<worn as a badge> a glowing blue crystal of good protection [superior] made by Dahamma
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> devil eyes of the ghargatula of health (magic)
<worn on face> the mask of death [89%]
<worn around neck> a necklace of halfling ears [79%]
<worn around neck> a drow-made dragonscale amulet from Clan Stoutdorf Settlement
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver> a tarnished dematite quiver
<worn about waist> a black leather belt with a crimson coral buckle [73%]
<worn on arms> a pair of magical mithril armplates [50%]
<worn on lower arms> some shimmering bone arm plates [88%]
<held as shield> the shield of the skeleton hoarde
<worn around wrist> a lightbringer bracelet of Pelor (magic) [75%]
<worn around wrist> an elven bracelet of precision (magic)
<worn on lower wrist>a steel wire (magic) (glowing) [88%]
<worn on lower wrist>a bracelet of purple mist [53%]
<worn on hands> a pair of silverish githyanki gauntlets (magic)
<worn on lower hands>some black leather gloves with mithril blades
<primary weapon> the legendary cutlass 'Sanguine Song' (magic) (glowing) (humming) [54%]
<secondary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<third weapon> a faded-red dagger called 'Silencer' [superior] with a strange black stone (magic)
<worn on legs> some wolf hide pants
^M+++++
*M+*^*.**
M^******...
MMMM^***^..^M
MMMMM*@*..^M^
MMMM^^**..^M.
MMM^**.^M^^
MMMM^**M^M.
MM^^**^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 520h/520H 264v/272V Pos: standing >
You quickly scan the area.
You see nothing.
< 520h/520H 266v/272V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.
*****
^*@*^
M*M*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 520h/520H 264v/272V Pos: standing >
*****
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves east.
You follow Vokir.
*****
*M@^.
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 263v/272V Pos: standing >
You quickly scan the area.
You see nothing.
< 520h/520H 264v/272V Pos: standing >
*****
**@^.
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves east.
You follow Vokir.
M+**^**.^
^++++++++M
*MM*^*.****P
M^******....^
MM^***@..^MM.
MMM*^*..^M^..
MM^^**..^M...
MM^**.^M^^.
M^**M^M.M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 264v/272V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.
*^*.*
**@*.
**M..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 520h/520H 262v/272V Pos: standing >
You quickly scan the area.
You see nothing.
< 520h/520H 263v/272V Pos: standing >
Vokir's body appears to recover from the affects of the potion.
*^*.*
**@*.
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves north.
You follow Vokir.
+++++
*^@.*
**M*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 520h/520H 263v/272V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is a brief walk away to your west.
A Town Guardian who is rather far off to your west.
A LARGE water elemental leaves east.
You follow Vokir.
^*.^^.M^.
*****....M.
*MM**^**.^.^+
^++++++M++++
*MM*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^.P
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 262v/272V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A LARGE water elemental leaves east.
You follow Vokir.
+++M+
*M@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 261v/272V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is in the distance to your west.
A Town Guardian who is almost out of sight to your west.
< 520h/520H 261v/272V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
A LARGE water elemental leaves east.
You follow Vokir.
++M++
.M@**
*....
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 260v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.
M++++
*M@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 259v/272V Pos: standing >
Bash who?
< 520h/520H 259v/272V Pos: standing >
Bash who?
< 520h/520H 260v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.
+++++
*M@.+
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 259v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.
....M.+..
^**.^.^M..^
++M++++++....
^*.****.+....
***...@^+....
*^..^MM.+.^^.
*..^M^..M....
..^M...++++
^M^^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 257v/272V Pos: standing >
Bash who?
< 520h/520H 258v/272V Pos: standing >
Bash who?
< 520h/520H 259v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.
...M.+..^
**.^.^+..^.
M++++++M.....
*.****.+.....
**...M@+....^
^..^MM.+.^^..
..^M^..M.....
.^M...+++++
M^^......
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 520h/520H 258v/272V Pos: standing >
Vokir sneaks south.
A LARGE water elemental leaves south.
You follow Vokir.
*.^.^+..^
++++++M....
*.****.+.....
**....M+....^
^..^MM@+.^^..
..^M^..M.....
..^M...++++++
^M^^.......
MMP......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 257v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.
+++++M...
.****.+....
**....^+....^
^..^MMM+.^^..
..^M^.@M.....
..^M...++++++
.^M^^........
^MMP.......
M^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 255v/272V Pos: standing >
Bash who?
Vokir sneaks south.
A LARGE water elemental leaves south.
You follow Vokir.
****.+...
*....^+....
^..^MM.+.^^..
..^M^.MM.....
..^M..@++++++
.^M^^........
M^MMP........
^M^........
M........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 254v/272V Pos: standing >
A LARGE water elemental leaves south.
You follow Vokir.
....^+...
..^MM.+.^^.
..^M^..M.....
..^M..M++++++
.^M^^.@......
M^MMP........
*^M^.........
.M.........
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 253v/272V Pos: standing >
Bash who?
< 520h/520H 253v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.
.^MM.+.^^
.^M^..M....
..^M...++++++
.^M^^.M......
M^MMP.@......
*^M^.........
*.M..........
...^.......
.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 520h/520H 252v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves west.
You follow Vokir.
..^MM.+.^
..^M^..M...
*..^M...+++++
*.^M^^.......
*M^MMP@M.....
**^M^........
^*.M.........
*...^......
.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.
< 520h/520H 251v/272V Pos: standing >
Bash who?
Vokir sneaks west.
A LARGE water elemental leaves west.
You follow Vokir.
^..^MM.+.
*..^M^..M..
**..^M...++++
**.^M^^......
**M^MM@M.....
^**^M^.......
^^*.M........
**...^.....
*........
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion)
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Halfling (small) stands, floating here.(Gold Aura)
A water elemental enters from the east.
A water elemental enters from the east.
< 520h/520H 249v/272V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Bash who?
< 520h/520H 250v/272V Pos: standing >
Bash who?
< 520h/520H 251v/272V Pos: standing >
Bash who?
< 520h/520H 251v/272V Pos: standing >
Bash who?
< 520h/520H 252v/272V Pos: standing >
[Damage: 25 ] You leap towards a Halfling and sink your jaws dripping with venom deep in his flesh.
A Halfling shivers slightly.
< 520h/520H 254v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sta EP: few scratches >
You parry a Halfling's lunge at you.
A Halfling misses you.
A Halfling misses you.
You have no venom left!
< 520h/520H 255v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sta EP: few scratches >
Vokir gives an order to his followers.
A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
A Halfling avoids being bashed by a LARGE water elemental, who loses its balance and falls.
< 520h/520H 255v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sit EP: few scratches >
As a Halfling avoids your bash, you topple over and fall to the ground.
< 520h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:excellent E: A Halfling sit EP: few scratches >
[Damage: 4 ] Your slash wounds a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 3 ] Your crude pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 2 ] Your weak whip grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 2 ] Your weak slash grazes a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 2 ] Your pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
A water elemental's feeble crush grazes a Halfling.
A water elemental shivers as it hits a Halfling.
A water elemental's crush strikes a Halfling.
A water elemental shivers as it hits a Halfling.
A Halfling misses you.
< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: few scratches >
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.
< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: few scratches >
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
A Halfling's skin seems to turn to stone.
A Halfling misses you.
You feel your skill in shield block improving.
A Halfling's pierce wounds you.
< 507h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
Vokir starts casting an offensive spell.
< 507h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your slash wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
You glare at a Halfling, and begin to generate a wretched sound of death!
[Damage: 144 ] A Halfling screams as he is hit by your ghastly wave of sound!
[Damage: 2 ] Your pierce wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine whip strikes a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 3 ] Your crude slash wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage: 1 ] Your pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: nasty wounds >
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A water elemental's feeble crush wounds a Halfling.
A Halfling's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush seriously wounds a Halfling.
A water elemental shivers as it hits a Halfling.
< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: awful >
A Halfling clambers to his feet.
< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling leaves north.
< 502h/520H 255v/272V Pos: sitting >
A Halfling enters from the north.
You clamber to your feet.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.
< 502h/520H 255v/272V Pos: standing >
You are already standing.
< 502h/520H 256v/272V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Bash who?
< 503h/520H 257v/272V Pos: standing >
A water elemental says 'Prepare to fight me, too!'
You have no venom left!
< 503h/520H 259v/272V Pos: standing >
A LARGE water elemental says 'For glory!'
Vokir dodges a Halfling's attack.
A Halfling misses Vokir.
Vokir dodges a Halfling's attack.
< 504h/520H 259v/272V Pos: standing >
Vokir starts casting an offensive spell.
< 504h/520H 260v/272V Pos: standing >
[Damage: 22 ] You leap towards a Halfling and sink your jaws dripping with venom deep in his flesh.
A Halfling is mortally wounded, and will die soon, if not aided.
< 504h/520H 261v/272V Pos: standing >
<You have no venom left!
< 505h/520H 262v/272V Pos: standing >
<Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
The force of Vokir's iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's some apprentice monk robes freezes and shatters into million pieces from the intense cold!
A Halfling's superior bone badge from Vella's Bordello freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!