<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior] [82%]
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [85%]
<worn in ear> a tiny endurium earring of cold protection [superior] made by Dahamma (magic)
<worn in ear> a black pearl earring
<worn on face> the mask of the plague of health
<worn around neck> the medallion of kossuth (magic) [84%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn on body> the platemail of life [poor] (magic) [89%]
<worn about body> the cloak of the overseer (magic) (glowing) [76%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms> some glowing dragonscale vambraces from Zalkapfaan, City of the Headless Horde [83%]
<held as shield> a glowing dragonscale shield
<worn around wrist> a fragile dragonscale wristguard [85%]
<worn around wrist> a band of pure negative energy (glowing)
<worn on hands> the hands of justice (magic) (glowing) [77%]
<worn on finger> some mithril ringlets (magic)
<worn on finger> a gleaming platinum ring [poor] (magic) [87%]
<held> a fire-imbued totem of Kossuth (magic) [87%]
<worn on legs> a pair of shadow leggings (magic) [72%]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing) [86%]
**MD*
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 649h/649H 219v/221V Pos: standing >
***D*
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
There is a slight disturbance in the spirit realm here.
< 649h/649H 219v/221V Pos: standing >
Your group consists of ( 5/30):
( Head) 649/649 hit, 219/221 move Vokir
(Front) 1368/672 hit, 244/246 move Baz
(Front) 437/904 hit, 239/241 move a water elemental
(Front) 632/959 hit, 172/174 move a water elemental
(Front) 977/977 hit, 169/171 move a water elemental
< 649h/649H 219v/221V Pos: standing >
***D*
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
Baz leaves east.
You follow Baz.
**D**
*M@^.
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 649h/649H 217v/221V Pos: standing >
Baz leaves south.
You follow Baz.
**M^.
*^@..
^**..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 649h/649H 215v/221V Pos: standing >
Baz leaves south.
You follow Baz.
*^M..
^*@..
^**.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
*^*..
^*@..
^**.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 214v/221V Pos: standing >
Baz leaves south.
You follow Baz.
^*M..
^*@.^
^**M^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 649h/649H 213v/221V Pos: standing >
< 649h/649H 221v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is rather far off to your north.
< 649h/649H 221v/221V Pos: standing >
^**..
^*@.^
^**M^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 221v/221V Pos: standing >
Baz leaves south.
You follow Baz.
^*M.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
You nod.
< 649h/649H 219v/221V Pos: standing >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
Baz starts casting a spell.
< 649h/649H 219v/221V Pos: standing >
Baz completes his spell...
Baz utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Baz.
< 649h/649H 219v/221V Pos: standing >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
< 649h/649H 219v/221V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is in the distance to your north.
< 649h/649H 219v/221V Pos: standing >
Baz sits down in a comfortable spot.
< 649h/649H 219v/221V Pos: standing >
You start chanting...
< 649h/649H 219v/221V Pos: standing >
The insects of the area seem to be called away to the north...
< 649h/649H 219v/221V Pos: standing >
Baz clambers to his feet.
< 649h/649H 219v/221V Pos: standing >
Casting: greater mending
< 649h/649H 219v/221V Pos: standing >
You complete your spell...
You point at a water elemental.
A water elemental shudders as an immense rush of life flows into its body!
< 649h/649H 219v/221V Pos: standing >
Your group consists of ( 5/30):
( Head) 649/649 hit, 219/221 move Vokir
(Front) 1344/672 hit, 246/246 move Baz
(Front) 628/904 hit, 241/241 move a water elemental
(Front) 653/959 hit, 174/174 move a water elemental
(Front) 977/977 hit, 171/171 move a water elemental
< 649h/649H 219v/221V Pos: standing >
A Lich enters from the north.
< 649h/649H 219v/221V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A Lich's spell flows around a water elemental, leaving it unharmed!
You resist the effects of a Lich's spell!
A Lich's spell flows around Baz, leaving him unharmed!
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental attacks a Lich. [1 hits]
A Lich starts casting an offensive spell.
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A Lich (medium) Durian Addicts stands in mid-air here, fighting a water elemental. (casting)
A water elemental stands here, fighting a Lich. (minion)
A water elemental stands here, fighting a Lich. (minion)
A water elemental stands here, fighting a Lich. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
A water elemental is burned severely as it hits a Lich!
A water elemental attacks a Lich. [1 hits]
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
Baz starts casting an offensive spell.
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A Lich attacks a water elemental. [0 hits]
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell.
< 649h/649H 219v/221V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
Ok.
Uh oh. They don't seem to have agreed with that last order.
A Lich avoids being bashed by a water elemental, who loses its balance and falls.
A Lich avoids being bashed by a water elemental, who loses its balance and falls.
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
You attack a Lich. [0 hits]
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
Baz completes his spell...
Baz utters the words 'jioculoahp ha oculoahp'
The green mist surrounding a Lich explodes!
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
A water elemental is burned severely as it hits a Lich!
A water elemental is burned severely as it hits a Lich!
A water elemental attacks a Lich. [2 hits]
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: few scratches >
A Lich starts casting an offensive spell.
< 649h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: few scratches >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm you!
A Lich's spell flows around Baz, leaving him unharmed!
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
Baz starts casting an offensive spell.
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Lich sta EP: excellent >
A MASSIVE lightning bolt strikes a water elemental from the sky!
A water elemental is stunned!
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A Lich attacks a water elemental. [1 hits]
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A faint hum can be heard from the holy flamberge of the efreeti carried by a Lich.
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell called 'creeping doom'.
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
Baz completes his spell...
Baz utters the words 'jioculoahp ha oculoahp'
A Lich wavers in agony, as the positive energies sent by Baz purge his essence!
A strange magical aura forms around a Lich.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
A Lich's spell flows around Baz, leaving him unharmed!
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental is stunned!
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
A Lich completes his spell...
A Lich utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
You complete your spell...
You point at a Lich.
Your icy spell makes a Lich writhe in agony!
[Damage: 273 ] Your iceball shatters upon impacting a Lich, rending flesh and sending blood flying.
< 612h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
A sea of arachnids and insects consume and overwhelm you!
< 577h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
Baz starts casting an offensive spell.
< 577h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
A wave of insects and arachnids crawls about the area...
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich's spell flows around a water elemental, leaving it unharmed!
A sea of arachnids and insects consume and overwhelm a water elemental!
You resist the effects of a Lich's spell!
A Lich's spell flows around Baz, leaving him unharmed!
< 577h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few wounds >
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental kicks a Lich causing parts of a Lich to cave in!
A water elemental is burned severely as it hits a Lich!
A water elemental attacks a Lich. [1 hits]
Ok.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
< 577h/649H 219v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few wounds >
A Lich's spell flows around Baz, leaving him unharmed!
A MASSIVE lightning bolt strikes Baz from the sky!
Baz is stunned!
A Lich attempts to flee.
A Lich leaves south.
< 577h/649H 219v/221V Pos: standing >
A water elemental is stunned!
< 577h/649H 219v/221V Pos: standing >
Baz stops invoking abruptly!
< 577h/649H 219v/221V Pos: standing >
A Town Guardian enters from the north.
< 577h/649H 221v/221V Pos: standing >
A Town Guardian suddenly attacks YOU!
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
The day has begun.
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A clap of thunder bellows off to the south.
A MASSIVE lightning bolt strikes Baz from the sky!
Baz is momentarily dazed...
^**.^
^*@M^
^^**^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
A Town Guardian stands in mid-air here, fighting YOU!
A water elemental is here, flowing like a living current. (minion)
A water elemental crouches here. (minion)
A water elemental crouches with a stunned look here. (minion)
Baz Legionary of The Empire (Lich)(medium) stands with a stunned look in mid-air here.(Red Aura)
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
You resist the effects of a Lich's spell!
Baz leaves south.
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A water elemental rises to its feet.
A MASSIVE lightning bolt strikes a water elemental from the sky!
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A storm is brewing to the south...
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A water elemental rises to its feet.
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
You attack a Town Guardian. [0 hits]
< 564h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A water elemental leaves south.
A Town Guardian's kick hits you in your side.
A Town Guardian attacks you. [2 hits]
< 535h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
Ok.
A water elemental fails miserably in its attempt to rescue you.
< 535h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A sea of arachnids and insects consume and overwhelm you!
< 498h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
The air to the south is filled with electric static.
< 498h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A Town Guardian enters from the north.
< 498h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A Town Guardian suddenly attacks YOU!
< 485h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
You attack a Town Guardian. [0 hits]
< 485h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
A Town Guardian attacks you. [1 hits]
< 472h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
The air to the south is filled with electric static.
^**.^
^*@M^
^^P*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
A Town Guardian stands in mid-air here, fighting YOU!
A Town Guardian stands in mid-air here, fighting YOU!
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 472h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 472h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
A sea of arachnids and insects consume and overwhelm you!
< 435h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 624h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: guard sta EP: excellent >
A Town Guardian attacks you. [1 hits]
< 613h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: guard sta EP: excellent >
You attack a Town Guardian. [0 hits]
< 613h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: guard sta EP: excellent >
Ok.
You are rescued by a water elemental, you are confused, but grateful!
< 613h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: guard sta EP: excellent >
A Town Guardian starts casting an offensive spell.
A Town Guardian attacks you. [3 hits]
< 562h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A sea of arachnids and insects consume and overwhelm you!
< 528h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A Town Guardian completes its spell...
A Town Guardian utters the words 'yjrr pabraw'
You resist the effects of a Town Guardian's spell!
< 528h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A Lich enters from the south.
< 528h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
A Town Guardian starts casting an offensive spell called 'earthquake'.
A Town Guardian attacks a water elemental. [4 hits]
A water elemental attacks a Town Guardian. [1 hits]
< 528h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
You attack a Town Guardian. [0 hits]
< 528h/649H 221v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: guard sta EP: excellent >
You attempt to flee...
^*MM^
^^@*^
M^^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) sits resting.(Red Aura)
A water elemental enters from the north.
You flee southward!
< 528h/649H 198v/221V Pos: standing >
The sea of insects and arachnids fades away...
< 528h/649H 198v/221V Pos: standing >
Baz clambers to his feet.
< 528h/649H 199v/221V Pos: standing >
A Lich enters from the north.
< 528h/649H 201v/221V Pos: standing >
A Lich suddenly attacks YOU!
< 528h/649H 201v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
^*MM^
^^@*^
M^^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A Lich (medium) Durian Addicts stands in mid-air here, fighting YOU!
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 528h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
The earth trembles and shivers to the north!
< 528h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
A Town Guardian enters from the north.
< 528h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
A Town Guardian suddenly attacks YOU!
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
Baz starts casting an offensive spell.
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sta EP: excellent >
Ok.
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich is knocked to the ground by a water elemental's mighty bash!
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sit EP: excellent >
Baz completes his spell...
Baz utters the words 'jioculoahp ha oculoahp'
A Lich wavers in agony, as the positive energies sent by Baz purge his essence!
A strange magical aura forms around a Lich.
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sit EP: small wounds >
A Lich attacks you. [0 hits]
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sit EP: small wounds >
You attack a Lich. [0 hits]
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sit EP: small wounds >
Baz starts casting an offensive spell.
< 504h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: small wounds E: A Lich sit EP: small wounds >
A Town Guardian starts casting an offensive spell.
A Town Guardian attacks you. [2 hits]
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: small wounds >
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental is burned severely as it hits a Lich!
A water elemental attacks a Lich. [2 hits]
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: few wounds >
A Lich's body appears to recover from the affects of the potion.
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: few wounds >
Baz completes his spell...
Baz utters the words 'jioculoahp ha oculoahp'
A Lich wavers in agony, as the positive energies sent by Baz purge his essence!
A strange magical aura forms around a Lich.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
A Lich attacks you. [0 hits]
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
Casting: arieks shattering iceball
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
A Town Guardian completes its spell...
A Town Guardian utters the words 'eugszr waouq'
A Town Guardian tries to dispel your magic!
Baz starts casting an offensive spell.
< 482h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
You complete your spell...
You point at a Lich.
Your spell flows around a Lich, leaving him unharmed!
You score a CRITICAL HIT!!!!!
[Damage: 5 ] You are burned as you hit a Lich!
You attack a Lich. [1 hits]
< 481h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 481h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
A Town Guardian turns to focus its attack on a water elemental!
A Town Guardian attacks you. [2 hits]
< 456h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: nasty wounds >
You complete your spell...
You point at a Lich.
Your icy spell makes a Lich writhe in agony!
[Damage: 200 ] Your iceball shatters upon impacting a Lich, rending flesh and sending blood flying.
< 456h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sit EP: awful >
A Lich clambers to his feet.
< 456h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sta EP: awful >
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental attacks a Lich. [2 hits]
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 456h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sta EP: awful >
A Lich attacks you. [0 hits]
< 456h/649H 202v/221V Pos: standing >
< T: Vokir TP: sta TC: few wounds E: A Lich sta EP: awful >
Baz completes his spell...
Baz utters the words 'jioculoahp ha oculoahp'
A Lich wavers in agony, as the positive energies sent by Baz purge his essence!
A Lich's skin gains a little color.. then crumbles to dust!!!
A Lich's exquisite sapphire gorget shattered into a million pieces by the divine fury!
A Lich's ashen dragonscale collar from the Forgotten Mansion shattered into a million pieces by the divine fury!
A Lich is dead! R.I.P.
You receive your share of experience.