<worn as a badge> an icy emerald badge
<worn on head> a legendary dragonscale cap
<worn on eyes> a superior gold visor from Shady Grove
<worn in ear> a rusty bronze stud from Arena of the Elder Brain [89%]
<worn on face> a superior gem veil from The Undead Outpost
<worn around neck> a crude bronze amulet from Shairak and Smokeveil Forest
<worn around neck> an exquisite diamond necklace
<worn on body> some fine dragonscale cuirass
<worn about body> a human-made cured leather mantle
<worn on back> a large leather backpack [87%]
<worn as quiver> a brutal ivory quiver
<worn about waist> a belt of skulls
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<attached to belt> a rugged adventurers satchel
<worn on arms> some blood-stained granite arm plates from Pragtog's Domain
<held as shield> a spiked obsidian tower shield
<worn around wrist> a dwarven-made dragonscale bracelet [86%]
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance [68%]
<worn on hands> some boreal ruby claws
<worn on finger> a superior stone ring
<worn on finger> a tarnished bronze ring (glowing) [86%]
<primary weapon> the mace of mentality
<worn on legs> some twined dragonscale leg plates
<worn on feet> some legendary steel shoes
*M+**^**.
^M+++++++
*M+*^*.****
M^***D**....
MMMM^*@*^..^MM
MMMMMM*^*..^M^.
MMMMM^^**..^M..
MMM^**.^M^^
MMMM^**M^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1368h/672H 244v/246V Pos: standing >
*M+**^**.^
^M++++++++
*M+*^*.****.
M^***D**....^
MMMM^*P@^..^MM.
MMMMM*^*..^M^..
MMMM^^**..^M...
MMM^**.^M^^.
MMM^**M^M.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 1366h/672H 242v/246V Pos: standing >
^M+++++++
*M+*^*.****
M^***D**....^
MMMM^**P^..^MM.
MMMMM*^@..^M^..
MMMM^^**..^M...
MMM^**.^M^^..
MMMM^**M^M.^.
MM^^**^M^.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 1366h/672H 241v/246V Pos: standing >
*M+*^*.***
M^***D**....
MMMM^***^..^MM.
MMMMM*^P..^M^..
MMMM^^*@..^M...
MMM^**.^M^^..
MMMM^**M^M.^..
MM^^**^M^..
MM^^*.M..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 1366h/672H 241v/246V Pos: standing >
M^***D**...
MMM^***^..^MM
MMMMM*^*..^M^..
MMMM^^*P..^M...
MMM^*@.^M^^..
MMMM^**M^M.^..
MM^^**^M^...
MM^^*.M...
MM^**...^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
< 1365h/672H 240v/246V Pos: standing >
< 1363h/672H 246v/246V Pos: standing >
M^***D**...
MMM^***^..^MM
MMMMM*^*..^M^..
MMMM^^**..^M...
MMM^*@.^M^^..
MMMM^**M^M.^..
MM^^**^M^...
MM^^*.M...
MM^**...^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1363h/672H 246v/246V Pos: standing >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
< 1362h/672H 246v/246V Pos: standing >
MM^***^..^M
MMMM*^*..^M^.
MMMM^^**..^M...
MMM^*P.^M^^..
MMMM^*@M^M.^..
MM^^**^M^...
MM^^*.M....
MM^**...^.
M^**M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
Vokir nods.
< 1360h/672H 244v/246V Pos: standing >
MM^***^..^M
MMMM*^*..^M^.
MMMM^^**..^M...
MMM^**.^M^^..
MMMM^*@M^M.^..
MM^^**^M^...
MM^^*.M....
MM^**...^.
M^**M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1360h/672H 244v/246V Pos: standing >
MM^***^..^M
MMMM*^*..^M^.
MMMM^^**..^M...
MMM^**.^M^^..
MMMM^*@M^M.^..
MM^^**^M^...
MM^^*.M....
MM^**...^.
M^**M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1359h/672H 244v/246V Pos: standing >
< 1358h/672H 244v/246V Pos: standing >
Your group consists of ( 5/30):
( Head) 649/649 hit, 219/221 move Vokir
(Front) 1356/672 hit, 244/246 move Baz
(Front) 448/904 hit, 241/241 move a water elemental
(Front) 643/959 hit, 174/174 move a water elemental
(Front) 977/977 hit, 171/171 move a water elemental
< 1356h/672H 244v/246V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 1355h/672H 244v/246V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 1354h/672H 246v/246V Pos: standing >
A water elemental appears to be Water Elemental and has some big nasty wounds and scratches.
It's medium in size.
It is in the front rank.
It has little gills in its neck!
< 1352h/672H 246v/246V Pos: standing >
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It has little gills in its neck!
< 1351h/672H 246v/246V Pos: standing >
< 1349h/672H 246v/246V Pos: standing >
You sit down and relax.
< 1349h/672H 246v/246V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1348h/672H 246v/246V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
Vokir starts casting a spell called 'greater mending'.
< 1347h/672H 246v/246V Pos: sitting >
The insects of the area seem to be called away to the north...
< 1347h/672H 246v/246V Pos: sitting >
You clamber to your feet.
< 1346h/672H 246v/246V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'ofzahzf wunsoeuio'
Vokir points at a water elemental.
A water elemental shudders as an immense rush of life flows into its body!
< 1346h/672H 246v/246V Pos: standing >
A Lich enters from the north.
< 1343h/672H 246v/246V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich's spell flows around Vokir, leaving him unharmed!
You resist the effects of a Lich's spell!
A water elemental's decent crush wounds a Lich.
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich starts casting an offensive spell.
< 1343h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
MM^***^..^M
MMMM*^*..^M^.
MMMM^^**..^M...
MMM^**.^M^^..
MMMM^*@M^M.^..
MM^^**^M^...
MM^^*.M....
MM^**...^.
M^**M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -S -W
A Lich (medium) Durian Addicts stands in mid-air here, fighting a water elemental. (casting)
A water elemental stands here, fighting a Lich. (minion)
A water elemental stands here, fighting a Lich. (minion)
A water elemental stands here, fighting a Lich. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
< 1343h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
A Lich dodges a water elemental's attack.
A water elemental's decent crush wounds a Lich.
A water elemental is burned severely as it hits a Lich!
< 1342h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
You start chanting...
< 1342h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A water elemental dodges a Lich's attack.
A water elemental dodges a Lich's attack.
A water elemental dodges a Lich's attack.
< 1342h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell.
< 1342h/672H 246v/246V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sta EP: excellent >
Vokir gives an order to his followers.
A Lich avoids being bashed by a water elemental, who loses its balance and falls.
A Lich avoids being bashed by a water elemental, who loses its balance and falls.
< 1341h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
A Lich dodges Vokir's attack.
Vokir misses a Lich.
< 1341h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
Casting: undeath to death
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
< 1341h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
You complete your spell...
The green mist surrounding a Lich explodes!
< 1340h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: excellent >
A water elemental's decent crush wounds a Lich.
A water elemental is burned severely as it hits a Lich!
A water elemental's crush wounds a Lich.
A water elemental is burned severely as it hits a Lich!
< 1340h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: few scratches >
A Lich starts casting an offensive spell.
< 1340h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:excellent E: A Lich sta EP: few scratches >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm a water elemental!
A sea of arachnids and insects consume and overwhelm Vokir!
You resist the effects of a Lich's spell!
< 1340h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:few scratches E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
You start chanting...
< 1339h/672H 246v/246V Pos: standing >
< T: water TP: kne TC:few scratches E: A Lich sta EP: excellent >
A MASSIVE lightning bolt strikes a water elemental from the sky!
A water elemental is stunned!
< 1339h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A Lich's fine slash wounds a water elemental.
A Lich misses a water elemental.
A Lich misses a water elemental.
< 1338h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A faint hum can be heard from the holy flamberge of the efreeti carried by a Lich.
< 1338h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
Casting: undeath to death
< 1338h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell.
< 1338h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: excellent >
You complete your spell...
A Lich wavers in agony, as the positive energies purge your undead essence!
[Damage: 223 ] A strange magical aura forms around a Lich.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell called 'arieks shattering iceball'.
< 1388h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
You resist the effects of a Lich's spell!
< 1387h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental is stunned!
< 1387h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few scratches >
A Lich completes his spell...
A Lich utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Lich.
Vokir's icy spell causes a Lich to writhe in agony!
Vokir's iceball shatters upon impacting a Lich, rending flesh and sending blood flying.
< 1387h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
A sea of arachnids and insects consume and overwhelm Vokir!
< 1386h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
You start chanting...
< 1386h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: nasty wounds >
A wave of insects and arachnids crawls about the area...
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich's spell flows around a water elemental, leaving it unharmed!
A sea of arachnids and insects consume and overwhelm a water elemental!
A Lich's spell flows around Vokir, leaving him unharmed!
You resist the effects of a Lich's spell!
< 1386h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few wounds >
A water elemental's fine crush strikes a Lich.
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental misses a Lich.
A water elemental kicks a Lich causing parts of a Lich to cave in!
A water elemental is burned severely as it hits a Lich!
Vokir gives an order to his followers.
< 1386h/672H 246v/246V Pos: standing >
< T: water TP: kne TC: small wounds E: A Lich sta EP: few wounds >
You resist the effects of a Lich's spell!
A MASSIVE lightning bolt from the heavens strikes you!
The world starts spinning, and your ears are ringing!
A Lich attempts to flee.
A Lich leaves south.
< 1342h/672H 246v/246V Pos: standing >
A water elemental is stunned!
< 1342h/672H 246v/246V Pos: standing >
Impossible! You can't concentrate enough!
You abort your spell before it's done!
< 1342h/672H 246v/246V Pos: standing >
A Town Guardian enters from the north.
< 1342h/672H 246v/246V Pos: standing >
A Town Guardian suddenly attacks Vokir!
A Town Guardian's fine punch wounds Vokir.
< 1341h/672H 246v/246V Pos: standing >
The day has begun.
< 1341h/672H 246v/246V Pos: standing >
You absorb the power of a Lich's spell!
You regain a 9th circle slot.
If you could get more stunned you would.
A clap of thunder bellows off to the south.
The world stops spinning.
A MASSIVE lightning bolt from the heavens strikes you!
Wow that smarts... but you manage to recover quickly!
< 1293h/672H 246v/246V Pos: standing >
Impossible! You can't concentrate enough!
< 1292h/672H 246v/246V Pos: standing >
Impossible! You can't concentrate enough!
< 1292h/672H 246v/246V Pos: standing >
The world stops spinning.
MMM*^*..^M^
MMM^^**..^M..
MMM^**.^M^^..
MMMM^*PM^M.^..
MM^^@*^M^...
MM^^*.M....
MM^**M..^..
M^**.....
M^^*M^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A Lich (medium) Durian Addicts stands in mid-air here.
< 1292h/672H 244v/246V Pos: standing >
Pardon?
< 1292h/672H 244v/246V Pos: standing >
A wave of insects and arachnids crawls about the area...
You resist the effects of a Lich's spell!
A Lich starts casting an offensive spell.
< 1291h/672H 245v/246V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1291h/672H 245v/246V Pos: standing >
<A Lich completes his spell...
A Lich utters the words 'qarr diesilla'
< 1291h/672H 245v/246V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage: 3 ] Your decent bludgeon grazes a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
You score a CRITICAL HIT!!!!!
[Damage: 3 ] Your bludgeon grazes a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1290h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
A faint hum can be heard from the holy flamberge of the efreeti carried by a Lich.
You start chanting...
< 1290h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
A water elemental enters from the north.
A Lich misses you.
You dodge a Lich's vicious attack.
You dodge a Lich's vicious attack.
< 1290h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
A Lich avoids being bashed by a water elemental, who loses its balance and falls.
< 1290h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
Casting: undeath to death **
< 1289h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
The sea of insects and arachnids fades away...
Casting: undeath to death *
< 1288h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental is momentarily dazed...
< 1288h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: small wounds >
You complete your spell...
Your spell is absorbed by a Lich's hellfire!
< 1287h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: few scratches >
You dodge a Lich's vicious attack.
A Lich misses you.
A Lich misses you.
You miss a Lich.
A Lich dodges your futile attack.
< 1287h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: few scratches >
You start chanting...
< 1287h/672H 245v/246V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Lich sta EP: few scratches >
A Lich attempts to flee.
A Lich leaves south.
< 1286h/672H 245v/246V Pos: standing >
Looking panicked, a water elemental scrambles madly to its feet!
The air to the south is filled with electric static.
< 1286h/672H 245v/246V Pos: standing >
You abort your spell before it's done!
< 1286h/672H 245v/246V Pos: standing >
A water elemental is stunned!
< 1284h/672H 246v/246V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 1284h/672H 246v/246V Pos: standing >
You sit down and relax.
< 1284h/672H 246v/246V Pos: sitting >
A Lich enters from the west.
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 3 of 5 ( 2 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1283h/672H 246v/246V Pos: sitting >
A water elemental suddenly attacks a Lich!
A water elemental misses a Lich.
< 1283h/672H 246v/246V Pos: sitting >
You feel infused by 9th circle DARK powers!
You start meditating...
< 1282h/672H 246v/246V Pos: sitting >
A Lich attempts to flee.
A Lich leaves east.
< 1282h/672H 246v/246V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1281h/672H 246v/246V Pos: sitting >
A Lich enters from the east.
< 1281h/672H 246v/246V Pos: sitting >
A Lich leaves north.
< 1280h/672H 246v/246V Pos: sitting >
Vokir enters from the north.
A water elemental enters from the north.
< 1279h/672H 246v/246V Pos: sitting >
You clamber to your feet.
< 1279h/672H 246v/246V Pos: standing >
You failed.
< 1278h/672H 246v/246V Pos: standing >
A Lich enters from the north.
< 1278h/672H 246v/246V Pos: standing >
A Lich suddenly attacks Vokir!
A Lich misses Vokir.
MMM*^*..^M^
MMM^^**..^M..
MMM^**.^M^^..
MMMM^*MM^M.^..
MM^^@*^M^...
MM^^*.M....
MM^**M..^..
M^**.....
M^^*M^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A Lich (medium) Durian Addicts stands in mid-air here, fighting Vokir.
A water elemental is here, flowing like a living current. (minion)
Vokir Magister Equitum of The Empire (Drow Elf)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
< 1278h/672H 246v/246V Pos: standing >
The earth trembles and shivers to the north!
< 1278h/672H 246v/246V Pos: standing >
A Town Guardian enters from the north.
< 1277h/672H 246v/246V Pos: standing >
A Town Guardian suddenly attacks Vokir!
A Town Guardian's punch strikes Vokir.
< 1277h/672H 246v/246V Pos: standing >
You start chanting...
< 1277h/672H 246v/246V Pos: standing >
Vokir gives an order to his followers.
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich is knocked to the ground by a water elemental's mighty bash!
< 1276h/672H 246v/246V Pos: standing >
Casting: undeath to death
< 1276h/672H 246v/246V Pos: standing >
You complete your spell...
A Lich wavers in agony, as the positive energies purge your undead essence!
[Damage: 172 ] A strange magical aura forms around a Lich.
< 1388h/672H 246v/246V Pos: standing >
Vokir dodges a Lich's attack.
< 1388h/672H 246v/246V Pos: standing >
Vokir misses a Lich.
Vokir misses a Lich.
< 1388h/672H 246v/246V Pos: standing >
You start chanting...
< 1387h/672H 246v/246V Pos: standing >
Vokir dodges a Town Guardian's attack.
A Town Guardian's punch wounds Vokir.
A Town Guardian's punch wounds Vokir.
Vokir dodges a Town Guardian's attack.
A Town Guardian starts casting an offensive spell.
< 1386h/672H 246v/246V Pos: standing >
A water elemental's decent crush wounds a Lich.
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush wounds a Lich.
A water elemental is burned severely as it hits a Lich!
< 1386h/672H 246v/246V Pos: standing >
A Lich's body appears to recover from the affects of the potion.
< 1385h/672H 246v/246V Pos: standing >
You complete your spell...
A Lich wavers in agony, as the positive energies purge your undead essence!
[Damage: 143 ] A strange magical aura forms around a Lich.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.
< 1388h/672H 246v/246V Pos: standing >
Vokir dodges a Lich's attack.
Vokir dodges a Lich's attack.
< 1387h/672H 246v/246V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the words 'dispel magic'
A Town Guardian tries to dispel Vokir's magic!
And fails miserably...
You start chanting...
< 1387h/672H 246v/246V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Lich.
Vokir's spell flows around a Lich, leaving him unharmed!
Vokir's punch wounds a Lich.
Vokir is burned severely as he hits a Lich!
Vokir misses a Lich.
< 1387h/672H 246v/246V Pos: standing >
Casting: undeath to death **
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.
< 1386h/672H 246v/246V Pos: standing >
A Town Guardian's fine punch wounds Vokir.
Vokir dodges a Town Guardian's attack.
A Town Guardian's fine punch wounds Vokir.
Vokir dodges a Town Guardian's attack.
A Town Guardian turns to focus its attack on a water elemental!
< 1385h/672H 246v/246V Pos: standing >
Casting: undeath to death *
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Lich.
Vokir's icy spell causes a Lich to writhe in agony!
Vokir's iceball shatters upon impacting a Lich, rending flesh and sending blood flying.
< 1385h/672H 246v/246V Pos: standing >
A Lich clambers to his feet.
< 1384h/672H 246v/246V Pos: standing >
A water elemental's crush strikes a Lich very hard.
A Lich's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush strikes a Lich very hard.
A Lich's spell flows around a water elemental, leaving it unharmed!
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 1384h/672H 246v/246V Pos: standing >
Vokir dodges a Lich's attack.
Vokir dodges a Lich's attack.
Vokir dodges a Lich's attack.
< 1384h/672H 246v/246V Pos: standing >
You complete your spell...
A Lich wavers in agony, as the positive energies purge your undead essence!
[Damage: 226 ] A Lich's skin gains a little color.. then crumbles to dust!!!
A Lich's exquisite sapphire gorget shattered into a million pieces by the divine fury!
A Lich's ashen dragonscale collar from the Forgotten Mansion shattered into a million pieces by the divine fury!
A Lich is dead! R.I.P.
You receive your share of experience.