The death of [50 Assassin] Crule Durian Addicts (Halfling)

in A Winding Game Trail Through the Forest

from the perspective of [56 Scoundrel] Yansy -={The Jihad}=- (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik with a strange dark bloodstone (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [78%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [80%]             
<worn in ear>        an enchanted earring of dexterity
<worn in ear>        a brightly flaming earring [55%]             
<worn on face>       a white hot mask of living flame (glowing) [60%]             
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn around neck>   a studded dragonscale neckguard [superior] [78%]             
<worn on body>       a shining golden breast plate [superior] with a strange dark bloodstone (magic) [35%]             
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [65%]             
<worn on back>       a stylish silken backpack [85%]             
<worn as quiver>     an exquisite dragonscale quiver from City of Torrhan [49%]             
<worn about waist>   a segmented endurium belt (magic) (glowing) [50%]             
<worn on belt buckle>the epic lyre of healing and harming (magic) [70%]             
<attached to belt>   a tome of wizardry [56%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [27%]             
<worn on arms>       some blue dragonscale shoulder guards of intelligence (magic) [84%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [54%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [42%]             
<worn on hands>      a pair of pale, misty gloves[239h 39m 38s]
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<held>               Krindor's Music Box[239h 39m 38s]
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

A rakshasa guard misses you.
You parry a rakshasa guard's lunge at you.
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
A Grey Elf snaps into visibility.

< 477h/1067H 272v/272V Pos: standing >
< T: Yansy TP: sta TC: nasty wounds E: a rakshasa guard sta EP:  small wounds >
 A rakshasa guard attempts to flee.
A rakshasa guard tries to flee, but can't make it out of here!

< 477h/1067H 272v/272V Pos: standing >
< T: Yansy TP: sta TC: nasty wounds E: a rakshasa guard sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A rakshasa guard dodges your futile attack.
A rakshasa guard parries your futile lunge at him.
A rakshasa guard dodges your futile attack.
A rakshasa guard parries your futile lunge at him.
A rakshasa guard parries your futile lunge at him.
You snap into visibility.

< 477h/1067H 272v/272V Pos: standing >
< T: Yansy TP: sta TC: nasty wounds E: a rakshasa guard sta EP:  small wounds >
 A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'greater soul disturbance'
A Grey Elf points at you.
You resist the effects of a Grey Elf's spell!
You attempt to flee...
A Winding Game Trail Through the Forest
Obvious exits: -N -NE
You flee southwestward!

< 477h/1067H 270v/272V Pos: standing >
A rakshasa guard enters from the northeast.
You change up your song...
You start playing your Krindor's Music Box and singing aloud.

< 477h/1067H 270v/272V Pos: standing >

< 477h/1067H 270v/272V Pos: standing >
A rakshasa guard leaves northeast.

< 478h/1067H 272v/272V Pos: standing >
Your blood splatters as it hits the ground.
You attempt to hide yourself.

< 475h/1067H 272v/272V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 466h/1067H 272v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 550h/1067H 272v/272V Pos: standing >
Your blood splatters as it hits the ground.

< 544h/1067H 272v/272V Pos: standing >

< 545h/1067H 272v/272V Pos: standing >

< 545h/1067H 272v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 629h/1067H 272v/272V Pos: standing >
Your blood splatters as it hits the ground.
Your bleeding appears to have stopped.

< 626h/1067H 272v/272V Pos: standing >

< 626h/1067H 272v/272V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (pure evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (evil)
   Myrloch Vale                                  (slightly good)
   Pharr Valley Swamp                            
   Village of Werrun                             (slightly evil)
   Nizari                                        (evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (slightly good)
  *Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
  *Rogue Plains                                  (very evil)
  *City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (evil)
  *Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (evil)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (slightly good)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (pure evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
  *The Astral Plane                              (evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (very evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (extremely evil)
  *The Charcoal Palace                           (slightly evil)
  *Vecna's Tomb                                  (slightly evil)
  *Ny'Neth's Stronghold                          (evil)
   Apocalypse Castle                             
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (slightly good)
  *Ny'Neth's Stronghold Continued                (evil)
  *Negative Material Plane                       (evil)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 626h/1067H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Winding Game Trail Through the Forest
Obvious exits: -S -W

< 626h/1067H 272v/272V Pos: standing >
You are already playing that song?!

< 626h/1067H 272v/272V Pos: standing >

< 626h/1067H 272v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W

< 626h/1067H 270v/272V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.

< 626h/1067H 270v/272V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Winding Game Trail Through the Forest
Obvious exits: -E -SW

< 627h/1067H 270v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW

< 627h/1067H 268v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You quickly scan the area.
You see nothing.

< 711h/1067H 268v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 711h/1067H 269v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W

< 711h/1067H 268v/272V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.

< 712h/1067H 269v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/1067H 269v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -N -NE
Fresh blood splatters cover the area.
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)

< 712h/1067H 268v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 712h/1067H 269v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 712h/1067H 269v/272V Pos: standing >
A rakshasa guard enters from the northeast.

< 712h/1067H 270v/272V Pos: standing >
A rakshasa guard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a rakshasa guard stabs you in the back.
Out of nowhere, a rakshasa guard stabs you in the back.

< 700h/1067H 271v/272V Pos: standing >
< T: Yansy TP: sta TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A Grey Elf sits down.

< 700h/1067H 271v/272V Pos: standing >
< T: Yansy TP: sta TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A Grey Elf relaxes a bit.
Sorry, you aren't allowed to do that in combat.

< 700h/1067H 271v/272V Pos: standing >
< T: Yansy TP: sta TC: few wounds E: a rakshasa guard sta EP: few scratches >
 A Grey Elf stares off into space, entering a meditative trance.

< 700h/1067H 271v/272V Pos: standing >
< T: Yansy TP: sta TC: few wounds E: a rakshasa guard sta EP: few scratches >
 You attempt to flee...
A Winding Game Trail Through the Forest
Obvious exits: -S -W
You flee northward!

< 701h/1067H 269v/272V Pos: standing >
You feel your skin harden to stone.
You attempt to hide yourself.

< 701h/1067H 269v/272V Pos: standing >
Autosaving...
A rakshasa guard enters from the south.

< 701h/1067H 269v/272V Pos: standing >
A rakshasa guard leaves south.

< 701h/1067H 272v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 785h/1067H 272v/272V Pos: standing >

< 787h/1067H 272v/272V Pos: standing >
A rakshasa guard enters from the south.

< 787h/1067H 272v/272V Pos: standing >
A rakshasa guard leaves south.

< 787h/1067H 272v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 871h/1067H 272v/272V Pos: standing >
A Grey Elf sits down.

< 872h/1067H 272v/272V Pos: standing >
A Grey Elf relaxes a bit.

< 872h/1067H 272v/272V Pos: standing >
A Grey Elf stares off into space, entering a meditative trance.

< 872h/1067H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Winding Game Trail Through the Forest
Obvious exits: -N -NE
Puddles of fresh blood cover the ground.
A Halfling (small) Durian Addicts stands in mid-air here.(Red Aura)
Shag Caliph of -={The Jihad}=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
You sense a lifeform nearby.

< 873h/1067H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Winding Game Trail Through the Forest
Obvious exits: -E -SW

< 873h/1067H 272v/272V Pos: standing >
A Grey Elf snaps out of his meditative trance, smiling placidly.

< 873h/1067H 272v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 957h/1067H 272v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
*A Grey Elf (medium) Durian Addicts sits resting.(Gold Aura)

< 957h/1067H 272v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW

< 957h/1067H 270v/272V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE

< 958h/1067H 270v/272V Pos: standing >
A Halfling enters from the east.

< 958h/1067H 270v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE

< 959h/1067H 268v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 959h/1067H 268v/272V Pos: standing >
Outside of a Small Stone Cottage
Obvious exits: -N -NW

< 959h/1067H 268v/272V Pos: standing >
You quickly scan the area.
The lich of an embalmed cadaver who is close by to your north.
An old woman who is close by to your north.

< 959h/1067H 269v/272V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1043h/1067H 271v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE

< 1043h/1067H 270v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)

< 1043h/1067H 268v/272V Pos: standing >
A Halfling enters from the east.

< 1044h/1067H 269v/272V Pos: standing >
A Grey Elf sneaks southwest.
A Halfling leaves southwest.
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Nauraki Scheherazade of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Shag Caliph of -={The Jihad}=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shag's head.

< 1044h/1067H 267v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 1044h/1067H 268v/272V Pos: standing >
Nauraki's blood splatters as it hits the ground.

< 1044h/1067H 271v/272V Pos: standing >
Trip who?

< 1044h/1067H 272v/272V Pos: standing >
Trip who?

< 1045h/1067H 272v/272V Pos: standing >
Trip who?

< 1045h/1067H 272v/272V Pos: standing >
You change up your song...
You start playing your Krindor's Music Box and singing aloud.

< 1045h/1067H 272v/272V Pos: standing >
Trip who?

< 1045h/1067H 272v/272V Pos: standing >
Nauraki's blood splatters as it hits the ground.
A Grey Elf sneaks in from the west.
Nauraki starts casting a spell.
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
*Shag Caliph of -={The Jihad}=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shag's head.

< 1046h/1067H 270v/272V Pos: standing >
Trip who?

< 1046h/1067H 270v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
*Nauraki Scheherazade of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.

< 1046h/1067H 268v/272V Pos: standing >
Nauraki completes her spell...
Nauraki utters the words 'pzar jioculoae'

< 1046h/1067H 269v/272V Pos: standing >
You snap into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf snaps into visibility.
You do an amazing maneuver, tripping a Grey Elf.

< 1046h/1067H 269v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP: few scratches >
 Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 1046h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP: few scratches >
 You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP: few scratches >
 Nauraki snaps into visibility.
Nauraki completes her spell...
Nauraki utters the words 'energy drain'
Nauraki's spell flows around a Grey Elf, leaving him unharmed!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 11 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 11 ] -=[Your fine slash wounds a Grey Elf.]=-

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Shag starts casting an offensive spell.
Shag snaps into visibility.

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 You play a song to call the storms.

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Nauraki snaps into visibility.
Nauraki completes her spell...
Nauraki utters the words 'unsozfol efaui'
Nauraki's spell flows around a Grey Elf, leaving him unharmed!

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Shag completes his spell...
Shag utters the word 'uwshiguai'
Shag's spell flows around a Grey Elf, leaving him unharmed!

< 1047h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 1048h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 11 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 11 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your slash wounds a Grey Elf.]=-
Shag starts casting an offensive spell.
Shag snaps into visibility.

< 1048h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Nauraki snaps into visibility.
Nauraki completes her spell...
Nauraki utters the words 'unsozfol efaui'
Nauraki's spell flows around a Grey Elf, leaving him unharmed!
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.

< 1048h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 Shag snaps into visibility.

< 1048h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf ass EP:  small wounds >
 A Grey Elf clambers to his feet.

< 1048h/1067H 270v/272V Pos: standing >
< T: Yansy TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Grey Elf snaps into visibility.
A Grey Elf begins to dry and wilt.
A Grey Elf attempts to flee.
A Grey Elf sneaks west.

< 1048h/1067H 270v/272V Pos: standing >
Trip who?

< 1049h/1067H 272v/272V Pos: standing >
Shag sneaks west.

< 1049h/1067H 272v/272V Pos: standing >
Trip who?

< 1049h/1067H 272v/272V Pos: standing >
You play a song to call the storms.
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
*Nauraki Scheherazade of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
A Halfling (small) Durian Addicts stands in mid-air here.(Red Aura)
*A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)

< 1049h/1067H 270v/272V Pos: standing >
You snap into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf snaps into visibility.
You manage, with complete incompetence, to throw yourself head-first into the ground!
You snap into visibility.
[Damage: 10 ] 
< 1039h/1067H 270v/272V Pos: sitting >
< T: Yansy TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Shag starts casting a spell.
Shag snaps into visibility.

< 1040h/1067H 270v/272V Pos: sitting >
< T: Yansy TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  7 ] -=[Your fine slash wounds a Grey Elf.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 1040h/1067H 270v/272V Pos: sitting >
< T: Yansy TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf sneaks southwest.

< 1040h/1067H 270v/272V Pos: sitting >
Shag stops chanting abruptly!

< 1040h/1067H 270v/272V Pos: sitting >
Shag sneaks east.

< 1041h/1067H 272v/272V Pos: sitting >

< 1041h/1067H 272v/272V Pos: sitting >
Nauraki starts casting an offensive spell called 'negative concussion blast'.
Nauraki snaps into visibility.

< 1042h/1067H 272v/272V Pos: sitting >
Shag sneaks in from the east.
You clamber to your feet.

< 1042h/1067H 272v/272V Pos: standing >
Trip who?

< 1042h/1067H 272v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE

< 1042h/1067H 270v/272V Pos: standing >
Trip who?

< 1042h/1067H 270v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
Shag Caliph of -={The Jihad}=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Shag's head.
*Nauraki Scheherazade of -={The Jihad}=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.

< 1043h/1067H 268v/272V Pos: standing >
A Halfling enters from the east.
Trip who?

< 1043h/1067H 268v/272V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Fresh blood splatters cover the area.

< 1043h/1067H 267v/272V Pos: standing >
Shag sneaks in from the west.

< 1043h/1067H 268v/272V Pos: standing >
Trip who?

< 1043h/1067H 269v/272V Pos: standing >
A Halfling enters from the west.

< 1043h/1067H 269v/272V Pos: standing >
Nauraki starts casting an offensive spell called 'negative concussion blast'.
Nauraki snaps into visibility.
A Halfling attempts to stab Nauraki in the back, but Nauraki's stone skin quickly absorbs the impact before fading away!
Nauraki snaps into visibility.
A Halfling places a slender adamantite dagger in the back of Nauraki, resulting in some strange noises and some blood.
A Halfling places a frost-rimed brass switchblade from Vella's Bordello in the back of Nauraki, resulting in some strange noises and some blood.
A Halfling suffers from contact with the aura about Nauraki.
Shag starts casting an offensive spell.
Alas, you cannot go that way. . . .

< 1043h/1067H 270v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 1043h/1067H 271v/272V Pos: standing >
Nauraki snaps into visibility.
Nauraki completes her spell...
Nauraki utters the words 'izoahuzz qaijudigguai bragh'
Nauraki's concussion blast rips into a Halfling, shattering his soul!
Trip who?

< 1044h/1067H 272v/272V Pos: standing >
Shag completes his spell...
Shag utters the word 'uwshiguai'
A Halfling almost hits his knees in agony as Shag crushes his body, causing parts of him to implode!
Nauraki suddenly stumbles, grasping at their neck as a Halfling stands behind them grinning!

< 1044h/1067H 272v/272V Pos: standing >
A Halfling parries Nauraki's lunge at him.
A Halfling parries Nauraki's lunge at him.
Nauraki snaps into visibility.

< 1044h/1067H 272v/272V Pos: standing >
Nauraki dodges a Halfling's attack.
Nauraki dodges a Halfling's attack.
Nauraki snaps into visibility.
Shag starts casting a spell.
Shag snaps into visibility.

< 1044h/1067H 272v/272V Pos: standing >
Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.

< 1045h/1067H 272v/272V Pos: standing >
Shag snaps into visibility.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 1045h/1067H 272v/272V Pos: standing >
Nauraki completes her spell...
Nauraki utters the words 'life leech'
Nauraki sucks the last bit of life out of a Halfling who falls to the ground lifeless.
A Halfling's bloody hide greaves from Vella's Bordello was disintegrated by the negative energy!
A Halfling's twisted dragonscale mask was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.