<worn as a badge> a badge of the Blood Horde made by Dahamma [42%]
<worn on head> the crown of might [poor] (magic)
<worn on eyes> a delicate spider-shaped eyepatch (magic)
<worn in ear> a bone pick [54%]
<worn on face> a sandstorm mask [83%]
<worn around neck> a slaadi necklace of Chaos (glowing) [88%]
<worn around neck> the dark amulet of Bloodstone (magic) (glowing) [25%]
<worn on body> a suit of bluestone platemail bearing a Dragon Fang (magic)
<worn about body> the stretched skin of a giant eye
<worn on back> a well crafted backpack (magic)
<worn as quiver> the quiver of holding (magic)
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> a metal flask marked "healing salve" (glowing)
<attached to belt> a stamina concoction
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a duergar-made adamantine bracelet of the Vampire [superior] made by Dahamma
<worn around wrist> a duergar-made adamantine bracelet of magic detection [superior] made by Dahamma
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> Finn's signet ring [superior] (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[239h 9m 5s]
<primary weapon> a twisted longsword (magic)
<secondary weapon> Tiamat's poison tail stinger (magic)[239h 9m 5s]
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> some spurred blood crystal boots of endurance (magic)
A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Straut Sinister Vizier of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Thal Mujahedin of -={The Jihad}=- (Drider)(large) sits resting.(Red Aura)
< 1448h/1448H 326v/326V Pos: standing >
You feel your skin harden to stone.
Vokir gets a magical essence of Strength from the corpse of an elite guard.
< 1448h/1448H 326v/326V Pos: standing >
An air sylph fades from your mortal viewing...
< 1448h/1448H 326v/326V Pos: standing >
A powerful djinni fades from your mortal viewing...
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
A powerful djinni fades from your mortal viewing...
< 1448h/1448H 326v/326V Pos: standing >
Your group consists of (10/30):
( Head) 1448/1448 hit, 326/326 move Tolm
(Front) 1026/1026 hit, 203/203 move Liels
(Front) 1943/1943 hit, 204/204 move Kaene
(Front) 658/658 hit, 239/239 move Vokir
(Front) 949/949 hit, 265/265 move Sel
(Front) 718/718 hit, 230/230 move Straut
(Front) 1838/1838 hit, 134/261 move a powerful djinni
(Front) 1846/1846 hit, 137/264 move a powerful djinni
(Front) 1799/1799 hit, 142/269 move an air sylph
(Front) 724/724 hit, 316/316 move Thal
< 1448h/1448H 326v/326V Pos: standing >
Thal clambers to his feet.
Thal, looking very frustrated, packs up his book.
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vokir.
< 1448h/1448H 326v/326V Pos: standing >
Lag sucks Vokir into the eternal plane of nothingness.
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
There are Human tracks going south.
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Vokir enters from the north.
< 1448h/1448H 325v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -E
There are some tracks heading east.
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Vokir enters from the north.
< 1448h/1448H 323v/326V Pos: standing >
Alas, you cannot go that way. . . .
< 1448h/1448H 323v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -S -W
Thal skitters in from the west.
Sel enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.
An air sylph enters from the west.
Kaene enters from the west.
Vokir enters from the west.
< 1448h/1448H 324v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
There are some tracks heading south.
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Vokir enters from the north.
< 1448h/1448H 322v/326V Pos: standing >
Your group consists of (10/30):
( Head) 1448/1448 hit, 322/326 move Tolm
(Front) 1026/1026 hit, 200/203 move Liels
(Front) 1943/1943 hit, 199/204 move Kaene
(Front) 658/658 hit, 237/239 move Vokir
(Front) 949/949 hit, 262/265 move Sel
(Front) 718/718 hit, 226/230 move Straut
(Front) 1838/1838 hit, 127/261 move a powerful djinni
(Front) 1846/1846 hit, 130/264 move a powerful djinni
(Front) 1799/1799 hit, 135/269 move an air sylph
(Front) 724/724 hit, 312/316 move Thal
< 1448h/1448H 322v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
There are some tracks heading west.
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Liels sneaks in from the north.
Vokir enters from the north.
< 1448h/1448H 322v/326V Pos: standing >
Alas, you cannot go that way. . . .
< 1448h/1448H 323v/326V Pos: standing >
You quickly scan the area.
You see nothing.
< 1448h/1448H 324v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
The guildhall of Durian Addicts is here.
There are some tracks heading south.
Thal skitters in from the east.
Sel enters from the east.
A powerful djinni enters from the east.
A powerful djinni enters from the east.
An air sylph enters from the east.
Kaene enters from the east.
Vokir enters from the east.
< 1448h/1448H 323v/326V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Vokir enters from the north.
< 1448h/1448H 322v/326V Pos: standing >
*M+**^
^M+++
*@+*^*
M^*****
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[2] The corpse of A Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
Thal skitters in from elsewhere.
Sel enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
An air sylph enters from elsewhere.
Kaene enters from elsewhere.
Vokir enters from elsewhere.
< 1448h/1448H 324v/326V Pos: standing >
^M+
*P+*^
M^@***
MMM^***
MMM*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Thal skitters in from the north.
Sel enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
An air sylph enters from the north.
Kaene enters from the north.
Vokir enters from the north.
< 1448h/1448H 323v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
You are carrying: (2/10)
the mace of mentality
a portable hole
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
Saving Tolm.
< 1448h/1448H 326v/326V Pos: standing >
Score information for Tolm
Level: 54 Race: Troll Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1448(1448) Moves: 326(326)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 31504 platinum 1286 gold 0 silver 0 copper
Playing time: 21 days / 3 hours/ 49 minutes
Received data: 0.3902 MB this session.
Send data: 0.0132 MB this session.
Compression ratio: 85%
Title: Caliph of -={The Jihad}=-
Followers:
Thal
Sel
Straut
Kaene
Liels
Status: Standing.
Negative Shielded
Epic points(total): 3125(53950) Current task: find runestone of Ny'Neth's Stronghold
Epic Bonus: Epic Points Bonus (31.94%)
Frags: +9.80 Deaths: 54
Consenting: Liels
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Fly Armor Aware Haste Invisibility Listen Sneaking Fearless Sparkling
Stat Pool timeout: 26:26:20
Bartender Quests Remaining: 4
Combat Pulse: 20 Spell Pulse: 1.40
Leaderboard Points: 2333
Paladin auras: Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
barkskin (21 minutes)
hawkvision (27 minutes)
vitality (6 minutes)
lionrage (11 minutes)
lifelust (10 minutes)
pantherspeed (58 minutes)
greater spirit ward (67 minutes)
ravenflight (57 minutes)
spirit armor (62 minutes)
elephantstrength (4 minutes)
< 1448h/1448H 326v/326V Pos: standing >
^M+
*.+*^
M^@***
MMM^***
MMM*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Vokir Mujahedin of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Vokir's head.
Liels Caliph of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Liels's head.
Kaene Sinister Vizier of -={The Jihad}=- (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Straut Sinister Vizier of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal Mujahedin of -={The Jihad}=- (Drider)(large) stands in mid-air here.(Red Aura)
< 1448h/1448H 326v/326V Pos: standing >
Your group consists of (10/30):
( Head) 1448/1448 hit, 326/326 move Tolm
(Front) 1026/1026 hit, 203/203 move Liels
(Front) 1943/1943 hit, 201/204 move Kaene
(Front) 658/658 hit, 239/239 move Vokir
(Front) 949/949 hit, 265/265 move Sel
(Front) 718/718 hit, 230/230 move Straut
(Front) 1838/1838 hit, 127/261 move a powerful djinni
(Front) 1846/1846 hit, 130/264 move a powerful djinni
(Front) 1799/1799 hit, 135/269 move an air sylph
(Front) 724/724 hit, 316/316 move Thal
< 1448h/1448H 326v/326V Pos: standing >
It is 12pm, on the Day of the Sun
The 34th Day of the Month of DeathIce, Year 1743.
Time elapsed since boot-up: 25:13:05
Current time is: Sat Oct 31 07:47:54 2015 (GMT)
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
You quickly scan the area.
A shady mercenary who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
< 1448h/1448H 326v/326V Pos: standing >
You appears to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is surrounded by a putrid aura!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a magenta glow.
< 1448h/1448H 326v/326V Pos: standing >
Thal sits down in a comfortable spot.
< 1448h/1448H 326v/326V Pos: standing >
Thal opens a mystical tome with glowing elemental glyphs and begins studying it intently.
Character attributes for Tolm
Level: 54 Race: Troll Class: Mercenary / Bounty Hunter
Age: 36 yrs / 15 mths Height: 93 inches Weight: 223 lbs Size: large
Actual (Base) Actual (Base)
Str: 194 (121) Pow: 66 ( 88)
Dex: 77 ( 86) Int: 60 ( 80)
Agi: 86 ( 86) Wis: 73 ( 86)
Con: 192 (120) Cha: 56 ( 80) Luk: 78 ( 87)
Equipped Items: 22 Carried weight: 49
Armor Points: -229 Reduces melee damage taken by 22.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 41 Damroll: 87
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-29] FEA[36]
BRE[-6] SPE[-6]
Load carried: Not a problem
< 1448h/1448H 326v/326V Pos: standing >
^M+
*.+*^
M^@***
MMM^***
MMM*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Vokir Mujahedin of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Vokir's head.
Liels Caliph of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Liels's head.
Kaene Sinister Vizier of -={The Jihad}=- (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Straut Sinister Vizier of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal Mujahedin of -={The Jihad}=- (Drider)(large) sits resting.(Red Aura)
There are Drow Elf tracks going south.
There are Ogre tracks going south.
There are Duergar tracks going south.
There are Drider tracks going south.
< 1448h/1448H 326v/326V Pos: standing >
You are using:
<worn as a badge> a badge of the Blood Horde made by Dahamma [42%]
<worn on head> the crown of might [poor] (magic)
<worn on eyes> a delicate spider-shaped eyepatch (magic)
<worn in ear> a bone pick [54%]
<worn on face> a sandstorm mask [83%]
<worn around neck> a slaadi necklace of Chaos (glowing) [88%]
<worn around neck> the dark amulet of Bloodstone (magic) (glowing) [25%]
<worn on body> a suit of bluestone platemail bearing a Dragon Fang (magic)
<worn about body> the stretched skin of a giant eye
<worn on back> a well crafted backpack (magic)
<worn as quiver> the quiver of holding (magic)
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> a metal flask marked "healing salve" (glowing)
<attached to belt> a stamina concoction
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a duergar-made adamantine bracelet of the Vampire [superior] made by Dahamma
<worn around wrist> a duergar-made adamantine bracelet of magic detection [superior] made by Dahamma
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> Finn's signet ring [superior] (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[239h 9m 22s]
<primary weapon> a twisted longsword (magic)
<secondary weapon> Tiamat's poison tail stinger (magic)[239h 9m 22s]
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> some spurred blood crystal boots of endurance (magic)
< 1448h/1448H 326v/326V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vokir.
< 1448h/1448H 326v/326V Pos: standing >
You appears to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is surrounded by a putrid aura!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a magenta glow.
< 1448h/1448H 326v/326V Pos: standing >
Your group consists of (10/30):
( Head) 1448/1448 hit, 326/326 move Tolm
(Front) 1026/1026 hit, 203/203 move Liels
(Front) 1943/1943 hit, 204/204 move Kaene
(Front) 658/658 hit, 239/239 move Vokir
(Front) 949/949 hit, 265/265 move Sel
(Front) 718/718 hit, 230/230 move Straut
(Front) 1838/1838 hit, 134/261 move a powerful djinni
(Front) 1846/1846 hit, 137/264 move a powerful djinni
(Front) 1799/1799 hit, 142/269 move an air sylph
(Front) 724/724 hit, 316/316 move Thal
< 1448h/1448H 326v/326V Pos: standing >
Your group consists of (10/30):
( Head) 1448/1448 hit, 326/326 move Tolm
(Front) 1026/1026 hit, 203/203 move Liels
(Front) 1943/1943 hit, 204/204 move Kaene
(Front) 658/658 hit, 239/239 move Vokir
(Front) 949/949 hit, 265/265 move Sel
(Front) 718/718 hit, 230/230 move Straut
(Front) 1838/1838 hit, 134/261 move a powerful djinni
(Front) 1846/1846 hit, 137/264 move a powerful djinni
(Front) 1799/1799 hit, 142/269 move an air sylph
(Front) 724/724 hit, 316/316 move Thal
< 1448h/1448H 326v/326V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Col stands before you!
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
You see nothing special about him.
Col appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
<worn as a badge> a shimmering platinum badge from The Forest City of Aravne
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> some protective goggles [poor]
<worn in ear> a blood-colored crystal tear [poor] [84%]
<worn in ear> a dangling crimson earring
<worn around neck> a serpentine medallion (glowing)
<worn around neck> a humming dragonscale necklace
<worn on body> a dark dragonscale robe from The Forest City of Aravne
<worn about body> a static steel mantle
<worn on back> a large leather backpack
<worn as quiver> a fine dragonscale quiver from The Forest City of Aravne
<worn about waist> an alligator spine belt [76%]
<worn on belt buckle>a flaming adamantium belt buckle
<worn on arms> sleeves of woven leaves (magic)
<held as shield> a drow-made dragonscale tower shield from The Forest City of Aravne
<worn around wrist> a gleaming marble bracelet from The Forest City of Aravne
<worn around wrist> a bracelet of shadows
<worn on hands> some dwarven-made dragonscale mitts from The Forest City of Aravne
<worn on finger> a sun ring [poor] (magic) (glowing)
<held> a decaying chunk of beholder flesh (magic)
<worn on legs> some drow-made ruby pants
<worn on feet> some boots made of leaves [poor] [62%]
< 1448h/1448H 326v/326V Pos: standing >
You are carrying: (2/10)
the mace of mentality
a portable hole
< 1448h/1448H 326v/326V Pos: standing >
^M+
*.+*^
M^@***
MMM^***
MMM*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*Col Follower of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Vokir Mujahedin of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Vokir's head.
Liels Caliph of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Liels's head.
Kaene Sinister Vizier of -={The Jihad}=- (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Straut Sinister Vizier of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal Mujahedin of -={The Jihad}=- (Drider)(large) sits resting.(Red Aura)
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading south.
< 1448h/1448H 326v/326V Pos: standing >
Saving Tolm.
< 1448h/1448H 326v/326V Pos: standing >
Score information for Tolm
Level: 54 Race: Troll Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1448(1448) Moves: 326(326)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 31504 platinum 1286 gold 0 silver 0 copper
Playing time: 21 days / 3 hours/ 49 minutes
Received data: 0.3948 MB this session.
Send data: 0.0133 MB this session.
Compression ratio: 85%
Title: Caliph of -={The Jihad}=-
Followers:
Thal
Sel
Straut
Kaene
Liels
Status: Standing.
Negative Shielded
Epic points(total): 3125(53950) Current task: find runestone of Ny'Neth's Stronghold
Epic Bonus: Epic Points Bonus (31.94%)
Frags: +9.80 Deaths: 54
Consenting: Liels
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Fly Armor Aware Haste Invisibility Listen Sneaking Fearless Sparkling
Stat Pool timeout: 26:26:09
Bartender Quests Remaining: 4
Combat Pulse: 20 Spell Pulse: 1.40
Leaderboard Points: 2333
Paladin auras: Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
barkskin (21 minutes)
hawkvision (27 minutes)
vitality (6 minutes)
lionrage (11 minutes)
lifelust (10 minutes)
pantherspeed (58 minutes)
greater spirit ward (67 minutes)
ravenflight (57 minutes)
spirit armor (62 minutes)
elephantstrength (4 minutes)
< 1448h/1448H 326v/326V Pos: standing >
a pile of coins
a dark-blue rod
a chunk of deep gnome brain matter (magic)
a potion of swashbuckling (magic) (glowing)
a potion of the guardian (magic)
a small potion
[2] a small vial full of green sludge
a black wand
[289] a scroll of Numbla
[2] a vampirism potion (magic)
a stamina concoction
a drop of liquified illithite (magic) (glowing)
[11] a fiery red potion
a potion of mental toughness (magic)
[29] a potion of bloodrage (magic)
[2] a tightly rolled vellum scroll (magic)
[50] the opaque white potion of regeneration
[16] a bone-white parchment scroll
[16] a large pike fish
[3] a large medicated bandage
a potion of adrenaline
[109] a green potion with black chunks
[88] the dazzling blue potion of lesser battle readiness
[109] a cup of soft ice cream
a wand of comet control
a runic wardstone
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
< 1448h/1448H 326v/326V Pos: standing >
*M+**^
^M+++
*@+*^*
M^*****
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[2] The corpse of A Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
Sel enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
An air sylph enters from the south.
Kaene enters from the south.
Vokir enters from the south.
< 1448h/1448H 324v/326V Pos: standing >
Backstab who?
< 1448h/1448H 324v/326V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
Col who is close by to your south.
Thal who is close by to your south.
< 1448h/1448H 324v/326V Pos: standing >
A Human enters from elsewhere.
Vokir starts casting an offensive spell.
< 1448h/1448H 324v/326V Pos: standing >
Kaene suddenly looks a bit dumb, and madly slams at a Human!
< 1448h/1448H 324v/326V Pos: standing >
Kaene dodges a Human's attack.
You quickly scan the area.
A shady mercenary who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
Col who is close by to your south.
Thal who is close by to your south.
< 1448h/1448H 324v/326V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Human.
The force of Vokir's iceball shatters any hopes a Human had of living a long and happy life.
A Human's amber-colored rod freezes and shatters into million pieces from the intense cold!
A Human's light blue scarf freezes and shatters into million pieces from the intense cold!
A Human's light blue scarf freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.