h/737H 220v/220V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 124 ] Your iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 737h/737H 220v/220V Pos: standing >
You start chanting...
You snap into visibility.

< 737h/737H 220v/220V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's weak slash grazes Jov.
A Thri-Kreen's bludgeon grazes Jov.
Jov parries a Thri-Kreen's lunge at him.
A Thri-Kreen's fine slash grazes Jov.
A Thri-Kreen's weak slash grazes Jov.
A Thri-Kreen's slash grazes Jov.
A Thri-Kreen snaps into visibility.
Jov's powerful slash strikes a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's fine pierce strikes a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's fine pierce strikes a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's slash strikes a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!
Jov's impressive slash strikes a Thri-Kreen.
Jov ignites into black flames as he hits a Thri-Kreen!

< 737h/737H 220v/220V Pos: standing >
The sun hangs low on the southern sky.

< 737h/737H 220v/220V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
[Damage: 130 ] Your iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 737h/737H 220v/220V Pos: standing >
You start chanting...
You snap into visibility.

< 737h/737H 220v/220V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
[Damage: 138 ] Your iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's gladiators vambraces [superior] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's mask of future freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.