<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the bloody crown of wildmage heads (glowing)
<worn on eyes> a black leather studded eyepatch of vision [superior] made by Znarc
<worn on face> a veil named 'Sorrow' (magic) [58%]
<worn around neck> a dragon tooth necklace (magic)
<worn around neck> a bone necklace of the rakshasa clan
<worn on body> a breastplate melded with drowidian metal (magic)
<worn about body> a rangers cloak
<worn on back> an adventurers backpack
<worn about waist> a gray sash [superior] [88%]
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a blackened bracelet of the ogre chiefs
<worn on hands> the gauntlets of pounding (glowing)
<worn on finger> a limestone circle [poor] (magic)
<worn on finger> a heavy silver ring (magic) (glowing)
<primary weapon> a gladiators blade (magic) (glowing)
<secondary weapon> a flaming dagger [poor] (magic) (glowing) (illuminating)
<worn on legs> some unearthly marble leg plates from Myrabolus (illuminating)
<worn on feet> boots of endurance
A merchant walks through the streets, eager to sell some fish.
< 540h/540H 233v/236V Pos: standing >
An Anchor-Marked Crossing
Obvious exits: -N -E -W
A massive anchor rests propped against a huge rock at the crossing.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
< 540h/540H 232v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 233v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 233v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 234v/236V Pos: standing >
A Muddy Road Alongside a Large Building
Obvious exits: -E -W
< 540h/540H 234v/236V Pos: standing >
A Bend in a Muddy Road Around a Large Building
Obvious exits: -N -W
A seagull squawks as it hops across the ground, searching for food.
< 540h/540H 233v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 235v/236V Pos: standing >
A Muddy Road Alongside a Large Building
Obvious exits: -E -W
< 540h/540H 234v/236V Pos: standing >
An Anchor-Marked Crossing
Obvious exits: -N -E -W
A massive anchor rests propped against a huge rock at the crossing.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
< 540h/540H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 235v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 235v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/540H 236v/236V Pos: standing >
A Bend in a Muddy Road
Obvious exits: -E -S -W#
< 540h/540H 235v/236V Pos: standing >
A young fisherman enters from the south.
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S#
< 540h/540H 234v/236V Pos: standing >
The gates seems to be closed.
< 540h/540H 234v/236V Pos: standing >
The gates seems to be closed.
< 540h/540H 234v/236V Pos: standing >
The gates seems to be closed.
< 540h/540H 235v/236V Pos: standing >
The gates seems to be closed.
< 540h/540H 235v/236V Pos: standing >
Ok.
< 540h/540H 236v/236V Pos: standing >
The Gates of Canderthal Harbor
Obvious exits: -N -E
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
< 540h/540H 235v/236V Pos: standing >
Ok.
< 540h/540H 235v/236V Pos: standing >
A Muddy Road
Obvious exits: -S -W
A LARGE sign sits on a post here.
< 540h/540H 234v/236V Pos: standing >
+^^MMM
++^^^MM
*M..^..^M
M+...^.^.
.+....^..^
.+MM+++++@.
.+.....^..^ MMMM
.+....M..^MMMM
.+....^.^MMMM
+..^.^^^MMM
...^^MMMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 540h/540H 232v/236V Pos: standing >
+^^^MM
+..^..^M
MM...^.^.
.+....^..^
.+MM++++++.
.+.....^.@^ MMMM
.+....M..^MMMM
.+....^.^MMMM
++..^.^^^MMM
....^^MMMM
^.^^MMMM
An Open Field
Obvious exits: -N -E -S -W
< 540h/540H 231v/236V Pos: standing >
..^..^M
M...^.^.
.+....^..^
.++M++++++.
.+.....^..^ MMMM
.+....M..@MMMM
.+....^.^MMMM
++..^.^^^MMM
+....^^MMMM
.^.^^MMMM
.M^MMM
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 540h/540H 230v/236V Pos: standing >
+..^..^M
MM...^.^.
..+....^..^
..++M++++++.
..+.....^..^ MMMM
..+....M.@.MMMM
*.+....^.^MMMM
M++..^.^^^MMM
^+....^^MMMM
+.^.^^MMMM
..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
< 540h/540H 228v/236V Pos: standing >
*+..^..^M
*MM...^.^.
...+....^..^
...++M++++++.
...+.....^..^ MMMM
...+....M@..MMMM
**.+....^.^MMMM
*M++..^.^^^MMM
M^+....^^MMMM
++.^.^^MMMM
^..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
< 540h/540H 227v/236V Pos: standing >
**+..^..^M
**MM...^.^.
....+....^..^
...++M++++++.
...+.....^..^ MMMM
....+....@...MMMM
***.+....^.^MMMM
**M++..^.^^^MMM
*M^+....^^MMMM
+++.^.^^MMMM
.^..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
A human bandit sneaks through the area, looking for victims.
There are some tracks heading west.
< 540h/540H 225v/236V Pos: standing >
***+..^..^M
***M+...^.^.
....M....^..^
...++M++++++.
...+.....^..^ MMM
....+...@M..^MMMM
.***.+....^.^MMMM
***M++..^.^^^MMM
**M^+....^^MMMM
*+++.^.^^MMMM
+.^..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
< 540h/540H 224v/236V Pos: standing >
**M+...^.^.
....M....^..^
...++M++++++.
...+.....^..^ MMM
....+....M..^MMMM
.***.+...@^.^MMMM
***M++..^.^^^MMM
**M^+....^^MMMM
**+++.^.^^MMMM
*+.^..M^MMM
+.^^.^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 222v/236V Pos: standing >
***M+...^.^.
....M....^..^
...++M++++++.
...+.....^..^ MM
....+....M..^MMMM
..***.+..@.^.^MMMM
****M++..^.^^^MMM
***M^+....^^MMMM
***+++.^.^^MMMM
**+.^..M^MMM
++.^^.^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 221v/236V Pos: standing >
****+..^..^M
.***M+...^.^.
....M....^..^
...++M++++++.
...+.....^..^ MM
....+..@.M..^MMMM
..***.+....^.^MMMM
****M++..^.^^^MMM
***M^+....^^MMMM
**+++.^.^^MMMM
*+.^..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
< 540h/540H 219v/236V Pos: standing >
*****+..^..^M
.***M+...^.^.
....M....^..^
...++M++++++.
...+.....^..^ M
....+.@..M..^MMM
...***.+....^.^MMMM
.****M++..^.^^^MMM
****M^+....^^MMMM
***+++.^.^^MMMM
**+.^..M^MMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
< 540h/540H 218v/236V Pos: standing >
****.+M^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..^
...M+MM+++++.
...+.@...^..^ M
....+....M..^MMM
...***.+....^.^MMMM
.****M++..^.^^^MMM
***M^+....^^MMMM
**+++.^.^^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 216v/236V Pos: standing >
.****.+M^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..^
...M+MM+++++.
...+@....^..^
....+....M..^MM
....***.+....^.^MMM
..****M++..^.^^^MMM
****M^+....^^MMMM
***+++.^.^^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 215v/236V Pos: standing >
.*....^M^^MMM
.****.++^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..^
...M@MM+++++.
...+.....^..^
....+....M..^MM
....***.+....^.^MMM
.****M++..^.^^^MM
***M^+....^^MMM
Along the Highway East of the Crossroads
Obvious exits: -N -E -S -W
< 540h/540H 213v/236V Pos: standing >
..*....^M^^MMM
.****.++^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..^
...@+MM+++++.
...+.....^..^
....+....M..^M
.....***.+....^.^MM
..****M++..^.^^^M
****M^+....^^MM
The Crossroads
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
< 540h/540H 213v/236V Pos: standing >
..*....^M^^MMM
.****.++^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..^
..@M+MM+++++
...+.....^..
. ....+....M..^
......***.+....^.^M
...****M++..^.^^^
.****M^+....^^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 212v/236V Pos: standing >
..*....^M^^MM
.****.++^^^MM
.*****+..^..^M
.***M+...^.^.
....+....^..
.@.+MMM++++
...+.....^.
M. ....+....M..
.......***.+....^.^
....****M++..^.^^
..****M^+....^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 211v/236V Pos: standing >
..*....^M^^M
.****.++^^^M
.*****+..^..^
.***M+...^.^
....+....^.
@..+MMM+++
. ...+.....^
MM. ....+....M.
........***.+....^.
.....****M++..^.^
...****M^+....^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 540h/540H 209v/236V Pos: standing >
< 540h/540H 211v/236V Pos: standing >
.....^..^*MM
..*....^+^^MM
.****.+M^^^MM
.*****+..^..^
.***M+...^.^
.@..+....^.
...++M+M++
. ...+.....^
MM. ....+....M.
.......***.+....^
....****M++..^.
Endless Plains for Grassy Plains
Obvious exits: -N -E -S -W
< 540h/540H 209v/236V Pos: standing >
****.
.*****+
.*@*M+
....+
...
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 540h/540H 208v/236V Pos: standing >
*....
.****.+
.**@**+
.*.*M+
....
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 540h/540H 206v/236V Pos: standing >
...^.
.*....^
.**@*.+
.*****+
.*.*M
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 540h/540H 205v/236V Pos: standing >
< 540h/540H 208v/236V Pos: standing >
< 540h/540H 209v/236V Pos: standing >
You stop using an adventurers backpack.
< 540h/540H 209v/236V Pos: standing >
You get a fiery red potion from an adventurers backpack.
< 540h/540H 210v/236V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.
< 540h/540H 210v/236V Pos: standing >
< 760h/760H 216v/236V Pos: standing >
< 760h/760H 217v/236V Pos: standing >
You strap an adventurers backpack on your back.
< 760h/760H 219v/236V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 760h/760H 228v/236V Pos: standing >
The portal hasn't stabilized yet...
< 760h/760H 229v/236V Pos: standing >
The portal hasn't stabilized yet...
< 760h/760H 236v/236V Pos: standing >
< 760h/760H 236v/236V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
Guards Barracks
Obvious exits: -E -W#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 760h/760H 236v/236V Pos: standing >
< 760h/760H 236v/236V Pos: standing >
You now follow Lurt.
< 760h/760H 236v/236V Pos: standing >
You attempt to give consent...
< 760h/760H 236v/236V Pos: standing >
You let everyone know you're ready to go!
< 760h/760H 236v/236V Pos: standing >
You are now a member of Lurt's group.
< 760h/760H 236v/236V Pos: standing >
Backstab who?
Lurt opens the door.
< 760h/760H 236v/236V Pos: standing >
Lurt leaves west.
You follow Lurt.
A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
There are some tracks heading west.
< 760h/760H 235v/236V Pos: standing >
Lurt closes the door.
< 760h/760H 235v/236V Pos: standing >
Backstab who?
< 760h/760H 235v/236V Pos: standing >
Backstab who?
Lurt leaves south.
You follow Lurt.
A Paved Obsidian Road
Obvious exits: -N -E -S
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
< 760h/760H 234v/236V Pos: standing >
Lurt leaves east.
You follow Lurt.
The Office of Macom, the Shipwright
Obvious exits: -S -W
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
< 760h/760H 233v/236V Pos: standing >
Backstab who?
< 760h/760H 234v/236V Pos: standing >
Backstab who?
Lurt leaves south.
You follow Lurt.
The Dock
Obvious exits: -N -S
The Carrack Apocalyptic Wave floats here.
The Carrack Bismarck floats here.
The Sloop *--[M-80] floats here.
The Sloop De Underjordiske floats here.
The Sloop The Demon floats here.
The Sloop Demonic Rage floats here.
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
*A Thri-Kreen (medium) Caliph of Allah stands in mid-air here.
*A Troll (large) 7th Ambassador of Allah stands in mid-air here.
There are some tracks heading south.
< 760h/760H 234v/236V Pos: standing >
Your target seems to have a heightened sense of awareness...
You tackle a Thri-Kreen square in the chest knocking the wind out of him!
< 760h/760H 236v/236V Pos: standing >
<Sparks... flashing lights... you cannot concentrate!
A Thri-Kreen snaps into visibility.
[Damage: 14 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 10 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 12 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 12 ] You ignite into black flames as you hit a Thri-Kreen!
-=[You attack a Thri-Kreen.]=- [4 hits]
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 756h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
Lurt's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
< 756h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: few wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 756h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: few wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Lurt's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
< 756h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: few wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 756h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: few wounds >
A Thri-Kreen snaps into visibility.
-=[a Thri-Kreen attacks you.]=- [5 hits]
You score a CRITICAL HIT!!!!!
A Thri-Kreen snaps into visibility.
[Damage: 24 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 10 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 11 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 11 ] You ignite into black flames as you hit a Thri-Kreen!
[Damage: 12 ] You ignite into black flames as you hit a Thri-Kreen!
-=[You attack a Thri-Kreen.]=- [5 hits]
< 739h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: nasty wounds >
The sun hangs low on the southern sky.
< 739h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: nasty wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
Lurt's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
< 739h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 739h/760H 236v/236V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen snaps into visibility.
The force of Lurt's iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's gladiators vambraces [superior] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's mask of future freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.