The death of [50 Naturalist] Zebb (Grey Elf)

in Inside the Eastern City Gates

from the perspective of [50 Naturalist] Zebb (Grey Elf)

<worn on head>       a rusty dragonscale cap from Negative Material Plane
<worn on body>       a rusty marble tunic from Lost City of Tikitzopl
<worn about waist>   a scarlet silk sash
<worn on finger>     a decent dragonscale ring
<held>               a spellbook
<held>               a glowing quill (glowing)

You see the red shape of a medium living being here.
A red shape enters from the west.

< 211h/211H 94v/121V Pos: standing >
You start chanting...

< 211h/211H 99v/121V Pos: standing >
Casting: mage flame *

< 211h/211H 100v/121V Pos: standing >
Casting: mage flame 

< 211h/211H 101v/121V Pos: standing >
You complete your spell...
A bright, unwavering torch appears over your head!

< 211h/211H 102v/121V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@+M++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman kneels before a stone altar here, worshipping some unknown god. (minion) 
A Decorated Town Guardian stands watch over the city gates.

< 211h/211H 104v/121V Pos: standing >
Meldar the Tharnadian Marshall enters from the east.
An elite Tharnadian warrior enters from the east.
A noble white steed trots in from the east.

< 211h/211H 106v/121V Pos: standing >
Meldar the Tharnadian Marshall leaves south.
An elite Tharnadian warrior leaves south.
A noble white steed leaves south.

< 211h/211H 107v/121V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The corpse of a Vampire is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
An apeman worshiper enters from the east.

< 211h/211H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 211h/211H 110v/121V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
An apeman worshiper enters from the west.

< 211h/211H 111v/121V Pos: standing >
 
   *MM**^*  
    ^M++++  
   *M@*^*.  
  M^******  
 MMM^***^.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the north.

< 211h/211H 111v/121V Pos: standing >
Autosaving...

< 211h/211H 112v/121V Pos: standing >
 
  *M+**^**  
   ^M+M+++  
  *MM@^*.*  
 M^******.  
 MM^***^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 113v/121V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
 
 *******..  
  *M+**^**  
   ^M@M+++  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the south.

< 211h/211H 111v/121V Pos: standing >
 
 ^**^*.^^.  
 *******..  
  *M+@*^**  
   ^MM+M++  
  *M+*^*.*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 111v/121V Pos: standing >
 
 **^*.^^.M  
 ******...  
 *M+M@^**.  
  ^M+++M++  
 *M+*^*.**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 111v/121V Pos: standing >
 
 *^*.^^.M^  
 *****....  
 M+**@**.^  
 ^M++++M++  
 M+*^*.***  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 211h/211H 109v/121V Pos: standing >
 
 **^*.^^.M  
 ******...  
 *M+*@M**.  
  ^M++++M+  
 *M+*^*.**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 108v/121V Pos: standing >
 
 ^**^*.^^.  
 *******..  
  *M+@M^**  
   ^M++++M  
  *M+*^*.*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 106v/121V Pos: standing >
 
 M^**^*.^^  
  *******.  
   *M@**^*  
    ^M++++  
   *M+*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the east.

< 211h/211H 105v/121V Pos: standing >
 
  M^**^*.^  
   *******  
    *@M**^  
     ^M+++  
    *M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates. (casting) 
An apeman worshiper enters from the east.

< 211h/211H 104v/121V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the words 'sfahzqhuai yfaw aque'

< 211h/211H 105v/121V Pos: standing >
 
 M^**^*.^^  
  *******.  
   *M@**^*  
    ^M++++  
   *M+*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the west.

< 211h/211H 105v/121V Pos: standing >
 
 ^**^*.^^.  
 *******..  
  *MM@*^**  
   ^M+++++  
  *M+*^*.*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 104v/121V Pos: standing >
 
 M^**^*.^^  
  *******.  
   *M@**^*  
    ^M++++  
   *M+*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the east.

< 211h/211H 103v/121V Pos: standing >
 
  M^**^*.^  
   *******  
    *@M**^  
     ^M+++  
    *M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
An apeman worshiper enters from the east.

< 211h/211H 103v/121V Pos: standing >
 
   M^**^*.  
    ******  
     @M+**  
      ^M++  
     *M+*^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 211h/211H 103v/121V Pos: standing >
 
  M^**^*.^  
   *******  
    *@+**^  
     ^M+++  
    *M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
An apeman worshiper enters from the west.

< 211h/211H 102v/121V Pos: standing >
 
 M^**^*.^^  
  *******.  
   *M@**^*  
    ^M++++  
   *M+*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An apeman worshiper enters from the west.

< 211h/211H 101v/121V Pos: standing >
 
  *******.  
   *MM**^*  
    ^@++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
An apeman worshiper enters from the north.

< 211h/211H 100v/121V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The corpse of a Vampire is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
An apeman worshiper enters from the east.

< 211h/211H 101v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a Lich is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 211h/211H 100v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.

< 211h/211H 99v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a Lich is lying here.
A strange looking monkey-like creature clings to a nearby branch.

< 211h/211H 99v/121V Pos: standing >
This strange breed of monkey is unknown to you, it seems to just be
resting around the side of the tree and doesn't seemed bother by
anyones presence.
A red-breasted tree-hugger appears to be Primate and is in excellent condition.
He's small in size.
Through your advanced training, you glean they are a level 41 Warrior.


< 211h/211H 102v/121V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Znarc is made of flesh and appears to be of average quality.
The corpse of Znarc has an item value of 1.
It appears to be the corpse of Znarc.
a few coins

< 211h/211H 104v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.

< 211h/211H 104v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 211h/211H 103v/121V Pos: standing >
You do not see that here.

< 211h/211H 105v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 211h/211H 104v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 211h/211H 102v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 211h/211H 102v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 211h/211H 100v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 211h/211H 99v/121V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 211h/211H 97v/121V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 211h/211H 95v/121V Pos: standing >
The gates seems to be closed.

< 211h/211H 96v/121V Pos: standing >
Ok.

< 211h/211H 99v/121V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An apeman worshiper enters from the east.

< 211h/211H 97v/121V Pos: standing >

< 211h/211H 100v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   80039                 the azurian                         
----------------------------------------------------------------------------
   80064                 a harpy eagle           
----------------------------------------------------------------------------
   85737                 an angry treant                  
----------------------------------------------------------------------------
   85742                 a boa constrictor                   
----------------------------------------------------------------------------
   85741                 a large alligator                   
----------------------------------------------------------------------------
   85740                 a haunting tree                     
----------------------------------------------------------------------------
   85747                 a venus flytrap                     
----------------------------------------------------------------------------
   85732                 a mischievous ettercap        
----------------------------------------------------------------------------
   500061                a huge owlbear                
----------------------------------------------------------------------------
   53634                 a brown bear                        
----------------------------------------------------------------------------
   21517                 a treant                            
----------------------------------------------------------------------------
   43730                 an apeman merchant         
----------------------------------------------------------------------------
   16930                 a jakar                             
----------------------------------------------------------------------------
   43768                 a silver serpent                    
----------------------------------------------------------------------------
   43729                 a Tikitzopl guardsman            
----------------------------------------------------------------------------
   43720                 a lowly servant                     
----------------------------------------------------------------------------
   43764                 an apeman worshiper              
----------------------------------------------------------------------------
   43710                 an apeman worshiper              
----------------------------------------------------------------------------
   43736                 a sneaky rogue                      
----------------------------------------------------------------------------
   43734                 a large snake                       
----------------------------------------------------------------------------
   43714                 a drunken apewoman            
----------------------------------------------------------------------------

< 211h/211H 103v/121V Pos: standing >
A street sweeper enters from the north.

< 211h/211H 110v/121V Pos: standing >
You may not summon an additional being of such great power.

< 211h/211H 114v/121V Pos: standing >
A militia guard leaves south.

< 211h/211H 115v/121V Pos: standing >
A stray cat leaves north.

< 211h/211H 118v/121V Pos: standing >
A stray cat enters from the north.
You don't have that spell memorized.

< 211h/211H 121v/121V Pos: standing >
Pardon?

< 211h/211H 121v/121V Pos: standing >
A stray cat leaves north.

< 211h/211H 121v/121V Pos: standing >
You start chanting...

< 211h/211H 121v/121V Pos: standing >
Casting: globe of invulnerability *

< 211h/211H 121v/121V Pos: standing >
Casting: globe of invulnerability 

< 211h/211H 121v/121V Pos: standing >
You complete your spell...
You begin to shimmer.

< 211h/211H 121v/121V Pos: standing >
You start chanting...

< 211h/211H 121v/121V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 211h/211H 121v/121V Pos: standing >
A militia guard leaves north.

< 211h/211H 121v/121V Pos: standing >
You start chanting...

< 211h/211H 121v/121V Pos: standing >
Casting: improved invisibility *

< 211h/211H 121v/121V Pos: standing >
Casting: improved invisibility 

< 211h/211H 121v/121V Pos: standing >
You complete your spell...
You vanish.
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 211h/211H 121v/121V Pos: standing >
A militia guard enters from the north.
You don't have that spell memorized.

< 211h/211H 121v/121V Pos: standing >
You start chanting...

< 211h/211H 121v/121V Pos: standing >
Casting: stone skin 

< 211h/211H 121v/121V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.

< 211h/211H 121v/121V Pos: standing >
You sit down and relax.

< 211h/211H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               2 - gate
               1 - prismatic ray
( 8th circle)  2 - prismatic spray
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               1 - wall of flames
               1 - airy water
( 6th circle)  2 - teleport
               2 - stone skin
               2 - feeblemind
( 5th circle)  1 - fireshield
               1 - coldshield
               1 - sense follower
               2 - contain being
( 4th circle)  1 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  3 - burning hands
               1 - sleep
               2 - mirror image
( 1st circle)  1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) lightning bolt
    8 seconds:  ( 3rd) acidimmolate
   12 seconds:  ( 3rd) acidimmolate
   16 seconds:  ( 3rd) acidimmolate
   20 seconds:  ( 3rd) acidimmolate
   24 seconds:  ( 3rd) acidimmolate
   28 seconds:  ( 3rd) acidimmolate
   33 seconds:  ( 4th) lightning bolt
   37 seconds:  ( 4th) lightning bolt
   42 seconds:  ( 4th) lightning bolt
   46 seconds:  ( 4th) lightning bolt
   51 seconds:  ( 4th) lightning bolt
   57 seconds:  ( 8th) detect invisibility
   62 seconds:  ( 5th) identify
   64 seconds:  ( 1st) minor creation
   67 seconds:  ( 1st) minor creation
   69 seconds:  ( 1st) magic missile
   71 seconds:  ( 1st) magic missile
   73 seconds:  ( 1st) magic missile
   76 seconds:  ( 1st) magic missile
   78 seconds:  ( 1st) magic missile
   80 seconds:  ( 1st) magic missile
   82 seconds:  ( 1st) magic missile
   85 seconds:  ( 1st) magic missile
   91 seconds:  ( 7th) cone of cold
   94 seconds:  ( 2nd) burning hands
   97 seconds:  ( 2nd) burning hands
  100 seconds:  ( 2nd) burning hands
  104 seconds:  ( 3rd) mage flame
  111 seconds:  ( 8th) globe of invulnerability
  114 seconds:  ( 2nd) mirror image
  121 seconds:  ( 8th) improved invisibility
  126 seconds:  ( 6th) stone skin

You can memorize 1 4th and 2 5th circle spell(s).
You continue your study.

< 211h/211H 121v/121V Pos: sitting >
You start meditating...

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
A militia guard enters from the south.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
A militia guard leaves north.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.

< 211h/211H 121v/121V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/211H 121v/121V Pos: sitting >
A militia guard enters from the north.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing detect invisibility.

< 211h/211H 121v/121V Pos: sitting >
A street sweeper leaves north.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing identify.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing minor creation.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing minor creation.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
A militia guard leaves north.

< 211h/211H 121v/121V Pos: sitting >
A militia guard leaves south.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing magic missile.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing burning hands.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing burning hands.

< 211h/211H 121v/121V Pos: sitting >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing burning hands.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing mage flame.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing globe of invulnerability.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing mirror image.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing improved invisibility.

< 211h/211H 121v/121V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 211h/211H 121v/121V Pos: sitting >
A Lich enters from the east.

< 211h/211H 121v/121V Pos: sitting >
Zebb fills with BloodLust

< 211h/211H 121v/121V Pos: sitting >
Your instincts force you into a BloodLust!

< 211h/211H 121v/121V Pos: sitting >
You resist the effects of a Lich's spell!

< 403h/403H 121v/121V Pos: sitting >
A militia guard enters from the south.

< 403h/403H 121v/121V Pos: sitting >
You snap into visibility.
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 320h/403H 121v/121V Pos: sitting >
A militia guard enters from the north.

< 321h/403H 121v/121V Pos: sitting >
You resist the effects of a Lich's spell!

< 322h/403H 121v/121V Pos: sitting >
Your blood cools, and you no longer see targets everywhere.

< 130h/211H 121v/121V Pos: sitting >
You resist the effects of a Lich's spell!

< 132h/211H 121v/121V Pos: sitting >
Zebb seems to have overcome his battle madness.

< 134h/211H 121v/121V Pos: sitting >
You resist the effects of a Lich's spell!

< 134h/211H 121v/121V Pos: sitting >
Thousands of tiny explosions blast your soul away from your body.