<worn on head> a beautiful limestone coif from Vella's Bordello
<worn in ear> a diabolical brass earring from Vella's Bordello
<worn in ear> a dangling dematite earring
<worn on face> the spiked mask of luck
<worn around neck> a fine glass collar from Vella's Bordello
<worn around neck> a bloody marble necklace from Vella's Bordello
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn as quiver> a rugged trapper sling
<worn about waist> a sash of Tentro
<worn on belt buckle>a rugged adventurers satchel (illuminating) [84%]
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<worn around wrist> a stylish bone bracelet
<worn around wrist> a twisted dragonscale wristguard from Tharnadia - City of Humans
<worn on hands> some cracked granite gauntlets from Vella's Bordello
<worn on finger> a stylish dragonscale signet
<worn on finger> a ring of sand blasting
<primary weapon> a beautiful steel trident from The Surface Realm of Duris of molten rocks
<held> a plain wooden lyre
<worn on legs> some magical cured leather leggings from Ixarkon
<worn on feet> some spiked siege boots
Your body feels restored by the power of your soothing song!
< 378h/378H 102v/102V Pos: standing >
You are using:
<worn as a badge> a superior bone badge from Vella's Bordello
<worn on head> a beautiful limestone coif from Vella's Bordello
<worn in ear> a diabolical brass earring from Vella's Bordello
<worn in ear> a dangling dematite earring
<worn on face> the spiked mask of luck
<worn around neck> a fine glass collar from Vella's Bordello
<worn around neck> a bloody marble necklace from Vella's Bordello
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body> some apprentice monk robes (illuminating)
<worn as quiver> a rugged trapper sling
<worn about waist> a sash of Tentro
<worn on belt buckle>a rugged adventurers satchel (illuminating) [84%]
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<worn around wrist> a stylish bone bracelet
<worn around wrist> a twisted dragonscale wristguard from Tharnadia - City of Humans
<worn on hands> some cracked granite gauntlets from Vella's Bordello
<worn on finger> a stylish dragonscale signet
<worn on finger> a ring of sand blasting
<primary weapon> a beautiful steel trident from The Surface Realm of Duris of molten rocks
<held> a plain wooden lyre
<worn on legs> some magical cured leather leggings from Ixarkon
<worn on feet> some spiked siege boots
< 378h/378H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 378h/378H 100v/102V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
[2] A green playing card has been tossed aside.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
< 378h/378H 99v/102V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 378h/378H 97v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/378H 98v/102V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A small bowl of hot turtle soup has been left here.
[2] A rare piece of coldsteel gives off a frosty aura.
Some tempered steel lays here on the ground.
[2] A broad sword lays here.
A pair of blacksteel boots stand here.
< 378h/378H 97v/102V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 378h/378H 96v/102V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 378h/378H 95v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 378h/378H 96v/102V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 378h/378H 96v/102V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++M+++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 96v/102V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@M++M++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 98v/102V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@+M++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)
< 378h/378H 98v/102V Pos: standing >
A tharnadian highway patrolman leaves west.
< 378h/378H 98v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 378h/378H 99v/102V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^+M+@M+++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 98v/102V Pos: standing >
An elite highwayman enters from the east.
< 378h/378H 98v/102V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^+M+M@++++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A small round shield has been dropped here.
< 378h/378H 97v/102V Pos: standing >
*..^M^...
^*.^^.M^..M
*****....M.M.
M+**^**.^.^+.
^+MM++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 97v/102V Pos: standing >
..^M^...+
*.^^.M^..M.
****....M.+..
+**^**.^.^M..
MM++++@++++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 98v/102V Pos: standing >
.^M^...+.
.^^.M^..M..
***....M.+..^
**^**.^.^+..^
M+++++@++M...
*^*.****.+...
****....^+...
*^..^MM.+.^
..^M^..M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 97v/102V Pos: standing >
^M^...M..
^^.M^..+...
**....M.+..^.
*^**.^.^+..^.
++++++@+M....
^*.****.+....
***....^+....
^..^MM.+.^^
.^M^..M..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 378h/378H 96v/102V Pos: standing >
M^...M...
^.M^..+....
*....M.+..^..
^**.^.^+..^..
++++++@+.....
*.****.+.....
**....^+....^
..^MM.+.^^.
^M^..M...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 378h/378H 96v/102V Pos: standing >
An elite highwayman leaves west.
< 378h/378H 97v/102V Pos: standing >
.M^..+...
....M.+..^.
^**.^.^+..^..
+++++M++.....
*.****@+.....
**....^+....^
^..^MM.+.^^..
.^M^..M....
^M...++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 97v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
...M.+..^
**.^.^+..^.
++++M+++.....
*.****.+.....
**....@+....^
^..^MM.+.^^..
..^M^..M.....
.^M...+++++
M^^......
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 95v/102V Pos: standing >
*.^.^+..^
+++M+++....
*.****.+.....
**....^+....^
^..^MM@+.^^..
..^M^..M.....
..^M...+++++M
^M^^.......
M.M......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 94v/102V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
+M++++...
.****.+....
**....^+....^
^..^MM.+.^^..
..^M^.@M.....
..^M...++++++
.^M^^........
^M.M.......
M^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 92v/102V Pos: standing >
****.+...
*....^+....
^..^MM.+.^^..
..^M^..M.....
..^M..@++++++
.^M^^........
M^M.M........
^M^........
M........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 91v/102V Pos: standing >
....^+...
..^MM.+.^^.
..^M^..M.....
..^M...++++++
.^M^^.@......
M^M.M........
*^M^.........
.M.........
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 89v/102V Pos: standing >
.^MM.+.^^
.^M^..M....
..^M...++++++
.^M^^........
M^M.M.@......
*^M^.........
*.M..........
...^.......
.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 88v/102V Pos: standing >
..^MM.+.^
..^M^..M...
*..^M...+++++
*.^M^^.......
*M^MM^@......
**^M^........
^*.M.........
*...^......
.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 87v/102V Pos: standing >
^..^MM.+.
*..^M^..M..
**..^M...++++
**.^M^^......
**M^MM@......
^**^M^.......
^^*.M........
**...^.....
*........
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 378h/378H 86v/102V Pos: standing >
Looks like an exit.
You extend your sights westward.
*^..^MM.+
^*..^M^..M.
^**..^M..P+++
^**.^M^^.....
^**M^MM@.....
^^**^M^......
M^^*.M.......
^**...^....
**.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
< 378h/378H 87v/102V Pos: standing >
A LARGE water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 378h/378H 88v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 378h/378H 88v/102V Pos: standing >
A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel very sick.
< 353h/378H 90v/102V Pos: standing >
< T: Trem TP: sta TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen parries your futile lunge at him.
You miss a Thri-Kreen.
You miss a Thri-Kreen.
^..^MM.+.
*..^M^..M..
**..^M...++++
**.^M^^......
**M^MM@......
^**^M^.......
^^*.M........
**...^.....
*........
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Thri-Kreen (medium) Protectores Augusti of The Empire stands in mid-air here, fighting YOU!(Red Aura)
A LARGE water elemental is here, flowing like a living current. (minion)
A Drow Elf (medium) Magister Equitum of The Empire stands in mid-air here.(Red Aura)
< 353h/378H 90v/102V Pos: standing >
< T: Trem TP: sta TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Drow Elf gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.
< 352h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 352h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC:few scratches E: A Thri-Kreen sit EP: excellent >
-=[A Thri-Kreen's slash wounds you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's crude pierce grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's weak whip grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's weak slash grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's pierce grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 339h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
You feel your skin soften and return to normal.
-=[A water elemental's feeble crush grazes you.]=-
[Damage: 1 ] A water elemental shivers from the unnatural cold as it hits you!
-=[A water elemental's crush strikes you.]=-
[Damage: 2 ] A water elemental shivers from the unnatural cold as it hits you!
You miss a Thri-Kreen.
< 311h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The power of your god removes the poison.
< 377h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC:few scratches E: A Thri-Kreen sit EP: few scratches >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
< 377h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC:few scratches E: A Thri-Kreen sit EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 297h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
You feel your skin harden to stone.
The spirits of Vella's Bordello grant you their protection.
You miss a Thri-Kreen.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your pierce wounds a Thri-Kreen.]=-
< 297h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 297h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
-=[A Thri-Kreen's slash wounds you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen glares at you, and begins to emanate a deep, vicious sound!
A Thri-Kreen bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH! That really did HURT!
-=[A Thri-Kreen's pierce wounds you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's fine whip strikes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's crude slash wounds you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
-=[A Thri-Kreen's pierce grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 132h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: nasty wounds E: A Thri-Kreen sit EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
-=[A water elemental's feeble crush wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
Your spell flows around a water elemental, leaving it unharmed!
-=[A water elemental's decent crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A water elemental shivers from the unnatural cold as it hits you!
< 24h/378H 90v/102V Pos: sitting >
< T: Trem TP: sit TC: awful E: A Thri-Kreen sit EP: few scratches >
You clamber to your feet.
< 24h/378H 90v/102V Pos: standing >
< T: Trem TP: sta TC: awful E: A Thri-Kreen sit EP: few scratches >
You attempt to flee...
**....^M.
*^..^MM.+.^
^*..^M^..M...
**..^M...++++
**.^MM@......
**M^M.P......
^**^M^.......
^*.M.......
*...^....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
You flee northward!
< 24h/378H 57v/102V Pos: standing >
You attempt to flee...
^..^MM.+.
*..^M^..M..
**..^M...++++
**.^MM^......
**M^M.@......
^**^M^.......
^^*.M........
**...^.....
*........
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Thri-Kreen (medium) Protectores Augusti of The Empire sits in mid-air here.(Red Aura)
A LARGE water elemental is here, flowing like a living current. (minion)
A Drow Elf (medium) Magister Equitum of The Empire stands in mid-air here.(Red Aura)
You flee southward!
A Thri-Kreen clambers to his feet.
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
< 24h/378H 30v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Drow Elf completes his spell...
A Drow Elf utters the words 'arieks shattering iceball'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.
< 16h/378H 31v/102V Pos: standing >
<A water elemental says 'Prepare to fight me, too!'
Sorry, you aren't allowed to do that in combat.
< 16h/378H 31v/102V Pos: standing >
<A LARGE water elemental says 'For glory!'
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 16h/378H 31v/102V Pos: standing >
< T: Trem TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Drow Elf starts casting an offensive spell.
< 16h/378H 31v/102V Pos: standing >
< T: Trem TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 16h/378H 31v/102V Pos: standing >
< T: Trem TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/378H 31v/102V Pos: on your ass >